Ohio
Revision as of 19:01, 26 July 2020 | Revision as of 13:14, 23 August 2020 Wrote the "player opinion" text, updated build recommendations and pros/cons in accordance with the current state of meta | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | At first glance, the ''Ohio'' may share many similarities with ''[[Montana]]'' as both share the same hull. However, there are quite a few key differences. | |||
+ | ||||
+ | First off, ''Ohio's'' main battery consists of 8 457 mm guns, as opposed to ''Montana's'' 12 406 mm guns. While this may seem like an inferior main battery at first glance due to having a much smaller salvo weight, ''Ohio's'' main battery brings quite a few advantages with it. First off, ''Ohio's'' reload time is significantly shorter than that of most T10 BBs, which partially offsets her low salvo weight. The large calibre means her AP can overmatch 30 mm plating found on most T10 cruisers' midsections, which allows ''Ohio'' to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is quite impressive - ''Ohio'' shares her dispersion pattern and sigma value with ''[[Warspite]]'', which is known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with most other BBs, but on the other hand her shells have a steeper impact angle, which makes the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of {{Main Battery Modification 3}} or {{Artillery Plotting Room Modification 2}}. | |||
+ | ||||
+ | ''Ohio's'' survivability may be no different to ''Montana's'' at first glance due to having practically the same HP pool and armor layout, but the key difference is in her {{Repair Party}} consumable. ''Ohio's'' variant heals for 0.5% HP/s, for 28 seconds at a time, which isn't any different from most BBs' Repair Parties. However, its cooldown is at an astonishing 40 seconds, which makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of ''[[Großer Kurfürst]]'' and ''[[Kremlin]]''. Other than that, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her hull plating is decently resilient to HE fire due to quite a few cruisers' HE and SAP shells in her matchmaking spread not being able to penetrate her 38 mm midsection plating. | |||
+ | ||||
+ | The secondary battery shares much in common with those found on ''[[Georgia]]'' and ''[[Massachusetts]]'' - it has good range and very good accuracy, which makes building into it a viable option, and as such it can give Ohio quite a bit of an edge in close range fights. In fact, the potent secondary armament and the rapid cooldown {{Repair Party}} make ''Ohio'' a very potent close range BB, on par with the ''[[Großer Kurfürst]]''. | |||
+ | ||||
+ | Her AA armament is quite formidable for a T10 BB, but it still won't prevent enemy CVs from getting a strike off on a lone ''Ohio'', even though it may contribute to long-term plane losses. | |||
+ | ||||
+ | With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise in no way impressive by T10 BB standards. | |||
+ | ||||
+ | Her concealment is also pretty average among T10 BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament. | |||
+ | ||||
+ | ''Ohio'' is best played as a hybrid between a traditional tank BB and a brawler. Most of the time, her captain will want to sit around medium range, tank damage and provide fire support with her main guns. However, when a push from wither side happens, ''Ohio'' can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution and her almost unparalelled durability, or effectively stalling a push with the help of the abovementioned characteristics. But unlike with, for example, ''Großer Kurfürst'', one has to be extra wary of enemy destroyers potentially sending torps their way, as ''Ohio'' doesn't get access to the {{Hydroacoustic Search}} consumable. | |||
+ | ||||
+ | With regards to competitive potential, ''Ohio'' is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating | |
? | * Formidable secondaries, with a maximum range of 11.3 km | + | * Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern | |
? | * | + | * Respectable armor (her armor scheme is extremely similar to her sister ''[[Montana]]'') | |
? | + | * Decent AA armament | ||
? | + | * Good rudder-shift time (it's faster than ''[[Montana]]'s'' by roughly five seconds) | ||
? | + | |||
? | * | + | ||
? | * | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the | + | * Tricky ballistics can make aiming and prediction difficult | |
? | * Shorter | + | * 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the slower tier 10 BBs | |
? | * | + | * Shorter main battery range than her ister ''[[Montana]]'', with a base range of 21.6 km | |
? | + | * Poor surface and air detection range | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | ''Ohio'' can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are 2 ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery. | |||
+ | ||||
+ | Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the {{Auxiliary Armaments Modification 1}} upgrade in slot 1 in order for your secondaries to be effective for as long as possible. | |||
+ | ||||
+ | Don't forget to mount the Mike Yankee Soxisix signal flag in order to get the most out of your secondary armament. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1:''' {{ | + | * '''Slot 1:''' {{Auxiliary Armaments Modification 1}} | |
* '''Slot 2:''' {{Damage Control System Modification 1}} | * '''Slot 2:''' {{Damage Control System Modification 1}} | |||
? | * '''Slot 3:''' {{ | + | * '''Slot 3:''' {{Secondary Battery Modification 1}} | |
* '''Slot 4:''' {{Damage Control System Modification 2}} | * '''Slot 4:''' {{Damage Control System Modification 2}} | |||
* '''Slot 5:''' {{Concealment System Modification 1}} | * '''Slot 5:''' {{Concealment System Modification 1}} | |||
? | * '''Slot 6:''' | + | * '''Slot 6:''' {{Artillery Plotting Room Modification 2}} ''or'' {{Main Battery Modification 3}} | |
+ | ||||
+ | The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| rating13 = <!-- Expert Loader --> | | rating13 = <!-- Expert Loader --> | |||
| rating14 = 0 <!-- Air Supremacy --> | | rating14 = 0 <!-- Air Supremacy --> | |||
? | | rating15 = | + | | rating15 = <!-- Direction Center for Fighters --> | |
| rating16 = 0 <!-- Improved Engine Boost --> | | rating16 = 0 <!-- Improved Engine Boost --> | |||
? | | rating17 = | + | | rating17 = <!-- Incoming Fire Alert --> | |
| rating18 = 0 <!-- Last Gasp --> | | rating18 = 0 <!-- Last Gasp --> | |||
? | | rating21 = | + | | rating21 = 1 <!-- High Alert --> | |
? | | rating22 = | + | | rating22 = 1 <!-- Jack of All Trades --> | |
| rating23 = 1 <!-- Expert Marksman --> | | rating23 = 1 <!-- Expert Marksman --> | |||
| rating24 = 0 <!-- Torpedo Acceleration --> | | rating24 = 0 <!-- Torpedo Acceleration --> | |||
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| rating28 = 0 <!-- Last Stand --> | | rating28 = 0 <!-- Last Stand --> | |||
? | | rating31 = | + | | rating31 = 2 <!-- Basics of Survivability --> | |
| rating32 = <!-- Survivability Expert--> | | rating32 = <!-- Survivability Expert--> | |||
| rating33 = 0 <!-- Torpedo Armament Expertise--> | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |||
| rating34 = 0 <!-- Aircraft Armor --> | | rating34 = 0 <!-- Aircraft Armor --> | |||
? | | rating35 = | + | | rating35 = 1 <!-- Basic Firing Training --> | |
| rating36 = 3 <!-- Superintendent --> | | rating36 = 3 <!-- Superintendent --> | |||
? | | rating37 = | + | | rating37 = <!-- Demolition Expert --> | |
? | | rating38 = | + | | rating38 = 0 <!-- Vigilance --> | |
| rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | | rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | |||
| rating42 = 3 <!-- Fire Prevention --> | | rating42 = 3 <!-- Fire Prevention --> | |||
? | | rating43 = | + | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
| rating45 = 3 <!-- Advanced Firing Training --> | | rating45 = 3 <!-- Advanced Firing Training --> | |||
? | | rating46 = | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | rating47 = | + | | rating47 = 0 <!-- Radio Position Finding --> | |
| rating48 = 2 <!-- Concealment Expert --> | | rating48 = 2 <!-- Concealment Expert --> | |||
}} | }} |
Revision as of 13:14, 23 August 2020
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457 mm/48 Mk.1 in a turret4 х 2 pcs. |
Rate of Fire2.18 shots/min. |
Reload Time27.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range21.65 km. |
Maximum Dispersion273 m. |
HE Shell457 mm HE Type B |
Maximum HE Shell Damage6,450 |
Chance of Fire on Target Caused by HE Shell43 % |
Initial HE Shell Velocity800 m./s. |
HE Shell Weight1230 kg. |
AP Shell457 mm AP Type B |
Maximum AP Shell Damage15,750 |
Initial AP Shell Velocity732 m./s. |
AP Shell Weight1746 kg. |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
Firing Range7.5 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
. . . Average Damage per Second157 |
. . . Firing Range5.19 km. |
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs. |
. . . Average Damage per Second144 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range3.99 km. |
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs. |
. . . Average Damage per Second159 |
. . . Firing Range3.51 km. |
Maximum Speed28 knot |
Turning Circle Radius950 m. |
Rudder Shift Time18.6 sec. |
Surface Detectability Range17.29 km. |
Air Detectability Range12.91 km. |
Ohio — American special premium Tier X battleship.
A hypothetical armament project for the Montana-class battleship with eight 457 mm guns housed in four turrets. Back in 1938, amid rumors about the creation of ships with guns of a caliber exceeding 406 mm in Japan, there were projects of battleships with 457 mm guns. One of them was relatively fast and had armament comprising six guns in three twin-gun turrets. The twin-gun turrets developed for this project could well have been mounted on one of the unfinished Montana-class battleships.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
At first glance, the Ohio may share many similarities with Montana as both share the same hull. However, there are quite a few key differences.
First off, Ohio's main battery consists of 8 457 mm guns, as opposed to Montana's 12 406 mm guns. While this may seem like an inferior main battery at first glance due to having a much smaller salvo weight, Ohio's main battery brings quite a few advantages with it. First off, Ohio's reload time is significantly shorter than that of most T10 BBs, which partially offsets her low salvo weight. The large calibre means her AP can overmatch 30 mm plating found on most T10 cruisers' midsections, which allows Ohio to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is quite impressive - Ohio shares her dispersion pattern and sigma value with Warspite, which is known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with most other BBs, but on the other hand her shells have a steeper impact angle, which makes the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of Main Battery Modification 3 or Artillery Plotting Room Modification 2
.
Ohio's survivability may be no different to Montana's at first glance due to having practically the same HP pool and armor layout, but the key difference is in her Repair Party consumable. Ohio's variant heals for 0.5% HP/s, for 28 seconds at a time, which isn't any different from most BBs' Repair Parties. However, its cooldown is at an astonishing 40 seconds, which makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of Großer Kurfürst and Kremlin. Other than that, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her hull plating is decently resilient to HE fire due to quite a few cruisers' HE and SAP shells in her matchmaking spread not being able to penetrate her 38 mm midsection plating.
The secondary battery shares much in common with those found on Georgia and Massachusetts - it has good range and very good accuracy, which makes building into it a viable option, and as such it can give Ohio quite a bit of an edge in close range fights. In fact, the potent secondary armament and the rapid cooldown Repair Party make Ohio a very potent close range BB, on par with the Großer Kurfürst.
Her AA armament is quite formidable for a T10 BB, but it still won't prevent enemy CVs from getting a strike off on a lone Ohio, even though it may contribute to long-term plane losses.
With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise in no way impressive by T10 BB standards.
Her concealment is also pretty average among T10 BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.
Ohio is best played as a hybrid between a traditional tank BB and a brawler. Most of the time, her captain will want to sit around medium range, tank damage and provide fire support with her main guns. However, when a push from wither side happens, Ohio can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution and her almost unparalelled durability, or effectively stalling a push with the help of the abovementioned characteristics. But unlike with, for example, Großer Kurfürst, one has to be extra wary of enemy destroyers potentially sending torps their way, as Ohio doesn't get access to the Hydroacoustic Search consumable.
Pros:
- Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating
- Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern
- Respectable armor (her armor scheme is extremely similar to her sister Montana)
- Decent AA armament
- Good rudder-shift time (it's faster than Montana's by roughly five seconds)
Cons:
Research
Optimal Configuration
Ohio can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are 2 ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.
Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the Auxiliary Armaments Modification 1 upgrade in slot 1 in order for your secondaries to be effective for as long as possible.
Don't forget to mount the Mike Yankee Soxisix signal flag in order to get the most out of your secondary armament.
Upgrades
The recommended upgrades for Ohio are as follows:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Artillery Plotting Room Modification 2
or Main Battery Modification 3
The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills ![]() | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
![]() ★★★ |
![]() ★★ |
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![]() Χ |
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![]() Χ |
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![]() Χ |
2 |
![]() ★ |
![]() ★ |
![]() ★ |
![]() Χ |
![]() Χ |
![]() Χ |
![]() ★★★ |
![]() Χ |
3 |
![]() ★★ |
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|
![]() Χ |
![]() Χ |
![]() ★ |
![]() ★★★ |
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|
![]() Χ |
4 |
![]() ★★ |
![]() ★★★ |
![]() Χ |
![]() Χ |
![]() ★★★ |
![]() Χ |
![]() Χ |
![]() ★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Ohio equips the following consumables
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Catapult Fighter
or Spotting Aircraft
Gallery
Historical Info
Historical Gallery
Destroyers | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Erie • II Chester • II Albany![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |