Welcome to Wargaming.net Wiki!
Variants

Druid

Jump to: navigation, search
Revision as of 00:27, 9 June 2021
Added gallery photos
Revision as of 15:12, 21 April 2023
Added historical background section
16 intermediate revisions by 4 users not shown
Line 9:Line 9:
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 ''{{#var:ship_name}}'' is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.  ''{{#var:ship_name}}'' is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.
  
?Fully specialized for concealment, ''{{#var:ship_name}}'' has a somewhat high detectability range, meaning that ''{{#var:ship_name}}'' will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. When conducting such maneuvers, players will find that ''{{#var:ship_name}}'' can be sluggish in turns. In an engagement, ''{{#var:ship_name}}'' excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, ''{{#var:ship_name}}'' may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, ''{{#var:ship_name}}'' is armed with a long-lasting short-range {{Hydroacoustic Search}} consumable as well as a short-burst {{Smoke Generator}}. Although limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment. Perhaps the most useful consumable is her {{Repair Party}}. ''{{#var:ship_name}}'' is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships. +Fully specialized for concealment, ''{{#var:ship_name}}'' has a somewhat high detectability range, meaning that ''{{#var:ship_name}}'' will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. In an engagement, ''{{#var:ship_name}}'' excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, ''{{#var:ship_name}}'' may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, ''{{#var:ship_name}}'' is armed with a long-lasting {{Short-Range Hydroacoustic Search}} consumable as well as a {{Short-Burst Smoke Generator}}. Although a bit limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment or briefly engage from the smokescreen. Perhaps the most useful consumable is her {{Repair Party}}. ''{{#var:ship_name}}'' is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.
  
?Due to her high detectability range, somewhat sluggish turning, and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected. ''{{#var:ship_name}}'' excels at hunting and gunfighting other destroyers but she will likely be spotted first. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat.+Due to her high detectability range and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected unexpectedly. ''{{#var:ship_name}}'' excels at hunting and gunfighting other destroyers but she will likely be spotted first. She is fully capable of harassing and dealing decent damage to larger ships. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat.
  
  
Line 21:Line 22:
 * Decent anti-aircraft suite offers protection against aircraft attacks * Decent anti-aircraft suite offers protection against aircraft attacks
 * Has access to the {{Repair Party}} consumable as a destroyer * Has access to the {{Repair Party}} consumable as a destroyer
 +* Reload time of the {{Short-Burst Smoke Generator}} allows for small smokescreens in quick succession
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
Line 26:Line 28:
 * No rear-facing gun mounts * No rear-facing gun mounts
 * Somewhat high detectability range, even when fully specialized for concealment * Somewhat high detectability range, even when fully specialized for concealment
?* Her {{Hydroacoustic Search}} and {{Smoke Generator}} consumables are limited to short-range and short burst, respectively+* {{Short-Range Hydroacoustic Search}} is limited in its usefulness
 +* Does not have access to main battery high-explosive (HE) shells
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +The optimal configuration appears below in the recommended upgrades list. This build balances gunfighting with concealment, providing players with the opportunity to return to concealment more easily. For skilled players intending to fully utilize ''{{#var:ship_name}}'' as a gunboat, engaging other ships at long range, they may opt to install {{Steering Gears Modification 2}} in Slot 5, sacrificing concealability. For players wishing to specialize in anti-aircraft duties, {{AA Guns Modification 1}} should be installed in Slot 3 and {{Auxiliary Armaments Modification 1}} in Slot 6.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
Line 47:Line 44:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Engine Room Protection}} * '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}}'''<nowiki>*</nowiki>'''
 * '''Slot 4''': {{Steering Gears Modification 1}} * '''Slot 4''': {{Steering Gears Modification 1}}
?* '''Slot 5''': {{Concealment System Modification 1}}+* '''Slot 5''': {{Concealment System Modification 1}}'''<nowiki>*</nowiki>'''
?* '''Slot 6''': {{Gun Fire Control System Modification 2}}+* '''Slot 6''': {{Gun Fire Control System Modification 2}}'''<nowiki>*</nowiki>'''
? +
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Priority skills: <u>Preventive Maintenance</u>, <u>Extra-Heavy AP Shells</u>, <u>Last Stand</u>, <u>Survivability Expert</u> and <u>Main Battery & AA Expert</u>.
  
?|Consumables=<!-- write text about selection of Consumables below -->+{{Commander Skills 3 DD
?<!--''{{#var:ship_name}}'' can equip the following consumables:+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?* '''Slot 1:''' {{Damage Control Party}}+| rating11 = <!-- Grease the Gears -->
?* {{Repair Party}}+| rating12 = <!-- Liquidator -->
?* {{Smoke Generator}}+| rating13 = <!-- Consumables Specialist -->
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+| rating14 = <!-- Gun Feeder -->
?* {{Surveillance Radar}}+| rating15 = <!-- Incoming Fire Alert -->
?* {{Torpedo Reload Booster}}+| rating16 = 2 <!-- Preventive Maintenance -->
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
?|Camouflage=<!-- write text about useful camouflage below -->+| rating21 = <!-- Pyrotechnician -->
?<!-- FOR TECH TREE SHIPS+| rating22 = <!-- Swift Fish -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +| rating23 = 1 <!-- Consumables Enhancements -->
 +| rating24 = 2 <!-- Extra-Heavy AP Shells -->
 +| rating25 = <!-- Priority Target -->
 +| rating26 = 2 <!-- Last Stand -->
  
?Choose one and append after semicolon above:+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+| rating32 = <!-- Fill the Tubes -->
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+| rating33 = 2 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Inertial Fuse for HE Shells -->
 +| rating35 = 2 <!-- Superintendent -->
 +| rating36 = 2 <!-- Survivability Expert -->
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+| rating41 = 2 <!-- Main Battery & AA Expert -->
?-->+| rating42 = <!-- Swift in Silence -->
 +| rating43 = <!-- Radio Location -->
 +| rating44 = <!-- Fearless Brawler -->
 +| rating45 = 2 <!-- Concealment Expert -->
 +| rating46 = <!-- Dazzle -->
 +}}
  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +|Consumables=<!-- write text about selection of Consumables below -->
  
 +''{{#var:ship_name}}'' is one of a limited number of destroyers with access to the {{Repair Party}} consumable. The {{Short-Burst Smoke Generator}} gives players the opportunity to break line of sight with the enemy and return to concealment in the smokescreen, as long as no enemy ship has used {{Surveillance Radar}} or {{Hydroacoustic Search}} within its respective range of ''{{#var:ship_name}}''. The smoke generator on ''{{#var:ship_name}}'' provides a small smokescreen that lasts less than a minute. The reload time is quick, allowing for smokescreens to be produced in rapid succession with a short period of time where ''{{#var:ship_name}}'' is exposed. This consumable is particularly effective when playing aggressively, as it may be deployed when ''{{#var:ship_name}}'' ventures too close to enemies, or in a situation where she is being targeted by multiple ships. The very limited range of her {{Short-Range Hydroacoustic Search}} means that it will mostly be effective for spotting torpedoes while in smoke.
 +
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Short-Burst Smoke Generator}} &ndash; 6 charges
 +* '''Slot 3:''' {{Short-Range Hydroacoustic Search}} &ndash; 3 charges
 +* '''Slot 4:''' {{Repair Party}} &ndash; 2 charges
 +
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +{{Prem Ship Camo Insert|shiptier=10}}
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 3 
?| Mike Yankee Soxisix =  
?| India X-Ray =  
?| Juliet Whiskey Unaone =  
?| Victor Lima =  
?| Hotel Yankee =  
  
?| November Foxtrot = 3+| November Echo Setteseven = 3 <!-- +5% AA damage -->
?| Sierra Mike = 3+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = 3+| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Yankee Bissotwo = 1+| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| India Yankee = 1+| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 3+| Hotel Yankee = 1 <!-- ram someone -->
  
?| Zulu = 3+| November Foxtrot = 3 <!-- -5% Consumables reload -->
?| India Bravo Terrathree = 3+| Sierra Mike = 3 <!-- +5% speed -->
?| Equal Speed Charlie London = 3+| India Delta = 3 <!-- +20% HP from Repair Party -->
?| Zulu Hotel = 3+| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
?| Papa Papa = 3+| India Yankee = 1 <!-- -20% Fire duration -->
 +| Juliet Charlie = 3 <!-- No Detonate -->
  
?| Wyvern = 3+| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 3+| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = 3+
?| Ouroboros = 3+
?| Hydra = 3+
?| Basilisk = 3+
  
?| Leviathan = 3+| Zulu =
?| Scylla = 3+| India Bravo Terrathree =
?}} +| Equal Speed Charlie London =
 +| Zulu Hotel =
 +| Papa Papa =
 + 
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag =
 +| Ouroboros =
 +| Scylla =
 +| Basilisk =
 + 
 +| Hydra =
 +| Leviathan =
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 127:Line 146:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1952</h2>
 +===Specifications===
 +:5,039 tons displacement, standard
 +:130 m length
 +:14.6 m beam
 +----
 +====Performance====
 +:35 knots at 60,000 shaft horsepower
 +----
 +====Armor====
 +:Main belt: 19 mm
 +:Decks: 19 mm main
 +:Turrets: 15 mm
 +:Conning tower: 13 mm
 +----
 +====Armament====
 +=====Main=====
 +:4 (2x2) 127 mm rifles
 +=====Anti-Aircraft=====
 +:24 (4x6) 40 mm guns
 +:16 (8x2) 20 mm guns
 +----
 +}}
 +</div>
 +
 +HMS ''Druid'' represents a hypothetical design for a “Super Daring”-class of destroyer that was considered during the early 1950s. British experience with the ''Tribal''-class destroyers had shown the value of large destroyers with a heavy gun armament, which could be capable of fulfilling some of the traditional cruiser roles.
 +
 +<h4>Historical Background</h4>
 +The “Super Daring” idea evolved from British studies into creating a new type of multipurpose escort ship. The emergence of the Soviet ''Sverdlov''-class cruisers and the need for shore bombardment during the Korean War meant that gun ships were still needed by the Royal Navy, in addition to ASW vessels. The Royal Navy’s surviving ''Town''- and ''Crown Colony''-class cruisers would require extensive modernization, in order to deal with the rapidly evolving aerial threats. Although it was realised that missiles would form the mainstay of future anti-aircraft defences, the British SeaSlug system was too large to fit onto contemporary destroyer-sized vessels, and the cost of fully modernizing a cruiser was prohibitive in the post-war economic climate.
 +
 +Initially, plans were drawn up for a modernized version of the ''Daring''-class destroyer, as it was felt that two ''Daring''-class destroyers would be able to successfully combat a ''Sverdlov''-class cruiser through the weight of gunfire, whilst closing to launch torpedoes. Initial designs included a repeat version of the ''Daring''-class with minimal modifications, as well as proposed variants with improved propulsion plants. From June 1954, designs for a “Fast A/S” escort were drawn up. The possible designs rapidly changed as specifications were drawn up and found to be unattainable.
 +
 +The list of desired characteristics included a good surface combat capability, long-range ASW detection and attack, and anti-aircraft defences. When the specifications were examined, it was realised that the requirements would be impossible to achieve on a ''Daring'' hull, due to space, displacement, and electrical capacity. It was estimated that the desired characteristics would require a minimum displacement of 5,000 tons, making the ship the same size as a ''Dido'' cruiser, but with no armor protection. The ship would be too large to be unprotected, but adding sufficient armor protection would increase displacement further, making the ship too large. As a result, further versions of the design were considered, which removed equipment in order to bring the displacement within acceptable limits.
 +
 +By 1955, a “gun fast escort” design of 4,500 tons had been developed, featuring 114 mm guns at the expense of all ASW weapons. Although the intended 127 mm N2 gun design had been cancelled, there was still hope that a simpler 127 mm twin gun mount could still be developed. Eventually, plans for a “Super Daring” moved on. A larger design of 4,800 tons was requested, and this would eventually lead to the ''County''-class missile destroyer.
 +
 +Historically, six ships of the Royal Navy have been named HMS ''Druid'', after the Druids of the Celtic religion. A ''Daring''-class destroyer was planned to be the seventh ship, but her name was changed before construction to HMS ''Diana''.
 +
 +<h4>In Game</h4>
 +HMS ''Druid'' in World of Warships appears to represent a mix of the later “Super Daring” design without torpedo tubes, with the 127 mm QF Mk N2 guns, which were historically cancelled in 1953/54.
 +
 +
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 135:Line 198:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
? +<references/>
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.10.3.
 +{{WoWS Ship Testing Changes Insert|1=
 +*{{WoWS DevBlog Link Insert|131}}:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|135}}:
 +**Main battery reload time increased from 1.7 to 1.8 s.
 +**Main battery firing range decreased from 14.1 to 12.1 km.
 +**Maximum AP shell damage decreased from 2,350 to 2,200.
 +*{{WoWS DevBlog Link Insert|145}}:
 +**Detectability range by sea increased from 8.1 to 8.4 km. Other detectability ranges increased accordingly.
 +**With the release of Update 0.10.4:
 +*** Specialized Repair Teams consumable replaced with the standard Repair Party consumable for British Destroyers.
 +*{{WoWS DevBlog Link Insert|159}}:
 +**Main battery reload time increased from 1.8 to 1.9 s.
 +}}
 +*Update 0.10.5:
 +**Available in the "Research Bureau" section of the Armory for 56,000 Research points.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:12, 21 April 2023

Druid
Druid_wows_main.jpg
Destroyer | U.K. | Tier X
Tech Tree Position
Druid_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points25,300 
Main Battery
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs.
Rate of Fire31.58 shots/min.
Reload Time1.9 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range12.1 km.
Maximum Dispersion105 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell127 mm AP 58 lb Mk N2 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity975 m./s.
AP Shell Weight23 kg.
AA Defense
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs.
. . . Average Damage per Second70 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount4 х 6 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius690 m.
Rudder Shift Time5.4 sec.
Concealment
Surface Detectability Range8.16 km.
Air Detectability Range4.08 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSD510_Druid.png
Special

Druid — British special premium Tier X destroyer.

After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/56 QF Mk.N2 on a twin mount31.67.21052,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Druid25,300102028/4/2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Druid is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.

Fully specialized for concealment, Druid has a somewhat high detectability range, meaning that Druid will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. In an engagement, Druid excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, Druid may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, Druid is armed with a long-lasting Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable as well as a Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.. Although a bit limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment or briefly engage from the smokescreen. Perhaps the most useful consumable is her Repair PartyWhile active, restores a percentage of the ship's health points each second.. Druid is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.

Due to her high detectability range and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected unexpectedly. Druid excels at hunting and gunfighting other destroyers but she will likely be spotted first. She is fully capable of harassing and dealing decent damage to larger ships. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat.

Pros:

  • Main battery has a high rate of fire with decent ballistic properties
  • Forward facing gun configuration makes her a small target when hunting and charging enemy ships
  • Decent anti-aircraft suite offers protection against aircraft attacks
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable as a destroyer
  • Reload time of the Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. allows for small smokescreens in quick succession

Cons:

  • Lacks a torpedo armament
  • No rear-facing gun mounts
  • Somewhat high detectability range, even when fully specialized for concealment
  • Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is limited in its usefulness
  • Does not have access to main battery high-explosive (HE) shells

Research

As a premium ship, Druid doesn't have any upgrades to research.

Optimal Configuration

The optimal configuration appears below in the recommended upgrades list. This build balances gunfighting with concealment, providing players with the opportunity to return to concealment more easily. For skilled players intending to fully utilize Druid as a gunboat, engaging other ships at long range, they may opt to install Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. in Slot 5, sacrificing concealability. For players wishing to specialize in anti-aircraft duties, AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. should be installed in Slot 3 and Auxiliary Armaments Modification 1 : +100% survivability to each. in Slot 6.

Upgrades

The recommended upgrades for Druid are as follows:

Commander Skills

Priority skills: Preventive Maintenance, Extra-Heavy AP Shells, Last Stand, Survivability Expert and Main Battery & AA Expert.

Consumables

Druid is one of a limited number of destroyers with access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. The Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. gives players the opportunity to break line of sight with the enemy and return to concealment in the smokescreen, as long as no enemy ship has used Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. within its respective range of Druid. The smoke generator on Druid provides a small smokescreen that lasts less than a minute. The reload time is quick, allowing for smokescreens to be produced in rapid succession with a short period of time where Druid is exposed. This consumable is particularly effective when playing aggressively, as it may be deployed when Druid ventures too close to enemies, or in a situation where she is being targeted by multiple ships. The very limited range of her Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. means that it will mostly be effective for spotting torpedoes while in smoke.

Druid can equip the following consumables:

Camouflage

As a premium ship, Druid comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.3.

Testing Changes

  • DevBlog 131:
    • Preliminary characteristics.
  • DevBlog 135:
    • Main battery reload time increased from 1.7 to 1.8 s.
    • Main battery firing range decreased from 14.1 to 12.1 km.
    • Maximum AP shell damage decreased from 2,350 to 2,200.
  • DevBlog 145:
    • Detectability range by sea increased from 8.1 to 8.4 km. Other detectability ranges increased accordingly.
    • With the release of Update 0.10.4:
      • Specialized Repair Teams consumable replaced with the standard Repair Party consumable for British Destroyers.
  • DevBlog 159:
    • Main battery reload time increased from 1.8 to 1.9 s.
  • Update 0.10.5:
    • Available in the "Research Bureau" section of the Armory for 56,000 Research points.

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • VIII EskimoDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII RodneyDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons • X Cumberland • X [[Ship:[Conqueror]|[Conqueror]]] •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • VIII TheseusDoubloons • X Audacious • X MaltaDoubloons • X [[Ship:[Audacious]|[Audacious]]] •  Eagle
Destroyers
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • IV DD 214 • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Hughes • VII Sims BDoubloons • VIII Benson • VIII Osborne • VIII KiddDoubloons • IX Fletcher • IX Christopher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X Burrows • X SomersDoubloons • X Forrest ShermanDoubloons • X Hull • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V KalmarDoubloons • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • VIII Błyskawica '44Doubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons • X Södermanland •  Dalarna 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VII Z-32Doubloons • VII Z-33Doubloons • VII Z-34Doubloons • VII Z-38Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • IX ZF-6 GoldenDoubloons • X Z-52 • X Elbing • X Z-42Doubloons • X Georg HoffmannDoubloons • X Georg Hoffmann Golden • X Lübeck •  Z-57 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V OkhotnikDoubloons • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • VIII ProvornyDoubloons • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] •  Zorkiy 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo • X Alberico da Barbiano 
Pan-America  VI JuruáDoubloons • X La PampaDoubloons 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons • X AL ShimakazeDoubloons • X [[Ship:[Shimakaze]|[Shimakaze]]] •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • VIII EskimoDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V SirocoDoubloons • VI Duchaffault • VI Guépard • VI AigleDoubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X MarceauDoubloons • X Kléber CLRDoubloons • X Kléber TE 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Zhu QueDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • IX Nanning • X Yueyang • X LüshunDoubloons •  Kunming 
Spain  X Álvaro de BazánDoubloons