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Icarus

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Icarus
Icarus_wows_main.jpg
Destroyer | U.K. | Tier VI
Tech Tree Position
Acasta
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Icarus_icon_small.png
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Jervis
Undine
stock
 top
General
Research price36000 exp
Purchase price3,200,000 Credits
Hit Points10,000 
Main Battery
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.55 km.
Maximum Dispersion102 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk V 
Maximum Damage11,967 
Torpedo Speed59 knot
Torpedo Rangekm.
AA Defense
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius540 m.
Rudder Shift Time4.2 sec.
Concealment
Surface Detectability Range6.63 km.
Air Detectability Range2.64 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
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3,200,000

Icarus — British Tier VI destroyer.

Class I destroyers differed from their predecessors in having quintuple-tube torpedo launchers and larger bridges. In 1940, HMS Icarus took part in the Dunkirk evacuation, the Norwegian campaign, and the "hunt for Bismarck." The ship accompanied convoys to Malta and the U.S.S.R. and sank four German submarines.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount12181021,70082,100 0170,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Icarus (A)10,00061642/22 0380,000
Icarus (B)12,10061642/22 11,500840,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk V0.6957.211,966596 0250,000
533 mm Mk VII0.51207.215,733597 6,000450,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 0180,000
Mk VI mod. 20 6,500510,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 34,000 hp35.5 0150,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Icarus is a Tier VI British Destroyer. Like other destroyers at her tier, she carries a powerful torpedo armament and small caliber guns. Captains already familiar with Acasta will feel accustomed to Icarus’ playstyle.

Icarus’ main armament consists of four 120mm guns in single mounts along the ship’s center-line. While these guns do not have the quick traverse time and fire rate of the guns found on Farragut or Monaghan, they are more than adequate to protect the ship against other enemy destroyers. However, these guns often struggle to deal damage against larger, more armored targets, especially battleships. When facing ships larger than their own, captains should try to aim for the enemy’s superstructure or other lightly armored areas.

Icarus’ primary weapon set against larger targets is her torpedo armament. Icarus carries eight torpedo tubes in two quadruple launchers. When fully specialized, Icarus has a moderate window to fire her torpedoes from stealth. Like other Royal Navy destroyers, Icarus also has the ability to fire single torpedoes at a time, or fire a whole launcher in a narrow spread. Captains can use this ability to get more accurate torpedo strikes, especially against bow facing targets.

Lastly, Icarus carries a somewhat unusual consumable set for a destroyer. The ship cannot be fitted with the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, but receives Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. instead. This consumable can be useful for spotting enemy torpedoes, or enemy ships in smoke. Icarus’ Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable also features a short duration and short reload time. Captains should save the smoke consumable for when they feel the need to disengage and retreat from pursuing enemy ships.

Pros:

  • The ship can accelerate quicker than most other destroyers.
  • Has the ability to launch individual torpedoes.
  • Low surface detection range at Tier VI.
  • Has access to the Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.

Cons:

  • Main battery shells can struggle to deal damage against larger targets.
  • Cannot mount the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.
  • Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. is unlike other nations' and may take some time to learn.

Research

Availability of researchable upgrades for Icarus is as follows:

  • Hull: Upgrade to Hull (B) for an increased hit point pool, additional anti-aircraft weapons, and a decreased rudder shift time. Research of this module unlocks progression to Jervis.
  • Torpedoes: Upgrade to 533 mm Mk VII for increased torpedo range and damage.
  • Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Captains should first research Hull B before researching the Torpedoes and Gun Fire Control System upgrades.

Optimal Configuration

Upgrades

The recommended upgrades for Icarus are as follows:

The Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade for Slot 2 provides a 20% (36 second) action time boost to Hydro.

Commander Skills

Consumables

Icarus equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References



Ship Change Log

See here for links to Update notes.

Testing Changes

  • June 24, 2018:
    • Preliminary characteristics.
  • July 10, 2018:
    • The Engine Boost consumable was removed.
  • August 15, 2018:
    • The wide spread aim option for the ship's torpedoes was replaced with a narrow spread.
    • Main battery firing angles were improved.
    • Torpedo reload time was decreased from 133 to 120 s.
    • The Smoker Generator consumable was adjusted:
      • Action time was reduced from 15 to 10 s.
      • Duration of the screen was reduced to 40 s.
      • Cooldown was reduced from 240 (160 s) to 80 s (60 s).
      • Number of charges was increased from 2 (3) to 5 (6).
  • September 13, 2018:
    • The Hydroacoustic Search consumable was added.
  • October 1, 2018:
    • The difference in cooldown times of the premium and standard Smoke Generator consumable was changed from a flat 20 s (70 vs 90) to a 50% difference. The standard cooldown was raised from 90 to 105 s. The premium version remained untouched.
  • Available for testing by supertesters in the game starting from Update 0.7.7.
  • Can be obtained after completing a combat mission in Update 0.7.9.
  • Introduced into the game as a researchable ship in Update 0.7.10.
  • Update 0.7.12:
    • Added permanent "New Year" camouflage with the following bonuses:
      • –10% of the cost of post-battle ship maintenance.
      • +50% to experience per battle.
      • –3% to visibility from ships.
      • +4% to the dispersion of enemy shells fired at your ship.
  • Update 12.5:
    • The old World of Warships logo was removed from the New Year permanent camouflage.

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