Ignacio Allende
152 mm/47 DP Mk.16 in a turret4 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.75 km. |
Maximum Dispersion118 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,400 |
Initial AP Shell Velocity812 m./s. |
AP Shell Weight59 kg. |
533 mm Mk142 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk 15B |
Maximum Damage16,633 |
Torpedo Speed62 knot |
Torpedo Range8.001 km. |
152 mm/47 DP Mk.16 in a turret4 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range6 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount3 х 2 pcs. |
. . . Average Damage per Second62.4 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius660 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range12.6 km. |
Air Detectability Range8.52 km. |
Ignacio Allende — Pan-American Tier VIII cruiser.
In 1947, the Inter-American Treaty of Reciprocal Assistance was signed in Rio de Janeiro, whereby Argentina, Brazil, and Chile were to strengthen their fleets by purchasing old U.S. Brooklyn-class cruisers. If those countries had ordered the construction of new cruisers in the United States, then the most modern Worcester-class ships would have been used as the basis for the projects.
Ignacio Allende was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Combat Capability - Consumable Operational Readiness
Requirements:
Can only be used after hitting enemy ships with any main battery hits.Required hits per salvo: 1
Progress per action: 3.7%
Effects:
- Consumable preparation and reload time: -80%
- Action time: 30 seconds
At Tier VIII, Ignacio Allende is the first high-tier cruiser in the Pan-American light cruiser line. She continues the gameplay focus on rapid usage of her consumables through her Combat Instructions, alongside her unique offensive and defensive traits compared to other cruisers.
Hull
Typical of most light cruisers, Ignacio Allende’s armor is not to be relied upon. Her 102 mm belt provides little protection against most AP shells she’ll be hit by. Her 25 mm bow and stern allows 381 mm+ guns to overmatch her, a common gun caliber range at her tier spread. Her 27 mm deck is hardly any better, preventing overmatch only from calibers below 406 mm. Her HP pool of 38,600 is decidedly average for her tier. Her torpedo belt protection of 7% is abysmal, making torpedoes a dangerous threat. Indeed, captains will find that Ignacio Allende's best chance of survival comes not from her armor, but from her powerful Specialized Repair Teams consumable.
Ignacio Allende's maneuverability is nothing to write home about. Her 33 knot speed and 9.9 s rudder shift time are in the middle of the pack among Tier VIII cruisers. Her turning circle, however, is quite good at 660 m. Her concealment is also great, reaching 10.2 km when fully specced for concealment, allowing her to take advantageous positions on the map.
Armament
Ignacio Allende's main armament comprises eight 152 mm guns in four evenly-split dual turrets, with peculiar characteristics. For starters, they can only fire AP shells, which have improved penetration angles similar to British light cruisers (60-75°), but lack their reduced fuse time and arming threshold. Thus, they will excel against cruisers and battleships, but will struggle in dealing with destroyers. Her guns use the destroyer dispersion formula, making her one of the most accurate cruisers in the game. Her long reload of 7 seconds, however, gives her relatively poor DPM, meaning it will take time to whittle down an enemy ship’s HP. Ignacio Allende has great gun handling, with a traverse speed of 25° per second, as well as her No. 1 and 4 turrets being able to turn a full 360°. She also sports improved ballistics, making it easier for captains to hit targets. Her short range of 15.1, however, means that positioning is important for her to succeed in battle.
Ignacio Allende's distinguishing trait is her Combat Instructions. Her Consumable Operational Readiness provides her with a -80% reduction to her consumable reload time. This allows her to use her consumables in rapid succession, such as restoring more HP with her Specialized Repair Teams , or using another Surveillance Radar in order to provide more information to her team. With a 3.7% progression rate per shell hit, it will take about 27 shells hits to fully charge. The Combat Instructions have a 15 second delay before progression is lost, with 15% of its progression lost every two seconds. Captains should be seeking to fill her Combat Instructions whenever possible, in order to for faster consumable usage when the situation in battle calls for it.
Ignacio Allende carries two quadruple torpedo tube racks on either side. Her torpedoes have fairly average characteristics, with a mediocre range of 8 km, a decent reload and damage of 96s and 16,663 respectively, and a respectable speed of 62 knots. In most situations, these torpedoes will serve only to get captains out of sticky situations at close range, or for ambush attacks.
Ignacio Allende's AA is decent as a whole. Her high long-range AA of 6.9 km allows her to be a constant threat against aircraft. Her long- and medium-range DPS values are not the greatest, but her short-range DPS is the best in her tier. Her flak count of 5 is average for her tier. She can provide assistance to allied ships, and can be a problem for aircraft before they release their payload, but a determined aircraft carrier will still find a way to strike her. If under heavy focus by aircraft, captains should seek allied AA cover.
Ignacio Allende carries standard Depth Charge Airstrikes for a Tier VIII cruiser. She has access to two charges of the armament with a 7 km range and a 30 second reload. Each charge has one aircraft armed with two bombs dealing up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
Consumables
Ignacio Allende has access to a wide variety of consumables. In addition to her standard Damage Control Party , she has access to a strong variant of the Specialized Repair Teams consumable, a choice between Short-Range Hydro-Acoustic Search and Defensive AA Fire in one slot, and a choice between Surveillance Radar and Spotting Aircraft in another. All of her consumables have a 180 s cooldown (save for the standard cooldown of her Damage Control Party and Spotting Aircraft), as well as having four charges stock (except her unlimited Damage Control Party). She is reliant on her Combat Instructions to rapidly reload her consumables, and to make effective use of their high amount of charges.
The Specialized Repair Teams found on Igancio Allende heals back 70% of any damage taken, giving her the best healing potential of any Tier VIII cruiser. In combination with her Combat Instructions, she can survive for a long time, and effectively “trade” her HP against enemy ships by using heals in quick succession.
Ignacio Allende's Short-Range Hydro-Acoustic Search is similar to that found on British destroyers. It has a 3 km detection range for both ships and torpedoes, but has a shorter duration at 100 s. Due to the short range, it serves a mainly defensive role. Her Defensive AA Fire has standard characteristics as most cruisers. Captains will likely find better use from the Short-Range Hydroacoustic Search. Her DFAA will not give a meaningful buff to her AA.
Ignacio Allende's Surveillance Radar has a 9 km range with a 25 second duration. While it will provide invaluable information for her team, she will struggle to effectively deal with destroyers, due to her lack of improved fuse characteristics. Her Spotting Aircraft features standard characteristics for the consumable, with a 100 s duration and 240 s cooldown. It is up to captains to decide whether they wish to bring more utility, or to be able to deal damage from greater distances.
Gameplay
As a light cruiser, Ignacio Allende is reliant on proper positioning, but in contrast to most, is also heavily reliant on her Combat Instructions. With her good ballistics she is able to land her improved AP shells against broadside targets. Angled targets as well as destroyers will present an issue due to her lack of HE. When her Combat Instructions are filled, Ignacio Allende can truly shine. She can trade her HP against enemy ships with quick use of her heals, being able to stay in the game until the very end with ease. She can also provide quicker information with rapid use of her Surveillance Radar.
A combination of a fine balance between passiveness and well-timed aggression will give captains the best success in Ignacio Allende. She can be played like most cruisers reliant on islands, but will show her true potential with proper use of aggressive positions, being able to fill up and use her Combat Instructions. The tools she has at her disposal make her effective in almost any scenario that can occur in battle. Her unique gameplay loop will also prove refreshing for captains looking for a new experience.Pros:
- AP shells with significantly improved penetration angles
- Guns have good ballistics, and use the destroyer dispersion formula
- Long range AA
- Combat Instructions that provides a significant consumable reload reduction
- Great concealment and turning circle
- All consumables have a base of 4 charges (except her Damage Control Party )
- Specialized Repair Teams restores 70% of all damage taken
Cons:
- Poor armor protection
- Lacks HE shells, which makes dealing with angled ships and destroyers difficult
- AP shells lack improved fuse time and arming threshold
- Short main battery firing range
- Short range on her Short-Range Hydro-Acoustic Search
- Extremely long consumable reload time
Research
Researchable upgrades for Ignacio Allende:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Santander.
- Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Surveillance Radar Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Consumables
Ignacio Allende equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams – 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 4 charges or Defensive AA Fire – 4 charges
- Slot 4: Surveillance Radar – 4 charges or Spotting Aircraft – 4 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★ |
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★★ |
★★★ |
★★★ |
★★★ |
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★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Ignacio Allende also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- Initial shell velocity reduced from 915 to 812 m/s.
- AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
- Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
- Main battery firing range reduced from 15.90 to 15.12 km (Unlisted change).
- Main battery reload time reduced from 8 to 6 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- HP per second increased from 0.7 to 2%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180 s.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Defensive AA Fire consumable:
- Reload time increased from 80 to 180 s.
- Number of charges increased from 3 to 4.
- Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
- Ship detection range: 9 km.
- Action time: 25 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Fighter consumable:
- Reload time increased from 90 to 180 s.
- Number of charges increased from 3 to 4.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
- The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons.
- DevBlog 418:
- The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
- The rate at which the Combat Instructions meter fills changed from 2.5% to 3.7% per “Main battery hit” ribbon.
- The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
- DevBlog 422:
- Main battery reload time increased from 6 to 7 s.
- DevBlog 429:
- When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
- Amount of progress lost with each downtick reduced from 25% to 15%.
- Removed the Fighter consumable.
- The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
- Update 12.2:
- Available as the reward for Stage 50 of the 12.2 Premium Battle Pass.
- The Mayan Mystery permanent camouflage was added.
- Update 12.3:
- Fixed the geometry and textures of the ship.
- Introduced into the game as a researchable ship in Update 12.4.
- Update 12.4:
- The textures and geometry of the Mayan Mystery camouflage has been changed.
- Update 12.6:
- Fixed the textures and model of the ship.
Destroyers | VI Juruá • X La Pampa |
Cruisers | I Hércules • II Almirante Barroso • II Almirante Abreu • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martín |
Battleships | V Rio de Janeiro • VIII Ipiranga • VIII Atlântico • IX Los Andes • X Libertad • X Comodoro |
Aircraft Carriers |