Gelderland
120 mm/40 Krupp №3 on a shielded mount8 х 1 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range11.34 km. |
Maximum Dispersion119 m. |
HE Shell120 mm HE Brisantgranaat |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight20.5 kg. |
AP Shell120 mm AP Pantsergranaat |
Maximum AP Shell Damage2,000 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight21 kg. |
12.7 mm Browning M19218 х 1 pcs. |
. . . Average Damage per Second36.8 |
. . . Firing Range1.2 km. |
7.92 mm Schwarzlose machine gun3 х 1 pcs. |
. . . Average Damage per Second5.7 |
. . . Firing Range0.99 km. |
Maximum Speed20 knot |
Turning Circle Radius330 m. |
Rudder Shift Time4.8 sec. |
Surface Detectability Range8.03 km. |
Air Detectability Range3.29 km. |
Gelderland — Dutch Tier II cruiser.
This Holland-class protected cruiser was laid down in Schiedam in November 1897. After her commissioning, Gelderland was sent to the East Indies, where she stayed until 1905. In 1920, she was converted into a training ship. At the outbreak of World War II, the cruiser was partially disarmed and was not part of the navy. In 1940, Gelderland was captured by the Germans and refitted as floating AA battery Niobe. The ship was sunk in the port of Kotka, Finland, in 1944.
Modules
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier I Van Kinsbergen is effective at tier. Gelderland is less so. In particular, her AP shells seem to over-penetrate everything they hit at Tier II yet can't penetrate the thick armor of many cruisers at Tier III. Given the sloped roofs of most citadels at these tiers, her AP might be best at range when the high trajectory can make an effective angle of incidence.
The most effective tactic seems to be firing HE into the upper works or bows and sterns of the enemy.
Since she struggles to do significant damage, a quick progression to Java is encouraged.Pros:
- Short turning radius.
- Excellent concealment for a cruiser.
Cons:
- Slow speed.
- Few guns bear directly ahead.
- Wonky dispersion and weak shells.
- Low rate of fire, resulting in low damage output.
- High freebord makes her easier to hit and take citadel damage.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★ |
★★ |
2 |
★★ |
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★★ |
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3 |
★★ |
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★★ |
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4 |
★★ |
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★ |
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★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Gelderland equips the following consumables:
- Slot 1: Damage Control Party
Signals
Ramming an enemy in Co-op seems to be a common way of quickly accumulating damage and leaving the battle. With that strategy, only Sierra Mike, possibly Hotel Yankee (hoping for a second ram) and an econ signal or two make sense. Otherwise, Juliet Charlie is probably the best pick.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★ |
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★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.4.
Testing Changes
- DevBlog 137:
- Preliminary characteristics.
- Introduced into the game as a researchable ship in Update 0.10.8.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
Destroyers | IX Groningen • X Tromp |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van Speijk • X Gouden Leeuw • X Prins van Oranje • X Vrijheid |
Battleships | |
Aircraft Carriers |