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Revision as of 05:35, 15 August 2016Revision as of 18:00, 4 February 2021
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.<br><br>''Sims'' was first sold in pre-order bundles from 8 April through 25 June 2015.<br>
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +Fans of the American destroyer line will be very comfortable in Tier VII premium ''Sims''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.
  
?Fans of the American destroyer line will be very comfortable in ''Sims''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute... and they turn fast, very fast. The surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of [[Ship:Mahan|''Mahan'']] at just 7.3 km. Her turning radius is a mere 500 meters. +''Sims'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims''’ torpedo armament is best described as "anemic".
  
?One tactic available to ''Sims'' is to fit the 5.5km torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like [[Ship:Nicholas|''Nicholas'']] and [[Ship:Farragut|''Farragut'']]. Conversely, she can fit the 9.2km range torpedoes and fire them from stealth; however, the longer-legged torpedoes only do about 8000 damage. This is good practice for [[Ship:Benson|''Benson'']] and later American destroyers, and a capability that her lower-tier cousins do not have.+While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.
  
?While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can - with some practice - hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7km and quickly dispatching them with her high rate of fire. +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums'''}}
  
?'''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums''' +|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
 +* Guns have very fast turret traverse; they are always on target.
 +* High rate of fire from her main battery.
 +* Good acceleration and agility.
 +* Second fastest American destroyer in the game with a top speed of 38.5 knots (behind ''[[Somers]]'').
 +* Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
 +* Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]].
 +* Outstanding turning circle radius of only 500m.
  
?|Research=<!-- write text about priority sequence of research below -->+|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Very fragile armor and modules.
 +* The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
 +* The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
 +* Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
 +* Stock (unbuffed) AA is weak.
 +* Has one less main battery gun than ''[[Mahan]]''.
 +* Above-average detectability for a Tier VII destroyer.
  
 +|Research=<!-- write text about priority sequence of research below -->
 As a premium ship, ''Sims'' doesn't have any upgrades to research.  As a premium ship, ''Sims'' doesn't have any upgrades to research.
  
?{{Commander Skills+|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
?| Expert Loader=+
?| Basic Firing Training=3+
?| Basics of Survivability=+
?| Expert Rear Gunner=+
  
?| Expert Marksman=+|Upgrades=<!-- write text about best upgrades below -->
?| Torpedo Armament Expertise=2+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?| Fire Prevention=+* '''Slot 1''': {{Main Armaments Modification 1}}
?| Incoming Fire Alert=+* '''Slot 2''': {{Engine Room Protection}}
?| Last Stand=2+* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Propulsion Modification 1}}
  
?| Torpedo Acceleration=+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?| High Alert=2+The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
?| Vigilance=2+
?| Dogfighting Expert=+
?| Superintendent=3+
  
?| Demolition Expert=2+{{Commander Skills 3 DD
?| Advanced Firing Training=1+| rating11 = <!-- Grease the Gears -->
?| Survivability Expert=3+| rating12 = <!-- Liquidator -->2
?| Aircraft Servicing Expert=+| rating13 = <!-- Consumables Specialist -->1
?| Manual Fire Control for AA Armament=1+| rating14 = <!-- Gun Feeder -->
 +| rating15 = <!-- Incoming Fire Alert -->1
 +| rating16 = <!-- Preventive Maintenance -->3
  
?| Last Chance=1+| rating21 = <!-- Pyrotechnician -->1
?| Manual Fire Control for Secondary Armament=+| rating22 = <!-- Swift Fish -->1
?| Preventative Maintenance=2+| rating23 = <!-- Consumables Enhancements -->
?| Concealment Expert=3+| rating24 = <!-- Extra-Heavy AP Shells -->
?| Air Supremacy=+| rating25 = <!-- Priority Target -->2
?| Jack of All Trades=2+| rating26 = <!-- Last Stand -->3
 + 
 +| rating31 = <!-- Main Battery & AA Specialist -->2
 +| rating32 = <!-- Fill the Tubes -->2
 +| rating33 = <!-- Adrenaline Rush -->3
 +| rating34 = <!-- Inertial Fuse for HE Shells -->
 +| rating35 = <!-- Superintendent -->
 +| rating36 = <!-- Survivability Expert -->3
 + 
 +| rating41 = <!-- Main Battery & AA Expert -->1
 +| rating42 = <!-- Swift in Silence -->2
 +| rating43 = <!-- Radio Location -->2
 +| rating44 = <!-- Fearless Brawler -->
 +| rating45 = <!-- Concealment Expert -->3
 +| rating46 = <!-- Dazzle -->2
 }} }}
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+|Consumables=<!-- write text about selection of Consumables below -->
?* Two quadruple torpedo launchers, each one able to fire to both sides.+''{{#var:ship_name}}'' can equip the following consumables:
?* Guns have very fast turret traverse; they are always on target.+* '''Slot 1:''' {{Damage Control Party}}
?* High rate of fire from her main battery.+* '''Slot 2:''' {{Smoke Generator}}
?* Good acceleration and agility.+* '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
?* Fastest American destroyer in the game with a top speed of 38.5 knots.+
?* Can fire from stealth in her stock configuration.+
?* Can mount the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] consumable.+
?* Can fire up to a range of 15.5km with a captain with [[Crew_(WoWS)#4th_Row_Skills|Advanced Firing Training]].+
?* Outstanding turning circle radius of only 500m.+
  
?|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->+|Camouflage=<!-- write text about useful camouflage below -->
?* Fragile rudder and engine.+As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?* Gun turrets are knocked out easily.+
?* Very weak armor.+
?* The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8500 maximum damage.+
?* The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a very low range.+
?* Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.+
?* Not a very good moneymaker, despite being a premium.+
?* AA suite is nothing to write home about; even with [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] active, she will struggle to shoot down enemy aircraft.+
?* Above-average detectability for a destroyer.+
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Signals=<!-- write text about best set of signals below -->
  
?</gallery>|History=<!-- write text below -->+{{Signal Flags
?The ''Sims'' class of 12 destroyers was built for the United States Navy, and commissioned throughout 1939 and 1940. They were the last United States destroyer class completed prior to the American entry into World War II. All ''Sims''-class ships saw action in World War II, and seven survived the war. No ship of this class saw service after 1946. They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the ''Sims'' class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the 1500-ton classes and were the sixth destroyer class since production resumed with the ''Farragut'' class in 1932.+| November Echo Setteseven = 1
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone = 2
 +| Victor Lima = 3
 +| Hotel Yankee =
  
 +| November Foxtrot = 1
 +| Sierra Mike = 3
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie = 1
 +
 +| X-Ray Papa Unaone =
 +| Sierra Bravo =
 +
 +| Zulu = 2
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London =
 +| Zulu Hotel = 2
 +| Papa Papa = 1
 +
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 +}}
 +
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +
 +File:1939SimsDD109.jpg|Premium Ship
 +File:1939SimsDD109type10camo.jpg|Type 10 Sims Camo
 +
 +</gallery>
 +
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>USS ''{{#var:ship_name}}'', 1939</h2>
 +===Construction===
 +:Builder: Bath Iron Works; Bath,<br>&nbsp;&nbsp;&nbsp;Maine, United States
 +:Laid down: 15 July 1937
 +:Launched: 8 April 1939
 +:Commissioned: 1 August 1939
 +----
 +===Specifications===
 +:1,570 tons displacement, standard
 +:106.15m length
 +:11m beam
 +:4.07m draft
 +----
 +====Machinery====
 +:3 boilers, 2 turbines
 +----
 +====Performance====
 +:37 knots at 50,000 shaft horsepower
 +:5,640nm at 12 knots
 +----
 +====Armament====
 +=====Main=====
 +:Five (5x1) 127mm guns
 +=====Torpedoes=====
 +:Twelve (3x4) 533mm torpedo tubes
 +
 +'''NOTE:''' Armament is listed in as-built configuration;<br>&nbsp;&nbsp;&nbsp;in-game configuration represents later modifications.
 +}}</div>
 +[[File:Uss sims.jpeg|none|frame|x400px|link=|USS ''Sims'' (DD-409), lead ship of the class, on trials in 1939. The Mk 37 gun director has not yet been installed.]]
 +
 +===History===
 +====Design====
 +The ''Sims'' class of 12 destroyers was built for the United States Navy, and commissioned throughout 1939 and 1940. They were the last United States destroyer class completed prior to the American entry into World War II. All ''Sims''-class ships saw action in World War II, and seven survived the war. No ship of this class saw service after 1946. They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the ''Sims'' class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the 1500-ton classes and were the sixth destroyer class since production resumed with the ''[[Farragut]]'' class in 1932.
 +
 +====Service====
 The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for ''Roe'', ''Wainwright'', and ''Buck'', the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the Able blast, while the other three were sunk as targets two years later after serving as experimental platforms. The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for ''Roe'', ''Wainwright'', and ''Buck'', the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the Able blast, while the other three were sunk as targets two years later after serving as experimental platforms.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+===Historical Inaccuracies===
?File:Uss sims.jpeg|USS ''Sims'' (DD-409), lead ship of the class, on trials in 1939. The Mk 37 director has not yet been installed.+* ''Sims''’ Measure 12 (modified) camouflage is missing. She wore this scheme at the time of her loss.
 +* Premium camouflage resembles the Measure 32 Design 1D scheme, which was applied to surviving ''Sims''-class destroyers in 1944; ''Sims'' was sunk in May 1942.
 + 
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Lsims.jpeg|Launching of USS ''Sims'' (DD-409), 8 April 1939.
 +File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown.
 File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added.
?File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas+File:USS Russell (left) and USS Sims (right) in Dec 1941.jpg|''Russell'' (left) and ''Sims'' (right) in December 1941. As clearly shown in this photo, the gun tubs behind 'B' turret has two single 20mm Oerlikons; the in-game model has two single M2 Brownings.
 +File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas.
 +</gallery>
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|DHRX9yRQ_XU}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +#[https://en.wikipedia.org/wiki/USS_Sims_(DD-409) USS ''Sims'' (DD-409) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Sims-class_destroyer Sims-class destroyer - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:00, 4 February 2021

Sims
Sims_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_icon_small.png
stock
 top
General
Purchase pricepromo Doubloons
Hit Points13,800 
Main Battery
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount3 х 1 pcs.
. . . Average Damage per Second32.1 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD029_Sims_1941.png
promo

Sims — American promo premium Tier VII destroyer.

A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.

Sims was first sold in pre-order bundles from 8 April through 25 June 2015.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
127 mm/38 Mk30 mod. 0185.291111,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Sims13,800102042/4/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk6 mod. 1012.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.

Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.


Pros:

  • Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
  • Can mount the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
  • Can fire up to a range of 15.5km with a captain with Advanced Firing Training.
  • Outstanding turning circle radius of only 500m.

Cons:

  • Very fragile armor and modules.
  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Stock (unbuffed) AA is weak.
  • Has one less main battery gun than Mahan.
  • Above-average detectability for a Tier VII destroyer.

Research

As a premium ship, Sims doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Sims are as follows:

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Sims can equip the following consumables:

Camouflage

As a premium ship, Sims comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Sims (DD-409) - Wikipedia
  2. Sims-class destroyer - Wikipedia
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Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Constellation • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Pan-America  VI JuruáDoubloons


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