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Gelderland

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Gelderland
Gelderland_wows_main.jpg
Cruiser | Netherlands | Tier II
Tech Tree Position
Van Kinsbergen
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Gelderland_icon_small.png
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Java
stock
 top
General
Research price100 exp
Purchase price75,000 Credits
Hit Points16,600 
Main Battery
120 mm/40 Krupp №3 on a shielded mount8 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range11.34 km.
Maximum Dispersion119 m.
HE Shell120 mm HE Brisantgranaat 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity820 m./s.
HE Shell Weight20.5 kg.
AP Shell120 mm AP Pantsergranaat 
Maximum AP Shell Damage2,000 
Initial AP Shell Velocity820 m./s.
AP Shell Weight21 kg.
AA Defense
12.7 mm Browning M19218 х 1 pcs.
. . . Average Damage per Second36.8 
. . . Firing Range1.2 km.
7.92 mm Schwarzlose machine gun3 х 1 pcs.
. . . Average Damage per Second5.7 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed20 knot
Turning Circle Radius330 m.
Rudder Shift Time4.8 sec.
Concealment
Surface Detectability Range8.03 km.
Air Detectability Range3.29 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
II
Ship_PHSC102_Gelderland.png
75,000

Gelderland — Dutch Tier II cruiser.

This Holland-class protected cruiser was laid down in Schiedam in November 1897. After her commissioning, Gelderland was sent to the East Indies, where she stayed until 1905. In 1920, she was converted into a training ship. At the outbreak of World War II, the cruiser was partially disarmed and was not part of the navy. In 1940, Gelderland was captured by the Germans and refitted as floating AA battery Niobe. The ship was sunk in the port of Kotka, Finland, in 1944.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/40 Krupp №3 on a shielded mount7.5181191,70072,000 07,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gelderland16,600612583/8 010,500
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 2 Mod. 10 07,000
SUO Mk 2 Mod. 20 20020,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 10,000 hp20 07,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier I Van Kinsbergen is effective at tier. Gelderland is less so. In particular, her AP shells seem to over-penetrate everything they hit at Tier II yet can't penetrate the thick armor of many cruisers at Tier III. Given the sloped roofs of most citadels at these tiers, her AP might be best at range when the high trajectory can make an effective angle of incidence.

The most effective tactic seems to be firing HE into the upper works or bows and sterns of the enemy.

Since she struggles to do significant damage, a quick progression to Java is encouraged.

Pros:

  • Short turning radius.
  • Excellent concealment for a cruiser.

Cons:

  • Slow speed.
  • Few guns bear directly ahead.
  • Wonky dispersion and weak shells.
  • Low rate of fire, resulting in low damage output.
  • High freebord makes her easier to hit and take citadel damage.

Research

Given the terrible dispersion of her guns, the SUO Mk 2 Mod 2 Gun Fire Control System upgrade seems rather pointless.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Gelderland equips the following consumables:

Signals

Ramming an enemy in Co-op seems to be a common way of quickly accumulating damage and leaving the battle. With that strategy, only Sierra Mike, possibly Hotel Yankee (hoping for a second ram) and an econ signal or two make sense. Otherwise, Juliet Charlie is probably the best pick.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.

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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
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Europe  I Gryf • VI ElliDoubloons 
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