Druid
Revision as of 00:48, 9 June 2021 | Revision as of 02:02, 9 June 2021 Added commander skills, updated signal flags section, fixed reference issue, added consumables, added alternative upgrades, added empty historical specs section | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
* '''Slot 2''': {{Engine Room Protection}} | * '''Slot 2''': {{Engine Room Protection}} | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}} | + | * '''Slot 3''': {{Aiming Systems Modification 1}}'''<nowiki>*</nowiki>''' | |
* '''Slot 4''': {{Steering Gears Modification 1}} | * '''Slot 4''': {{Steering Gears Modification 1}} | |||
? | * '''Slot 5''': {{Concealment System Modification 1}} | + | * '''Slot 5''': {{Concealment System Modification 1}}'''<nowiki>*</nowiki>''' | |
? | * '''Slot 6''': {{Gun Fire Control System Modification 2}} | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}}'''<nowiki>*</nowiki>''' | |
+ | ||||
+ | Players may choose the following alternative upgrades: | |||
+ | * '''Slot 3''': {{AA Guns Modification 1}} - should be chosen if the player intends to specialize in anti-aircraft duties. | |||
+ | * '''Slot 5''': {{Steering Gears Modification 2}} - although not generally recommended, some players may opt to sacrifice concealment for additional maneuverability. This is best suited to an aggressive playstyle. | |||
+ | * '''Slot 6''': {{Auxiliary Armaments Modification 1}} -- should be chosen to further specialize in anti-aircraft duties. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills 3 DD | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = <!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Liquidator --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = <!-- Gun Feeder --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 3 <!-- Preventive Maintenance --> | |||
+ | ||||
+ | | rating21 = <!-- Pyrotechnician --> | |||
+ | | rating22 = <!-- Swift Fish --> | |||
+ | | rating23 = 3 <!-- Consumables Enhancements --> | |||
+ | | rating24 = 3 <!-- Extra-Heavy AP Shells --> | |||
+ | | rating25 = 1 <!-- Priority Target --> | |||
+ | | rating26 = 3 <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = 3 <!-- Main Battery & AA Specialist --> | |||
+ | | rating32 = <!-- Fill the Tubes --> | |||
+ | | rating33 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating34 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating35 = 1 <!-- Superintendent --> | |||
+ | | rating36 = 3 <!-- Survivability Expert --> | |||
+ | ||||
+ | | rating41 = 3 <!-- Main Battery & AA Expert --> | |||
+ | | rating42 = 2 <!-- Swift in Silence --> | |||
+ | | rating43 = 1 <!-- Radio Location --> | |||
+ | | rating44 = 1 <!-- Fearless Brawler --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = 1 <!-- Dazzle --> | |||
+ | }} | |||
+ | ||||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' Short Burst {{Smoke Generator}} | |
? | + | * '''Slot 3:''' Short Range {{Hydroacoustic Search}} | ||
? | * | + | * '''Slot 4:''' {{Repair Party}} | |
? | * | + | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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{{Signal Flags | {{Signal Flags | |||
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? | | November | + | | November Echo Setteseven = 3 <!-- +5% AA damage --> | |
? | | | + | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | India | + | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
? | | Juliet | + | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |
? | | | + | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | |
? | | | + | | Hotel Yankee = 1 <!-- ram someone --> | |
? | | | + | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |
? | | | + | | Sierra Mike = 3 <!-- +5% speed --> | |
? | | | + | | India Delta = 3 <!-- +20% HP from Repair Party --> | |
? | | | + | | Juliet Yankee Bissotwo = 1 <!-- -20% flood duration --> | |
? | | | + | | India Yankee = 1 <!-- -20% Fire duration --> | |
+ | | Juliet Charlie = 3 <!-- No Detonate --> | |||
? | | | + | | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time --> | |
? | | | + | | Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
? | + | |||
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? | + | |||
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? | | | + | | Zulu = | |
? | | Scylla = | + | | India Bravo Terrathree = | |
? | }} | + | | Equal Speed Charlie London = | |
+ | | Zulu Hotel = | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = | |||
+ | | Ouroboros = | |||
+ | | Scylla = | |||
+ | | Basilisk = | |||
+ | ||||
+ | | Hydra = | |||
+ | | Leviathan = | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
? | + | <div class="thumb tright"> | ||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 19??</h2> | |||
+ | ===Construction=== | |||
+ | :Builder: | |||
+ | :Laid down: | |||
+ | :Launched: | |||
+ | :Commissioned: | |||
+ | ---- | |||
+ | ===Specifications=== | |||
+ | :? tons displacement, standard | |||
+ | :?m length | |||
+ | :?m beam | |||
+ | :?m draft (mean) | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :12 boilers, 3 turbines [e.g.] | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :? knots at ? shaft horsepower | |||
+ | :?nm range at ? knots | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: ?mm | |||
+ | :Torpedo bulkhead: ?mm | |||
+ | :Decks: ?mm main, ?mm upper deck | |||
+ | :Turrets: ?mm | |||
+ | :Conning tower: ?mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :? (?x?) ?mm rifles | |||
+ | =====Secondary===== | |||
+ | :? (?x?) ?mm dual purpose? rifles | |||
+ | =====Anti-Aircraft===== | |||
+ | :? (?x?) ?mm guns | |||
+ | =====Torpedoes===== | |||
+ | :? (?x?) ?mm torpedo tubes | |||
+ | ---- | |||
+ | ====Aircraft==== | |||
+ | :Three (3) ? float planes, one catapult | |||
+ | }} | |||
+ | </div> | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references/>[[Ship:Detonation|Detonations]] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 02:02, 9 June 2021
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127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
Rate of Fire31.58 shots/min. |
Reload Time1.9 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.1 km. |
Maximum Dispersion105 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell127 mm AP 58 lb Mk N2 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity975 m./s. |
AP Shell Weight23 kg. |
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
. . . Average Damage per Second70 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount4 х 6 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius690 m. |
Rudder Shift Time5.4 sec. |
Surface Detectability Range8.16 km. |
Air Detectability Range4.08 km. |
Druid — British special premium Tier X destroyer.
After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Druid | 25,300 | 10 | 20 | 2 | 8/4/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Druid is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.
Fully specialized for concealment, Druid has a somewhat high detectability range, meaning that Druid will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. When conducting such maneuvers, players will find that Druid can be sluggish in turns. In an engagement, Druid excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, Druid may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, Druid is armed with a long-lasting short-range Hydroacoustic Search consumable as well as a short-burst Smoke Generator
. Although limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment. Perhaps the most useful consumable is her Repair Party
. Druid is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.
Pros:
- Main battery has a high rate of fire with decent ballistic properties
- Forward facing gun configuration makes her a small target when hunting and charging enemy ships
- Decent anti-aircraft suite offers protection against aircraft attacks
- Has access to the Repair Party
consumable as a destroyer
Cons:
- Lacks a torpedo armament
- No rear-facing gun mounts
- Somewhat high detectability range, even when fully specialized for concealment
- Her Hydroacoustic Search
and Smoke Generator
consumables are limited to short-range and short burst, respectively
Research
Optimal Configuration
Upgrades
The recommended upgrades for Druid are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
*
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
*
- Slot 6: Gun Fire Control System Modification 2
*
Players may choose the following alternative upgrades:
- Slot 3: AA Guns Modification 1
- should be chosen if the player intends to specialize in anti-aircraft duties.
- Slot 5: Steering Gears Modification 2
- although not generally recommended, some players may opt to sacrifice concealment for additional maneuverability. This is best suited to an aggressive playstyle.
- Slot 6: Auxiliary Armaments Modification 1
-- should be chosen to further specialize in anti-aircraft duties.
Commander Skills
Consumables
Druid can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short Burst Smoke Generator
- Slot 3: Short Range Hydroacoustic Search
- Slot 4: Repair Party
Camouflage
As a premium ship, Druid comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Netherlands | IX Groningen![]() ![]() |
U.S.A. | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Commonwealth | III Vampire![]() ![]() ![]() ![]() |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone![]() ![]() ![]() |
Pan-America | VI Juruá![]() ![]() |
Japan | II Tachibana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
U.K. | II Medea • III Valkyrie • III Campbeltown![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco![]() ![]() ![]() ![]() ![]() |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spain | X Álvaro de Bazán![]() |