Jutland
Revision as of 16:33, 20 September 2018 Protected "Ship:Jutland" ([Edit=Allow only administrators] (expires 16:33, 20 October 2018 (UTC)) [Move=Allow only administrators] (indefinite)) | Revision as of 17:33, 10 September 2019 | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | ''{{#var:ship_name}}'' is the tier 9 British destroyer and is a development on the playstyle of her predecessor, ''[[Lightning]]'' in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes ''{{#var:ship_name}}'s'' offensive armament. | |||
+ | ||||
+ | One of ''{{#var:ship_name}}'s'' key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of ''Jutland'' should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage. | |||
+ | ||||
+ | Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] she can only penetrate 18mm of armor, making the skill a must. ''{{#var:ship_name}}'s'' armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload. | |||
+ | ||||
+ | Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her {{Smoke Generator}} and {{Hydroacoustic Search}}. ''{{#var:ship_name}}'' differs from the preceding ships being able to equip a {{Repair Party}} consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout. | |||
+ | ||||
+ | Not everything is great for ''Jutland'' however, as her lack of the {{Engine Boost}} consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her. | |||
+ | ||||
+ | Overall, ''{{#var:ship_name}}'' is a ship which plays similar to the rest of the line, while being in general improvement. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her playstyle. | |||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Excellent ability to start fires with her HE shells. | |
? | * | + | * Torpedoes have a fast reload and are stealthy. | |
? | * | + | * Ability to single fire torpedoes. | |
? | * | + | * Excellent concealment. | |
+ | * {{Hydroacoustic Search}} can keep her from being surprised by torpedoes. | |||
+ | * Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets. | |||
+ | * Heal allows ''{{#var:ship_name}}'' to stay in the fight for longer. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * The smoke from her {{Smoke Generator}} has a short action time and smoke duration. | |
? | * | + | * The lack of {{Engine Boost}} makes ''{{#var:ship_name}}'' slow when compared to other destroyers at her tier. | |
? | * | + | * No {{Defensive AA Fire}} to increase her AA effectiveness. | |
? | * | + | * Requires [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] to be able to effectively damage ships. | |
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Propulsion:''' | * '''Propulsion:''' | |||
--> | --> | |||
+ | Captains should prioritize unlocking the upgraded hull first as this brings an increase in firepower, survivability and maneuverability. After this, the range upgrade is recommended as the extra range can allow you more flexibility in where you position and who you target. | |||
<!-- FOR PREMIUM SHIPS: | <!-- FOR PREMIUM SHIPS: | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | As a hybrid destroyer reliant on her concealment, {{Concealment System Modification 1}} is a vital upgrade which helps to reduce her detection. | |||
+ | To further supplement her role, {{Main Armaments Modification 1}} will help prevent her torpedoes and weapons being knocked out. Both {{Propulsion Modification 1}} and {{Steering Gears Modification 1}} are good choices, and either can be picked depending on the player's preference. {{Aiming Systems Modification 1}} is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate. Finally, as a British destroyer, ''{{#var:ship_name}}'' finds herself unable to equip {{Propulsion Modification 2}} so either {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}} must be picked depending upon the players preference. Finally, either {{Torpedo Tubes Modification 3}} or {{Main Battery Modification 3}} | |||
+ | ||||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': {{Torpedo Tubes Modification 3}} or {{Main Battery Modification 3}} | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include your standard destroyer skills, ''Concealment Expert'', ''Last Stand'' and ''Survivability Expert''. However, to get the most out of ''Jutland'', ''Inertia Fuse for HE Shells'', and ''Demolition Expert'' are also recommended. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
| Expert Loader = | | Expert Loader = | |||
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = | | Dogfighting Expert = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 1 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 1 | |
| Expert Marksman = | | Expert Marksman = | |||
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
? | | Last Stand = | + | | Last Stand = 3 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 1 | |
? | | Survivability Expert = | + | | Survivability Expert = 3 | |
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = 2 | |
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
? | | Superintendent = | + | | Superintendent = 3 | |
? | | Demolition Expert = | + | | Demolition Expert = 2 | |
| Vigilance = | | Vigilance = | |||
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
| Fire Prevention = | | Fire Prevention = | |||
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 2 | |
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 1 | |
? | | Radio Position Finding = | + | | Radio Position Finding = 2 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Smoke Generator}} | |
? | + | * '''Slot 3:''' {{Hydroacoustic Search}} | ||
? | * | + | * '''Slot 4:''' {{Repair Party}} | |
? | * | + | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | ||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | ||
? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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? | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type | + | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike ({{Sierra Mike|Size=18px}}) is highly recommended for the increase to the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta ({{India Delta|Size=18px}}) is also recommended to increase the amount of health that can be recovered with her {{Repair Party}}. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship. | |||
<!-- {{Signal Flags | <!-- {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 2 | |
? | | Victor Lima = | + | | Victor Lima = 3 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
? | | India Delta = | + | | India Delta = 3 | |
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 1 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 1 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
}} --> | }} --> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
? | <h2>''{{#var:ship_name}}'', | + | <h2>''{{#var:ship_name}}'', 1947</h2> | |
===Construction=== | ===Construction=== | |||
? | :Builder: | + | :Builder: Alexander Stephen and Sons; Glasgow, United Kingdom | |
? | :Laid down: | + | :Laid down: August 1944 | |
? | :Launched: | + | :Launched: 20 February 1946 | |
? | :Commissioned: | + | :Commissioned: 30 July 1947 | |
---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
? | : | + | :Displacement: 2480 tons, standard | |
? | : | + | :Length: 116m | |
? | : | + | :Beam: 12.34m | |
? | : | + | :Draft: 3.86m | |
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
? | : | + | :2 Admiralty triple-drum boilers, | |
+ | :2 Parsons geared steam turbines | |||
---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | : | + | :35.75 knots at 50,000 shaft horsepower | |
? | : | + | :4,400 nm at 20 knots | |
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---- | ---- | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | : | + | :5 (2x2 , 1x2) 4.5 Inch, 114mm QF Mk V | |
? | + | |||
? | + | |||
=====Anti-aircraft===== | =====Anti-aircraft===== | |||
? | : | + | :Four (2x2) Bofors 40mm/60 STAAG, | |
+ | :Two (1x2) Bofors 40mm/60 Mk V | |||
+ | :Two (2x1) Bofors 40mm/60 Mk VII | |||
=====Torpedoes===== | =====Torpedoes===== | |||
? | : | + | :Ten (2x5) 533mm launchers | |
---- | ---- | |||
? | ==== | + | ====Complement==== | |
? | + | :260 – 300 officers and enlisted. | ||
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? | : | + | ||
}}</div> | }}</div> | |||
[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] | [[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] |
Revision as of 17:33, 10 September 2019
113 mm/45 QF Mk.IV on an RP50 Mk.V* mount1 х 1 / 2 х 2 pcs. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.37 km. |
Maximum Dispersion100 m. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity746 m./s. |
HE Shell Weight24.95 kg. |
AP Shell113 mm SAP 55 lb |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity746 m./s. |
AP Shell Weight25 kg. |
533 mm PR Mk II2 х 5 pcs. |
Rate of Fire0.45 shots/min. |
Reload Time133 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX** |
Maximum Damage15,533 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount3 х 2 pcs. |
. . . Average Damage per Second44.7 |
. . . Firing Range5.01 km. |
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount2 х 2 pcs. |
. . . Average Damage per Second29.8 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs. |
. . . Average Damage per Second26.8 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs. |
. . . Average Damage per Second12.3 |
. . . Firing Range3.51 km. |
40 mm/56 OQF on a Boffin mount2 х 1 pcs. |
. . . Average Damage per Second17.4 |
. . . Firing Range3.51 km. |
Maximum Speed34 knot |
Turning Circle Radius610 m. |
Rudder Shift Time5.9 sec. |
Surface Detectability Range7.03 km. |
Air Detectability Range3.26 km. |
Jutland — British Tier IX destroyer.
One of the Battle-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Jutland is the tier 9 British destroyer and is a development on the playstyle of her predecessor, Lightning in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes Jutland's offensive armament.
One of Jutland's key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of Jutland should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.
Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without Inertia Fuse for HE Shells she can only penetrate 18mm of armor, making the skill a must. Jutland's armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.
Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her Smoke Generator and Hydroacoustic Search . Jutland differs from the preceding ships being able to equip a Repair Party consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.
Not everything is great for Jutland however, as her lack of the Engine Boost consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her.
Overall, Jutland is a ship which plays similar to the rest of the line, while being in general improvement. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her playstyle.Pros:
- Excellent ability to start fires with her HE shells.
- Torpedoes have a fast reload and are stealthy.
- Ability to single fire torpedoes.
- Excellent concealment.
- Hydroacoustic Search can keep her from being surprised by torpedoes.
- Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets.
- Heal allows Jutland to stay in the fight for longer.
Cons:
- The smoke from her Smoke Generator has a short action time and smoke duration.
- The lack of Engine Boost makes Jutland slow when compared to other destroyers at her tier.
- No Defensive AA Fire to increase her AA effectiveness.
- Requires Inertia Fuse for HE Shells to be able to effectively damage ships.
Research
Optimal Configuration
Upgrades
As a hybrid destroyer reliant on her concealment, Concealment System Modification 1 is a vital upgrade which helps to reduce her detection. To further supplement her role, Main Armaments Modification 1 will help prevent her torpedoes and weapons being knocked out. Both Propulsion Modification 1 and Steering Gears Modification 1 are good choices, and either can be picked depending on the player's preference. Aiming Systems Modification 1 is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate. Finally, as a British destroyer, Jutland finds herself unable to equip Propulsion Modification 1 () so either Steering Gears Modification 2 or Damage Control System Modification 2 must be picked depending upon the players preference. Finally, either Torpedo Tubes Modification 2 ()
or Main Battery Modification 3
The recommended upgrades for Jutland are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 or Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Torpedo Tubes Modification 2 ()
or Main Battery Modification 3
Commander Skills
Key skills for Jutland commanders include your standard destroyer skills, Concealment Expert, Last Stand and Survivability Expert. However, to get the most out of Jutland, Inertia Fuse for HE Shells, and Demolition Expert are also recommended.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
★ |
|
2 |
★ |
★ |
|
|
|
|
★★★ |
★★★ |
3 |
★ |
★★★ |
★★ |
|
★★ |
★★★ |
★★ |
|
4 |
|
|
★★★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Jutland can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Hydroacoustic Search
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Jutland with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike () is highly recommended for the increase to the ship's top speed. Victor Lima () and India X-Ray () flags can be mounted to further improve upon the ship's main battery fire chance. India Delta () is also recommended to increase the amount of health that can be recovered with her Repair Party . Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship.Gallery
Historical Info
Historical Gallery