Johan de Witt
Revision as of 05:10, 17 June 2021 Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --> <!-- Add |Ship=code for manual override --> {{WoWs_Ship |Promo=<!-- in case of gift or..." | Revision as of 09:09, 17 September 2021 | |||
21 intermediate revisions by 8 users not shown | ||||
Line 3: | Line 3: | |||
{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY | + | <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. --> | |
? | |Anno=<!-- you can write below short description for the ship. it will replace default once. | + | |Anno=<!-- you can write below a short description for the ship. it will replace default once. --> | |
? | + | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | {{block|!|content=Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}} | |||
+ | ||||
<!-- | <!-- | |||
PERFORMANCE SECTION GUIDELINES | PERFORMANCE SECTION GUIDELINES | |||
1. Write a brief intro paragraph of 1-3 sentences. | 1. Write a brief intro paragraph of 1-3 sentences. | |||
? | 2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. | + | 2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them to read back. | |
? | 3. Write a | + | 3. Write a summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |
--> | --> | |||
+ | The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro, and Defensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers. | |||
? | + | This ship has a very good Icebreaker. The maneuverability of it is pretty decent, that's why you should take Steering Gears Modification 1 to improve the rudder shift time. The Concealment is excelent. When you take the Concealment System Mod 1 + Concealment Expert + Ship Camouflage you can get the Detactibility Range down to 10 km. That means you can decide when to engage and why you should take the Gun Fire Control System Modification 2. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | This ship is pretty good at tanking and kiting. Thanks to its good icebreaker you can bounce shells from most high-caliber guns. When kiting away the long-range can help you dodge shots. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | Because of its weak armor (Deck 30 mm), The De Witt is pretty vulnerable against high explosive shells which exceed 30mm penetration. Also, you are going to get a lot of overpenetration when kiting away because of the 27 mm Side Plating. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | <!-- | + | The guns are at their best mediocre. These are basically German guns that spread a lot. So most of the time you will be using HE. the fire chance is 20%. The AP deals a considerable amount of damage. Sadly the guns aren't that accurate so you will be only shooting AP when there is a broadsiding target in front of you. | |
? | + | |||
+ | ||||
+ | |Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Largest gun caliber of all Tier 9 techtree cruisers at 240mm | |||
+ | * Powerful AP shells with good damage, penetration and shell velocity | |||
+ | * Heavily armored midsection and icebreaker bow | |||
+ | * Second strongest airstrike among Dutch cruisers, only beaten by ''[[Gouden Leeuw]]'' | |||
+ | * Very powerful AA defenses, aided by the {{Defensive AA Fire}} consumable | |||
+ | * Improved {{Repair Party}} consumable with a fast cooldown | |||
+ | * Amazing concealment for such a vessel, as low as 10km with all relevant upgrades | |||
+ | ||||
+ | |Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * Short main battery range | |||
+ | * Poor main battery rate of fire | |||
+ | * Subpar accuracy at all ranges | |||
+ | * While fire chance is decent, HE damage output is very low | |||
+ | * Like all Dutch heavy cruisers, ''Johan de Witt'' has increased fire and flood duration (same as a battleship) | |||
+ | * Airstrikes have a fairly long cooldown | |||
+ | * Slow rudder shift for a cruiser | |||
+ | ||||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to ''[[Gouden Leeuw]]''. | |||
+ | * '''Gun Fire Control System:''' Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
? | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | + | |Upgrades=<!-- write a text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 1}} ''or'' {{Damage Control System Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}} | |
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills 3 CR | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = <!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Swift Fish --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = 2 <!-- Gun Feeder --> | |||
+ | | rating15 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating16 = <!-- Last Stand --> | |||
+ | ||||
+ | | rating21 = <!-- Pyrotechnician --> | |||
+ | | rating22 = <!-- Fill the Tubes --> | |||
+ | | rating23 = <!-- Consumables Enhancements --> | |||
+ | | rating24 = <!-- Eye in the Sky --> | |||
+ | | rating25 = 3 <!-- Priority Target --> | |||
+ | | rating26 = 3 <!-- Expert AA Marksman --> | |||
+ | ||||
+ | | rating31 = <!-- Heavy HE and SAP Shells --> | |||
+ | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |||
+ | | rating33 = 3 <!-- Adrenaline Rush --> | |||
+ | | rating34 = 2 <!-- Heavy AP Shells --> | |||
+ | | rating35 = 3 <!-- Superintendent --> | |||
+ | | rating36 = 2 <!-- Survivability Expert --> | |||
+ | ||||
+ | | rating41 = <!-- Top Grade Gunner --> | |||
+ | | rating42 = <!-- Outnumbered --> | |||
+ | | rating43 = <!-- Radio Location --> | |||
+ | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = <!-- AA Gunner --> | |||
+ | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Hydroacoustic Search}} | |
? | + | * '''Slot 3:''' {{Defensive AA Fire}} | ||
? | + | * '''Slot 4:''' {{Repair Party}} | ||
? | * {{ | + | ||
? | * | + | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | ||||
? | ||||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detectability range. | ||
? | + | |||
? | Types | + | ||
? | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | <!-- | + | |Signals=<!-- write a text about the best set of signals below --> | |
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
+ | {{Signal Flags | |||
| November Foxtrot = | | November Foxtrot = | |||
| Sierra Mike = | | Sierra Mike = | |||
Line 98: | Line 117: | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = | | India Yankee = | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 3 | |
+ | ||||
+ | | November Echo Setteseven = 3 <!-- +5% AA damage --> | |||
+ | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
+ | | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | Hotel Yankee = 2 <!-- ram someone --> | |||
+ | ||||
+ | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |||
+ | | Sierra Mike = 3 <!-- +5% speed --> | |||
+ | | India Delta = 3 <!-- +20% HP from Repair Party --> | |||
+ | | Juliet Yankee Bissotwo = 3 <!-- -20% flood duration --> | |||
+ | | India Yankee = 3 <!-- -20% Fire duration --> | |||
+ | | Juliet Charlie = 2 <!-- No Detonate --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time --> | |||
| Zulu = | | Zulu = | |||
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = | |
| Equal Speed Charlie London = | | Equal Speed Charlie London = | |||
| Zulu Hotel = | | Zulu Hotel = | |||
Line 110: | Line 146: | |||
| Dragon Flag = | | Dragon Flag = | |||
| Ouroboros = | | Ouroboros = | |||
? | | | + | | Scylla = | |
| Basilisk = | | Basilisk = | |||
+ | | Hydra = | |||
| Leviathan = | | Leviathan = | |||
? | + | }} | ||
? | }} | + | ||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
Line 122: | Line 158: | |||
|History=<!-- write text below --> | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 1945</h2> | |||
+ | ===Construction=== | |||
+ | :Builder: | |||
+ | :Laid down: | |||
+ | :Launched: | |||
+ | :Commissioned: | |||
+ | ---- | |||
+ | ===Specifications=== | |||
+ | :? tons displacement, standard | |||
+ | :?m length | |||
+ | :?m beam | |||
+ | :?m draft (mean) | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :12 boilers, 3 turbines [e.g.] | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :? knots at ? shaft horsepower | |||
+ | :?nm range at ? knots | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: ?mm | |||
+ | :Torpedo bulkhead: ?mm | |||
+ | :Decks: ?mm main, ?mm upper deck | |||
+ | :Turrets: ?mm | |||
+ | :Conning tower: ?mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :? (?x?) ?mm rifles | |||
+ | =====Secondary===== | |||
+ | :? (?x?) ?mm dual purpose? rifles | |||
+ | =====Anti-Aircraft===== | |||
+ | :? (?x?) ?mm guns | |||
+ | =====Torpedoes===== | |||
+ | :? (?x?) ?mm torpedo tubes | |||
+ | ---- | |||
+ | ====Aircraft==== | |||
+ | :Three (3) ? float planes, one catapult | |||
+ | }} | |||
+ | </div> | |||
+ | ===History=== | |||
+ | ''{{#var:ship_name}}'' is a Wargaming-fabricated design roughly inspired by ''Project 1047''. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
Line 127: | Line 208: | |||
</gallery> | </gallery> | |||
? | |Video=<!-- put below video clips | + | |Video=<!-- put below video clips using template VideoYT. You can use HTML tags for formatting. --> | |
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | <references /> | ||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.10.4. | |||
+ | *Update 0.10.6: | |||
+ | **Available from random bundles for doubloons in the Armory. | |||
+ | *Update 0.10.7: | |||
+ | **Fixed a bug due to which a fire on the bow of the researchable hull lasted 30 s instead of the standard 60 s. | |||
+ | *Introduced into the game as a researchable ship in Update 0.10.8. | |||
+ | *Update 0.10.8: | |||
+ | **Fixed issues with the ship model and textures. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 09:09, 17 September 2021
240 mm/55 QF in a turret3 х 3 pcs. |
Rate of Fire3.75 shots/min. |
Reload Time16 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.57 km. |
Maximum Dispersion182 m. |
HE Shell240 mm HE Brisantgranaat |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight207 kg. |
AP Shell240 mm AP Pantsergranaat |
Maximum AP Shell Damage6,100 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight207 kg. |
120 mm/50 Model 1942 in a turret6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell120 mm HE Brisantgranaat |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
120 mm/50 Model 1942 in a turret6 х 2 pcs. |
. . . Average Damage per Second145.8 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.3 mount14 х 1 pcs. |
. . . Average Damage per Second106.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.VIIA mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range2.01 km. |
Maximum Speed32.1 knot |
Turning Circle Radius740 m. |
Rudder Shift Time16.7 sec. |
Surface Detectability Range12.34 km. |
Air Detectability Range8.7 km. |
Johan de Witt — Dutch Tier IX cruiser.
An alternative project to the one for the cruiser from back in 1939—it preserved the armament comprising nine 240 mm guns and offered appropriate armor and speed but presupposed greater displacement. Thanks to her high speed, such a cruiser could avoid engaging her enemies if she so wished while also being able to stand up against several Japanese battlecruisers due to her enhanced armament and armor. However, that project was never implemented either. Further work was focused on designing a heavy cruiser carrying 283 mm main guns.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro, and Defensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers.
This ship has a very good Icebreaker. The maneuverability of it is pretty decent, that's why you should take Steering Gears Modification 1 to improve the rudder shift time. The Concealment is excelent. When you take the Concealment System Mod 1 + Concealment Expert + Ship Camouflage you can get the Detactibility Range down to 10 km. That means you can decide when to engage and why you should take the Gun Fire Control System Modification 2.
This ship is pretty good at tanking and kiting. Thanks to its good icebreaker you can bounce shells from most high-caliber guns. When kiting away the long-range can help you dodge shots.
Because of its weak armor (Deck 30 mm), The De Witt is pretty vulnerable against high explosive shells which exceed 30mm penetration. Also, you are going to get a lot of overpenetration when kiting away because of the 27 mm Side Plating.
The guns are at their best mediocre. These are basically German guns that spread a lot. So most of the time you will be using HE. the fire chance is 20%. The AP deals a considerable amount of damage. Sadly the guns aren't that accurate so you will be only shooting AP when there is a broadsiding target in front of you.Pros:
- Largest gun caliber of all Tier 9 techtree cruisers at 240mm
- Powerful AP shells with good damage, penetration and shell velocity
- Heavily armored midsection and icebreaker bow
- Second strongest airstrike among Dutch cruisers, only beaten by Gouden Leeuw
- Very powerful AA defenses, aided by the Defensive AA Fire consumable
- Improved Repair Party consumable with a fast cooldown
- Amazing concealment for such a vessel, as low as 10km with all relevant upgrades
Cons:
- Short main battery range
- Poor main battery rate of fire
- Subpar accuracy at all ranges
- While fire chance is decent, HE damage output is very low
- Like all Dutch heavy cruisers, Johan de Witt has increased fire and flood duration (same as a battleship)
- Airstrikes have a fairly long cooldown
- Slow rudder shift for a cruiser
Research
Availability of researchable upgrades for Johan de Witt is as follows:
- Hull: Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to Gouden Leeuw.
- Gun Fire Control System: Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Johan de Witt are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
|
|
★★ |
★ |
|
2 |
|
|
|
|
★★★ |
★★★ |
3 |
|
|
★★★ |
★★ |
★★★ |
★★ |
4 |
|
|
|
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Johan de Witt equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Defensive AA Fire
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detectability range.
Players who wish to spend doubloons can equip Johan de Witt with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★★★ |
★★ |
★★★ |
★★★ |
|
|
★★★ |
★★★ |
★★★ |
★★★ |
|
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.4.
- Update 0.10.6:
- Available from random bundles for doubloons in the Armory.
- Update 0.10.7:
- Fixed a bug due to which a fire on the bow of the researchable hull lasted 30 s instead of the standard 60 s.
- Introduced into the game as a researchable ship in Update 0.10.8.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
Destroyers | IX Groningen • X Tromp |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • IX Johan de Witt • IX Van Speijk • X Gouden Leeuw • X Prins van Oranje |
Battleships | |
Aircraft Carriers |