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Nueve de Julio

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Nueve de Julio
Nueve_de_Julio_wows_main.jpg
Cruiser | Pan-America | Tier VII
Tech Tree Position
Nueve_de_Julio_icon_small.png
General
Purchase price8,500 Doubloons
Hit Points33,300 
Main Battery
152 mm/47 Mk.16 in a turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion126 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
20 mm Oerlikon on a Mk.20 mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius690 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range6.06 km.
Battle Levels
12345678910
Wows_anno_flag_pan_america.png
VII
Ship_PVSC507_Nueve_de_Julio_1951.png
8,500

Nueve de Julio — Pan-American premium Tier VII cruiser.

Wows_flag_Argentina.png
A Brooklyn-class light cruiser built for the US Navy. Her main battery consisted of fifteen 152 mm guns that had a very high rate of fire. In 1951, she was transferred to the Argentine Navy.

Nueve de Julio was first released for sale on 27 July 2018.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret6181262,200123,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nueve de Julio33,3006165588/6/4/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The first Pan-American ship in World of Warships, Nueve de Julio is USS Boise, a Brooklyn-class light cruiser, sold to Argentina in the 1950's. Boise's precis is applied here.

Nueve de Julio has many similarities to Tier VII American tech tree cruiser Helena. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: Helena, for instance, has a kilometer more of range on her main battery guns, while Nueve de Julio gains access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. These aren't the only differences between the two ships, though, they are simply the most notable.

Nueve de Julio isn't a front line ship, no matter what her outstanding repair ability suggests. She is a close cousin of the American light cruiser branch, in no small part due to her association with Helena. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the repair consumable can quickly be lost again.

Captains should take care to minimize Nueve de Julio’s exposure to the enemy team through careful positioning and map awareness; however, keeping Nueve de Julio away from harm's reach can be difficult due to her short main battery range. Though range (13.6 kilometers) is 0.2 kilometers better than Atlanta’s 13.4 km base range, it falls somewhat short of Helena’s 14.6 km. The issue of engagement distance can be somewhat mitigated by Nueve de Julio’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that Nueve de Julio’s guns almost require the Inertia Fuse for HE Shells skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.

With only 30 knots of speed to work with, Nueve de Julio can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to Helena.

Nueve de Julio sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her Royal Navy-style Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.. Captains should think carefully about this ship's trade-offs and decide for themselves if they can make good use of the tools offered by the ship.

Pros:

  • Armament is comparable to Tier VII Helena, but turret traverse is faster.
  • Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
  • Access to Royal Navy-style Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. gives her excellent survivability.
  • Three rear facing turrets allows for effective kiting tactics.
  • Good concealment.
  • Quick rudder shift.

Cons:

  • Weak broadside armor.
  • Poor forward turret angles and high shell arcs.
  • Slow for a Tier VII cruiser, with a large turning radius.
  • Short main battery range (even shorter than Helena though by 0.2 kilometers is better than Atlanta
  • Slower main battery reload speed and weaker AA suite than Helena.
  • Requires the Inertia Fuse for HE Shells commander skill to make her guns truly effective against other cruisers and battleships.
  • Has no torpedo protection.

Research

As a premium ship, Nueve de Julio doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Nueve de Julio are as follows:

Slot 4 provides two viable upgrade options. Most captains will find Steering Gears Modification 1 useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. in order to reposition more quickly if spotted.

Commander Skills

Key skills for Nueve de Julio commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.

Consumables

Nueve de Julio can equip the following consumables:

Camouflage

As a premium ship, Nueve de Julio comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Nueve de Julio is a light cruiser, meaning that most cruiser signals will work for her. Players may want to use signals to boost the fire chance (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), consumable cool down (-5% reload time on all consumables.), and heal amount (+20% to the amount of HP recovered when the Repair Party consumable is used.). As a premium ship, players may also want to use economic signals, but her nation limits captain training abilities.


Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Introduced into the game as the American cruiser Boise and was available for testing by supertesters in the game since Update 0.7.4.
  • Update 0.7.6:
    • Renamed (and re-nationed) to Pan American cruiser Nueve de Julio.
  • Update 0.7.7:
    • Added for sale in the Premium Shop.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.7.12:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • HE shell armor penetration increased from 24 to 25 mm.
    • Armor thickness was changed: deck armor increased from 16 to 25 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
  • Update 0.10.0:
    • Fixed a bug due to which the main guns did not move.
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 0.11.3:
    • Minor fixes to geometry and textures of the ship.

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