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Ohio

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Revision as of 03:13, 2 October 2019
Commander Skills 2
Revision as of 03:20, 8 July 2022
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'', released 16 Sept 2019, is available in the [[Ship:Research Bureau|Research Bureau]] for {{RP}}&thinsp;62,000.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?<!--+''Ohio'' would seem similar to ''[[Montana]]'', as both share the same hull. However, there are key differences.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''Ohio's'' main battery consists of 8x 457 mm guns, as opposed to ''Montana's'' 12x 406 mm guns. While this may seem like an inferior main battery at first glance due to having a smaller salvo weight, ''Ohio's'' main battery brings quite a few advantages with it. ''Ohio's'' reload time is significantly shorter than that of most Tier X BBs, which partially offsets her low salvo weight. The large caliber means her AP can over-match 30 mm plating found on most Tier X cruisers' midsections, which allows ''Ohio'' to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is impressive - ''Ohio'' shares her dispersion pattern and sigma value with ''[[Warspite]]'', known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with other BBs, but on the other hand her shells have a steeper impact angle, making the AP arm more often due to it impacting more effective armor, especially when over-matching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of {{Main Battery Modification 3}} or {{Artillery Plotting Room Modification 2}}.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+At first glance ''Ohio's'' survivability should be no different to ''Montana's'' with nearly the same HP pool and armor layout. The key difference is her Repair Party consumable. ''Montana's'' variant heals 0.66% total HP/sec; ''Ohio's'' variant heals only 0.5% HP/sec (same as most other battleships). However, ''Ohio's'' Repair Party cools down in an astonishing 40 seconds, roughly half that of ''Montana''. This makes ''Ohio'' extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of ''[[Großer Kurfürst]]'' and ''[[Kremlin]]''. In addition, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her 38 mm midsection hull plating is decently resilient to HE and SAP fire.
?-->+ 
 +The secondary battery shares much in common with those found on ''[[Georgia]]'' and ''[[Massachusetts]]'' &mdash; it has good range and very good accuracy, making a secondary build a viable option. In fact, the potent secondary armament and the rapid Repair Party cooldown makes ''Ohio'' a potent close range BB, on par with ''[[Großer Kurfürst]]''.
 + 
 +Her AA armament is quite formidable for a Tier X BB, but it still won't prevent enemy carriers from getting a strike off on a lone ''Ohio'', even though it may contribute to long-term plane losses.
 + 
 +With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than ''Montana'' with a lower top speed, but is otherwise unimpressive by Tier X BB standards.
 + 
 +Her concealment is also pretty average among Tier X battleships, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.
 + 
 +''Ohio'' is best played in a manner similar to ''[[Montana]]''. Most of the time, her captain will want to sit around medium range, tank damage, and provide fire support with her main guns. However, when a push from either side happens, ''Ohio'' can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution, and her almost unparalleled durability, or effectively stalling a push with the help of the above mentioned characteristics. But unlike with, for example, ''Großer Kurfürst'', one has to be extra wary of enemy destroyers sending torps her way, as ''Ohio'' doesn't get access to the {{Hydroacoustic Search}} consumable.
 + 
 +With regards to competitive potential, ''Ohio'' is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Well-armored midsection; ''Ohio'' is quite durable when properly angled
?* +* Quick main battery turret traverse
?* +* Good main battery rate of fire
?* +* Good main battery accuracy with the {{Artillery Plotting Room Modification 2}} equipped
 +* Excellent secondary armament accuracy, range, rate of fire and fire chance
 +* Powerful AA defenses, like most other USN battleships
 +* Improved {{Repair Party}} consumable with a standard cooldown of only 40 seconds
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Fairly short main battery range
?* +* Slower than ''[[Montana]]'' by two knots, and only half a knot faster than ''[[Yamato]]''
?* +* Enormous citadel that slightly rises above the waterline and has a very thin roof. Flashing ''Ohio's'' broadside is quite dangerous
?* +* An extremely long ship, with a very large turn radius
 +* Poor concealment
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +''Ohio'' can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are two ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.
 +
 +Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the {{Auxiliary Armaments Modification 1}} upgrade in slot 1 in order for your secondaries to be effective for as long as possible.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1:''' {{Auxiliary Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2:''' {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3:''' {{Secondary Battery Modification 1}}
?* '''Slot 4''': +* '''Slot 4:''' {{Damage Control System Modification 2}}
?* '''Slot 5''': +* '''Slot 5:''' {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6:''' {{Artillery Plotting Room Modification 2}}
?-->+ 
 +The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. 
  
?{{Commander Skills 2+{{Commander Skills 3 BB
?| rating11 = <!-- Priority Target -->+| rating11 = 1 <!-- Gun Feeder -->
?| rating12 = <!-- Preventive Maint -->+| rating12 = <!-- Pyrotechnician -->
?| rating13 = <!-- Expert Loader -->+| rating13 = 2 <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Grease the Gears -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 2 <!-- AA Gunner -->
?| rating27 = <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = <!-- Basic Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = <!-- Superintendent -->+| rating36 = 2 <!-- Expert AA Marksman -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Swift in Silence -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Emergency Repair Expert -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 3 <!-- Fire Prevention Expert -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables
?* '''Slot 1:''' {{Damage Control Party}}+*'''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+*'''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+*'''Slot 3:''' {{Catapult Fighter}} or {{Spotting Aircraft}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 3
?| India X-Ray = +| India X-Ray = 1
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 0
?| Victor Lima = +| Victor Lima = 1
?| Hotel Yankee = +| Hotel Yankee = 2
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 3
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| X-Ray Papa Unaone = 0
?| India Bravo Terrathree = +| Sierra Bravo =
?| Equal Speed Charlie London = +}}
?| Zulu Hotel = +
?| Papa Papa = +
? +
?| Wyvern = +
?| Red Dragon = +
?| Dragon Flag = +
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 163:Line 131:
 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>''Montana'', 1942 design</h2>
?===Construction===+
?:Builder: Yard; City, Country+
?:Laid down: DD MONTH YEAR+
?:Launched: DD MONTH YEAR+
?:Commissioned: DD MONTH YEAR+
?----+
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:63,221 long tons displacement, standard
?:XXm length+:70,965 long tons displacement, full
?:XXm beam+:280.80m length
?:XXm draft +:36.93m beam
 +:11.17m draft
 ---- ----
 ====Machinery==== ====Machinery====
?:+:8 × Babcock & Wilcox boilers
 +:4 sets of Westinghouse steam turbines
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:28 knots at 172,000 shaft horsepower
?:XX nm at XX knots+:15,000nm at 15 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 409mm
?:Upper belt: +:Lower belt: 183-216mm
?:Torpedo bulkhead: +:Decks: 179-187mm armored deck
?:Decks: +:Bulkheads: 457mm
?:Bulkheads: +:Turrets: 572mm face
?:Barbettes and Turrets: +:Conning tower: 457mm
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Twelve (4x3) 406mm/50 guns
 =====Secondary===== =====Secondary=====
?:+:Twenty (10x2) 127mm/54 guns
?=====Anti-aircraft=====+=====Anti-Aircraft=====
?:+:Thirty-two (8x4) 40mm Bofors cannons
?=====Torpedoes=====+:Twenty (20x1) 20mm Oerlikon cannons
?:+
 ---- ----
 ====Aircraft==== ====Aircraft====
?=====Total=====+:Three (3) Vought OS2U "Kingfisher" floatplanes
?:+
?=====Fighters=====+
?:+
?===== Bombers=====+
?:+
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] 
  
?===History===+The ''Ohio'' is the second ''[[Montana]]''-class battleship that has been rearmed by Wargaming. She swaps the triple 406mm/50 turrets of her older sister for twin 457mm/48 turrets in addition to swapping some quad 40mm Bofors mounts with the more modern dual 76.2mm mount.
 + 
 +====History====
 +The USS ''Ohio'' (BB-68) was to be the second ''Montana''-class battleship and would've been the fourth ship to carry the name Ohio. She was to be laid down at Philadelphia Navy Yard, but the re-allocation of wartime assets to carrier construction after the Battle of Midway lead to the ''Montana''-class being suspended in June 1942 before being entirely cancelled in July 1943.
  
 ====Design==== ====Design====
? +In the early 1920s the USN began developing 457mm/48 gun for future use on American battleships. However, after the Washington Naval Limitation Treaty of 1922 outlawed guns larger than 406mm, it was shelved and development instead turned to the 406mm gun. In the late 30s, during the initial design phase for what would eventually become the ''[[Iowa]]'' and ''Montana''-class, the gun was again considered for use. However, tests showed that the AP projectile only had a marginal armor penetration improvement over the 406mm shell in addition to ships being limited to only six to eight guns due to the larger turrets. This, as well as America still abiding by the Washington Naval Treaty, lead to the gun being rejected early on in favor of the 406mm/50.
?====Service====+
? +
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +image:WNUS_18-48_mk1_twin_pic.jpg|Preliminary designs for an 18"/48 turret.
 +image:WNUS_18-48_mk1_image_pic.jpg|Render of an 18"/48 MK1 gun.
 </gallery> </gallery>
  
Line 226:Line 184:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 + <references />
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.6.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/c1mo2s/st_battleship_ohio/ June 17, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
 +**Main battery reload time increased from 26 to 30 s.
 +**Sigma parameter increased from 1.9 to 2.0.
 +**Dispersion formula changed from battlecruiser to battleship (nerfed).
 +**Restoration of hitpoints by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
 +}}
 +*Update 0.8.8:
 +**Available in the "Research Bureau" section of the Armory for 62,000 Research points.
 +*Update 0.8.8.1:
 +**Main battery reload time decreased from 30 to 27.5 s.
 +*Update 0.9.3:
 +**Fixed a bug due to which the detectability was calculated incorrectly when firing main battery guns.
 +*Update 0.10.1
 +**Fixed geometry and textures.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:20, 8 July 2022

Ohio
Ohio_wows_main.jpg
Battleship | U.S.A. | Tier X
Tech Tree Position
Ohio_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points96,300 
Main Battery
457 mm/48 Mk.1 in a turret4 х 2 pcs.
Rate of Fire2.18 shots/min.
Reload Time27.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range21.65 km.
Maximum Dispersion273 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs.
Firing Range7.5 km.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs.
. . . Average Damage per Second157 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount8 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range3.99 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius950 m.
Rudder Shift Time18.6 sec.
Concealment
Surface Detectability Range17.29 km.
Air Detectability Range12.91 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASB510_Ohio.png
Special

Ohio — American special premium Tier X battleship.

A hypothetical armament project for the Montana-class battleship with eight 457 mm guns housed in four turrets. Back in 1938, amid rumors about the creation of ships with guns of a caliber exceeding 406 mm in Japan, there were projects of battleships with 457 mm guns. One of them was relatively fast and had armament comprising six guns in three twin-gun turrets. The twin-gun turrets developed for this project could well have been mounted on one of the unfinished Montana-class battleships.

Ohio, released 16 Sept 2019, is available in the Research Bureau for Research Points 62,000.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 Mk.1 in a turret2.2302736,4504315,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ohio96,300654041040/10/8/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 172,000 hp28 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Ohio would seem similar to Montana, as both share the same hull. However, there are key differences.

Ohio's main battery consists of 8x 457 mm guns, as opposed to Montana's 12x 406 mm guns. While this may seem like an inferior main battery at first glance due to having a smaller salvo weight, Ohio's main battery brings quite a few advantages with it. Ohio's reload time is significantly shorter than that of most Tier X BBs, which partially offsets her low salvo weight. The large caliber means her AP can over-match 30 mm plating found on most Tier X cruisers' midsections, which allows Ohio to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is impressive - Ohio shares her dispersion pattern and sigma value with Warspite, known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with other BBs, but on the other hand her shells have a steeper impact angle, making the AP arm more often due to it impacting more effective armor, especially when over-matching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. or Artillery Plotting Room Modification 2 : -11% main battery dispersion..

At first glance Ohio's survivability should be no different to Montana's with nearly the same HP pool and armor layout. The key difference is her Repair Party consumable. Montana's variant heals 0.66% total HP/sec; Ohio's variant heals only 0.5% HP/sec (same as most other battleships). However, Ohio's Repair Party cools down in an astonishing 40 seconds, roughly half that of Montana. This makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of Großer Kurfürst and Kremlin. In addition, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her 38 mm midsection hull plating is decently resilient to HE and SAP fire.

The secondary battery shares much in common with those found on Georgia and Massachusetts — it has good range and very good accuracy, making a secondary build a viable option. In fact, the potent secondary armament and the rapid Repair Party cooldown makes Ohio a potent close range BB, on par with Großer Kurfürst.

Her AA armament is quite formidable for a Tier X BB, but it still won't prevent enemy carriers from getting a strike off on a lone Ohio, even though it may contribute to long-term plane losses.

With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise unimpressive by Tier X BB standards.

Her concealment is also pretty average among Tier X battleships, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.

Ohio is best played in a manner similar to Montana. Most of the time, her captain will want to sit around medium range, tank damage, and provide fire support with her main guns. However, when a push from either side happens, Ohio can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution, and her almost unparalleled durability, or effectively stalling a push with the help of the above mentioned characteristics. But unlike with, for example, Großer Kurfürst, one has to be extra wary of enemy destroyers sending torps her way, as Ohio doesn't get access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.

With regards to competitive potential, Ohio is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.

Pros:

  • Well-armored midsection; Ohio is quite durable when properly angled
  • Quick main battery turret traverse
  • Good main battery rate of fire
  • Good main battery accuracy with the Artillery Plotting Room Modification 2 : -11% main battery dispersion. equipped
  • Excellent secondary armament accuracy, range, rate of fire and fire chance
  • Powerful AA defenses, like most other USN battleships
  • Improved Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable with a standard cooldown of only 40 seconds

Cons:

  • Fairly short main battery range
  • Slower than Montana by two knots, and only half a knot faster than Yamato
  • Enormous citadel that slightly rises above the waterline and has a very thin roof. Flashing Ohio's broadside is quite dangerous
  • An extremely long ship, with a very large turn radius
  • Poor concealment

Research

As a premium ship, Ohio has no module upgrades to research.

Optimal Configuration

Ohio can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are two ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.

Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the Auxiliary Armaments Modification 1 : +100% survivability to each. upgrade in slot 1 in order for your secondaries to be effective for as long as possible.

Upgrades

The recommended upgrades for Ohio are as follows:

The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.

Commander Skills

Consumables

Ohio equips the following consumables

Camouflage

As a premium ship, Ohio comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.6.

Testing Changes

  • June 17, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Main battery reload time increased from 26 to 30 s.
    • Sigma parameter increased from 1.9 to 2.0.
    • Dispersion formula changed from battlecruiser to battleship (nerfed).
    • Restoration of hitpoints by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
  • Update 0.8.8:
    • Available in the "Research Bureau" section of the Armory for 62,000 Research points.
  • Update 0.8.8.1:
    • Main battery reload time decreased from 30 to 27.5 s.
  • Update 0.9.3:
    • Fixed a bug due to which the detectability was calculated incorrectly when firing main battery guns.
  • Update 0.10.1
    • Fixed geometry and textures.

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