Kagero
Revision as of 07:37, 10 August 2018 update upgrade | Revision as of 04:13, 25 September 2019 Massive AA Fire | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | Due to a good balance of her main characteristics, ''Kagero'' was the most successful destroyer design in the Imperial Japanese Navy. She had extremely long-range, high-speed, oxygen-fueled torpedoes that made her considerably superior to all ships of her type in terms of torpedo armament power. | + | Due to a good balance of her main characteristics, ''Kagero'' was the most successful destroyer design in the Imperial Japanese Navy. She had extremely long-range, high-speed, oxygen-fueled torpedoes that made her considerably superior to all ships of her type in terms of torpedo armament power.<br><br> | |
+ | {{Model3DViewer|51a2f971b93b44a3b827765d9fed6c2f}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Dropping down from Tier IX as a part of the Japanese destroyer line changes in [[Ship:Update_0.5.15|Update 0.5.15]], '' | + | Dropping down from Tier IX as a part of the Japanese destroyer line changes in [[Ship:Update_0.5.15|Update 0.5.15]], ''{{#var:ship_name}}'' now fills ''[[Fubuki]]''’s old spot at Tier VIII. Fans of the old ''Fubuki'' and new captains who have moved up from ''[[Akatsuki]]'' will find ''{{#var:ship_name}}'' familiar in many ways. Both should be accustomed to the A-X-Y turret arrangement of the main battery, her handling characteristics are nearly identical (similar turning circle radius and rudder shift time), and her anti-aircraft suite is still hardly worth mentioning. So, what's new? | |
? | For starters, '' | + | For starters, ''{{#var:ship_name}}''’s guns reload faster, though they do give up some range to those of ''Akatsuki'' and pre-0.5.15 ''Fubuki''. This gives her more of a fighting chance when cornered by an enemy gunboat destroyer (such as ''[[Benson]]''), especially if said enemy is already wounded. With that said, however, captains who have progressed this far up the line should know by now when to hang in a gun duel against an enemy destroyer and when discretion is the better part of valor; never court a gunfight with an American or Russian destroyer with lots of health. ''{{#var:ship_name}}''’s detection radius is improved over both old ''Fubuki'' and ''Akatsuki''; not only can she can equip [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Concealment Module 1]] (as a Tier VIII ship), but her base detection radius of 6.8 km is the lowest of all high-tier Japanese destroyers. | |
? | '' | + | ''{{#var:ship_name}}'' has some fairly glaring deficiencies compared to her counterparts at Tier VIII, though. Her speed is fairly pedestrian, her anti-aircraft guns are ineffective at shooting down enemy planes, and her main battery reload and turret traverse times are painfully slow. Just like ''Akatsuki'', captains are likely to miss the tremendous tactical flexibility of ''Fubuki''’s three torpedo launchers. As nasty as her upgraded torpedoes are — and they hit very, '''very''' hard — their reload time means that getting off more than a few salvos in a match is tough. Luckily, ''{{#var:ship_name}}'' can give up {{Smoke Generator}} in exchange for {{Torpedo Reload Booster}}. This allows her to force an 8-second reload time on her torpedoes once every six minutes (or four, with the premium version). Given her best-in-tier detection radius, this will be a worthwhile gamble for many captains. | |
The Japanese destroyer line becomes challenging to excel in at high tiers, but ''Kagero'' provides all the tools necessary for captains to do just that; they need only bring patience and a willingness to learn how to handle her. | The Japanese destroyer line becomes challenging to excel in at high tiers, but ''Kagero'' provides all the tools necessary for captains to do just that; they need only bring patience and a willingness to learn how to handle her. | |||
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* Main battery is slightly improved from ''[[Akatsuki]]'', but is still nothing special. | * Main battery is slightly improved from ''[[Akatsuki]]'', but is still nothing special. | |||
* Painfully long torpedo reload time, regardless of which torpedoes are equipped. | * Painfully long torpedo reload time, regardless of which torpedoes are equipped. | |||
? | * Has to choose between | + | * Has to choose between {{Torpedo Reload Booster}} or {{Smoke Generator}}, unlike ''[[Akizuki]]''. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Hull (B) is unquestionably the most important upgrade for '' | + | <!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |
+ | * '''Main Battery:''' | |||
+ | * '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. | |||
+ | * '''Torpedoes:''' | |||
+ | * '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. | |||
+ | * '''Propulsion:''' | |||
+ | --> | |||
+ | ||||
+ | Hull (B) is unquestionably the most important upgrade for ''{{#var:ship_name}}''; the extra hit points provide her additional survivability. The Torpedo module is a fairly minor buff to her fish; the Fire Control System module might actually be better to pick-up first. Captain's pick for this one, there's not really a wrong answer. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | * | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
? | * | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * | + | * '''Slot 2''': {{Propulsion Modification 1}} | |
? | * | + | * '''Slot 3''': {{Aiming Systems Modification 1}} or {{Main Battery Modification 2}} | |
? | * | + | * '''Slot 4''': {{Propulsion Modification 2}} | |
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | As a Tier VIII ship, ''{{#var:ship_name}}'' gains access to '''Slot 5'''; '''Concealment System Modification 1''' is the logical choice for the new slot. Her other upgrade recommendations remain largely as they were for ''[[Akatsuki]]'': '''Main Armaments Modification 1'' in '''Slot 1'', '''Aiming Systems Modification 1''' or '''Main Battery Modification 2''' in '''Slot 3''', and '''Propulsion Modifications 1''' and '''2''' in '''Slot 2''' and '''Slot 4''', respectively. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| Air Supremacy = | | Air Supremacy = | |||
| Advanced Firing Training = 2 | | Advanced Firing Training = 2 | |||
? | | | + | | Massive AA Fire = | |
| Radio Position Finding = 2 | | Radio Position Finding = 2 | |||
| Concealment Expert = 3 | | Concealment Expert = 3 | |||
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* '''Slot 3:''' {{Engine Boost}} | * '''Slot 3:''' {{Engine Boost}} | |||
? | + | ''{{#var:ship_name}}'' captains must choose between equipping {{Smoke Generator}} and a downgraded version of the {{Torpedo Reload Booster}} consumable that ''[[Shiratsuyu]]'' and ''[[Akizuki]]'' have access to. Whichever one is chosen, captains are encouraged to invest the credits (or doubloons) in the premium version. As ever, investing in {{Damage Control Party II}} is also highly recommended. {{Engine Boost II}} might be worthwhile for captains without {{Smoke Generator}}; otherwise, the free version should be more than adequate. | ||
? | '' | + | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
? | Players who wish to spend doubloons can equip '' | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
? | '' | + | ''{{#var:ship_name}}'' also has an alternate premium camouflage called "Urashima", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]". | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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[[File:Yukikaze underway 1939.jpg|none|frame|x350px|link=|''Kagero''-class destroyer ''Yukikaze'' underway, December 1939.]] | [[File:Yukikaze underway 1939.jpg|none|frame|x350px|link=|''Kagero''-class destroyer ''Yukikaze'' underway, December 1939.]] | |||
+ | ==History== | |||
===Design=== | ===Design=== | |||
After the success of the ''Asashio''-class of destroyers were venerated in their proficiency and capability, the Imperial Japanese determined that their next two classes of Type A destroyers would be based of the work established by this design. The first of the Type A classes became the ''Kagero''-class destroyers. The design choices seemed justified, the ''Kagero''-class compared very favourably with their American contemporaries. The Japanese ships had a heavier main artillery setup; although the US mounts had the benefit of dual-purpose capability. As well, although American destroyers had more torpedo tubes, Japanese destroyers had the benefit of reloads. | After the success of the ''Asashio''-class of destroyers were venerated in their proficiency and capability, the Imperial Japanese determined that their next two classes of Type A destroyers would be based of the work established by this design. The first of the Type A classes became the ''Kagero''-class destroyers. The design choices seemed justified, the ''Kagero''-class compared very favourably with their American contemporaries. The Japanese ships had a heavier main artillery setup; although the US mounts had the benefit of dual-purpose capability. As well, although American destroyers had more torpedo tubes, Japanese destroyers had the benefit of reloads. |
Revision as of 04:13, 25 September 2019
127 mm/50 3rd Year Type on a Type C mount3 х 2 pcs. |
Rate of Fire8.51 shots/min. |
Reload Time7.05 sec. |
Rotation Speed6.9 deg./sec. |
180 Degree Turn Time26.09 sec. |
Firing Range8.55 km. |
Maximum Dispersion79 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Quad2 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
25 mm/60 Type 96 on a triple mount3 х 3 pcs. |
. . . Average Damage per Second9.9 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount4 х 1 pcs. |
. . . Average Damage per Second7.2 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range6.63 km. |
Air Detectability Range3.07 km. |
Kagerō — Japanese Tier VIII destroyer.
Due to a good balance of her main characteristics, Kagero was the most successful destroyer design in the Imperial Japanese Navy. She had extremely long-range, high-speed, oxygen-fueled torpedoes that made her considerably superior to all ships of her type in terms of torpedo armament power.
Modules
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
Dropping down from Tier IX as a part of the Japanese destroyer line changes in Update 0.5.15, Kagerō now fills Fubuki’s old spot at Tier VIII. Fans of the old Fubuki and new captains who have moved up from Akatsuki will find Kagerō familiar in many ways. Both should be accustomed to the A-X-Y turret arrangement of the main battery, her handling characteristics are nearly identical (similar turning circle radius and rudder shift time), and her anti-aircraft suite is still hardly worth mentioning. So, what's new?
For starters, Kagerō’s guns reload faster, though they do give up some range to those of Akatsuki and pre-0.5.15 Fubuki. This gives her more of a fighting chance when cornered by an enemy gunboat destroyer (such as Benson), especially if said enemy is already wounded. With that said, however, captains who have progressed this far up the line should know by now when to hang in a gun duel against an enemy destroyer and when discretion is the better part of valor; never court a gunfight with an American or Russian destroyer with lots of health. Kagerō’s detection radius is improved over both old Fubuki and Akatsuki; not only can she can equip Concealment Module 1 (as a Tier VIII ship), but her base detection radius of 6.8 km is the lowest of all high-tier Japanese destroyers.
Kagerō has some fairly glaring deficiencies compared to her counterparts at Tier VIII, though. Her speed is fairly pedestrian, her anti-aircraft guns are ineffective at shooting down enemy planes, and her main battery reload and turret traverse times are painfully slow. Just like Akatsuki, captains are likely to miss the tremendous tactical flexibility of Fubuki’s three torpedo launchers. As nasty as her upgraded torpedoes are — and they hit very, very hard — their reload time means that getting off more than a few salvos in a match is tough. Luckily, Kagerō can give up Smoke Generator in exchange for Torpedo Reload Booster . This allows her to force an 8-second reload time on her torpedoes once every six minutes (or four, with the premium version). Given her best-in-tier detection radius, this will be a worthwhile gamble for many captains.
The Japanese destroyer line becomes challenging to excel in at high tiers, but Kagero provides all the tools necessary for captains to do just that; they need only bring patience and a willingness to learn how to handle her.Pros:
- Lowest detection range of all Tier VIII destroyers.
- Fast, powerful torpedoes that hit like freight trains.
- Good handling; same turning circle as her predecessors, quick rudder shift.
- Gains access to Torpedo Reload Booster , allowing her to launch 16 torpedoes within 10 seconds.
Cons:
- Mediocre top speed of 35 knots.
- Main battery is slightly improved from Akatsuki, but is still nothing special.
- Painfully long torpedo reload time, regardless of which torpedoes are equipped.
- Has to choose between Torpedo Reload Booster or Smoke Generator , unlike Akizuki.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kagerō are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 or Main Battery Modification 2
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
As a Tier VIII ship, Kagerō gains access to Slot 5; Concealment System Modification 1 is the logical choice for the new slot. Her other upgrade recommendations remain largely as they were for Akatsuki: Main Armaments Modification 1 in Slot 1, Aiming Systems Modification 1 or Main Battery Modification 2 in Slot 3, and Propulsion Modifications 1 and 2 in Slot 2 and Slot 4, respectively.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
|
|
|
|
|
2 |
★ |
★★ |
★ |
★ |
★ |
|
★★ |
★★★ |
3 |
★★ |
★★ |
★★ |
|
|
★★★ |
|
★★ |
4 |
|
|
★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kagerō can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator or Torpedo Reload Booster
- Slot 3: Engine Boost
Kagerō captains must choose between equipping Smoke Generator and a downgraded version of the Torpedo Reload Booster consumable that Shiratsuyu and Akizuki have access to. Whichever one is chosen, captains are encouraged to invest the credits (or doubloons) in the premium version. As ever, investing in Damage Control Party II () is also highly recommended. Engine Boost II () might be worthwhile for captains without Smoke Generator ; otherwise, the free version should be more than adequate.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Kagerō with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Kagerō also has an alternate premium camouflage called "Urashima", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".Gallery
Kagero launches torpedoes at an enemy Tirpitz and Friedrich der Große from within her smokescreen.
Historical Info
Historical Gallery
References
- Stille, M. Wright, P. (2013). Imperial Japanese Navy Destroyers 1919-45 (2): Asashio to Tachibana Classes. London, UK: Osprey Publishing Ltd.
- Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.