Van Kinsbergen
Hit Points7,100 |
120 mm/50 Wilton-Fijenoord Mk.6 on a shielded mount4 х 1 pcs. |
Rate of Fire8.82 shots/min. |
Reload Time6.8 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range11.38 km. |
Maximum Dispersion100 m. |
HE Shell120 mm HE Brisantgranaat |
Maximum HE Shell Damage875 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight24 kg. |
40 mm/56 Bofors on a №3 mount2 х 2 pcs. |
. . . Average Damage per Second31.8 |
. . . Firing Range3.51 km. |
Maximum Speed25.5 knot |
Turning Circle Radius350 m. |
Rudder Shift Time3.5 sec. |
Surface Detectability Range8.56 km. |
Air Detectability Range5.03 km. |
Van Kinsbergen — Dutch Tier I cruiser.
Gunboat Van Kinsbergen was intended for training to operate state-of-the-art fire control systems. The ship was commissioned shortly before the beginning of World War II. During the war, she served in the Caribbean Sea and took part in escorting convoys, intercepting enemy transports, and hunting German submarines. After the war ended, Van Kinsbergen was engaged in two raids to the East Indies and Australia and was then used as floating barracks.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Van Kinsbergen | 7,100 | 6 | 20 | 4 | 2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Van Kinsbergen is the fastest of all Tier 1 ships, even outrunning the fast patrol cutter Orlan. Her maneuverability is on par with or better than the other ships she will face at her tier. Use that speed to your advantage. Van Kinsbergen is a good ship to train a new player how to kite effectively. put some distance between you & pursuing vessels, then start zigzagging. Zig to bring your foward guns to bear when they reload, zag to evade return fire.
Using the ship as a brawler can work, but her reload & traverse leave something to be desired in this respect. Resort to kiting in Tier 2 & 3 games.Pros:
- Very high firing range
- Very high speed
Cons:
- Very high detectability range
- Very long gun reload time
- Very low damage per minute
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
Commander Skills
For survivability build, take Last Stand, Demolition Expert, and Survivability Expert.
For more aggressive play, take Grease the Gears, Demolition Expert, and Adrenaline Rush(a must-have). Several different skills may work for Level 4, but use of Inertia Fuse may help you get citadels & magazine detonations.
Consumables
Van Kinsbergen equips the following consumables:
- Slot 1: Damage Control Party
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★★★ |
★ |
★★ |
★ |
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★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.4.
Testing Changes
- DevBlog 137:
- Preliminary characteristics.
- Introduced into the game as a researchable ship in Update 0.10.8.
Destroyers | IX Groningen • X Tromp |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van Speijk • X Gouden Leeuw • X Prins van Oranje • X Vrijheid |
Battleships | |
Aircraft Carriers |