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Kijkduin

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Kijkduin
Kijkduin_wows_main.jpg
Cruiser | Netherlands | Tier VI
Tech Tree Position
Celebes
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Kijkduin_icon_small.png
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Eendracht
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 top
General
Research price36000 exp
Purchase price3,000,000 Credits
Hit Points28,000 
Main Battery
152 mm/53 Model 1942 in a turret4 х 2 pcs.
Rate of Fire7.06 shots/min.
Reload Time8.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.24 km.
Maximum Dispersion133 m.
HE Shell152 mm HE Brisantgranaat 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell152 mm AP Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
40 mm/56 Bofors on a Mk.3 mount6 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.51 km.
40 mm/56 Bofors Model 1936 on a Hazemeyer mount6 х 2 pcs.
. . . Average Damage per Second136.2 
. . . Firing Range3.51 km.
40 mm/56 Bofors on an RP Mk.I mount2 х 2 pcs.
. . . Average Damage per Second24.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius720 m.
Rudder Shift Time12.5 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range5.97 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
VI
Ship_PHSC106_Kijkduin.png
3,000,000

Kijkduin — Dutch Tier VI cruiser.

A variant of a new-generation light cruiser project developed in the late 1930s. She had eight 152 mm guns as her main battery.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Model 1942 in a turret7.122.51332,200113,000 0300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kijkduin (A)28,0001010042/6/6 0450,000
Kijkduin (B)32,0001010048 13,500810,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 6 Mod. 1013.2 0300,000
SUO Mk 6 Mod. 21014.6 9,000540,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 85,000 hp33 0300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".



Kijkduin is a Tier VI Royal Netherlands Navy light cruiser.

Pros:

  • Airstrikes
  • Rather large fire chance on her HE shells (11% base)
  • High shell velocity
  • Medium range AA DPS is high
  • Fantastic fire-setting capabilities due to both her combined airstrike and high HE shell fire chances
  • Has a Spotting Aircraft, a rarity among tier VI cruisers, allowing her to boost her range up

Cons:

  • Low HE penetration
  • Long reload for her 152mm guns, at 8.5 seconds base (compared to other 152mm guns of other nations)
  • No torpedoes
  • Rather average (and almost weak) armor for her tier
  • No long range AA (no flak bursts)
  • Rather low range for her tier, however this can be fixed slightly by the use of her Spotting Aircraft

Research

Researchable module upgrades for Kijkduin:

  • Hull: Upgrade to Hull (B) for more health and improved AA and maneuverability. Research of this module unlocks progression to VII Eendracht.
  • Gun Fire Control System: Upgrade to SUO Mk 6 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Kijkduin are:

Commander Skills

Consumables

Kijkduin can equip the following:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Airstrike parameters changed:
      • Maximum range of operation increased from 9 to 10 km.
      • Bomb drop time decreased from 10 to 8 s.
  • DevBlog 164:
    • Main battery reload time increased from 7 to 8.5 s.
    • Airstrike parameters changed:
      • Reload time increased from 60 to 80 s.
      • Maximum bomb damage decreased from 5,800 to 5,100.
      • Chance of bombs causing fire decreased from 33 to 29%.
      • Bomb fall time decreased from 8 to 6 s.
  • DevBlog 168:
    • Bomb fall time decreased from 6 to 5 s.
  • Update 0.10.6:
    • Available in early access for Netherlands tokens in sequential bundles in the Armory.
  • Update 0.10.8:
    • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 0.10.11:
    • Added the Snow and Stars permanent camouflage.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.4:
    • Fixed the main battery gun designation displayed in the ship's tech specs and Modules tab, from "150mm/53 Model 1942 in a turret" to "152mm/53 Model 1942 in a turret".
    • Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.

Ships of Netherlands
Destroyers  IX Groningen 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
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Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • IX AL AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg •  Clausewitz 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII Hampshire • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons 
Spain  VI CanariasDoubloons