Valkyrie
Revision as of 02:52, 12 September 2018 Added Research | Revision as of 22:59, 29 March 2020 references to Wikipedia for ship and class | |||
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<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> | <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> | |||
? | |Anno=<!-- | + | |Anno=<!-- You can write a short description for the ship below. It will replace the default one. --> | |
One of the V-class destroyer flotilla leaders which defined the main features of British destroyers for nearly two more decades. She stood apart from her predecessors due to her size, larger number of guns, and their more advantageous location. | One of the V-class destroyer flotilla leaders which defined the main features of British destroyers for nearly two more decades. She stood apart from her predecessors due to her size, larger number of guns, and their more advantageous location. | |||
<br><br>{{Model3DViewer|c1f1a90f436c4f29af31ed026cec0ee3}} | <br><br>{{Model3DViewer|c1f1a90f436c4f29af31ed026cec0ee3}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | HMS ''Valkyrie'' shares many characteristics with her sister-ship, HMAS ''[[Vampire]]'', and as such there will be parallels between the gameplay styles of these two ships. Superficially, both will be found on the flanks of the main force or contesting cap circles, and both are primarily gunboats designed to out-trade other destroyers in terms of DPM output. | ||
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? | + | But the main point to consider is that although ''Vampire'' is geared towards being an active destroyer-hunter, ''Valkyrie'' is set up to play a more defensive position; either supporting allies on a flank offensive or preventing enemy ships from successfully grabbing the cap. Her wider gun angles mean that she is ill equipped to chase down rogue units; getting full artillery DPM required her to face broadside to the enemy. Hence, captains need to pick the locations of their engagements and set up ahead of time to ambush oncoming enemies. This does not mean she is timid; once properly positioned she has the tools to put the hurt on any ship that gets too close to ''Valkyrie''. Ideal engagement distances are sub-5km and at that range her shell and torpedo speeds are mitigated. Bringing all guns to bear while harassing with single-fire torpedoes will keep any opponent on edge near her. | ||
? | {{ | + | ||
+ | Having map awareness enhances ''Valkyrie’s'' potential as having prior knowledge to likely enemy attack routes allows ''Valkyrie'' the privilege to set up unexpected defence points. Furthermore, situational awareness is ideal as it is ill advisable to engage multiple enemy ships without allied support and designating an escape route from any ambush position can spell the difference between life and death. | |||
+ | ||||
+ | Most fights will inevitably be positioned near islands, as they not only provide cover for ''Valkyrie’s'' approach, but also upon retreat or disengagement. Additionally, islands provide ideal screening to fire torpedoes into oncoming warships; giving them less time to react. | |||
+ | ||||
+ | A special note on the {{Smoke Generator}} given to Royal Navy destroyers; due to their incredibly short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. As a destroyer ''Valkyrie'' is most effective near the front of any assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good artillery DPM. | |
? | * | + | * Good HP pool. | |
? | * | + | * Torpedoes fire individually. | |
? | * | + | * Good agility (turning radius + rudder shift). | |
+ | * Smoke screen reload is fastest of all destroyers in class. | |||
+ | * Accelerates faster than other destroyers in class. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Average calibre guns for destroyers. | |
? | * | + | * Long flight times for shells. | |
? | * | + | * Bad gun arcs for rear turrets. | |
? | * | + | * Average concealment. | |
+ | * Average torpedo DPM. | |||
+ | * Smoke screen duration in lowest destroyers in class. | |||
+ | * Does not get access to Engine Boost consumable. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
*'''Hull''': Upgrade to Hull B for increase in hit-points, decrease in rudder-shift time, and improvement in AA suite. Research of this module unlocks progression to ''[[Wakeful]]''. | *'''Hull''': Upgrade to Hull B for increase in hit-points, decrease in rudder-shift time, and improvement in AA suite. Research of this module unlocks progression to ''[[Wakeful]]''. | |||
? | *'''Gun Fire Control System''': Upgrade to Mk III | + | *'''Gun Fire Control System''': Upgrade to Mk III mod. 2 for increase in range. | |
<br /> | <br /> | |||
? | It is recommended to solely focus on Hull upgrades for captains who wish to progress further up the tech tree. For captains who wish to continue playing ''Valkyrie'', Mk III | + | It is recommended to solely focus on Hull upgrades for captains who wish to progress further up the tech tree. For captains who wish to continue playing ''Valkyrie'', Mk III mod. 2 is an inexpensive upgrade to research and mount. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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Recommended skills for ''Valkyrie'' commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below: | Recommended skills for ''Valkyrie'' commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below: | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 3 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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* '''Slot 2:''' {{Smoke Generator}} | * '''Slot 2:''' {{Smoke Generator}} | |||
<br /> | <br /> | |||
? | Note on Smoke Generator: Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of '''40''' seconds, but in turn the consumable will recharge in '''80''' seconds ('''60''' seconds for the premium consumable). Furthermore, a total of '''5''' charges ('''6''' charges for premium) will be in supply. | + | Note on {{Smoke Generator}}: Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of '''40''' seconds, but in turn the consumable will recharge in '''80''' seconds ('''60''' seconds for the premium consumable). Furthermore, a total of '''5''' charges ('''6''' charges for premium) will be in supply. | |
? | At the minimum, | + | At the minimum, captains are encouraged to equip the premium {{Damage Control Party II}} in order to have more opportunities to repair damaged modules. | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/HMS_Valkyrie_(1917) HMS ''Valkyrie'' (1917) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/V_and_W-class_destroyer#Admiralty_V_class_leaders V and W-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 22:59, 29 March 2020
102 mm/45 QF Mk.V on an LA CP Mk.II mount4 х 1 pcs. |
Rate of Fire10.34 shots/min. |
Reload Time5.8 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.76 km. |
Maximum Dispersion95 m. |
HE Shell102 mm HE 33 lb |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity811 m./s. |
HE Shell Weight15.88 kg. |
AP Shell102 mm SAP 38 lb |
Maximum AP Shell Damage1,800 |
Initial AP Shell Velocity811 m./s. |
AP Shell Weight17.35 kg. |
533 mm DR Mk II2 х 2 pcs. |
Rate of Fire1.33 shots/min. |
Reload Time45 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount1 х 1 pcs. |
. . . Average Damage per Second2.1 |
. . . Firing Range3 km. |
Maximum Speed34 knot |
Turning Circle Radius500 m. |
Rudder Shift Time3.6 sec. |
Surface Detectability Range6.11 km. |
Air Detectability Range2.36 km. |
Valkyrie — British Tier III destroyer.
One of the V-class destroyer flotilla leaders which defined the main features of British destroyers for nearly two more decades. She stood apart from her predecessors due to her size, larger number of guns, and their more advantageous location.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
HMS Valkyrie shares many characteristics with her sister-ship, HMAS Vampire, and as such there will be parallels between the gameplay styles of these two ships. Superficially, both will be found on the flanks of the main force or contesting cap circles, and both are primarily gunboats designed to out-trade other destroyers in terms of DPM output.
But the main point to consider is that although Vampire is geared towards being an active destroyer-hunter, Valkyrie is set up to play a more defensive position; either supporting allies on a flank offensive or preventing enemy ships from successfully grabbing the cap. Her wider gun angles mean that she is ill equipped to chase down rogue units; getting full artillery DPM required her to face broadside to the enemy. Hence, captains need to pick the locations of their engagements and set up ahead of time to ambush oncoming enemies. This does not mean she is timid; once properly positioned she has the tools to put the hurt on any ship that gets too close to Valkyrie. Ideal engagement distances are sub-5km and at that range her shell and torpedo speeds are mitigated. Bringing all guns to bear while harassing with single-fire torpedoes will keep any opponent on edge near her.
Having map awareness enhances Valkyrie’s potential as having prior knowledge to likely enemy attack routes allows Valkyrie the privilege to set up unexpected defence points. Furthermore, situational awareness is ideal as it is ill advisable to engage multiple enemy ships without allied support and designating an escape route from any ambush position can spell the difference between life and death.
Most fights will inevitably be positioned near islands, as they not only provide cover for Valkyrie’s approach, but also upon retreat or disengagement. Additionally, islands provide ideal screening to fire torpedoes into oncoming warships; giving them less time to react.
A special note on the Smoke Generator given to Royal Navy destroyers; due to their incredibly short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. As a destroyer Valkyrie is most effective near the front of any assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon.Pros:
- Good artillery DPM.
- Good HP pool.
- Torpedoes fire individually.
- Good agility (turning radius + rudder shift).
- Smoke screen reload is fastest of all destroyers in class.
- Accelerates faster than other destroyers in class.
Cons:
- Average calibre guns for destroyers.
- Long flight times for shells.
- Bad gun arcs for rear turrets.
- Average concealment.
- Average torpedo DPM.
- Smoke screen duration in lowest destroyers in class.
- Does not get access to Engine Boost consumable.
Research
Availability of researchable upgrades for Valkyrie is as follows:
- Hull: Upgrade to Hull B for increase in hit-points, decrease in rudder-shift time, and improvement in AA suite. Research of this module unlocks progression to Wakeful.
- Gun Fire Control System: Upgrade to Mk III mod. 2 for increase in range.
Optimal Configuration
Upgrades
The recommended upgrades for Valkyrie are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Propulsion Modification 1
Upgrade Slot 1: Alternatively, captains may choose to mount Magazine Modification 1 in order to mitigate the chance of magazine detonation during combat.
Commander Skills
Recommended skills for Valkyrie commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
|
★★ |
|
★ |
Χ |
★★★ |
★★★ |
3 |
★ |
★★ |
|
Χ |
★★★ |
★★★ |
★★ |
★ |
4 |
|
★ |
|
Χ |
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Valkyrie can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
Note on Smoke Generator : Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds (60 seconds for the premium consumable). Furthermore, a total of 5 charges (6 charges for premium) will be in supply.
At the minimum, captains are encouraged to equip the premium Damage Control Party II () in order to have more opportunities to repair damaged modules.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range.
Signals
Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Some economy flags to increase commander experience gain may also be useful. Full list of appropriate signals for Valkyrie is shown below:
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.