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Eendracht

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Eendracht
Eendracht_wows_main.jpg
Cruiser | Netherlands | Tier VII
Tech Tree Position
Kijkduin
Arrow_down.png
Eendracht_icon_small.png
Arrow_down.png
Haarlem
stock
 top
General
Research price72000 exp
Purchase price5,700,000 Credits
Hit Points28,800 
Main Battery
152 mm/53 Model 1942 in a turret2 х 2 / 2 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.42 km.
Maximum Dispersion125 m.
HE Shell152 mm HE Brisantgranaat 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell152 mm AP Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
40 mm/56 Bofors on a Mk.3 mount7 х 1 pcs.
. . . Average Damage per Second53.2 
. . . Firing Range3.51 km.
40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount10 х 2 pcs.
. . . Average Damage per Second227 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius720 m.
Rudder Shift Time12.5 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range5.97 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
VII
Ship_PHSC107_Eendracht.png
5,700,000

Eendracht — Dutch Tier VII cruiser.

Cruiser Kijkduin was renamed Eendracht while still on the stocks, and her armament composition was altered at the same time. Later on, the ship was captured by the Germans and renamed KH2, with the intention of her becoming part of the Kriegsmarine. After the war ended, the Netherlands continued building Eendracht under a modified project, and the cruiser was renamed De Zeven Provinciën. Former Eendracht entered service in 1953 and remained a naval asset of the Netherlands until 1975 when she was sold to Peru. There, she served as Aguirre and Almirante Grau up until 1999.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Model 1942 in a turret7.522.51252,200113,000 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Eendracht (A)28,800101002/27/10 0855,000
Eendracht (B)32,600101002/217 24,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 7 Mod. 10 0570,000
SUO Mk 7 Mod. 20 16,0001,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 85,000 hp33 0570,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Tier VII Eendracht is an evolution of Kijkduin, sharing the same hull but mounting a slightly improved armament. Like her predecessor, she has an impressive medium range AA but her main battery is short ranged. Eendracht’s handling will be familiar to anyone who has played Kijkduin, as both ships have identical handling. In confined spaces, Eendracht can feel difficult to maneuver.

Eendracht mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. which is active for 5 seconds with a 60 second cool down between uses. She also mounts a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. with three uses as standard. This detects ships at 4 km and torpedoes at 3 km, as well as submarines at maximum depth at 2 km. It has an action time of 100 seconds and a cool down of 120 seconds between uses. In her final slot, Eendracht has the option of a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. or a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.. The spotter is the optimal choice here, providing a much-needed boost to her main battery range. This is active for 100 seconds, with a 240 second cool down between uses. If the player chooses to equip a fighter, this launches 2 aircraft which will patrol around the ship for up to 90 seconds.

Armament

Eendracht has a main battery of ten 152 mm guns, in most respects these are the same weapons mounted on Kijkduin, meaning both ships have similar limitations. Although she carries two extra guns and has a quicker reload, Eendracht’s sustained DPM sits at the low end of the scale for a light cruiser. Her standard main battery range of 14.8 km is rather short, putting her in easy firing range for enemy battleships should players attempt open water engagements. Her Spotter Aircraft provides a much needed boost to her range, but use of island cover or friendly smoke screens are needed to safely engage targets.

Like many light cruisers, her AP lacks significant penetration above 10 km. They also cause less damage than most Tier VII cruisers. As a result, Eendracht is unlikely to win any gun duels with enemy cruisers. Her HE shells are also somewhat unremarkable. With a low damage per shell and rather slow reload, she trails behind most other light cruisers in DPM. In ideal conditions she can expect to set up to 8 fires per minutes, roughly comparable to Belfast but with a much worse DPM.

Eendracht does not mount torpedoes, instead she has an Airstrike. This is improved over that of Kijkduin, with an 11 km range and 48 bombs dropped across an area of 300 x 438 meters, with a minimum range of 1.5 km. Although she drops more bombs, these are spread across a larger area resulting in a similar drop density. Players will also have to approach within their detection range in order to launch their strike, undetected drops will require the use of cover. A reload of 80 seconds and only a single strike means that they are unlikely to force a determined enemy from cover, but they can provide an unwelcome distraction to enemy ships.

Survivability

Eendracht shares the overall armor scheme of Kijkduin, with rather thin hull plating between 16 and 50 mm thick, Eendracht is vulnerable to HE from all gun calibers and can easily find her health draining away in close range battles. Her thin armor may result in enemy ships scoring many overpenetration hits at short ranges, but it is a brave (or foolish) player who relies on this as Eendracht can just as easily take crippling damage. Eendracht has a long citadel which extends for most of her hull. However, it sits below the waterline making it a difficult target to hit. Additionally, her citadel is narrow and is set back from her 75 mm external armor belt, providing a further level of protection. Adding to her survivability issues, Eendracht has only slightly more health than Kijkduin at 32,600 hit points. This puts Eendracht firmly within the lowest health pool cruisers at Tier VII. With no way to recover lost damage, players must be careful not to over extend themselves.

Anti-Aircraft

Eendracht has some of the strongest potential AA DPS at Tier VII, however this is entirely provided by medium range weapons with a range of 3.5 km and a cautious carrier player can often spot Eendracht and avoid her AA. Their short range means that they have little deterrent value or utility in protecting other ships, but they can dissuade all but the most determined carrier players from performing multiple attacks.

Battle Performance

Eendracht plays much like Kijkduin, she is best suited to fighting from behind cover, where her shell arcs and airstrikes will allow her to engage targets from relative safety. Using island cover will also help to compensate for her short AA range. Her relatively low rate of fire and mediocre maneuverability mean that Eendracht is not suited to open water fighting. She will pose a threat to destroyers, but can struggle to win a DPM race against enemy cruisers, particularly as she lacks the extra punch provided by torpedoes.

Players will need to make the best use of their airstrike to maximize their impact on the battle. While it will not provide a devastating strike, it opens tactical opportunities which can help to overcome some of her main battery limitations. A rain of bombs on targets attempting to hide behind islands can provide a major irritation and tax the damage control party of enemy battleships.

Pros:

  • Has access to air strikes
  • Has 2 more guns compare to the previous ships
  • Good AA DPS

Cons:

  • Air strikes take a long time to reload
  • Most things can penetrate its light armor and large citadel
  • Lack of long range AA
  • Shells are not well suited for Tier VIII and IX battle

Research

Researchable module upgrades for Eendracht:

  • Hull: Upgrade to Hull (B) for more health and improved AA and maneuverability. Research of this module unlocks progression to VIII Haarlem.
  • Gun Fire Control System: Upgrade to SUO Mk 7 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Eendracht are:

In Slot 4, the Airstrike Modification 1 -20% cooldown time. +25% aircraft HP. +15% depth charge damage. upgrade can reduce Eendracht’s airstrike reload time, but her short range and single strike make it less useful than on future ships and so is not recommended.

Commander Skills

Consumables

Eendracht can equip the following:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Airstrike parameters changed:
      • Size of Attacking Flight increased from 6 to 8 planes.
      • Bomb drop time decreased from 10 to 8 s.
  • DevBlog 164:
    • Main battery reload time increased from 7 to 8.5 s.
    • Airstrike parameters changed:
      • Reload time increased from 60 to 80 s.
      • Bomb penetration increased from 32 to 34 mm.
      • Bomb fall time decreased from 8 to 6 s.
      • Increased the size of the drop area.
      • Increased the number of bombs dropped by each plane.
  • DevBlog 168:
    • Bomb fall time decreased from 6 to 5 s.
    • With the release of Update 0.10.6:
      • Maximum range of the Airstrike increased from 10 to 11 km.
  • Update 0.10.6:
    • Available from completing the last group of Dutch Cruisers combat missions.
  • Update 0.10.8:
  • Introduced into the game as a researchable ship in Update 0.10.8.
    • Fixed the maximum range of the Airstrike being 10 km instead of 11 km.
  • Update 0.11.4:
    • Fixed the main battery gun designation displayed in the ship's tech specs and Modules tab, from "150mm/53 Model 1942 in a turret" to "152mm/53 Model 1942 in a turret".
  • Update 0.11.8:
    • The Seven Seas permanent camouflage was added.
  • Update 12.0:
    • Added Depth Charges with the following characteristics:
      • Maximum damage: 2,000
      • Number of Charges: 2
      • Bombs per Charge: 6
      • Reload Time: 40 s
  • Update 12.1:
    • Armor layout updated.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 10.

Ships of Netherlands
Destroyers  IX GroningenDoubloons • X TrompDoubloons 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje • X Vrijheid 
Battleships  
Aircraft Carriers
Cruisers
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje • X Vrijheid 
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Europe  I Gryf • VI ElliDoubloons • X Svea 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X Hildebrand • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
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Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons