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Constellation

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Revision as of 23:03, 29 June 2021
Add historical intro.
Revision as of 22:59, 7 December 2023
changes 10km torpedoes to 9.2km on the "issues" part as 10km is inaccurate (almost 1km wrong)
29 intermediate revisions by 10 users not shown
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY -->+''{{#var:ship_name}}'' was first released for sale on 02 July 2021.
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
  
?|Performance=<!-- write text about performance in battles below --> 
?Until the development of high efficiency power plants, capital ships were slow due to the massive amounts of armor that they carried and the wide hull forms required to keep that mass afloat. As power plant efficiency improved, navies started considering the 'battlecruiser' &mdash; a capital ship with battleship armament that traded some armor mass for speed. The high speed would give them more tactical options, while maintaining hitting power. 
  
?The U.S. Navy set out to build only one class of battlecruiser, the Lexington class. Of six ships, four were cancelled in 1922 due to the Washington Naval Treaty, while two &ndash; ''Lexington'' and ''Saratoga'' &ndash; were converted to aircraft carriers and served with distinction in WWII. In ''World of Warships'', '''''{{#var:ship_name}}''''' is a Lexington class battlecruiser as it might have been built without the Treaty and later modernized &mdash; a true battlecruiser. +|Performance={{AA Sidebar Warning Insert}}
 +<h4>Background</h4>
 +At the turn of the century, capital ships were slow due to the enormous mass of guns and armor that they carried and the wide hull forms required to keep that mass afloat. Even as power plant efficiency improved, navies were considering the 'battlecruiser' &mdash; a capital ship with battleship armament that traded some armor mass for sleekness and speed.<ref>This is particularly true for the U.S. and Royal Navies. In the Imperial German Navy the trend was to maintain armor and lighten armament.</ref> The high speed would give them more tactical options, including the ability to control engagements, while maintaining hitting power.
  
?As a '''battlecruiser''', ''{{#var:ship_name}}'' sacrifices armor for speed. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind ''[[Champagne]]'' at 34 knots. The armor on ''{{#var:ship_name}}'' is light, only having a 27mm armored bow and stern compared to the 32mm of the other US Tier VII battleships. This allows ''{{#var:ship_name}}'' to be overmatched by 406mm and higher shell sizes, meaning she and most battleships at the tier and higher can overmatch her bow and stern. Her armor belt is also the lightest of the other Tier VIII US BBs at 178mm, far below the 305mm of ''[[North Carolina]]'', the next lightest armored US Battleship at the tier, making ''{{#var:ship_name}}'' easier to be penetrated by lightly armed ships. +The U.S. Navy set out to build only one class of battlecruiser: the Lexington class. Six class ships were laid down. Four (including ''{{#var:ship_name}}'' herself) were cancelled and scrapped on the ways in 1922 due to the Washington Naval Treaty, while two &ndash; ''[[Lexington]]'' and ''Saratoga'' &ndash; were converted to aircraft carriers that served with distinction in WWII. In ''World of Warships'', ''{{#var:ship_name}}'' has been completed and later modernized &mdash; a true '''battlecruiser'''.
  
?To set ''{{#var:ship_name}}'' further apart from the rest of her nation and ship class, he is only the second battleship to come with radar, a feature shared by ''[[Missouri]]''. She further distinguishes herself by being the first USN battleship to be armed with torpedoes.+<h4>Features</h4>
 +As a Lexington-class battlecruiser, ''{{#var:ship_name}}'' sacrifices '''armor''' for '''speed'''. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind ''[[Champagne]]'' at 34 knots. Her armor is light, with a 27mm bow and stern compared to the 32mm plating of the other US Tier VIII battleships. 27mm armor is overmatched by 406mm and larger shells, meaning that most battleships at Tier VIII and above can overmatch her bow and stern. Nonetheless, her casemate and deck armor is impressive at 57mm which gives her the ability to shatter high caliber 305mm HE shells as well as Italian 203mm SAP shells. Her armor belt is also the lightest of the Tier VIII US BBs at 178mm, far below the 305mm of ''[[North Carolina]]'', the next lightest armored, making ''{{#var:ship_name}}'' more easily penetrated by lightly armed ships such as heavy cruisers.
  
?''{{#var:ship_name}}'' is armed with 8 406mm guns, arranged in a ABXY format. They have the same characteristics as ''[[Colorado]]'', reloading in 30 seconds and have an alpha strike of 99,200. Contrary to ''[[Colorado]]''’s guns however, ''{{#var:ship_name}}'' comes with better dispersion. ''{{#var:ship_name}}'' has the best dispersion of all tier VIII battleships with a maximum dispersion of 194m compared to ''[[Amagi]]'' at 214m. The downside to ''{{#var:ship_name}}''’s guns however is the angle of fire for the aft guns. At further ranges they are not as limited, but to use her aft guns at close range, the ship needs to be showing a good amount of broadside (roughly 43 degrees at 10km) to get all guns on target. ''{{#var:ship_name}}'' is armed with 6 torpedoes arranged in a pair of triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII Destroyer ''[[Kidd]]'', with a max damage of 16633, range of 9.2km and a base speed of 55 knots. +''{{#var:ship_name}}'s'' '''main battery''' consists of eight (8) 406mm rifles<ref>Although the US Navy designed and built 16"/50 Mark 2 guns expressly for the Lexington class battlecruisers, these are the 16"/45 Mk.5 guns from ''[[Colorado]]''.</ref> in dual turrets arranged in a ABXY format. They have the same characteristics as ''[[Colorado]]'', reloading in 30 seconds with an alpha strike of 99,200. However, ''{{#var:ship_name}}'s'' battery has an improved dispersion formula that makes her one of the most accurate Tier VIII battleships. Sigma is a healthy 1.90&#963;.<ref>Sigma is a measure of the tendency for shells to cluster toward the center of a salvo's dispersion area.</ref>
  
?What sets ''{{#var:ship_name}}'' apart from all battleships except Tier XI ''[[Missouri]]'' is that it comes equipped with {{Surveillance Radar}}. To make ''{{#var:ship_name}}'' more unique is that she can mount both a {{Catapult Fighter}} or {{Spotting Aircraft}}, and {{Surveillance Radar}}. The ability to mount both spotting aircraft and radar, allows ''{{#var:ship_name}}'' to play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 144 seconds. There are only 3 charges compared to Spotting Aircraft’s 4 charges. +The ship's main battery has an odd quirk. There are superstructure and deck projections that interfere with the laying of her aft guns at low elevations, i.e. close ranges. Over about 10km they clear giving decent gun angles. Closer and the angle is limited to about 45°. Thus at close ranges, she must show considerable broadside to get all guns on target. (Note that while this affects bow-in orientations, it does not affect kiting.)
  
?Commanders of the ''{{#var:ship_name}}'' will find that playing on a flank and at medium to long ranges will be more successful, using its fast speed to set up cross fires or catch ships broadside. While having the same amount of HP as ''[[Alabama]]'' at 63,300, ''{{#var:ship_name}}'' is not as heavily armored and will lose HP faster from lighter armaments. To counter this, ''{{#var:ship_name}}'' should use its speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with {{Surveillance Radar}} and torpedoes, It is best to keep ''{{#var:ship_name}}'' at range due to the poor turret angles up close. Meaning the radar and torpedoes should only be used if players are pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards the ''{{#var:ship_name}}'', Players should use the torpedoes before the back turrets to minimize the amount of side being shown for as long as possible. +The '''secondary battery''' is standard for USN battleships with ten dual purpose mounts housing twenty (20) 5"/38 Mk.12s. With the Artillery Plotting Room Mod 1 upgrade and the Mike Yankee Soxisix signal, their range is 7.3km. Adding the Long-Range Secondary and CQC skills takes the range out to 8.7km with a 5.1 second reload.
  
?-----+The anti-aircraft suite is good, apparently modeling a late pre-war or early wartime refit.
?''An Alternative Opinion:''+ 
?''{{#var:ship_name}}'' is a ship best played at short to medium range. Although she is capable of slugging it out at longer ranges, players will likely find that in Random Battles she is more fun if played as a brawler, similar to ''[[Tirpitz]]''. Should she be chosen for a more competitive playstyle or environment, she will surely be a threat later in the match due to her ability to put pressure on objectives and spot enemy destroyers that may be lurking nearby. In addition, her torpedo armament enables her to devastate an enemy battleship in a knife-fight, should the player choose to play that aggressively. +''{{#var:ship_name}}'' the first USN battleship to be armed with '''torpedoes'''. She carries six (6) torpedoes arranged in triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII destroyer ''[[Kidd]]'' with a range of 9.2km, base speed of 55 knots, and maximum damage of 16,633.
 + 
 +To set her apart even farther, she is one of the few battleships to sport '''radar'''. Further, she can mount both aircraft ''and'' radar consumables. The ability to mount both spotting aircraft and radar aids in play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 120 seconds.
 + 
 +<h4>Game Play</h4>
 +Commanders of ''{{#var:ship_name}}'' will find that playing on a flank and at medium to long ranges will be more successful, using her fast speed to set up cross fires or catch ships broadside. While having the same amount of health as ''[[Alabama]]'' at 63,300, ''{{#var:ship_name}}'' is not as heavily armored and will lose more health from lighter armaments. To counter this, she should use her speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with radar and torpedoes, it is best to keep ''{{#var:ship_name}}'' at range due to the poor turret angles up close. The radar and torpedoes should be used defensively or if the captain is pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards her, the captain should use the torpedoes before the aft turrets to minimize the amount of side being shown for as long as possible.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Armed with torpedoes.+* Good casemate armor for protection against HE and SAP hits.
?* Torpedoes have decently long-range and good firing angles.+* Eight 16" rifles with excellent accuracy.
?* Access to the {{Surveillance Radar}} consumable. +* Armed with torpedoes with decent range and good aiming angles.
?* Second fastest Battleship without speed boost active at the tier. +* Access to the {{Surveillance Radar}} consumable.
 +* Second fastest battleship (ignoring speed boost) at the tier.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Inferior torpedo protection damage reduction in comparison to other Tier VIII U.S. battleships.+* Much more lightly armored than comparable battleships.
?* Large profile and height out of the water make her a better target for enemy gunfire. +* Mediocre torpedo protection.
?* She is the only U.S. battleship at Tier VIII to be equipped with eight 406 mm rifles, instead of nine. +* Aft turret angles are poor at close range (inside ~10km).
?* Aft turret angles are poor at close range.+* Large profile and height out of the water make her a better target for enemy gunfire.
 +* Lacks the improved Repair Party of the tech tree USN battleships.
 +<br />
 +<h4>Issues</h4>
 +* 9.2km torpedoes and 10km radar tempt her captains to play ''{{#var:ship_name}}'' like a cruiser. She is not a cruiser.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +There is no single optimum build for ''{{#var:ship_name}}''. Her guns can be optimized for close or long-range engagement, her utility consumables can be buffed, there is the ubiquitous survivability or 'tank' build, and secondary and AA builds are both reasonable.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?The following recommendations are made based on a play style emphasizing short to medium-range engagements. +The recommended basic upgrades are:
? +* '''Slot 1''': {{Main Armaments Modification 1}}
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 1''': {{Main Armaments Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''+* '''Slot 3''': {{Artillery Plotting Room Modification 1}} for longer-range engagements
?* '''Slot 2''': {{Damage Control System Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''+
?* '''Slot 3''': {{Main Battery Modification 2}}+
 * '''Slot 4''': {{Damage Control System Modification 2}} * '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}}  * '''Slot 5''': {{Concealment System Modification 1}}
  
? +Alternatives:
?Alternatively, the following upgrades are recommended, if available:+* '''Slot 1''': {{Damage Control Party Modification 1}} (special)
?* '''Slot 1''': {{Damage Control Party Modification 1}}+* '''Slot 2''': {{Surveillance Radar Modification 1}} (special)
?* '''Slot 2''': {{Surveillance Radar Modification 1}}+* '''Slot 3''': {{Main Battery Modification 2}} for quicker reactions in closer-range engagements
 +* '''Slot 3''': {{Secondary Battery Modification 1}} or {{AA Guns Modification 1}} for specialized builds
 +* '''Slot 4''': {{Steering Gears Modification 1}} for increased agility
 +* '''Slot 5''': {{Torpedo Lookout System}} for closer-range engagements where concealment is not so important and torpedo soup more likely
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Note that recommendations with three stars are the skills recommended in the client. Skills designated with two stars are recommended as still being useful, despite not being recommended in the client. +As with build themes, a wide variety of skills combination can be justified on this ship.
 +
 {{Commander Skills 3 BB {{Commander Skills 3 BB
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = <!-- Gun Feeder -->+| rating11 = 1 <!-- Gun Feeder -->
 | rating12 = <!-- Pyrotechnician --> | rating12 = <!-- Pyrotechnician -->
?| rating13 = 2 <!-- Consumables Specialist -->+| rating13 = 1 <!-- Consumables Specialist -->
 | rating14 = 2 <!-- Emergency Repair Specialist --> | rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating15 = 1 <!-- Incoming Fire Alert -->+| rating15 = 2 <!-- Incoming Fire Alert -->
 | rating16 = 1 <!-- Preventive Maintenance --> | rating16 = 1 <!-- Preventive Maintenance -->
  
?| rating21 = 2 <!-- Grease the Gears -->+| rating21 = 1 <!-- Grease the Gears -->
 | rating22 = <!-- Inertial Fuse for HE Shells --> | rating22 = <!-- Inertial Fuse for HE Shells -->
 | rating23 = 2 <!-- Consumables Enhancements --> | rating23 = 2 <!-- Consumables Enhancements -->
?| rating24 = <!-- Vigilance -->+| rating24 = 1 <!-- Vigilance -->
?| rating25 = 3 <!-- Priority Target -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = <!-- AA Gunner -->+| rating26 = 1 <!-- AA Gunner -->
  
 | rating31 = 2 <!-- Super-Heavy AP Shells --> | rating31 = 2 <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Long-Range Secondary Battery Shells -->+| rating32 = 1 <!-- Long-Range Secondary Battery Shells -->
 | rating33 = 3 <!-- Adrenaline Rush --> | rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 3 <!-- Basics of Survivability -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = <!-- Enhanced Anti-Torpedo Protection -->+| rating35 = 1 <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = <!-- Expert AA Marksman -->+| rating36 = 1 <!-- Expert AA Marksman -->
  
?| rating41 = 1 <!-- Swift in Silence -->+| rating41 = 2 <!-- Brisk -->
?| rating42 = <!-- Improved Secondary Battery Aiming -->+| rating42 = 1 <!-- Improved Secondary Battery Aiming -->
?| rating43 = <!-- Close Quarters Combat -->+| rating43 = 1 <!-- Close Quarters Combat -->
 | rating44 = 3 <!-- Emergency Repair Expert --> | rating44 = 3 <!-- Emergency Repair Expert -->
 | rating45 = 3 <!-- Concealment Expert --> | rating45 = 3 <!-- Concealment Expert -->
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
?* '''Slot 3:''' {{Surveillance Radar}}+* '''Slot 3:''' {{Surveillance Radar}} - 3 charges
?* '''Slot 4:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+* '''Slot 4:''' {{Spotting Aircraft}} - 4 charges '''or''' {{Catapult Fighter}} - 3 charges
? +
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
? +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10]] camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 +|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
 | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
? 
?| Zulu =  
?| India Bravo Terrathree =  
?| Equal Speed Charlie London =  
?| Zulu Hotel =  
?| Papa Papa =  
? 
?| Wyvern =  
?| Red Dragon =  
?| Dragon Flag =  
?| Ouroboros =  
?| Scylla =  
?| Basilisk =  
? 
?| Hydra =  
?| Leviathan = 
 }} }}
  
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', 19??</h2>+<h2>''{{#var:ship_name}}'', 1920</h2>
 ===Construction=== ===Construction===
?:Builder: +:Builder: Newport News
?:Laid down: +:Laid down: 18 August 1920
?:Launched: +:Launched: n/a
?:Commissioned: +:Commissioned: n/a
 ---- ----
 ===Specifications=== ===Specifications===
?:? tons displacement, standard+:43,500 tons displacement, standard
?:?m length+:259.1m length (waterline)
?:?m beam+:266.5m length (overall)
?:?m draft (mean)+:32.1m beam
 +:9.5m draft (mean)
 ---- ----
 ====Machinery==== ====Machinery====
?:12 boilers, 3 turbines [e.g.]+:16 Yarrow boilers, 4 General Electric turbines
 ---- ----
 ====Performance==== ====Performance====
?:? knots at ? shaft horsepower+:33.5 knots at 180,000 shaft horsepower
?:?nm range at ? knots+:10,000nm range at 10 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: ?mm+:Main belt: 178mm
?:Torpedo bulkhead: ?mm+:Upper belt: 57mm
?:Decks: ?mm main, ?mm upper deck+:Torpedo bulkhead: 19+19mm
?:Turrets: ?mm+:Decks: 51mm main, 57mm upper deck
?:Conning tower: ?mm +:Turrets: 280mm faces, 152mm sides
 +:Conning tower: 406mm
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:? (?x?) ?mm rifles+:8 (4x2) 406mm/50 Mark 2
 =====Secondary===== =====Secondary=====
?:? (?x?) ?mm dual purpose? rifles +:16 (16x1) 152mm/53 Mark 12
 =====Anti-Aircraft===== =====Anti-Aircraft=====
?:? (?x?) ?mm guns+:4 (4x1) 76mm/52 Mark 10
 =====Torpedoes=====  =====Torpedoes=====
?:? (?x?) ?mm torpedo tubes+:8 (8x1) 533mm fixed mounts
 ---- ----
?====Aircraft====+====Complement====
?:Three (3) ? float planes, one catapult+:1,297 men
 }} }}
 +
 +===Historical Inaccuracies===
 +* The ''Lexington''-class were armed with the 16"/50 Mark 2, not the 16"/45 Mark 5 of ''[[Colorado]]''.
 +* In addition to carrying ''[[Colorado]]'s'' guns, ''{{#var:ship_name}}'' is also mounting the same turrets, which have significantly thicker armor than those of the ''Lexington''-class battlecruisers.
  
 </div> </div>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
? +{{VideoYT|E7WKH-3IEw0}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 <references/> <references/>
 +
 +* [https://worldofwarships.com/en/news/history/armada-constellation/ Armada: Constellation]
 +* [https://en.wikipedia.org/wiki/Lexington-class_battlecruiser Wikipedia]
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.10.3.
 +{{WoWS Ship Testing Changes Insert|1=
 +*{{WoWS DevBlog Link Insert|131}}:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|145}}:
 +**Sigma parameter increased from 1.7 to 1.9.
 +**With the release of Update 0.10.4:
 +***View range increased from 24.06 to 25.25 km.
 +*{{WoWS DevBlog Link Insert|150}}:
 +**Main battery 180 degree decreased from 45 to 36 s.
 +**Turning circle radius decreased from 900 to 830 m.
 +**Firing angles of aft main battery guns increased (only) at long range.
 +}}
 +*July 2021:
 +**Added for purchase in the Armory for doubloons and in the Premium store.
 +*Update 0.10.7:
 +**Forward firing angles improved to 28 degrees.
 +*Update 0.10.9:
 +**Fixed the paint of the Spotting Aircraft (name corrected to Constellation, from Kansas).
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:59, 7 December 2023

Constellation
Constellation_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Constellation_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points63,300 
Main Battery
406 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range17.42 km.
Maximum Dispersion194 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 mod. 1 
Maximum AP Shell Damage12,400 
Initial AP Shell Velocity768 m./s.
AP Shell Weight1016 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire0.61 shots/min.
Reload Time98 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount12 х 4 pcs.
. . . Average Damage per Second190.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount16 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.4 mount22 х 1 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33.25 knot
Turning Circle Radius830 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range15.09 km.
Air Detectability Range13 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB538_Constellation.png
Special

Constellation — American special premium Tier VIII battleship.

In 1911, when information about the keel-laying of Japanese ships of the Kongō-class came to light, the leadership of the U.S. Navy realized the need to build a battlecruiser. When the construction process started, the Lexington-class battleships were the largest warships ever built in the United States. Their armament consisted of eight 406 mm/50-caliber guns housed in four twin-gun turrets. USS Constellation was laid down in August 1920. The construction order was canceled three years later following the outcome of the Washington Naval Conference.

Constellation was first released for sale on 02 July 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.5 in a turret2361945,7003612,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Constellation63,3001945741030/16/12/102 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.6987.216,633559.2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33.3 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Background

At the turn of the century, capital ships were slow due to the enormous mass of guns and armor that they carried and the wide hull forms required to keep that mass afloat. Even as power plant efficiency improved, navies were considering the 'battlecruiser' — a capital ship with battleship armament that traded some armor mass for sleekness and speed.[1] The high speed would give them more tactical options, including the ability to control engagements, while maintaining hitting power.

The U.S. Navy set out to build only one class of battlecruiser: the Lexington class. Six class ships were laid down. Four (including Constellation herself) were cancelled and scrapped on the ways in 1922 due to the Washington Naval Treaty, while two – Lexington and Saratoga – were converted to aircraft carriers that served with distinction in WWII. In World of Warships, Constellation has been completed and later modernized — a true battlecruiser.

Features

As a Lexington-class battlecruiser, Constellation sacrifices armor for speed. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind Champagne at 34 knots. Her armor is light, with a 27mm bow and stern compared to the 32mm plating of the other US Tier VIII battleships. 27mm armor is overmatched by 406mm and larger shells, meaning that most battleships at Tier VIII and above can overmatch her bow and stern. Nonetheless, her casemate and deck armor is impressive at 57mm which gives her the ability to shatter high caliber 305mm HE shells as well as Italian 203mm SAP shells. Her armor belt is also the lightest of the Tier VIII US BBs at 178mm, far below the 305mm of North Carolina, the next lightest armored, making Constellation more easily penetrated by lightly armed ships such as heavy cruisers.

Constellation's main battery consists of eight (8) 406mm rifles[2] in dual turrets arranged in a ABXY format. They have the same characteristics as Colorado, reloading in 30 seconds with an alpha strike of 99,200. However, Constellation's battery has an improved dispersion formula that makes her one of the most accurate Tier VIII battleships. Sigma is a healthy 1.90σ.[3]

The ship's main battery has an odd quirk. There are superstructure and deck projections that interfere with the laying of her aft guns at low elevations, i.e. close ranges. Over about 10km they clear giving decent gun angles. Closer and the angle is limited to about 45°. Thus at close ranges, she must show considerable broadside to get all guns on target. (Note that while this affects bow-in orientations, it does not affect kiting.)

The secondary battery is standard for USN battleships with ten dual purpose mounts housing twenty (20) 5"/38 Mk.12s. With the Artillery Plotting Room Mod 1 upgrade and the Mike Yankee Soxisix signal, their range is 7.3km. Adding the Long-Range Secondary and CQC skills takes the range out to 8.7km with a 5.1 second reload.

The anti-aircraft suite is good, apparently modeling a late pre-war or early wartime refit.

Constellation the first USN battleship to be armed with torpedoes. She carries six (6) torpedoes arranged in triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII destroyer Kidd with a range of 9.2km, base speed of 55 knots, and maximum damage of 16,633.

To set her apart even farther, she is one of the few battleships to sport radar. Further, she can mount both aircraft and radar consumables. The ability to mount both spotting aircraft and radar aids in play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 120 seconds.

Game Play

Commanders of Constellation will find that playing on a flank and at medium to long ranges will be more successful, using her fast speed to set up cross fires or catch ships broadside. While having the same amount of health as Alabama at 63,300, Constellation is not as heavily armored and will lose more health from lighter armaments. To counter this, she should use her speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with radar and torpedoes, it is best to keep Constellation at range due to the poor turret angles up close. The radar and torpedoes should be used defensively or if the captain is pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards her, the captain should use the torpedoes before the aft turrets to minimize the amount of side being shown for as long as possible.

Pros:

  • Good casemate armor for protection against HE and SAP hits.
  • Eight 16" rifles with excellent accuracy.
  • Armed with torpedoes with decent range and good aiming angles.
  • Access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable.
  • Second fastest battleship (ignoring speed boost) at the tier.

Cons:

  • Much more lightly armored than comparable battleships.
  • Mediocre torpedo protection.
  • Aft turret angles are poor at close range (inside ~10km).
  • Large profile and height out of the water make her a better target for enemy gunfire.
  • Lacks the improved Repair Party of the tech tree USN battleships.


    Issues

  • 9.2km torpedoes and 10km radar tempt her captains to play Constellation like a cruiser. She is not a cruiser.

Research

As a premium ship, Constellation has no module upgrades to research.

Optimal Configuration

There is no single optimum build for Constellation. Her guns can be optimized for close or long-range engagement, her utility consumables can be buffed, there is the ubiquitous survivability or 'tank' build, and secondary and AA builds are both reasonable.

Upgrades

The recommended basic upgrades are:

Alternatives:

Commander Skills

As with build themes, a wide variety of skills combination can be justified on this ship.

Consumables

Constellation can equip:

Camouflage

As a premium ship, Constellation comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

  1. This is particularly true for the U.S. and Royal Navies. In the Imperial German Navy the trend was to maintain armor and lighten armament.
  2. Although the US Navy designed and built 16"/50 Mark 2 guns expressly for the Lexington class battlecruisers, these are the 16"/45 Mk.5 guns from Colorado.
  3. Sigma is a measure of the tendency for shells to cluster toward the center of a salvo's dispersion area.

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.3.

Testing Changes

  • DevBlog 131:
    • Preliminary characteristics.
  • DevBlog 145:
    • Sigma parameter increased from 1.7 to 1.9.
    • With the release of Update 0.10.4:
      • View range increased from 24.06 to 25.25 km.
  • DevBlog 150:
    • Main battery 180 degree decreased from 45 to 36 s.
    • Turning circle radius decreased from 900 to 830 m.
    • Firing angles of aft main battery guns increased (only) at long range.
  • July 2021:
    • Added for purchase in the Armory for doubloons and in the Premium store.
  • Update 0.10.7:
    • Forward firing angles improved to 28 degrees.
  • Update 0.10.9:
    • Fixed the paint of the Spotting Aircraft (name corrected to Constellation, from Kansas).

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