ARP Haruna
Revision as of 05:16, 8 January 2017 | Revision as of 23:44, 11 May 2020 updated consumables | |||
16 intermediate revisions by 9 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd ''[[Kongo]]''-class battleship, ''Haruna''. First seen engaging ''I-401'' in combat alongside ''[[Ship:ARP_Kirishima|Kirishima]]'', she was defeated by the superior tactics of Gunzo Chihaya, commander of ''I-401''. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after ''Haruna'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-". | + | A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd ''[[Kongo]]''-class battleship, ''Haruna''. First seen engaging ''I-401'' in combat alongside ''[[Ship:ARP_Kirishima|Kirishima]]'', she was defeated by the superior tactics of Gunzo Chihaya, commander of ''I-401''. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after ''Haruna'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".<br><br>{{Model3DViewer|75e1497cdf2e46318e8f1c6cd2c9387b}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
Line 10: | Line 10: | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* All the pros of the standard ''[[Kongo]]''. | * All the pros of the standard ''[[Kongo]]''. | |||
? | ||||
? | ||||
* Comes with a number of free Commander Skill points (varies by region and event). | * Comes with a number of free Commander Skill points (varies by region and event). | |||
? | ||||
* Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series). | * Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series). | |||
+ | * Captains can be transferred to and from other ships of IJN. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* All the cons of the standard ''[[Kongo]]''. | * All the cons of the standard ''[[Kongo]]''. | |||
? | + | * Voice notifications of unique commander are in Japanese. | ||
? | + | |||
? | * Voice notifications are in Japanese | + | ||
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
''ARP Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region). | ''ARP Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region). | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended upgrades are the same: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |||
+ | ||||
+ | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |||
+ | ||||
+ | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |||
+ | ||||
+ | However, as it is a copy, players can experiment with different upgrade combinations. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 1 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = 1 | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 1 | |||
+ | | Last Stand = | |||
+ | ||||
+ | | Survivability Expert = | |||
+ | | Basics of Survivability = 2 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 2 | |||
+ | | Superintendent = 3 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 2 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = 1 | |||
+ | | Fire Prevention = 3 | |||
+ | | Inertia Fuse for HE Shells = 1 | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Massive AA Fire = 1 | |||
+ | | Radio Position Finding = 1 | |||
+ | | Concealment Expert = | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Haruna'': | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Haruna]] camouflage | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = 1 | |||
+ | | Juliet Charlie = | |||
+ | | November Foxtrot = 1 | |||
+ | | Zulu = 1 | |||
+ | | Juliet Yankee Bissotwo = 3 | |||
+ | | India Delta = 3 | |||
+ | ||||
+ | | India Yankee = 3 | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Sierra Mike = 2 | |||
+ | | Victor Lima = | |||
+ | ||||
+ | | Mike Yankee Soxisix = 2 | |||
+ | | Papa Papa = 1 | |||
+ | | India X-Ray = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 2 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
Line 78: | Line 163: | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_battleship_Haruna Japanese battleship ''Haruna'' - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Kong%C5%8D-class_battlecruiser ''Kongō''-class battlecruiser - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 23:44, 11 May 2020
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
ARP Haruna — Japanese special premium Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd Kongo-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Pros:
- All the pros of the standard Kongo.
- Comes with a number of free Commander Skill points (varies by region and event).
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
- Captains can be transferred to and from other ships of IJN.
Cons:
- All the cons of the standard Kongo.
- Voice notifications of unique commander are in Japanese.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 . Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
However, as it is a copy, players can experiment with different upgrade combinations.
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
★ |
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Haruna:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Camouflage
Mounts the ARPEGGIO- ARP Haruna camouflage
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★★ |
★★★ |
★ |
|
|
|
★★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.