De Ruyter
150 mm/50 Mk.10 on a Mk.10 mount1 х 1 / 3 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range12.55 km. |
Maximum DispersionUnable to match configuration for query: artillery:phsc104_de_ruyter::stock|artillerydispersion m. |
HE Shell150 mm HE Brisantgranaat |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell11 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight46 kg. |
AP Shell150 mm AP Pantsergranaat |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight46.7 kg. |
25 mm akan L/64 Model 1932 on a twin mount5 х 2 pcs. |
. . . Average Damage per Second20 |
. . . Firing Range2.49 km. |
12.7 mm Browning M19214 х 1 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range1.2 km. |
Maximum Speed32 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9.8 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range5.13 km. |
De Ruyter — Dutch Tier IV cruiser.
Based on the results of the work of a special commission, the development of a new cruiser began in the Netherlands in 1930. It was planned for the ship to join the fleet in the East Indies in addition to two already available ones. The project was developed by a German-Dutch company and had design features of German ships of that time. The cruiser was named after M. A. de Ruyter, one of the most esteemed Dutch Admirals. The ship was launched in October 1936 and sent to the East Indies the next year, where she stayed until the outbreak of World War II. In 1942, De Ruyter was the flagship of the allied squadron commanded by Admiral Karel Doorman.
Modules
Compatible Upgrades
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
De Ruyter is a Tier IV Royal Netherlands Navy light cruiser. She follows Java, improving certain aspects of her predecessor while keeping the overall flavor.
Just like her Tier III comrade, De Ruyter has no access to torpedoes and thus has to rely on gunpower alone. While she does loose 30% of the guns on paper, the favorable arrangement results in better overall firing angles, which when coupled with the much reduced reload time and good gun range offers solid damage dealing. On top of that, De Ruyter has access to the Spotting Aircraft consumable to boost her gun range further.
Where De Ruyter may feel like a downgrade is in terms of citadel protection. No longer featuring a turtleback, De Ruyter's chance of surviving AP salvos at close ranges is drastically reduced. To avoid this De Ruyter has to maintain an angle to threatening ships, and avoid taking hits.
As for the preferred playstyle, De Ruyter is best played at range, hitting targets with HE shells and avoiding return fire as much as possible. Close range engagements are to avoid at all cost, as De Ruyter lacks the effective means to dispose of threats quickly.Pros:
- Accurate guns.
- Box shaped citadel in combination with a 30mm strong citadel roof makes De Ruyter less prone to citadel hits when at an angle.
- Sufficient main battery firing range
- Above average Alpha per salvo
- 10% torpedo damage reduction
- Access to Spotting Aircraft
allows for a temporarily boosted gun range
- Good firing angles
Cons:
- Lacks torpedoes, unlike other same tier counterparts.
- Citadel extends above the waterline and covers ~75% of the ship's length
- Above average reload time for the main armament
- Worse than average concealment
- Sluggish in handling
Research
Researchable module upgrades for De Ruyter:
- Hull: Upgrade to Hull (B) for more health and improved AA and maneuverability. Research of this module unlocks progression to V Celebes.
- Gun Fire Control System: Upgrade to SUO Mk 4 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for De Ruyter are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
or Hydroacoustic Search Modification 1
Commander Skills
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
De Ruyter can equip the following:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Spotting Aircraft
or Catapult Fighter
Signals
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.4.
Testing Changes
- DevBlog 137:
- Preliminary characteristics.
- DevBlog 145:
- Stock main battery firing range decreased from 13.8 to 12.5 km.
- DevBlog 159:
- Main battery reload time increased from 8 to 8.5 s.
- DevBlog 164:
- Main battery reload time increased from 8.5 to 9 s.
- Available in pre-early access as the July 2021 reward from Prime Gaming.
- Update 0.10.6:
- Available in early access for Netherlands tokens in sequential bundles in the Armory.
- Update 0.10.8:
- Introduced into the game as a researchable ship in Update 0.10.8.
Destroyers | IX Groningen![]() ![]() |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën![]() ![]() ![]() |
Battleships | |
Aircraft Carriers |