Icarus
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.55 km. |
Maximum Dispersion102 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time95 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk V |
Maximum Damage11,967 |
Torpedo Speed59 knot |
Torpedo Range6 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs. |
. . . Average Damage per Second7.2 |
. . . Firing Range2.01 km. |
Maximum Speed35.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.2 sec. |
Surface Detectability Range6.63 km. |
Air Detectability Range2.64 km. |
Icarus — British Tier VI destroyer.
Class I destroyers differed from their predecessors in having quintuple-tube torpedo launchers and larger bridges. In 1940, HMS Icarus took part in the Dunkirk evacuation, the Norwegian campaign, and the "hunt for Bismarck." The ship accompanied convoys to Malta and the U.S.S.R. and sank four German submarines.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Icarus is a Tier VI British Destroyer. Like other destroyers at her tier, she carries a powerful torpedo armament and small caliber guns. Captains already familiar with Acasta will feel accustomed to Icarus’ playstyle.
Icarus’ main armament consists of four 120mm guns in single mounts along the ship’s center-line. While these guns do not have the quick traverse time and fire rate of the guns found on Farragut or Monaghan, they are more than adequate to protect the ship against other enemy destroyers. However, these guns often struggle to deal damage against larger, more armored targets, especially battleships. When facing ships larger than their own, captains should try to aim for the enemy’s superstructure or other lightly armored areas.
Icarus’ primary weapon set against larger targets is her torpedo armament. Icarus carries eight torpedo tubes in two quadruple launchers. When fully specialized, Icarus has a moderate window to fire her torpedoes from stealth. Like other Royal Navy destroyers, Icarus also has the ability to fire single torpedoes at a time, or fire a whole launcher in a narrow spread. Captains can use this ability to get more accurate torpedo strikes, especially against bow facing targets.
Lastly, Icarus carries a somewhat unusual consumable set for a destroyer. The ship cannot be fitted with the Engine Boost consumable, but receives Short-Range Hydro-Acoustic Search instead. This consumable can be useful for spotting enemy torpedoes, or enemy ships in smoke. Icarus’ Short-Burst Smoke Generator consumable also features a short duration and short reload time. Captains should save the smoke consumable for when they feel the need to disengage and retreat from pursuing enemy ships.Pros:
- The ship can accelerate quicker than most other destroyers.
- Has the ability to launch individual torpedoes.
- Low surface detection range at Tier VI.
- Has access to the Short-Range Hydro-Acoustic Search consumable.
Cons:
- Main battery shells can struggle to deal damage against larger targets.
- Cannot mount the Engine Boost consumable.
- Short-Burst Smoke Generator is unlike other nations' and may take some time to learn.
Research
Availability of researchable upgrades for Icarus is as follows:
- Hull: Upgrade to Hull (B) for an increased hit point pool, additional anti-aircraft weapons, and a decreased rudder shift time. Research of this module unlocks progression to Jervis.
- Torpedoes: Upgrade to 533 mm Mk VII for increased torpedo range and damage.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Icarus are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
The Hydroacoustic Search Modification 1 special upgrade for Slot 2 provides a 20% (36 second) action time boost to Hydro.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★ |
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★★ |
2 |
★★ |
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★ |
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★ |
★★★ |
3 |
★★ |
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★★ |
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★★ |
★★ |
4 |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Icarus equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator – 6 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 3 charges - in lieu of Engine Boost
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
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★★ |
★ |
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★ |
★★★ |
★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- June 24, 2018:
- Preliminary characteristics.
- July 10, 2018:
- The Engine Boost consumable was removed.
- August 15, 2018:
- The wide spread aim option for the ship's torpedoes was replaced with a narrow spread.
- Main battery firing angles were improved.
- Torpedo reload time was decreased from 133 to 120 s.
- The Smoker Generator consumable was adjusted:
- Action time was reduced from 15 to 10 s.
- Duration of the screen was reduced to 40 s.
- Cooldown was reduced from 240 (160 s) to 80 s (60 s).
- Number of charges was increased from 2 (3) to 5 (6).
- September 13, 2018:
- The Hydroacoustic Search consumable was added.
- October 1, 2018:
- The difference in cooldown times of the premium and standard Smoke Generator consumable was changed from a flat 20 s (70 vs 90) to a 50% difference. The standard cooldown was raised from 90 to 105 s. The premium version remained untouched.
- Available for testing by supertesters in the game starting from Update 0.7.7.
- Can be obtained after completing a combat mission in Update 0.7.9.
- Introduced into the game as a researchable ship in Update 0.7.10.
- Update 0.7.12:
- Added permanent "New Year" camouflage with the following bonuses:
- –10% of the cost of post-battle ship maintenance.
- +50% to experience per battle.
- –3% to visibility from ships.
- +4% to the dispersion of enemy shells fired at your ship.
- Added permanent "New Year" camouflage with the following bonuses:
- Update 12.5:
- The old World of Warships logo was removed from the New Year permanent camouflage.
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