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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Developed from the ''[[Fletcher]]'' class, ''Gearing'' was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.<br><br>Six of the class are preserved as military museum ships: [https://www.ussjpkennedyjr.org/ USS ''Joseph P. Kennedy, Jr.''] in Fall River, Massachusetts; ROKS ''Jeong Buk'' (ex-USS ''Everett F. Larson'') in Gangneung, South Korea; [https://dpto.or.kr/new/sub04/4_2.php ROKS ''Jeon Ju''] (ex-USS ''Rogers'') in Dangjin, South Korea; ROCS ''Te Yang'' (ex-USS ''Sarsfield'') in Tainan City, Taiwan; [https://golcukdenizmuzeleri.dzkk.tsk.tr/en TCG ''Gayret''] (ex-USS ''Eversole'') in Izmit, Turkey; and [https://www.orleck.org/index.php USS ''Orleck''] in Lake Charles, Louisiana.<br><br>{{Model3DViewer|7266af37fca3484cb5bb16a28144a056}}+The Fletcher-class destroyers didn't quite meet the requirements of the U.S. Navy: The ships' contours and inadequate AA defenses were subject to criticism. The new class of destroyers had an elongated hull, which resulted in an increase in displacement but solved the stability issue. Most of the ships entered service after the end of World War II and served in the navies of 12 countries during the Cold War. USS Gearing didn't participate in World War II either—she was used to conduct training operations in the 1940s and 1950s.<br><br>Five of the class are preserved as military museum ships: [https://www.ussjpkennedyjr.org/ USS ''Joseph P. Kennedy, Jr.''] in Fall River, Massachusetts; [https://dpto.or.kr/new/sub04/4_2.php ROKS ''Jeon Ju''] (ex-USS ''Rogers'') in Dangjin, South Korea; ROCS ''Te Yang'' (ex-USS ''Sarsfield'') in Tainan City, Taiwan; [https://golcukdenizmuzeleri.dzkk.tsk.tr/en TCG ''Gayret''] (ex-USS ''Eversole'') in Izmit, Turkey; and [https://www.orleck.org/index.php USS ''Orleck''] in Jacksonville, Florida.
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?As the Tier X American destroyer, ''Gearing'' represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships. +As the Tier X American destroyer, ''Gearing'' represents the ultimate embodiment of the jack-of-all-trades destroyer in ''World of Warships''.
  
?Like all American destroyers, the primary focus is her main battery guns. ''Gearing'' is built around the same style of dual barrel 127mm turrets that form the main battery of ''[[Atlanta]]'' and ''[[Flint]]'', as well as the secondary batteries of ''[[North Carolina]], [[Iowa]]'', and ''[[Montana]]''. ''Gearing'' packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as few other destroyers in the game can match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke. +Like most American destroyers, the primary focus is her main battery guns. ''Gearing'' is built around the same style of dual barrel 127mm turrets that form the main battery of ''[[Atlanta]]'' and ''[[Flint]]'', as well as the secondary batteries of various American battleships and cruisers. ''Gearing'' packs three such turrets, with a stock reload time of 3.0 seconds. Although she cannot out-trade dedicated gunships, ''Gearing's'' main battery damage output is a powerful self-defense and deterrent against other destroyers, in addition to a tool for farming battleships that push into her (albeit limited) gun range. American captains can expect the same limited range and long shell flight times that are the characteristics of other ships of the nation.
  
?As of [[Ship:Update 0.7.6|Update 0.7.6]], ''{{#var:ship_name}}'' has a choice of torpedoes. Captains who are comfortable using ''[[Fletcher]]''’s Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the second longest-legged fish in the game, clocking in at a 16.5 km range. She won't land many hits at that distance, but it gives ''Gearing'' the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage. ''Gearing''’s access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]] gives her the same choice ''Fletcher'' has between a couple of '''Main Battery Builds''' or a '''Torpedo Build''' when customizing her upgrades and commander skills. +''{{#var:ship_name}}'' has a choice of torpedoes. Captains who are comfortable using ''[[Fletcher]]'s'' Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the among the longest-legged fish in the game, clocking in at a 16.5 km range. Captains are unlikely to land many hits at that distance, but it gives ''Gearing'' the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage and sporting a longer reload. ''Gearing's'' access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]] gives her the same choice ''Fletcher'' has between a couple of '''Main Battery Builds''' or a '''Torpedo Build''' when customizing her upgrades and commander skills.
  
?Like ''Fletcher'', ''Gearing'' can equip the {{Defensive AA Fire}} consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy airstrikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that ''Gearing'' handles differently than ''[[Benson]]'' and ''Fletcher''; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how ''Gearing'' handles differently before intentionally putting her into situations where precision handling is expected. +Like ''Fletcher'', ''Gearing'' can equip the {{Defensive AA Fire}} consumable, which helps shore up the traditional destroyer weakness to enemy air strikes. Unfortunately, DAAF shares this slot with {{Engine Boost}}. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that ''Gearing'' handles differently from ''[[Benson]]'' or ''Fletcher''; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how ''Gearing'' handles before intentionally putting her into situations where precision handling is expected.
  
?One curiosity is that ''Gearing'' sports an area of 21 mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter HE shells of up to 129 mm, which can give an extra advantage in duels with most other destroyers. Opposing destroyers are advised to either use AP against a broadside ''Gearing'' or aim away from this section.+One notable curiosity about her armor scheme: ''Gearing'' sports an area of 21mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter enemy high-explosive shells lower than 126mm in caliber, affording ''Gearing'' some protection from 120mm HE. However, this plating also increases the probability of small-caliber armor-piercing ammunition arming within the ship as opposed to clean over-penetrations.
  
?''Gearing'' bridges the gap between the other Tier X destroyers currently in the game. She has better guns than ''[[Shimakaze]]'', better concealment and torpedoes than ''[[Khabarovsk]]'' and ''[[Z-52]]'', more well-rounded than ''[[Grozovoi]]'', and has a leg up on ''[[Yueyang]]'' as her torpedoes remain a threat to enemy destroyers. Despite having the slowest top speed out of the quartet, ''Gearing'' can adapt to changing battlefield situations in ways sure to make captains of the other ships jealous. +Despite having below average top speed for her tier, ''Gearing'' can adapt to changing battlefield situations in ways capable of making captains of other destroyers jealous.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Very high rate of fire and quick main battery traverse speed+* ''Gearing'''s midsection belt is 21mm thick, enough to shatter HE shells of 120mm and lower calibers
?* Fairly good AA suite for a destroyer+* Excellent main battery rate of fire and traverse speed
?* Has access to the {{Defensive AA Fire}} consumable+* Excellent torpedo range with the Mark 17 torpedoes (16.5km)
?* Good concealment+* Fairly good AA defenses for a destroyer
?* The Mark 17 torpedoes have an amazing 16.5km range, second best in the game+* Like preceding USN destroyers, ''Gearing'' has access to the {{Defensive AA Fire}} consumable
?* With the legendary upgrade, ''Gearing'' can be one of the stealthiest destroyers in the game+* Decent concealment
 +* Combined with all relevant upgrades, the ship's unique upgrade makes ''Gearing'' one of the stealthiest Tier 10 destroyers
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Poor shell velocity and high arcs make long range gunnery difficult+* The thicker midsection makes ''Gearing'' more vulnerable to AP full penetrations
?* Shortest main battery range in tier/class+* Shortest main battery range among Tier 10 destroyers (even shorter than ''[[Fletcher]]''!
?* Lowest HE fire chance among Tier 10 destroyers, tied with ''[[Yueyang]]''+* Poor shell velocity, very high shell arcs and low HE fire chance
?* Fairly long torpedo reload time with the Mark 17 torpedoes+* The Mark 17 torpedoes have a longer reload, lower damage, and lower flooding chance than the stock torpedoes
?* The Mark 17 torpedoes have lower damage and flooding chance than the stock torpedoes+* Must give up {{Engine Boost}} to equip {{Defensive AA Fire}}
?* Quite sluggish for an American destroyer+* ''Gearing'' is fairly sluggish compared to other USN destroyers
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: 
 * '''Torpedoes:''' The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's. * '''Torpedoes:''' The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's.
  
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' are fairly obvious choices, and largely self-explanatory:+The recommended upgrades for ''{{#var:ship_name}}'' are:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>+* '''Slot 2''': {{Engine Room Protection}} <nowiki>*</nowiki>
?* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+* '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
?* '''Slot 4''': {{Propulsion Modification 2}}+* '''Slot 4''': {{Propulsion Modification 1}}
?* '''Slot 5''': {{Concealment System Modification 1}}<nowiki>*</nowiki>+* '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki>
 * '''Slot 6''': See below. * '''Slot 6''': See below.
 +
 +'''Slot 3''' offers either {{Aiming Systems Modification 1}} or {{Torpedo Tubes Modification 1}}, none of them are bad choices. '''Torpedo Tubes Modification 1''' in this slot will help counteract some of the negative effects of equipping {{Torpedo Tubes Modification 2}} in '''Slot 6'''.
  
?'''Slot 3''' offers either {{Aiming Systems Modification 1}} or {{AA Guns Modification 1}}; neither is a bad choice. '''AA Guns Modification 1''' is recommended for captains who wish to equip {{Defensive AA Fire}} and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Many captains will opt to leave their AA guns disabled most of the time &mdash; for stealth &mdash; and plug '''Aiming Systems Modification 1''' into this slot. Similarly, {{Defensive AA Fire Modification 1}} is available in '''Slot 2''' in order to maximize ''{{#var:ship_name}}''’s anti-aircraft role.+'''Slot 5''' offers the default option of '''Concealment System Modification 1''', while players who sink the time into obtaining ''{{#var:ship_name}}''’s unique upgrade, {{UU Gearing}}, may opt to install it as well. It offers greater concealment bonuses than {{Concealment System Modification 1}}, but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in '''Slot 6''' though, so the negative effects can be offset by the upgrade chosen for that slot.
? +
?'''Slot 5''' offers the default option of '''Concealment System Modification 1''', while players who sink the time into unlocking ''{{#var:ship_name}}''’s unique upgrade, {{Modified Hull}}, may opt to install it as well. It offers greater concealment bonuses than {{Concealment System Modification 1}}, but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in '''Slot 6''' though, so the negative effects can be offset by the upgrade chosen for that slot.+
  
 The upgrade chosen for '''Slot 6''' will largely determine how ''{{#var:ship_name}}'' plays.  The upgrade chosen for '''Slot 6''' will largely determine how ''{{#var:ship_name}}'' plays.
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 '''Main Battery (Maximum Rate of Fire) Build:''' One popular build for ''{{#var:ship_name}}'' captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging {{Main Battery Modification 3}} into the final upgrade slot; when paired with Level 3 commander skill [[Ship:Commander#Basic Firing Training|Basic Firing Training]], it drops her reload speed to a mind-numbing 2.4 seconds.  '''Main Battery (Maximum Rate of Fire) Build:''' One popular build for ''{{#var:ship_name}}'' captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging {{Main Battery Modification 3}} into the final upgrade slot; when paired with Level 3 commander skill [[Ship:Commander#Basic Firing Training|Basic Firing Training]], it drops her reload speed to a mind-numbing 2.4 seconds.
  
?'''Main Battery (Maximum Range) Build:''' Also worth considering is the ability to stack {{Gun Fire Control System Modification 2}} with the Level 4 commander skill [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]] and push ''{{#var:ship_name}}''’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging. +'''Torpedo Build:''' A less popular — but no less potent — ''{{#var:ship_name}}'' build is to buff her torpedo reload time by stacking {{Torpedo Tubes Modification 2}} in '''Slot 6''' with the Level 3 commander skill [[Ship:Commander#Torpedo Armament Expertise|Torpedo Armament Expertise]]. Combined, these upgrades significantly improve ''{{#var:ship_name}}''’s torpedo reload time.
? +
?'''Torpedo Build:''' A less popular — but no less potent — ''{{#var:ship_name}}'' build is to buff her torpedo reload time by stacking {{Torpedo Tubes Modification 3}} in '''Slot 6''' with the Level 3 commander skill [[Ship:Commander#Torpedo Armament Expertise|Torpedo Armament Expertise]]. Combined, these upgrades drop ''{{#var:ship_name}}''’s torpedo reload to 104 seconds, a significant improvement over her stock reload of 136 seconds.+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As with ''[[Benson]]'' and ''[[Fletcher]]'', ''{{#var:ship_name}}'' commanders should start with a base build of: Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. The remaining 9 available skill points can be used to tailor ''Gearing'' to taste.  
  
?'''Torpedo Build''' ''{{#var:ship_name}}s'' will want to pick up Torpedo Armament Expertise at Level 3, potentially pairing it with Level 2's Torpedo Acceleration in order to give enemies even less reaction time to incoming torpedoes; ''{{#var:ship_name}}''’s torpedoes can afford to sacrifice some range. Captains pursuing either of the '''Main Battery Build''' ''{{#var:ship_name}}'' options will want to focus on Basic Firing Training and Demolition Expert instead. Players concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option — as ''{{#var:ship_name}}'' will run most of the time with her anti-aircraft guns disabled in order to avoid detection — though ''{{#var:ship_name}}'' captains that spend time buffing their anti-aircraft suite are uncommon as they generally do not get much return out of the points invested.+{{Commander Skills 3 DD
 +| rating11 = <!-- Grease the Gears -->
 +| rating12 = 1 <!-- Liquidator -->
 +| rating13 = <!-- Consumables Specialist -->1
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = 1 <!-- Incoming Fire Alert -->1
 +| rating16 = 3 <!-- Preventive Maintenance -->3
  
?{{Commander Skills 2+| rating21 = 1 <!-- Demolition Expert-->
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+| rating22 = 1 <!-- Swift Fish -->
?| rating11 = 3 <!-- Priority Target -->+| rating23 = <!-- Consumables Enhancements -->
?| rating12 = 3 <!-- Preventive Maint -->+| rating24 = <!-- Extra-Heavy Ammunition -->
?| rating13 = 1 <!-- Expert Loader -->+| rating25 = 1 <!-- Priority Target -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating26 = 3 <!-- Last Stand -->
?| rating15 = <!-- Direction Center for Fighters -->+
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating32 = 2 <!-- Fill the Tubes -->
?| rating23 = <!-- Expert Marksman -->+| rating33 = 1 <!-- Adrenaline Rush -->
?| rating24 = 2 <!-- Torpedo Acceleration -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating25 = 1 <!-- Smoke Screen Expert -->+| rating35 = 1 <!-- Superintendent -->
?| rating26 = 0 <!-- Improved Engines -->+| rating36 = 3 <!-- Survivability Expert -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating41 = 2 <!-- Main Battery & AA Expert -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating42 = 1 <!-- Swift in Silence -->
?| rating33 = 2 <!-- Torpedo Armament Expertise-->+| rating43 = 1 <!-- Radio Location -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating44 = 1 <!-- Fearless Brawler -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating36 = 2 <!-- Superintendent -->+| rating46 = 2 <!-- Dazzle -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
? +
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+
?| rating42 = <!-- Fire Prevention -->+
?| rating43 = 1 <!-- Inertia Fuse for HE Shells -->+
?| rating44 = 0 <!-- Sight Stabilization -->+
?| rating45 = 2 <!-- Advanced Firing Training -->+
?| rating46 = <!-- Massive AA Fire -->+
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
  
?Just like her predecessor, {{Defensive AA Fire}} is recommended over {{Engine Boost}} due to the extreme threat that enemy aircraft create for a ''Gearing''. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming ''Gearing'' with bombers or assigning a squadron to keep her spotted. +{{Defensive AA Fire}} is not recommended over {{Engine Boost}} due to the ship's mediocre AA.
  
?Beyond that, {{Damage Control Party II}} is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. The improved cooldowns on {{Smoke Generator II}} and {{Defensive AA Fire II}} make them worthwhile investments as well. +|Camouflage={{TT Ship Camo Insert|shiptier=10}}
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
? +
?Players who wish to spend doubloons can equip ''Gearing'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 1+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = 2+
?| Juliet Whiskey Unaone = 2+
?| Victor Lima = 2+
?| Hotel Yankee = 1+
  
?| November Foxtrot = 3+| November Echo Setteseven = 1 <!-- +5% AA damage -->
?| Sierra Mike = 3+| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = +| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Yankee Bissotwo = +| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
?| India Yankee = +| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 3+| Hotel Yankee = <!-- ram someone -->
  
?| Zulu = 1+| November Foxtrot = 3 <!-- -5% Consumables reload -->
?| India Bravo Terrathree = 3+| Sierra Mike = 3 <!-- +5% speed -->
?| Equal Speed Charlie London = +| India Delta = 0 <!-- +20% HP from Repair Party -->
?| Zulu Hotel = 2+| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Papa Papa = 1+| India Yankee = <!-- -20% Fire duration -->
 +| Juliet Charlie = 3 <!-- No Detonate -->
  
?| Wyvern = +| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 2+| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DAAF reload time -->
?| Dragon Flag = 1+
?| Ouroboros = +
?| Hydra = +
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
? +File:Gearing2015.jpg | A 2015 screenshot featuring two Gearing class destroyers prior to the 2022 visual revamp.
 </gallery> </gallery>
  
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 =====Torpedoes===== =====Torpedoes=====
 :Ten (2x5) 533mm torpedo tubes :Ten (2x5) 533mm torpedo tubes
? 
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +===External Links===
 +#[https://en.wikipedia.org/wiki/USS_Gearing USS ''Gearing'' - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Gearing-class_destroyer ''Gearing''-class destroyer - Wikipedia]
 +<br />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.5 (Alpha) as a Tier IX destroyer.
 +*Moved to Tier X in Update 0.2.2.5.
 +*Update 0.5.0:
 +**Defensive Fire consumable added.
 +*Update 0.5.2:
 +**XP earnings increased by 4%.
 +**Credit earnings increased by 3%.
 +*Update 0.5.7:
 +**The armored model of the hull was refined.
 +*Update 0.6.4:
 +**The appearance was improved.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.83 km.
 +*Update 0.6.13:
 +**The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
 +*Update 0.7.3:
 +**Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
 +*Update 0.7.6:
 +**Stock Mk16 mod.1 torpedo tubes were added (similar to those of the destroyer Fletcher) with the following characteristics:
 +*** Maximum damage: 19033.
 +*** Range: 10.5 km.
 +*** Speed: 66 knots.
 +*** Reload time: 106 s.
 +*** Detectability from ships: 1.4 km.
 +*Update 0.7.7:
 +**For 127mm AP / SC Mk38 armor-piercing shells, the detonation time of the fuse was decreased from 0.03 to 0.01 s.
 +*Update 0.8.6:
 +**Reload time of researchable torpedo tubes decreased from 136 to 122 s.
 +*Update 0.9.1:
 +**Reload time of stock torpedo tubes decreased from 106 to 103 s.
 +**Reload time of researchable torpedo tubes decreased from 122 to 118 s.
 +*Update 0.9.2:
 +**Reload time of researchable torpedo tubes decreased from 118 to 116 s.
 +**Fixed the position of the destroyer in the "Designer's Table" port.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.6:
 +**The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +50% to +75%.
 +*Update 0.9.7:
 +**The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +75% to +100%.
 +*Update 0.10.5:
 +**Fixed geometry and textures of the ship.
 +*Update 0.11.5
 +**Ship's 3D model changed, resulting in:
 +*** 0.5 m increase in draught.
 +*** 1.2 m decrease in hull height.
 +*** 0.7 m decrease in waterline length.
 +*** 0.6 m decrease in total length.
 +*** 1.23 m decrease in waterline hull width.
 +*** 1.95 m decrease in maximum hull width.
 +**Aiming sector of the third main battery turret decreased by 1 degree on each side.
 +**Aiming sector of the first torpedo launcher decreased by 7 degrees on each side.
 +**Aiming sector of the second torpedo launcher increased by 9 degrees on each side.
 +**The second torpedo launcher can now rotate 360 degrees.
 +**The amount of HP in the bow increased from 2,100 to 2,200.
 +**The amount of HP in the stern reduced from 2,000 to 1,900.
 +**Armor thickness of the ship's central part below the waterline increased from 19 to 21 mm.
 +**The conning tower is now included in the superstructure plating, and has the same armor thickness of 13 mm.
 +*Update 0.11.6:
 +**Minor improvements to the models and textures of the ship.
 +*Update 0.11.7:
 +**Fixed the geometry and textures of the ship.
 +**Fixed the textures for the permanent camouflage “Gold Bug”
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:21, 31 July 2023

Gearing
Gearing_wows_main.jpg
Destroyer | U.S.A. | Tier X
Tech Tree Position
Fletcher
Arrow_down.png
Gearing_icon_small.png
Arrow_down.png
Joshua Humphreys
stock
 top
General
Research price236000 exp
Purchase price19,500,000 Credits
Hit Points19,400 
Main Battery
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.12 km.
Maximum Dispersion98 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.58 shots/min.
Reload Time103 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk16 mod. 1 
Maximum Damage19,033 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs.
. . . Average Damage per Second45.3 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount2 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Time3.3 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range3.41 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASD013_Gearing_1945.png
19,500,000

Gearing — American Tier X destroyer.

The Fletcher-class destroyers didn't quite meet the requirements of the U.S. Navy: The ships' contours and inadequate AA defenses were subject to criticism. The new class of destroyers had an elongated hull, which resulted in an increase in displacement but solved the stability issue. Most of the ships entered service after the end of World War II and served in the navies of 12 countries during the Cold War. USS Gearing didn't participate in World War II either—she was used to conduct training operations in the 1940s and 1950s.

Five of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeon Ju (ex-USS Rogers) in Dangjin, South Korea; ROCS Te Yang (ex-USS Sarsfield) in Tainan City, Taiwan; TCG Gayret (ex-USS Eversole) in Izmit, Turkey; and USS Orleck in Jacksonville, Florida.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.38 mount207.2981,80052,100 01,900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gearing19,4001321312/2/2/32 02,650,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk16 mod. 10.61037.219,0336610.5 02,500,000
Mark 170.51167.217,9006616.5 30,0002,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 01,600,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp36 01,750,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Hull Concealment
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.

Like most American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of various American battleships and cruisers. Gearing packs three such turrets, with a stock reload time of 3.0 seconds. Although she cannot out-trade dedicated gunships, Gearing's main battery damage output is a powerful self-defense and deterrent against other destroyers, in addition to a tool for farming battleships that push into her (albeit limited) gun range. American captains can expect the same limited range and long shell flight times that are the characteristics of other ships of the nation.

Gearing has a choice of torpedoes. Captains who are comfortable using Fletcher's Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the among the longest-legged fish in the game, clocking in at a 16.5 km range. Captains are unlikely to land many hits at that distance, but it gives Gearing the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage and sporting a longer reload. Gearing's access to Upgrade Slot 6 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.

Like Fletcher, Gearing can equip the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable, which helps shore up the traditional destroyer weakness to enemy air strikes. Unfortunately, DAAF shares this slot with Engine BoostWhile active, increases a ship's speed by a fixed percentage.. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently from Benson or Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles before intentionally putting her into situations where precision handling is expected.

One notable curiosity about her armor scheme: Gearing sports an area of 21mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter enemy high-explosive shells lower than 126mm in caliber, affording Gearing some protection from 120mm HE. However, this plating also increases the probability of small-caliber armor-piercing ammunition arming within the ship as opposed to clean over-penetrations.

Despite having below average top speed for her tier, Gearing can adapt to changing battlefield situations in ways capable of making captains of other destroyers jealous.

Pros:

  • Gearing's midsection belt is 21mm thick, enough to shatter HE shells of 120mm and lower calibers
  • Excellent main battery rate of fire and traverse speed
  • Excellent torpedo range with the Mark 17 torpedoes (16.5km)
  • Fairly good AA defenses for a destroyer
  • Like preceding USN destroyers, Gearing has access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Decent concealment
  • Combined with all relevant upgrades, the ship's unique upgrade makes Gearing one of the stealthiest Tier 10 destroyers

Cons:

  • The thicker midsection makes Gearing more vulnerable to AP full penetrations
  • Shortest main battery range among Tier 10 destroyers (even shorter than Fletcher!
  • Poor shell velocity, very high shell arcs and low HE fire chance
  • The Mark 17 torpedoes have a longer reload, lower damage, and lower flooding chance than the stock torpedoes
  • Must give up Engine BoostWhile active, increases a ship's speed by a fixed percentage. to equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.
  • Gearing is fairly sluggish compared to other USN destroyers

Research

  • Torpedoes: The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's.

Optimal Configuration

Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.

Upgrades

The recommended upgrades for Gearing are:

Slot 3 offers either Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. or Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes., none of them are bad choices. Torpedo Tubes Modification 1 in this slot will help counteract some of the negative effects of equipping Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6.

Slot 5 offers the default option of Concealment System Modification 1, while players who sink the time into obtaining Gearing’s unique upgrade, Improved Hull Concealment (–15% detectability radius / +5% dispersion of enemy shells fired at your ship / +15% main battery loading time./ +5% torpedo tubes reload time.), may opt to install it as well. It offers greater concealment bonuses than Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in Slot 6 though, so the negative effects can be offset by the upgrade chosen for that slot.

The upgrade chosen for Slot 6 will largely determine how Gearing plays.

Main Battery (Maximum Rate of Fire) Build: One popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. into the final upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.

Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades significantly improve Gearing’s torpedo reload time.

Commander Skills

Consumables

Gearing can equip the following consumables:

Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is not recommended over Engine BoostWhile active, increases a ship's speed by a fixed percentage. due to the ship's mediocre AA.

Signals

Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone (+15% chance of causing flooding.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% to the ship's maximum speed.) is an excellent way to help make up for her slow top speed. November Foxtrot (-5% reload time on all consumables.) and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.) signals to increase the fire chance of her main battery shells.


Gallery

Historical Info

Historical Gallery

References

External Links

  1. USS Gearing - Wikipedia
  2. Gearing-class destroyer - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.5 (Alpha) as a Tier IX destroyer.
  • Moved to Tier X in Update 0.2.2.5.
  • Update 0.5.0:
    • Defensive Fire consumable added.
  • Update 0.5.2:
    • XP earnings increased by 4%.
    • Credit earnings increased by 3%.
  • Update 0.5.7:
    • The armored model of the hull was refined.
  • Update 0.6.4:
    • The appearance was improved.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.83 km.
  • Update 0.6.13:
    • The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.7.3:
    • Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
  • Update 0.7.6:
    • Stock Mk16 mod.1 torpedo tubes were added (similar to those of the destroyer Fletcher) with the following characteristics:
      • Maximum damage: 19033.
      • Range: 10.5 km.
      • Speed: 66 knots.
      • Reload time: 106 s.
      • Detectability from ships: 1.4 km.
  • Update 0.7.7:
    • For 127mm AP / SC Mk38 armor-piercing shells, the detonation time of the fuse was decreased from 0.03 to 0.01 s.
  • Update 0.8.6:
    • Reload time of researchable torpedo tubes decreased from 136 to 122 s.
  • Update 0.9.1:
    • Reload time of stock torpedo tubes decreased from 106 to 103 s.
    • Reload time of researchable torpedo tubes decreased from 122 to 118 s.
  • Update 0.9.2:
    • Reload time of researchable torpedo tubes decreased from 118 to 116 s.
    • Fixed the position of the destroyer in the "Designer's Table" port.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +50% to +75%.
  • Update 0.9.7:
    • The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +75% to +100%.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.11.5
    • Ship's 3D model changed, resulting in:
      • 0.5 m increase in draught.
      • 1.2 m decrease in hull height.
      • 0.7 m decrease in waterline length.
      • 0.6 m decrease in total length.
      • 1.23 m decrease in waterline hull width.
      • 1.95 m decrease in maximum hull width.
    • Aiming sector of the third main battery turret decreased by 1 degree on each side.
    • Aiming sector of the first torpedo launcher decreased by 7 degrees on each side.
    • Aiming sector of the second torpedo launcher increased by 9 degrees on each side.
    • The second torpedo launcher can now rotate 360 degrees.
    • The amount of HP in the bow increased from 2,100 to 2,200.
    • The amount of HP in the stern reduced from 2,000 to 1,900.
    • Armor thickness of the ship's central part below the waterline increased from 19 to 21 mm.
    • The conning tower is now included in the superstructure plating, and has the same armor thickness of 13 mm.
  • Update 0.11.6:
    • Minor improvements to the models and textures of the ship.
  • Update 0.11.7:
    • Fixed the geometry and textures of the ship.
    • Fixed the textures for the permanent camouflage “Gold Bug”

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • IV DD 214 • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Hughes • VII Sims BDoubloons • VIII Benson • VIII Osborne • VIII KiddDoubloons • IX Fletcher • IX Christopher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X Burrows • X SomersDoubloons • X Forrest ShermanDoubloons • X Hull • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
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Aircraft Carriers  IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • VIII AL HornetDoubloons • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. RooseveltDoubloons • X [[Ship:[Midway]|[Midway]]] •  United States
Destroyers
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • IV DD 214 • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Hughes • VII Sims BDoubloons • VIII Benson • VIII Osborne • VIII KiddDoubloons • IX Fletcher • IX Christopher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X Burrows • X SomersDoubloons • X Forrest ShermanDoubloons • X Hull • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V KalmarDoubloons • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • VIII Błyskawica '44Doubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons • X Södermanland •  Dalarna 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VII Z-32Doubloons • VII Z-33Doubloons • VII Z-34Doubloons • VII Z-38Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • IX ZF-6 GoldenDoubloons • X Z-52 • X Elbing • X Z-42Doubloons • X Georg HoffmannDoubloons • X Georg Hoffmann Golden • X Lübeck •  Z-57 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V OkhotnikDoubloons • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • VIII ProvornyDoubloons • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] •  Zorkiy 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo • X Alberico da Barbiano 
Pan-America  VI JuruáDoubloons • X La PampaDoubloons 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons • X AL ShimakazeDoubloons • X [[Ship:[Shimakaze]|[Shimakaze]]] •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • VIII EskimoDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V SirocoDoubloons • VI Duchaffault • VI Guépard • VI AigleDoubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X MarceauDoubloons • X Kléber CLRDoubloons • X Kléber TE 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Zhu QueDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • IX Nanning • X Yueyang • X LüshunDoubloons •  Kunming 
Spain  X Álvaro de BazánDoubloons