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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Until the development of high efficiency power plants, capital ships were slow due to the massive amounts of armor that they carried and the wide hull forms required to keep that mass afloat. As power plant efficiency improved, navies started considering the 'battlecruiser' &mdash; a capital ship with battleship armament that traded some armor mass for speed. The high speed would give them more tactical options, while maintaining hitting power.+<h4>Background</h4>
 +Until the development of high efficiency power plants, capital ships were slow due to the enormous mass of guns and armor that they carried and the wide hull forms required to keep that mass afloat. As power plant efficiency improved, navies started considering the 'battlecruiser' &mdash; a capital ship with battleship armament that traded some armor mass for speed.<ref>This is particularly true for the U.S. and Royal Navies. In the Imperial German Navy the trend was to maintain armor and lighten armament.</ref> The high speed would give them more tactical options, including the ability to control engagements, while maintaining hitting power.
  
?The U.S. Navy set out to build only one class of battlecruiser: the Lexington class. Of six ships, four (including ''{{#var:ship_name}}'' herself) were cancelled and scrapped on the ways in 1922 due to the Washington Naval Treaty, while two &ndash; ''Lexington'' and ''Saratoga'' &ndash; were converted to aircraft carriers and served with distinction in WWII. In ''World of Warships'', '''''{{#var:ship_name}}''''' has been completed and later modernized &mdash; a true battlecruiser. +The U.S. Navy set out to build only one class of battlecruiser: the Lexington class. Six class ships were laid down. Four (including ''{{#var:ship_name}}'' herself) were cancelled and scrapped on the ways in 1922 due to the Washington Naval Treaty, while two &ndash; ''Lexington'' and ''Saratoga'' &ndash; were converted to aircraft carriers and served with distinction in WWII. In ''World of Warships'', ''{{#var:ship_name}}'' has been completed and later modernized &mdash; a true '''battlecruiser'''.
  
?As a Lexington class '''battlecruiser''', ''{{#var:ship_name}}'' sacrifices armor for speed. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind ''[[Champagne]]'' at 34 knots. The armor on ''{{#var:ship_name}}'' is light, only having a 27mm armored bow and stern compared to the 32mm of the other US Tier VII battleships. This allows ''{{#var:ship_name}}'' to be overmatched by 406mm and higher shell sizes, meaning she and most battleships at the tier and higher can overmatch her bow and stern. Her armor belt is also the lightest of the other Tier VIII US BBs at 178mm, far below the 305mm of ''[[North Carolina]]'', the next lightest armored US Battleship at the tier, making ''{{#var:ship_name}}'' easier to be penetrated by lightly armed ships. +<h4>Features</h4>
 +As a Lexington class battlecruiser, ''{{#var:ship_name}}'' sacrifices armor for speed. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind ''[[Champagne]]'' at 34 knots. Her armor is light, with a 27mm bow and stern compared to the 32mm plating of the other US Tier VIII battleships. 27mm armor is overmatched by 406mm and larger shells, meaning that most battleships at Tier VIII and above can overmatch her bow and stern. Her armor belt is also the lightest of the Tier VIII US BBs at 178mm, far below the 305mm of ''[[North Carolina]]'', the next lightest armored, making ''{{#var:ship_name}}'' more easily penetrated by lightly armed ships such as heavy cruisers.
  
?To set ''{{#var:ship_name}}'' further apart from the rest of her nation and ship class, he is only the second battleship to come with radar, a feature shared by ''[[Missouri]]''. She further distinguishes herself by being the first USN battleship to be armed with torpedoes.+''{{#var:ship_name}}'s'' main battery consists of eight (8) 406mm guns in dual turrets arranged in a ABXY format. They have the same characteristics as ''[[Colorado]]'', reloading in 30 seconds with an alpha strike of 99,200. However, ''{{#var:ship_name}}'s'' battery has the best dispersion of all Tier VIII battleships with a maximum horizontal dispersion of 194m compared to ''[[Amagi]]'s'' 214m. A mark against her battery is the angle of fire for the aft turrets. There are structures on her deck that restrict turret rotation with the guns at low elevation.
 +At longer ranges they are not as limited,
  
?''{{#var:ship_name}}'' is armed with 8 406mm guns, arranged in a ABXY format. They have the same characteristics as ''[[Colorado]]'', reloading in 30 seconds and have an alpha strike of 99,200. Contrary to ''[[Colorado]]''’s guns however, ''{{#var:ship_name}}'' comes with better dispersion. ''{{#var:ship_name}}'' has the best dispersion of all tier VIII battleships with a maximum dispersion of 194m compared to ''[[Amagi]]'' at 214m. The downside to ''{{#var:ship_name}}''’s guns however is the angle of fire for the aft guns. At further ranges they are not as limited, but to use her aft guns at close range, the ship needs to be showing a good amount of broadside (roughly 43 degrees at 10km) to get all guns on target. ''{{#var:ship_name}}'' is armed with 6 torpedoes arranged in a pair of triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII Destroyer ''[[Kidd]]'', with a max damage of 16633, range of 9.2km and a base speed of 55 knots. +but to use her aft guns at close range, the ship needs to be showing a good amount of broadside (roughly 43 degrees at 10km) to get all guns on target.
  
 +''{{#var:ship_name}}'' the first USN battleship to be armed with torpedoes. She carries six (6) torpedoes arranged in triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII destroyer ''[[Kidd]]'' with a range of 9.2km, base speed of 55 knots, and maximum damage of 16,633.
 +
 +To set ''{{#var:ship_name}}'' further apart from the rest of her nation and ship class, he is only the second battleship to come with radar, a feature shared by ''[[Missouri]]''. She further distinguishes herself by being
 What sets ''{{#var:ship_name}}'' apart from all battleships except Tier XI ''[[Missouri]]'' is that it comes equipped with {{Surveillance Radar}}. To make ''{{#var:ship_name}}'' more unique is that she can mount both a {{Catapult Fighter}} or {{Spotting Aircraft}}, and {{Surveillance Radar}}. The ability to mount both spotting aircraft and radar, allows ''{{#var:ship_name}}'' to play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 144 seconds. There are only 3 charges compared to Spotting Aircraft’s 4 charges.  What sets ''{{#var:ship_name}}'' apart from all battleships except Tier XI ''[[Missouri]]'' is that it comes equipped with {{Surveillance Radar}}. To make ''{{#var:ship_name}}'' more unique is that she can mount both a {{Catapult Fighter}} or {{Spotting Aircraft}}, and {{Surveillance Radar}}. The ability to mount both spotting aircraft and radar, allows ''{{#var:ship_name}}'' to play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 144 seconds. There are only 3 charges compared to Spotting Aircraft’s 4 charges.
  
 +<h4>Game Play</h4>
 Commanders of the ''{{#var:ship_name}}'' will find that playing on a flank and at medium to long ranges will be more successful, using its fast speed to set up cross fires or catch ships broadside. While having the same amount of HP as ''[[Alabama]]'' at 63,300, ''{{#var:ship_name}}'' is not as heavily armored and will lose HP faster from lighter armaments. To counter this, ''{{#var:ship_name}}'' should use its speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with {{Surveillance Radar}} and torpedoes, It is best to keep ''{{#var:ship_name}}'' at range due to the poor turret angles up close. Meaning the radar and torpedoes should only be used if players are pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards the ''{{#var:ship_name}}'', Players should use the torpedoes before the back turrets to minimize the amount of side being shown for as long as possible.  Commanders of the ''{{#var:ship_name}}'' will find that playing on a flank and at medium to long ranges will be more successful, using its fast speed to set up cross fires or catch ships broadside. While having the same amount of HP as ''[[Alabama]]'' at 63,300, ''{{#var:ship_name}}'' is not as heavily armored and will lose HP faster from lighter armaments. To counter this, ''{{#var:ship_name}}'' should use its speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with {{Surveillance Radar}} and torpedoes, It is best to keep ''{{#var:ship_name}}'' at range due to the poor turret angles up close. Meaning the radar and torpedoes should only be used if players are pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards the ''{{#var:ship_name}}'', Players should use the torpedoes before the back turrets to minimize the amount of side being shown for as long as possible.
  
?-----+<h5>''An Alternative Opinion:''</h5>
?''An Alternative Opinion:''+
 ''{{#var:ship_name}}'' is a ship best played at short to medium range. Although she is capable of slugging it out at longer ranges, players will likely find that in Random Battles she is more fun if played as a brawler, similar to ''[[Tirpitz]]''. Should she be chosen for a more competitive playstyle or environment, she will surely be a threat later in the match due to her ability to put pressure on objectives and spot enemy destroyers that may be lurking nearby. In addition, her torpedo armament enables her to devastate an enemy battleship in a knife-fight, should the player choose to play that aggressively.  ''{{#var:ship_name}}'' is a ship best played at short to medium range. Although she is capable of slugging it out at longer ranges, players will likely find that in Random Battles she is more fun if played as a brawler, similar to ''[[Tirpitz]]''. Should she be chosen for a more competitive playstyle or environment, she will surely be a threat later in the match due to her ability to put pressure on objectives and spot enemy destroyers that may be lurking nearby. In addition, her torpedo armament enables her to devastate an enemy battleship in a knife-fight, should the player choose to play that aggressively.
  

Revision as of 20:48, 30 June 2021

Constellation
Constellation_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Constellation_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points63,300 
Main Battery
406 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range17.42 km.
Maximum Dispersion194 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 mod. 1 
Maximum AP Shell Damage12,400 
Initial AP Shell Velocity768 m./s.
AP Shell Weight1016 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire0.61 shots/min.
Reload Time98 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount12 х 4 pcs.
. . . Average Damage per Second190.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount16 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.4 mount22 х 1 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33.25 knot
Turning Circle Radius830 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range15.09 km.
Air Detectability Range13 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB538_Constellation.png
Special

Constellation — American special premium Tier VIII battleship.

In 1911, when information about the keel-laying of Japanese ships of the Kongō-class came to light, the leadership of the U.S. Navy realized the need to build a battlecruiser. When the construction process started, the Lexington-class battleships were the largest warships ever built in the United States. Their armament consisted of eight 406 mm/50-caliber guns housed in four twin-gun turrets. USS Constellation was laid down in August 1920. The construction order was canceled three years later following the outcome of the Washington Naval Conference.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.5 in a turret2361945,7003612,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Constellation63,3001945741030/16/12/102 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.6987.216,633559.2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33.3 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Background

Until the development of high efficiency power plants, capital ships were slow due to the enormous mass of guns and armor that they carried and the wide hull forms required to keep that mass afloat. As power plant efficiency improved, navies started considering the 'battlecruiser' — a capital ship with battleship armament that traded some armor mass for speed.[1] The high speed would give them more tactical options, including the ability to control engagements, while maintaining hitting power.

The U.S. Navy set out to build only one class of battlecruiser: the Lexington class. Six class ships were laid down. Four (including Constellation herself) were cancelled and scrapped on the ways in 1922 due to the Washington Naval Treaty, while two – Lexington and Saratoga – were converted to aircraft carriers and served with distinction in WWII. In World of Warships, Constellation has been completed and later modernized — a true battlecruiser.

Features

As a Lexington class battlecruiser, Constellation sacrifices armor for speed. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind Champagne at 34 knots. Her armor is light, with a 27mm bow and stern compared to the 32mm plating of the other US Tier VIII battleships. 27mm armor is overmatched by 406mm and larger shells, meaning that most battleships at Tier VIII and above can overmatch her bow and stern. Her armor belt is also the lightest of the Tier VIII US BBs at 178mm, far below the 305mm of North Carolina, the next lightest armored, making Constellation more easily penetrated by lightly armed ships such as heavy cruisers.

Constellation's main battery consists of eight (8) 406mm guns in dual turrets arranged in a ABXY format. They have the same characteristics as Colorado, reloading in 30 seconds with an alpha strike of 99,200. However, Constellation's battery has the best dispersion of all Tier VIII battleships with a maximum horizontal dispersion of 194m compared to Amagi's 214m. A mark against her battery is the angle of fire for the aft turrets. There are structures on her deck that restrict turret rotation with the guns at low elevation. At longer ranges they are not as limited,

but to use her aft guns at close range, the ship needs to be showing a good amount of broadside (roughly 43 degrees at 10km) to get all guns on target.

Constellation the first USN battleship to be armed with torpedoes. She carries six (6) torpedoes arranged in triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII destroyer Kidd with a range of 9.2km, base speed of 55 knots, and maximum damage of 16,633.

To set Constellation further apart from the rest of her nation and ship class, he is only the second battleship to come with radar, a feature shared by Missouri. She further distinguishes herself by being What sets Constellation apart from all battleships except Tier XI Missouri is that it comes equipped with Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. To make Constellation more unique is that she can mount both a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., and Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. The ability to mount both spotting aircraft and radar, allows Constellation to play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 144 seconds. There are only 3 charges compared to Spotting Aircraft’s 4 charges.

Game Play

Commanders of the Constellation will find that playing on a flank and at medium to long ranges will be more successful, using its fast speed to set up cross fires or catch ships broadside. While having the same amount of HP as Alabama at 63,300, Constellation is not as heavily armored and will lose HP faster from lighter armaments. To counter this, Constellation should use its speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and torpedoes, It is best to keep Constellation at range due to the poor turret angles up close. Meaning the radar and torpedoes should only be used if players are pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards the Constellation, Players should use the torpedoes before the back turrets to minimize the amount of side being shown for as long as possible.

An Alternative Opinion:
Constellation is a ship best played at short to medium range. Although she is capable of slugging it out at longer ranges, players will likely find that in Random Battles she is more fun if played as a brawler, similar to Tirpitz. Should she be chosen for a more competitive playstyle or environment, she will surely be a threat later in the match due to her ability to put pressure on objectives and spot enemy destroyers that may be lurking nearby. In addition, her torpedo armament enables her to devastate an enemy battleship in a knife-fight, should the player choose to play that aggressively.


Research

As a premium ship, Constellation has no module upgrades to research.

Optimal Configuration

Upgrades

The following recommendations are made based on a play style emphasizing short to medium-range engagements.

The recommended upgrades for Constellation are as follows:


Alternatively, the following upgrades are recommended, if available:

Commander Skills

Note that recommendations with three stars are the skills recommended in the client. Skills designated with two stars are recommended as still being useful, despite not being recommended in the client.

Consumables

Constellation can equip the following consumables:

Camouflage

As a premium ship, Constellation comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

References

  1. This is particularly true for the U.S. and Royal Navies. In the Imperial German Navy the trend was to maintain armor and lighten armament.

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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII TennesseeDoubloons • VIII North Carolina CLRDoubloons • VIII Alabama BDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX AL KearsargeDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Oregon • X Rhode IslandDoubloons • X WisconsinDoubloons • X BA MontanaDoubloons • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
Commonwealth  VII YukonDoubloons • X Irresistible 
Europe  V Viribus UnitisDoubloons • VII LugdunumDoubloons • IX Karl XIV JohanDoubloons • IX NiordDoubloons 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • VIII Odin TE • VIII AL BismarckDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VII Arkhangelsk • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • VIII Borodino TE • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • IX Zarya Svobody • X Kremlin • X SlavaDoubloons • X Sibir •  Admiral Ushakov 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • VIII Marcantonio Colonna • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di LauriaDoubloons • X SiciliaDoubloons • X Amerigo Vespucci 
Pan-America  V Rio de JaneiroDoubloons • VIII Ipiranga • VIII AtlânticoDoubloons • IX Los Andes • IX ValparaísoDoubloons • X Libertad • X Comodoro 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • IX Hotaka • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII RodneyDoubloons • VII Royal Sovereign • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons • X Cumberland • X [[Ship:[Conqueror]|[Conqueror]]] •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • VIII [[Ship:[Richelieu]|[Richelieu]]]Doubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Pan-Asia  VII Teng SheDoubloons • IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons • IX Xuan WuDoubloons • IX TaihangDoubloons 
Spain  IX VictoriaDoubloons