Van Speijk
Revision as of 18:13, 20 July 2023 Update 12.6 | Revision as of 05:18, 1 October 2023 Performance article | |||
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Insert the PERFORMANCE SECTION below. | Insert the PERFORMANCE SECTION below. | |||
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | |||
+ | ''{{#var:ship_name}}'' is a Tier IX premium Dutch cruiser. Compared to the tech-tree cruisers, she presents a more gun-focused playstyle, while retaining their typical traits of great concealment, the signature Airstrike armament, and good survivability. | |||
+ | ||||
+ | <h4>Hull</h4> | |||
+ | Similar to her fellow Dutch cruisers,''{{#var:ship_name}}'' has a well-protected hull. Her 200 mm main belt and 30 mm turtleback gives her ample citadel protection against most AP shells. Her 27 mm side plating, combined with a 50 mm upper belt, provides good protection while she is angled. Her 30 mm deck protects her from being overmatched by 406 mm guns or smaller. Additionally, she has a 40 mm icebreaker protecting her 25 mm bow, making overmatching it difficult. Unlike the high tier tech-tree Dutch cruisers, ''{{#var:ship_name}}'' does not suffer from battleship fires and floods, lessening the threat of damage over time. Her HP pool is average for her tier, at 47,300. | |||
+ | ||||
+ | ''{{#var:ship_name}}’s'' maneuverability is on the slower end. She is one of the slowest Tier IX cruisers at 32.5 knots. Her rudder shift is also somewhat poor at 11.1 seconds, although her turning circle is excellent at 730 m. In contrast, her concealment is one of the best at her tier. Reaching as low as 9.8 km, she can freely maneuver on the battlefield, taking up advantageous positions and catching opponents off-guard. | |||
+ | ||||
+ | <h4>Armament</h4> | |||
+ | ''{{#var:ship_name}}'' is equipped with nine of the same 203 mm guns found on ''[[Haarlem]]''. Compared to ''Haarlem'', these guns have improved characteristics. They feature a faster reload (12.5 vs 15 seconds), allowing her to dish out more damage. Furthermore, they use the standard cruiser dispersion formula rather than the battlecruiser one. Combined with her comfortable ballistics, she will land more shells on her targets compared to her tech-tree Dutch peers. Both her AP and HE shells have standard characteristics, so captains are encouraged to use both types to maximize their damage. ''{{#var:ship_name}}'s'' guns have a short range of 15.6 km, meaning captains must take care in their positioning in order to have an impact in the match (though she has the option of mounting {{Gun Fire Control System Modification 2}} should captains feel that they need more range). | |||
+ | ||||
+ | ''{{#var:ship_name}}'s'' also carries a unique variant of the Airstrike armament. It has a staggering 15 km range, allowing her to damage enemy ships from afar. This comes at the cost of only one charge, as well as a substantially longer reload of 130 s. Their characteristics are otherwise identical to Johan de Witt, with 6,100 damage per bomb, 35% fire chance, and 36 mm of pen. Due to its traits, the Airstrike will serve as a more auxiliary armament. Captains should ideally use it on the superstructures of large, slow ships, particularly those that have already extinguished fires with their {{Damage Control Party}}. Due to their drop pattern, the armament is easier to land against bow- or stern-in targets. | |||
+ | ||||
+ | ''{{#var:ship_name}}'s'' AA defenses are outstanding. Her mid- and short-range DPS values are among the best in her tier, at 400 and 286 damage respectively. Her long range DPS is fairly average, sitting at 101 damage, but it has a good range of 6 km. She produces 5 flak clouds, which is standard. Adding to this is her {{Defensive AA Fire}} consumable, further boosting her AA. All this makes her a considerable threat to enemy carriers, as well as a valuable escort to defend allies from aviation attacks. | |||
+ | ||||
+ | <h4>Consumables</h4> | |||
+ | Alongside her {{Damage Control Party}}, Van Speijk also carries fast-reloading {{Repair Party}}. This allows her to heal back HP more frequently, thus prolonging her survivability. In addition, she has standard versions of {{Hydroacoustic Search}} and {{Defensive AA Fire}} in separate slots. | |||
+ | ||||
+ | <h4>Gameplay</h4> | |||
+ | ''{{#var:ship_name}}'' should use her combination of amazing concealment, strong armor, and short {{Repair Party}} cooldown to take up advantageous positions in battle. Her decent reload and good accuracy compared to the other Dutch cruisers means she can deal more damage against enemy ships with her main battery. Her airstrike, while not as powerful as her tech-tree counterparts, extends her influence in battle due to its great range. When necessary, she can use her concealment to reposition or disengage from fights. | |||
+ | ||||
+ | ''{{#var:ship_name}}'' presents the Dutch cruiser playstyle with a shift in focus from the airstrikes to the main battery, giving her more consistent damage output. Captains who enjoyed the tech-tree line but wished for a more reliable main armament will feel right at home in her. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good overall survivability thanks to her durable armor and fast cooldown {{Repair Party}} | |
? | * | + | * Compared to tech-tree Dutch cruisers, has standard cruiser accuracy, fire duration, and a faster reload | |
? | * | + | * Airstrike has long range | |
? | * | + | * Great AA, aided by the {{Defensive AA Fire}} consumable | |
+ | * Superb concealment | |||
+ | * Access to {{Hydroacoustic Search}} and {{Defensive AA Fire}} in separate slots | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Short main battery range | |
? | * | + | * Airstrike has only one charge with a very long reload | |
? | * | + | * No torpedo armament | |
? | * | + | * Slow speed and rudder shift | |
|Research= | |Research= | |||
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The recommended upgrades are: | The recommended upgrades are: | |||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} or {{Hydroacoustic Search Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Airstrike Modification 1}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Main Battery Modification 3}} or {{Gun Fire Control System Modification 2}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. --> | <!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. --> | |||
? | | rating11 = | + | | rating11 = 1 <!-- Grease the Gears --> | |
| rating12 = <!-- Swift Fish --> | | rating12 = <!-- Swift Fish --> | |||
| rating13 = <!-- Consumables Specialist --> | | rating13 = <!-- Consumables Specialist --> | |||
? | | rating14 = | + | | rating14 = 2 <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
| rating16 = <!-- Last Stand --> | | rating16 = <!-- Last Stand --> | |||
? | | rating21 = | + | | rating21 = 1 <!-- Demolition Expert --> | |
| rating22 = <!-- Fill the Tubes --> | | rating22 = <!-- Fill the Tubes --> | |||
? | | rating23 = | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
| rating24 = <!-- Eye in the Sky --> | | rating24 = <!-- Eye in the Sky --> | |||
? | | rating25 = | + | | rating25 = 3 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 3 <!-- Focus Fire Training --> | |
| rating31 = <!-- Heavy HE and SAP Shells --> | | rating31 = <!-- Heavy HE and SAP Shells --> | |||
| rating32 = <!-- Enhanced Torpedo Explosive Charge --> | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |||
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Heavy AP Shells --> | |
? | | rating35 = | + | | rating35 = 3 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Survivability Expert --> | |
? | | rating41 = | + | | rating41 = 1 <!-- Top Grade Gunner --> | |
| rating42 = <!-- Outnumbered --> | | rating42 = <!-- Outnumbered --> | |||
| rating43 = <!-- Radio Location --> | | rating43 = <!-- Radio Location --> | |||
| rating44 = <!-- Inertial Fuse for HE Shells --> | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
| rating46 = <!-- AA Defense & ASW Expert --> | | rating46 = <!-- AA Defense & ASW Expert --> | |||
}} | }} | |||
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<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 2 <!-- No Detonate --> | |
? | | India Yankee = | + | | India Yankee = 1 <!-- -20% Fire duration --> | |
? | | Hotel Yankee = | + | | Hotel Yankee = 1 <!-- ram someone --> | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 1 <!-- -20% flood duration --> | |
? | | Victor Lima = | + | | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood --> | |
? | | India X-Ray = | + | | India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
? | | November Echo Setteseven= | + | | November Echo Setteseven= 2 <!-- +5% AA damage --> | |
? | | Sierra Mike = | + | | Sierra Mike = 2 <!-- +5% speed --> | |
? | | November Foxtrot = | + | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |
? | | India Delta = | + | | India Delta = 3 <!-- +20% HP from Repair Party --> | |
| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
? | | Sierra Bravo = | + | | Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
}} | }} | |||
Revision as of 05:18, 1 October 2023
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IDS_PHGM025_203_56_SK_C383 х 3 pcs. |
Rate of Fire4.8 shots/min. |
Reload Time12.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range15.58 km. |
Maximum Dispersion140 m. |
HE Shell203 mm Spr.Gr. L/4.7 Kz. |
Maximum HE Shell Damage2,850 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight122 kg. |
AP Shell203 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage4,800 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight122 kg. |
120 mm/50 Model 1942 in a turret4 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell120 mm HE Brisantgranaat |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
120 mm/50 Model 1942 in a turret4 х 2 pcs. |
. . . Average Damage per Second97.2 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount12 х 2 pcs. |
. . . Average Damage per Second272.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs. |
. . . Average Damage per Second170.8 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range12.14 km. |
Air Detectability Range9.03 km. |
Van Speijk — Dutch special premium Tier IX cruiser.
In 1938, against the backdrop of international tensions, the Dutch Ministry of Defense decided to reinforce its Navy. The projects that appeared in 1939 were, in most respects, similar to the project of German warship Scharnhorst. For economic reasons, it was decided to reduce the size of the new ship. The government was inclined to pursue a project to build a 16,000-ton cruiser capable of running at 33 knots and carrying a main battery of 240 or 280 mm guns. In the end, however, to ensure sufficient armor protection, they had to make do with a smaller caliber of 203 mm. If the project had been pursued further, the ship could well have received reinforced AA defenses by the end of World War II.
Van Speijk was first released for sale on 19 July 2023, and is available in the Research Bureau for 46,500.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Van Speijk is a Tier IX premium Dutch cruiser. Compared to the tech-tree cruisers, she presents a more gun-focused playstyle, while retaining their typical traits of great concealment, the signature Airstrike armament, and good survivability.
Hull
Similar to her fellow Dutch cruisers,Van Speijk has a well-protected hull. Her 200 mm main belt and 30 mm turtleback gives her ample citadel protection against most AP shells. Her 27 mm side plating, combined with a 50 mm upper belt, provides good protection while she is angled. Her 30 mm deck protects her from being overmatched by 406 mm guns or smaller. Additionally, she has a 40 mm icebreaker protecting her 25 mm bow, making overmatching it difficult. Unlike the high tier tech-tree Dutch cruisers, Van Speijk does not suffer from battleship fires and floods, lessening the threat of damage over time. Her HP pool is average for her tier, at 47,300.
Van Speijk’s maneuverability is on the slower end. She is one of the slowest Tier IX cruisers at 32.5 knots. Her rudder shift is also somewhat poor at 11.1 seconds, although her turning circle is excellent at 730 m. In contrast, her concealment is one of the best at her tier. Reaching as low as 9.8 km, she can freely maneuver on the battlefield, taking up advantageous positions and catching opponents off-guard.
Armament
Van Speijk is equipped with nine of the same 203 mm guns found on Haarlem. Compared to Haarlem, these guns have improved characteristics. They feature a faster reload (12.5 vs 15 seconds), allowing her to dish out more damage. Furthermore, they use the standard cruiser dispersion formula rather than the battlecruiser one. Combined with her comfortable ballistics, she will land more shells on her targets compared to her tech-tree Dutch peers. Both her AP and HE shells have standard characteristics, so captains are encouraged to use both types to maximize their damage. Van Speijk's guns have a short range of 15.6 km, meaning captains must take care in their positioning in order to have an impact in the match (though she has the option of mounting Gun Fire Control System Modification 2 should captains feel that they need more range).
Van Speijk's also carries a unique variant of the Airstrike armament. It has a staggering 15 km range, allowing her to damage enemy ships from afar. This comes at the cost of only one charge, as well as a substantially longer reload of 130 s. Their characteristics are otherwise identical to Johan de Witt, with 6,100 damage per bomb, 35% fire chance, and 36 mm of pen. Due to its traits, the Airstrike will serve as a more auxiliary armament. Captains should ideally use it on the superstructures of large, slow ships, particularly those that have already extinguished fires with their Damage Control Party . Due to their drop pattern, the armament is easier to land against bow- or stern-in targets.
Van Speijk's AA defenses are outstanding. Her mid- and short-range DPS values are among the best in her tier, at 400 and 286 damage respectively. Her long range DPS is fairly average, sitting at 101 damage, but it has a good range of 6 km. She produces 5 flak clouds, which is standard. Adding to this is her Defensive AA Fire consumable, further boosting her AA. All this makes her a considerable threat to enemy carriers, as well as a valuable escort to defend allies from aviation attacks.
Consumables
Alongside her Damage Control Party , Van Speijk also carries fast-reloading Repair Party
. This allows her to heal back HP more frequently, thus prolonging her survivability. In addition, she has standard versions of Hydroacoustic Search
and Defensive AA Fire
in separate slots.
Gameplay
Van Speijk should use her combination of amazing concealment, strong armor, and short Repair Party cooldown to take up advantageous positions in battle. Her decent reload and good accuracy compared to the other Dutch cruisers means she can deal more damage against enemy ships with her main battery. Her airstrike, while not as powerful as her tech-tree counterparts, extends her influence in battle due to its great range. When necessary, she can use her concealment to reposition or disengage from fights.
Pros:
- Good overall survivability thanks to her durable armor and fast cooldown Repair Party
- Compared to tech-tree Dutch cruisers, has standard cruiser accuracy, fire duration, and a faster reload
- Airstrike has long range
- Great AA, aided by the Defensive AA Fire
consumable
- Superb concealment
- Access to Hydroacoustic Search
and Defensive AA Fire
in separate slots
Cons:
- Short main battery range
- Airstrike has only one charge with a very long reload
- No torpedo armament
- Slow speed and rudder shift
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
or Hydroacoustic Search Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Airstrike Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
or Gun Fire Control System Modification 2
Commander Skills
Consumables
Van Speijk equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
– 3 charges
- Slot 3: Defensive AA Fire
– 3 charges
- Slot 3: Repair Party
– 3 charges
Camouflage
As a premium ship, Van Speijk comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.4.
Testing Changes
- DevBlog 441:
- Preliminary characteristics.
- DevBlog 463:
- Main battery reload time increased from 12 to 12.5 s.
- HE bomb Airstrike reload time reduced from 150 to 130 s.
- Update 12.6:
- Added to the Research Bureau section of the Armory for 46,500 Research Points.
Destroyers | IX Groningen![]() ![]() |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën![]() ![]() ![]() ![]() |
Battleships | X Willem de Eerste |
Aircraft Carriers |