Druid
Revision as of 11:47, 15 April 2021 Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --> <!-- Add |Ship=code for manual override --> {{WoWs_Ship |Promo=<!-- in case of gift or..." | Revision as of 15:12, 21 April 2023 Added historical background section | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | {{AA Sidebar Warning Insert}} | ||
? | + | ''{{#var:ship_name}}'' is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft. | ||
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? | + | Fully specialized for concealment, ''{{#var:ship_name}}'' has a somewhat high detectability range, meaning that ''{{#var:ship_name}}'' will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. In an engagement, ''{{#var:ship_name}}'' excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, ''{{#var:ship_name}}'' may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, ''{{#var:ship_name}}'' is armed with a long-lasting {{Short-Range Hydroacoustic Search}} consumable as well as a {{Short-Burst Smoke Generator}}. Although a bit limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment or briefly engage from the smokescreen. Perhaps the most useful consumable is her {{Repair Party}}. ''{{#var:ship_name}}'' is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships. | ||
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? | + | Due to her high detectability range and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected unexpectedly. ''{{#var:ship_name}}'' excels at hunting and gunfighting other destroyers but she will likely be spotted first. She is fully capable of harassing and dealing decent damage to larger ships. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat. | ||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Main battery has a high rate of fire with decent ballistic properties | |
? | * | + | * Forward facing gun configuration makes her a small target when hunting and charging enemy ships | |
? | * | + | * Decent anti-aircraft suite offers protection against aircraft attacks | |
? | * | + | * Has access to the {{Repair Party}} consumable as a destroyer | |
+ | * Reload time of the {{Short-Burst Smoke Generator}} allows for small smokescreens in quick succession | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Lacks a torpedo armament | |
? | * | + | * No rear-facing gun mounts | |
? | * | + | * Somewhat high detectability range, even when fully specialized for concealment | |
? | * | + | * {{Short-Range Hydroacoustic Search}} is limited in its usefulness | |
+ | * Does not have access to main battery high-explosive (HE) shells | |||
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? | <!-- | + | |Research=<!-- write text about priority sequence of research below --> | |
? | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | + | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | The optimal configuration appears below in the recommended upgrades list. This build balances gunfighting with concealment, providing players with the opportunity to return to concealment more easily. For skilled players intending to fully utilize ''{{#var:ship_name}}'' as a gunboat, engaging other ships at long range, they may opt to install {{Steering Gears Modification 2}} in Slot 5, sacrificing concealability. For players wishing to specialize in anti-aircraft duties, {{AA Guns Modification 1}} should be installed in Slot 3 and {{Auxiliary Armaments Modification 1}} in Slot 6. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}}'''<nowiki>*</nowiki>''' | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 1}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}}'''<nowiki>*</nowiki>''' | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}}'''<nowiki>*</nowiki>''' | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Priority skills: <u>Preventive Maintenance</u>, <u>Extra-Heavy AP Shells</u>, <u>Last Stand</u>, <u>Survivability Expert</u> and <u>Main Battery & AA Expert</u>. | |||
+ | ||||
+ | {{Commander Skills 3 DD | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = <!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Liquidator --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = <!-- Gun Feeder --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 2 <!-- Preventive Maintenance --> | |||
+ | ||||
+ | | rating21 = <!-- Pyrotechnician --> | |||
+ | | rating22 = <!-- Swift Fish --> | |||
+ | | rating23 = 1 <!-- Consumables Enhancements --> | |||
+ | | rating24 = 2 <!-- Extra-Heavy AP Shells --> | |||
+ | | rating25 = <!-- Priority Target --> | |||
+ | | rating26 = 2 <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |||
+ | | rating32 = <!-- Fill the Tubes --> | |||
+ | | rating33 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating34 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating35 = 2 <!-- Superintendent --> | |||
+ | | rating36 = 2 <!-- Survivability Expert --> | |||
+ | ||||
+ | | rating41 = 2 <!-- Main Battery & AA Expert --> | |||
+ | | rating42 = <!-- Swift in Silence --> | |||
+ | | rating43 = <!-- Radio Location --> | |||
+ | | rating44 = <!-- Fearless Brawler --> | |||
+ | | rating45 = 2 <!-- Concealment Expert --> | |||
+ | | rating46 = <!-- Dazzle --> | |||
+ | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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? | + | ''{{#var:ship_name}}'' is one of a limited number of destroyers with access to the {{Repair Party}} consumable. The {{Short-Burst Smoke Generator}} gives players the opportunity to break line of sight with the enemy and return to concealment in the smokescreen, as long as no enemy ship has used {{Surveillance Radar}} or {{Hydroacoustic Search}} within its respective range of ''{{#var:ship_name}}''. The smoke generator on ''{{#var:ship_name}}'' provides a small smokescreen that lasts less than a minute. The reload time is quick, allowing for smokescreens to be produced in rapid succession with a short period of time where ''{{#var:ship_name}}'' is exposed. This consumable is particularly effective when playing aggressively, as it may be deployed when ''{{#var:ship_name}}'' ventures too close to enemies, or in a situation where she is being targeted by multiple ships. The very limited range of her {{Short-Range Hydroacoustic Search}} means that it will mostly be effective for spotting torpedoes while in smoke. | ||
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? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | + | * '''Slot 1:''' {{Damage Control Party}} | ||
? | + | * '''Slot 2:''' {{Short-Burst Smoke Generator}} – 6 charges | ||
+ | * '''Slot 3:''' {{Short-Range Hydroacoustic Search}} – 3 charges | |||
+ | * '''Slot 4:''' {{Repair Party}} – 2 charges | |||
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? | <!-- | + | |Camouflage=<!-- write text about useful camouflage below --> | |
? | + | {{Prem Ship Camo Insert|shiptier=10}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | ||
? | | Mike Yankee Soxisix = | + | | November Echo Setteseven = 3 <!-- +5% AA damage --> | |
? | | India X-Ray = | + | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | Juliet Whiskey Unaone = | + | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
? | | Victor Lima = | + | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |
? | | Hotel Yankee = | + | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | |
+ | | Hotel Yankee = 1 <!-- ram someone --> | |||
+ | ||||
+ | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |||
+ | | Sierra Mike = 3 <!-- +5% speed --> | |||
+ | | India Delta = 3 <!-- +20% HP from Repair Party --> | |||
+ | | Juliet Yankee Bissotwo = 1 <!-- -20% flood duration --> | |||
+ | | India Yankee = 1 <!-- -20% Fire duration --> | |||
+ | | Juliet Charlie = 3 <!-- No Detonate --> | |||
? | | | + | | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time --> | |
? | | Sierra | + | | Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
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| Zulu = | | Zulu = | |||
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| Dragon Flag = | | Dragon Flag = | |||
| Ouroboros = | | Ouroboros = | |||
? | | | + | | Scylla = | |
| Basilisk = | | Basilisk = | |||
+ | | Hydra = | |||
| Leviathan = | | Leviathan = | |||
? | + | }} | ||
? | }} | + | ||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
? | + | File:Druid_Port_Camo1.jpeg | ||
+ | File:Druid_Port_Camo2.jpeg | |||
+ | File:Druid_Gun_Mount.jpeg | |||
+ | File:Druid_in_Port.jpeg | |||
+ | File:Druid_Stern.jpeg | |||
+ | File:Druid_overhead_in_Port.jpeg | |||
+ | File:Druid_in_Port_Bow.jpeg | |||
</gallery> | </gallery> | |||
|History=<!-- write text below --> | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 1952</h2> | |||
+ | ===Specifications=== | |||
+ | :5,039 tons displacement, standard | |||
+ | :130 m length | |||
+ | :14.6 m beam | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :35 knots at 60,000 shaft horsepower | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: 19 mm | |||
+ | :Decks: 19 mm main | |||
+ | :Turrets: 15 mm | |||
+ | :Conning tower: 13 mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :4 (2x2) 127 mm rifles | |||
+ | =====Anti-Aircraft===== | |||
+ | :24 (4x6) 40 mm guns | |||
+ | :16 (8x2) 20 mm guns | |||
+ | ---- | |||
+ | }} | |||
+ | </div> | |||
+ | ||||
+ | HMS ''Druid'' represents a hypothetical design for a “Super Daring”-class of destroyer that was considered during the early 1950s. British experience with the ''Tribal''-class destroyers had shown the value of large destroyers with a heavy gun armament, which could be capable of fulfilling some of the traditional cruiser roles. | |||
+ | ||||
+ | <h4>Historical Background</h4> | |||
+ | The “Super Daring” idea evolved from British studies into creating a new type of multipurpose escort ship. The emergence of the Soviet ''Sverdlov''-class cruisers and the need for shore bombardment during the Korean War meant that gun ships were still needed by the Royal Navy, in addition to ASW vessels. The Royal Navy’s surviving ''Town''- and ''Crown Colony''-class cruisers would require extensive modernization, in order to deal with the rapidly evolving aerial threats. Although it was realised that missiles would form the mainstay of future anti-aircraft defences, the British SeaSlug system was too large to fit onto contemporary destroyer-sized vessels, and the cost of fully modernizing a cruiser was prohibitive in the post-war economic climate. | |||
+ | ||||
+ | Initially, plans were drawn up for a modernized version of the ''Daring''-class destroyer, as it was felt that two ''Daring''-class destroyers would be able to successfully combat a ''Sverdlov''-class cruiser through the weight of gunfire, whilst closing to launch torpedoes. Initial designs included a repeat version of the ''Daring''-class with minimal modifications, as well as proposed variants with improved propulsion plants. From June 1954, designs for a “Fast A/S” escort were drawn up. The possible designs rapidly changed as specifications were drawn up and found to be unattainable. | |||
+ | ||||
+ | The list of desired characteristics included a good surface combat capability, long-range ASW detection and attack, and anti-aircraft defences. When the specifications were examined, it was realised that the requirements would be impossible to achieve on a ''Daring'' hull, due to space, displacement, and electrical capacity. It was estimated that the desired characteristics would require a minimum displacement of 5,000 tons, making the ship the same size as a ''Dido'' cruiser, but with no armor protection. The ship would be too large to be unprotected, but adding sufficient armor protection would increase displacement further, making the ship too large. As a result, further versions of the design were considered, which removed equipment in order to bring the displacement within acceptable limits. | |||
+ | ||||
+ | By 1955, a “gun fast escort” design of 4,500 tons had been developed, featuring 114 mm guns at the expense of all ASW weapons. Although the intended 127 mm N2 gun design had been cancelled, there was still hope that a simpler 127 mm twin gun mount could still be developed. Eventually, plans for a “Super Daring” moved on. A larger design of 4,800 tons was requested, and this would eventually lead to the ''County''-class missile destroyer. | |||
+ | ||||
+ | Historically, six ships of the Royal Navy have been named HMS ''Druid'', after the Druids of the Celtic religion. A ''Daring''-class destroyer was planned to be the seventh ship, but her name was changed before construction to HMS ''Diana''. | |||
+ | ||||
+ | <h4>In Game</h4> | |||
+ | HMS ''Druid'' in World of Warships appears to represent a mix of the later “Super Daring” design without torpedo tubes, with the 127 mm QF Mk N2 guns, which were historically cancelled in 1953/54. | |||
+ | ||||
+ | ||||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | <references/> | ||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.10.3. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *{{WoWS DevBlog Link Insert|131}}: | |||
+ | **Preliminary characteristics. | |||
+ | *{{WoWS DevBlog Link Insert|135}}: | |||
+ | **Main battery reload time increased from 1.7 to 1.8 s. | |||
+ | **Main battery firing range decreased from 14.1 to 12.1 km. | |||
+ | **Maximum AP shell damage decreased from 2,350 to 2,200. | |||
+ | *{{WoWS DevBlog Link Insert|145}}: | |||
+ | **Detectability range by sea increased from 8.1 to 8.4 km. Other detectability ranges increased accordingly. | |||
+ | **With the release of Update 0.10.4: | |||
+ | *** Specialized Repair Teams consumable replaced with the standard Repair Party consumable for British Destroyers. | |||
+ | *{{WoWS DevBlog Link Insert|159}}: | |||
+ | **Main battery reload time increased from 1.8 to 1.9 s. | |||
+ | }} | |||
+ | *Update 0.10.5: | |||
+ | **Available in the "Research Bureau" section of the Armory for 56,000 Research points. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 15:12, 21 April 2023
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127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
Rate of Fire31.58 shots/min. |
Reload Time1.9 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.1 km. |
Maximum Dispersion105 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell127 mm AP 58 lb Mk N2 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity975 m./s. |
AP Shell Weight23 kg. |
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
. . . Average Damage per Second70 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount4 х 6 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius690 m. |
Rudder Shift Time5.4 sec. |
Surface Detectability Range8.16 km. |
Air Detectability Range4.08 km. |
Druid — British special premium Tier X destroyer.
After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Druid | 25,300 | 10 | 20 | 2 | 8/4/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Druid is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.
Fully specialized for concealment, Druid has a somewhat high detectability range, meaning that Druid will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. In an engagement, Druid excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, Druid may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, Druid is armed with a long-lasting Short-Range Hydro-Acoustic Search consumable as well as a Short-Burst Smoke Generator
. Although a bit limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment or briefly engage from the smokescreen. Perhaps the most useful consumable is her Repair Party
. Druid is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.
Pros:
- Main battery has a high rate of fire with decent ballistic properties
- Forward facing gun configuration makes her a small target when hunting and charging enemy ships
- Decent anti-aircraft suite offers protection against aircraft attacks
- Has access to the Repair Party
consumable as a destroyer
- Reload time of the Short-Burst Smoke Generator
allows for small smokescreens in quick succession
Cons:
- Lacks a torpedo armament
- No rear-facing gun mounts
- Somewhat high detectability range, even when fully specialized for concealment
- Short-Range Hydro-Acoustic Search
is limited in its usefulness
- Does not have access to main battery high-explosive (HE) shells
Research
Optimal Configuration
The optimal configuration appears below in the recommended upgrades list. This build balances gunfighting with concealment, providing players with the opportunity to return to concealment more easily. For skilled players intending to fully utilize Druid as a gunboat, engaging other ships at long range, they may opt to install Steering Gears Modification 2 in Slot 5, sacrificing concealability. For players wishing to specialize in anti-aircraft duties, AA Guns Modification 1
should be installed in Slot 3 and Auxiliary Armaments Modification 1
in Slot 6.
Upgrades
The recommended upgrades for Druid are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
*
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
*
- Slot 6: Gun Fire Control System Modification 2
*
Commander Skills
Priority skills: Preventive Maintenance, Extra-Heavy AP Shells, Last Stand, Survivability Expert and Main Battery & AA Expert.
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Druid is one of a limited number of destroyers with access to the Repair Party consumable. The Short-Burst Smoke Generator
gives players the opportunity to break line of sight with the enemy and return to concealment in the smokescreen, as long as no enemy ship has used Surveillance Radar
or Hydroacoustic Search
within its respective range of Druid. The smoke generator on Druid provides a small smokescreen that lasts less than a minute. The reload time is quick, allowing for smokescreens to be produced in rapid succession with a short period of time where Druid is exposed. This consumable is particularly effective when playing aggressively, as it may be deployed when Druid ventures too close to enemies, or in a situation where she is being targeted by multiple ships. The very limited range of her Short-Range Hydro-Acoustic Search
means that it will mostly be effective for spotting torpedoes while in smoke.
Druid can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator
– 6 charges
- Slot 3: Short-Range Hydro-Acoustic Search
– 3 charges
- Slot 4: Repair Party
– 2 charges
Camouflage
As a premium ship, Druid comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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![]() ★★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.3.
Testing Changes
- DevBlog 131:
- Preliminary characteristics.
- DevBlog 135:
- Main battery reload time increased from 1.7 to 1.8 s.
- Main battery firing range decreased from 14.1 to 12.1 km.
- Maximum AP shell damage decreased from 2,350 to 2,200.
- DevBlog 145:
- Detectability range by sea increased from 8.1 to 8.4 km. Other detectability ranges increased accordingly.
- With the release of Update 0.10.4:
- Specialized Repair Teams consumable replaced with the standard Repair Party consumable for British Destroyers.
- DevBlog 159:
- Main battery reload time increased from 1.8 to 1.9 s.
- Update 0.10.5:
- Available in the "Research Bureau" section of the Armory for 56,000 Research points.
Netherlands | IX Groningen![]() ![]() |
U.S.A. | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Commonwealth | III Vampire![]() ![]() ![]() ![]() |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone![]() ![]() ![]() |
Pan-America | VI Juruá![]() ![]() |
Japan | II Tachibana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
U.K. | II Medea • III Valkyrie • III Campbeltown![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco![]() ![]() ![]() ![]() ![]() |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spain | X Álvaro de Bazán![]() |