Tachibana
76 mm/40 41st Year Type on a single mount5 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed11 deg./sec. |
180 Degree Turn Time16.36 sec. |
Firing Range8.03 km. |
Maximum Dispersion75 m. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity680 m./s. |
HE Shell Weight5.67 kg. |
AP Shell76 mm AP Type0 |
Maximum AP Shell Damage1,000 |
Initial AP Shell Velocity690 m./s. |
AP Shell Weight6.5 kg. |
457 mm Twin2 х 2 pcs. |
Rate of Fire2.73 shots/min. |
Reload Time22 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType42 mod. 1 |
Maximum Damage6,133 |
Torpedo Speed44 knot |
Torpedo Range5.01 km. |
Maximum Speed30 knot |
Turning Circle Radius450 m. |
Rudder Shift Time1.9 sec. |
Surface Detectability Range5.24 km. |
Air Detectability Range1.87 km. |
Tachibana — Japanese special premium Tier II destroyer.
A small and relatively fast destroyer. For her size, Tachibana boasted a sufficiently powerful torpedo armament. The ship's artillery comprised several rapid-fire small caliber guns.
Tachibana was first released for sale worldwide on 25 May 2016 after having been available for free via a series of in-game missions in February 2016.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Tachibana | 7,000 | 6 | 6 | 5 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Ho Type42 | 2.7 | 22 | 7.2 | 6,133 | 44 | 5 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
- Fast torpedo reload at her tier.
- Fast rudder shift.
- Good concealment.
- AP shells will never ricochet.
Cons:
- Torpedos have poor speed of 44 knots.
- Small healthpool, making survivability weaker.
- Poor main battery range.
LittleWhiteMouse's Premium Ship Review: Tachibana from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for Tachibana are as follows:
- Slot 1: Main Armaments Modification 1
Magazine Modification 1 is available for players who strongly dislike detonations, but a Juliet Charlie signal is more effective.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
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★★ |
★★ |
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★★ |
3 |
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★★ |
★★ |
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4 |
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★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Tachibana equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator – 3 charges
- Slot 3: Engine Boost – 3 charges
Camouflage
As a premium ship, Tachibana comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Players who dislike detonations may wish to equip Juliet Charlie (). Sierra Mike () can be used, in conjunction with the Engine Boost consumable, to attain a maximum speed of 33 knots. Victor Lima () and India X-Ray () can, when used together, increase the fire chance of HE shells by 1%, or 3% total if the captain has Demolition Expert as a chosen skill. Juliet Whiskey Unaone () will increase the chance of flooding and thus the efficiency of Tachibana’s torpedoes.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
★★ |
★★★ |
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★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.6 as a researchable Tier II destroyer.
- Removed from the game in Update 0.3.0.
- Added to the game in Update 0.4.0.3 as a premium ship for testing by supertesters.
- Update 0.5.0:
- The range of the Type 42 mod 1 torpedoes was increased from 4.5 to 5 km.
- Update 0.5.2.3:
- Credit earnings increased by 21%.
- Update 0.5.3.2:
- The Type 5 camouflage was renamed Type 9.
- Update 0.5.6:
- The selling price in credits was adjusted from 375,000 to 712,500 credits.
- Went on sale for doubloons directly in the game client (before it was only available in the premium store).
- Update 0.5.7:
- The armor model of the hull was refined.
- Update 0.5.8:
- The sector of rotation of turrets No. 1, No. 4 and No. 5 is now 360 °.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 6,720 to 8,030 m.
- Improved appearance with the use of special technology for improved rendering of thin elements (rigging, etc.).
- Fixed visual armor.
- Update 0.6.4:
- Fixed a bug where in some cases it was possible to observe a black area on the screen when playing in binoculars mode.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 1.96 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The durability of the bow compartment was reduced by 200 HP. The change does not affect the ship's HP in any way.
- The survivability of air defense weapons was checked and brought to a single standard. The change affects 76 mm guns.
- Update 0.6.15:
- A bonus was added to the "Type 9" permanent camouflage: a 10% discount to the cost of post-battle service.
- Update 0.7.2:
- Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.12:
- Propulsion protection from damage caused by HE shells was increased.
- Steering gears protection from damage caused by HE shells was increased.
- Update 0.8.3:
- The value of the ship's detectability in smoke after firing was rounded up to 2 km.