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Ohio

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Revision as of 19:01, 26 July 2020Revision as of 13:14, 23 August 2020
Wrote the "player opinion" text, updated build recommendations and pros/cons in accordance with the current state of meta
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +At first glance, the ''Ohio'' may share many similarities with ''[[Montana]]'' as both share the same hull. However, there are quite a few key differences.
 +
 +First off, ''Ohio's'' main battery consists of 8 457 mm guns, as opposed to ''Montana's'' 12 406 mm guns. While this may seem like an inferior main battery at first glance due to having a much smaller salvo weight, ''Ohio's'' main battery brings quite a few advantages with it. First off, ''Ohio's'' reload time is significantly shorter than that of most T10 BBs, which partially offsets her low salvo weight. The large calibre means her AP can overmatch 30 mm plating found on most T10 cruisers' midsections, which allows ''Ohio'' to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is quite impressive - ''Ohio'' shares her dispersion pattern and sigma value with ''[[Warspite]]'', which is known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with most other BBs, but on the other hand her shells have a steeper impact angle, which makes the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of {{Main Battery Modification 3}} or {{Artillery Plotting Room Modification 2}}.
 +
 +''Ohio's'' survivability may be no different to ''Montana's'' at first glance due to having practically the same HP pool and armor layout, but the key difference is in her {{Repair Party}} consumable. ''Ohio's'' variant heals for 0.5% HP/s, for 28 seconds at a time, which isn't any different from most BBs' Repair Parties. However, its cooldown is at an astonishing 40 seconds, which makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of ''[[Großer Kurfürst]]'' and ''[[Kremlin]]''. Other than that, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her hull plating is decently resilient to HE fire due to quite a few cruisers' HE and SAP shells in her matchmaking spread not being able to penetrate her 38 mm midsection plating.
 +
 +The secondary battery shares much in common with those found on ''[[Georgia]]'' and ''[[Massachusetts]]'' - it has good range and very good accuracy, which makes building into it a viable option, and as such it can give Ohio quite a bit of an edge in close range fights. In fact, the potent secondary armament and the rapid cooldown {{Repair Party}} make ''Ohio'' a very potent close range BB, on par with the ''[[Großer Kurfürst]]''.
 +
 +Her AA armament is quite formidable for a T10 BB, but it still won't prevent enemy CVs from getting a strike off on a lone ''Ohio'', even though it may contribute to long-term plane losses.
 +
 +With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise in no way impressive by T10 BB standards.
 +
 +Her concealment is also pretty average among T10 BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.
 +
 +''Ohio'' is best played as a hybrid between a traditional tank BB and a brawler. Most of the time, her captain will want to sit around medium range, tank damage and provide fire support with her main guns. However, when a push from wither side happens, ''Ohio'' can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution and her almost unparalelled durability, or effectively stalling a push with the help of the abovementioned characteristics. But unlike with, for example, ''Großer Kurfürst'', one has to be extra wary of enemy destroyers potentially sending torps their way, as ''Ohio'' doesn't get access to the {{Hydroacoustic Search}} consumable.
 +
 +With regards to competitive potential, ''Ohio'' is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Like most U.S vessels, she has strong AA +* Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating
?* Formidable secondaries, with a maximum range of 11.3 km.+* Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern
?* Main guns are very accurate. +* Respectable armor (her armor scheme is extremely similar to her sister ''[[Montana]]'')
?* She's equipped with very powerful guns, eight 457mm guns (18 inch). Giving her the ability to overmatch 30mm armor plating.+* Decent AA armament
?* Along with ''[[Georgia]]'', she has the second highest per shell AP alpha damage of any battleship in the game+* Good rudder-shift time (it's faster than ''[[Montana]]'s'' by roughly five seconds)
?* Sturdy armor, armor scheme is similar to her tier 10 comrade, ''[[Montana]]''.+
?* Main guns have a relative fast reload.+
?* Her rudder-shift time is faster than ''[[Montana]]'''s by about five seconds.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the slowest tier 10s.+* Tricky ballistics can make aiming and prediction difficult
?* Shorter base range than her comrade ''[[Montana]]'', with a base range of 21.6 km.+* 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the slower tier 10 BBs
?* Armor scheme doesn't have any improvements over ''[[Montana]]''+* Shorter main battery range than her ister ''[[Montana]]'', with a base range of 21.6 km
?* She has four fewer guns than ''[[Montana]]'', making every shot important.+* Poor surface and air detection range
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +''Ohio'' can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are 2 ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.
 +
 +Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the {{Auxiliary Armaments Modification 1}} upgrade in slot 1 in order for your secondaries to be effective for as long as possible.
 +
 +Don't forget to mount the Mike Yankee Soxisix signal flag in order to get the most out of your secondary armament.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1:''' {{Main Armaments Modification 1}}+* '''Slot 1:''' {{Auxiliary Armaments Modification 1}}
 * '''Slot 2:''' {{Damage Control System Modification 1}} * '''Slot 2:''' {{Damage Control System Modification 1}}
?* '''Slot 3:''' {{AA Guns Modification 1}}+* '''Slot 3:''' {{Secondary Battery Modification 1}}
 * '''Slot 4:''' {{Damage Control System Modification 2}} * '''Slot 4:''' {{Damage Control System Modification 2}}
 * '''Slot 5:''' {{Concealment System Modification 1}} * '''Slot 5:''' {{Concealment System Modification 1}}
?* '''Slot 6:''' {{Artillery Plotting Room Modification 2}}+* '''Slot 6:''' {{Artillery Plotting Room Modification 2}} ''or'' {{Main Battery Modification 3}}
 + 
 +The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 | rating13 = <!-- Expert Loader --> | rating13 = <!-- Expert Loader -->
 | rating14 = 0 <!-- Air Supremacy --> | rating14 = 0 <!-- Air Supremacy -->
?| rating15 = 1 <!-- Direction Center for Fighters -->+| rating15 = <!-- Direction Center for Fighters -->
 | rating16 = 0 <!-- Improved Engine Boost --> | rating16 = 0 <!-- Improved Engine Boost -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+| rating17 = <!-- Incoming Fire Alert -->
 | rating18 = 0 <!-- Last Gasp --> | rating18 = 0 <!-- Last Gasp -->
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = 1 <!-- High Alert -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = 1 <!-- Jack of All Trades -->
 | rating23 = 1 <!-- Expert Marksman --> | rating23 = 1 <!-- Expert Marksman -->
 | rating24 = 0 <!-- Torpedo Acceleration --> | rating24 = 0 <!-- Torpedo Acceleration -->
Line 79:Line 102:
 | rating28 = 0 <!-- Last Stand --> | rating28 = 0 <!-- Last Stand -->
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = 2 <!-- Basics of Survivability -->
 | rating32 = <!-- Survivability Expert--> | rating32 = <!-- Survivability Expert-->
 | rating33 = 0 <!-- Torpedo Armament Expertise--> | rating33 = 0 <!-- Torpedo Armament Expertise-->
 | rating34 = 0 <!-- Aircraft Armor --> | rating34 = 0 <!-- Aircraft Armor -->
?| rating35 = 3 <!-- Basic Firing Training -->+| rating35 = 1 <!-- Basic Firing Training -->
 | rating36 = 3 <!-- Superintendent --> | rating36 = 3 <!-- Superintendent -->
?| rating37 = 1 <!-- Demolition Expert -->+| rating37 = <!-- Demolition Expert -->
?| rating38 = <!-- Vigilance -->+| rating38 = 0 <!-- Vigilance -->
  
 | rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | rating41 = 2 <!-- Manual Fire Control for Secondary Armament -->
 | rating42 = 3 <!-- Fire Prevention --> | rating42 = 3 <!-- Fire Prevention -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
 | rating45 = 3 <!-- Advanced Firing Training --> | rating45 = 3 <!-- Advanced Firing Training -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 0 <!-- Massive AA Fire -->
?| rating47 = <!-- Radio Position Finding -->+| rating47 = 0 <!-- Radio Position Finding -->
 | rating48 = 2 <!-- Concealment Expert --> | rating48 = 2 <!-- Concealment Expert -->
 }} }}

Revision as of 13:14, 23 August 2020

Ohio
Ohio_wows_main.jpg
Battleship | U.S.A. | Tier X
Tech Tree Position
Ohio_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points96,300 
Main Battery
457 mm/48 Mk.1 in a turret4 х 2 pcs.
Rate of Fire2.18 shots/min.
Reload Time27.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range21.65 km.
Maximum Dispersion273 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs.
Firing Range7.5 km.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs.
. . . Average Damage per Second157 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount8 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range3.99 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius950 m.
Rudder Shift Time18.6 sec.
Concealment
Surface Detectability Range17.29 km.
Air Detectability Range12.91 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASB510_Ohio.png
Special

Ohio — American special premium Tier X battleship.

A hypothetical armament project for the Montana-class battleship with eight 457 mm guns housed in four turrets. Back in 1938, amid rumors about the creation of ships with guns of a caliber exceeding 406 mm in Japan, there were projects of battleships with 457 mm guns. One of them was relatively fast and had armament comprising six guns in three twin-gun turrets. The twin-gun turrets developed for this project could well have been mounted on one of the unfinished Montana-class battleships.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 Mk.1 in a turret2.2302736,4504315,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ohio96,300654041040/10/8/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 172,000 hp28 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

At first glance, the Ohio may share many similarities with Montana as both share the same hull. However, there are quite a few key differences.

First off, Ohio's main battery consists of 8 457 mm guns, as opposed to Montana's 12 406 mm guns. While this may seem like an inferior main battery at first glance due to having a much smaller salvo weight, Ohio's main battery brings quite a few advantages with it. First off, Ohio's reload time is significantly shorter than that of most T10 BBs, which partially offsets her low salvo weight. The large calibre means her AP can overmatch 30 mm plating found on most T10 cruisers' midsections, which allows Ohio to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is quite impressive - Ohio shares her dispersion pattern and sigma value with Warspite, which is known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with most other BBs, but on the other hand her shells have a steeper impact angle, which makes the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. or Artillery Plotting Room Modification 2 : -11% main battery dispersion..

Ohio's survivability may be no different to Montana's at first glance due to having practically the same HP pool and armor layout, but the key difference is in her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. Ohio's variant heals for 0.5% HP/s, for 28 seconds at a time, which isn't any different from most BBs' Repair Parties. However, its cooldown is at an astonishing 40 seconds, which makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of Großer Kurfürst and Kremlin. Other than that, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her hull plating is decently resilient to HE fire due to quite a few cruisers' HE and SAP shells in her matchmaking spread not being able to penetrate her 38 mm midsection plating.

The secondary battery shares much in common with those found on Georgia and Massachusetts - it has good range and very good accuracy, which makes building into it a viable option, and as such it can give Ohio quite a bit of an edge in close range fights. In fact, the potent secondary armament and the rapid cooldown Repair PartyWhile active, restores a percentage of the ship's health points each second. make Ohio a very potent close range BB, on par with the Großer Kurfürst.

Her AA armament is quite formidable for a T10 BB, but it still won't prevent enemy CVs from getting a strike off on a lone Ohio, even though it may contribute to long-term plane losses.

With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise in no way impressive by T10 BB standards.

Her concealment is also pretty average among T10 BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.

Ohio is best played as a hybrid between a traditional tank BB and a brawler. Most of the time, her captain will want to sit around medium range, tank damage and provide fire support with her main guns. However, when a push from wither side happens, Ohio can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution and her almost unparalelled durability, or effectively stalling a push with the help of the abovementioned characteristics. But unlike with, for example, Großer Kurfürst, one has to be extra wary of enemy destroyers potentially sending torps their way, as Ohio doesn't get access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.

With regards to competitive potential, Ohio is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.

Pros:

  • Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating
  • Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern
  • Respectable armor (her armor scheme is extremely similar to her sister Montana)
  • Decent AA armament
  • Good rudder-shift time (it's faster than Montana's by roughly five seconds)

Cons:

  • Tricky ballistics can make aiming and prediction difficult
  • 2 knots slower than Montana giving her top speed of 28 knots, making her one of the slower tier 10 BBs
  • Shorter main battery range than her ister Montana, with a base range of 21.6 km
  • Poor surface and air detection range

Research

As a premium ship, Ohio doesn't have any upgrades to research.

Optimal Configuration

Ohio can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are 2 ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.

Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the Auxiliary Armaments Modification 1 : +100% survivability to each. upgrade in slot 1 in order for your secondaries to be effective for as long as possible.

Don't forget to mount the Mike Yankee Soxisix signal flag in order to get the most out of your secondary armament.

Upgrades

The recommended upgrades for Ohio are as follows:

The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Ohio equips the following consumables

Historical Info

Historical Gallery


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Battleships
Netherlands  X Willem de Eerste 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII TennesseeDoubloons • VIII North Carolina CLRDoubloons • VIII Alabama BDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX AL KearsargeDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Oregon • X Rhode IslandDoubloons • X WisconsinDoubloons • X BA MontanaDoubloons • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
Commonwealth  VII YukonDoubloons • X Irresistible 
Europe  V Viribus UnitisDoubloons • VII LugdunumDoubloons • IX Karl XIV JohanDoubloons • IX NiordDoubloons 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • VIII Odin TE • VIII AL BismarckDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • VIII Borodino TE • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • IX Zarya Svobody • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • VIII Marcantonio Colonna • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di LauriaDoubloons • X SiciliaDoubloons • X Amerigo Vespucci 
Pan-America  V Rio de JaneiroDoubloons • VIII Ipiranga • VIII AtlânticoDoubloons • IX Los Andes • IX ValparaísoDoubloons • X Libertad • X Comodoro 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • IX Hotaka • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII RodneyDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons • X Cumberland • X [[Ship:[Conqueror]|[Conqueror]]] •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • VIII [[Ship:[Richelieu]|[Richelieu]]]Doubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Pan-Asia  VII Teng SheDoubloons • IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons • IX Xuan WuDoubloons • IX TaihangDoubloons 
Spain  IX VictoriaDoubloons