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De Ruyter

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De Ruyter
De_Ruyter_wows_main.jpg
Cruiser | Netherlands | Tier IV
Tech Tree Position
Java
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De_Ruyter_icon_small.png
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Celebes
stock
 top
General
Research price5600 exp
Purchase price700,000 Credits
Hit Points21,500 
Main Battery
150 mm/50 Mk.9 on a Mk.9 mount3 х 2 / 1 х 1 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range12.55 km.
Maximum Dispersion119 m.
HE Shell150 mm HE Brisantgranaat 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell150 mm AP Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
25 mm akan L/64 Model 1932 on a twin mount5 х 2 pcs.
. . . Average Damage per Second20 
. . . Firing Range2.49 km.
12.7 mm Browning M19214 х 1 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius660 m.
Rudder Shift Time9.8 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range5.13 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
IV
Ship_PHSC104_De_Ruyter.png
700,000

De Ruyter — Dutch Tier IV cruiser.

A light cruiser built to defend the interests of the Netherlands in the Pacific. Her main battery guns were placed in superfiring turrets.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/50 Mk.9/Mk.10 on a Mk.9/Mk.10 mount6.722.51192,150113,000 070,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
De Ruyter (A)21,50071001/35/4 0105,000
De Ruyter (B)24,00071001/35/4 2,400240,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 4 Mod. 1012.6 070,000
SUO Mk 4 Mod. 21013.8 1,600160,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32 070,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.


De Ruyter is a Tier IV Royal Netherlands Navy light cruiser. She follows Java, improving certain aspects of her predecessor while keeping the overall flavor.

Just like her Tier III comrade, De Ruyter has no access to torpedoes and thus has to rely on gunpower alone. While she does loose 30% of the guns on paper, the favorable arrangement results in better overall firing angles, which when coupled with the much reduced reload time and good gun range offers solid damage dealing. On top of that, De Ruyter has access to the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable to boost her gun range further.

Where De Ruyter may feel like a downgrade is in terms of citadel protection. No longer featuring a turtleback, De Ruyter's chance of surviving AP salvos at close ranges is drastically reduced. To avoid this De Ruyter has to maintain an angle to threatening ships, and avoid taking hits.

As for the preferred playstyle, De Ruyter is best played at range, hitting targets with HE shells and avoiding return fire as much as possible. Close range engagements are to avoid at all cost, as De Ruyter lacks the effective means to dispose of threats quickly.

Pros:

  • Accurate guns.
  • Box shaped citadel in combination with a 30mm strong citadel roof makes De Ruyter less prone to citadel hits when at an angle.
  • Sufficient main battery firing range
  • Above average Alpha per salvo
  • 10% torpedo damage reduction
  • Access to Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. allows for a temporarily boosted gun range
  • Good firing angles

Cons:

  • Lacks torpedoes, unlike other same tier counterparts.
  • Citadel extends above the waterline and covers ~75% of the ship's length
  • Above average reload time for the main armament
  • Worse than average concealment
  • Sluggish in handling

Research

Researchable module upgrades for De Ruyter:

  • Hull: Upgrade to Hull (B) for more health and improved AA and maneuverability. Research of this module unlocks progression to V Celebes.
  • Gun Fire Control System: Upgrade to SUO Mk 4 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for De Ruyter are:

Commander Skills

Consumables

De Ruyter can equip the following:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 145:
    • Stock main battery firing range decreased from 13.8 to 12.5 km.
  • DevBlog 159:
    • Main battery reload time increased from 8 to 8.5 s.
  • DevBlog 164:
    • Main battery reload time increased from 8.5 to 9 s.
  • Available in pre-early access as the July 2021 reward from Prime Gaming.
  • Update 0.10.6:
    • Available in early access for Netherlands tokens in sequential bundles in the Armory.
  • Update 0.10.8:
    • Introduced into the game as a researchable ship in Update 0.10.8.

Ships of Netherlands
Destroyers  IX Groningen 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Battleships  
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San Diego • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons 
Spain  VI CanariasDoubloons