Kijkduin
152 mm/53 Model 1942 in a turret4 х 2 pcs. |
Rate of Fire7.06 shots/min. |
Reload Time8.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13.24 km. |
Maximum Dispersion133 m. |
HE Shell152 mm HE Brisantgranaat |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell11 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight46 kg. |
AP Shell152 mm AP Pantsergranaat |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight46.7 kg. |
40 mm/56 Bofors on a Mk.3 mount6 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount6 х 2 pcs. |
. . . Average Damage per Second136.2 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on an RP Mk.I mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius720 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range5.97 km. |
Kijkduin — Dutch Tier VI cruiser.
In 1935, the government of the Netherlands approved the decision to build "superlight" cruisers. De Ruyter was used as a prototype for them. The first ship of the two was named Kijkduin and was laid down in 1939. It was initially planned to arm the cruisers with eight guns distributed among four turrets, but the composition of the armament was later reconsidered. World War II and the occupation of the Netherlands slowed down the construction—it meant that the new cruisers were completed under an extensively modified project and didn't enter service until the 1950s.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Airstrikes
- Rather large fire chance on her HE shells (11% base)
- High shell velocity
- Medium range AA DPS is high
- Fantastic fire-setting capabilities due to both her combined airstrike and high HE shell fire chances
- Has a Spotting Aircraft, a rarity among tier VI cruisers, allowing her to boost her range up
Cons:
- Low HE penetration
- Long reload for her 152mm guns, at 8.5 seconds base (compared to other 152mm guns of other nations)
- No torpedoes
- Rather average (and almost weak) armor for her tier
- No long range AA (no flak bursts)
- Rather low range for her tier, however this can be fixed slightly by the use of her Spotting Aircraft
Research
Researchable module upgrades for Kijkduin:
- Hull: Upgrade to Hull (B) for more health and improved AA and maneuverability. Research of this module unlocks progression to VII Eendracht.
- Gun Fire Control System: Upgrade to SUO Mk 6 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Kijkduin are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
or Hydroacoustic Search Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Kijkduin can equip the following:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Spotting Aircraft
or Catapult Fighter
Signals
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.4.
Testing Changes
- DevBlog 137:
- Preliminary characteristics.
- DevBlog 150:
- Airstrike parameters changed:
- Maximum range of operation increased from 9 to 10 km.
- Bomb drop time decreased from 10 to 8 s.
- Airstrike parameters changed:
- DevBlog 164:
- Main battery reload time increased from 7 to 8.5 s.
- Airstrike parameters changed:
- Reload time increased from 60 to 80 s.
- Maximum bomb damage decreased from 5,800 to 5,100.
- Chance of bombs causing fire decreased from 33 to 29%.
- Bomb fall time decreased from 8 to 6 s.
- Increased the size of the drop area.
- Increased the number of bombs dropped by each plane.
- DevBlog 168:
- Bomb fall time decreased from 6 to 5 s.
- Update 0.10.6:
- Available in early access for Netherlands tokens in sequential bundles in the Armory.
- Update 0.10.8:
- Introduced into the game as a researchable ship in Update 0.10.8.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
- Update 0.10.11:
- Added the Snow and Stars permanent camouflage.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.4:
- Fixed the main battery gun designation displayed in the ship's tech specs and Modules tab, from "150mm/53 Model 1942 in a turret" to "152mm/53 Model 1942 in a turret".
- Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
- Update 12.0:
- Added Depth Charges with the following characteristics:
- Maximum damage: 2,000
- Number of Charges: 2
- Bombs per Charge: 4
- Reload Time: 40 s
- Added Depth Charges with the following characteristics:
- Update 12.1:
- Armor layout updated.
Destroyers | IX Groningen![]() ![]() |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën![]() ![]() |
Battleships | |
Aircraft Carriers |