Venezia
203 mm/55 Model 1934 in a turret5 х 3 pcs. |
Rate of Fire2.86 shots/min. |
Reload Time21 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range17.13 km. |
Maximum Dispersion151 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell203 mm proiettili AP 1924 mod.2 |
Maximum AP Shell Damage4,800 |
Initial AP Shell Velocity910 m./s. |
AP Shell Weight125.3 kg. |
Maximum SAP Shell Damage5,200 |
Initial SAP Shell Velocity950 m./s. |
90 mm/50 Model 1939 on a twin mount12 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell90 mm proiettili HE |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity860 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm tubo lanciasiluri2 х 3 pcs. |
Rate of Fire0.85 shots/min. |
Reload Time71 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 N |
Maximum Damage13,900 |
Torpedo Speed56 knot |
Torpedo Range13.5 km. |
90 mm/50 Model 1939 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second162 |
. . . Firing Range3.99 km. |
37 mm/54 Breda Model 1939 on a quadruple mount10 х 4 pcs. |
. . . Average Damage per Second191 |
. . . Firing Range3.51 km. |
65 mm/64 Model 1939 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second97.6 |
. . . Firing Range3.69 km. |
Maximum Speed36.6 knot |
Turning Circle Radius760 m. |
Rudder Shift Time13.6 sec. |
Surface Detectability Range15.27 km. |
Air Detectability Range9.92 km. |
Venezia — Italian Tier X cruiser.
The project of a heavy cruiser with fifteen main battery guns and a high speed. The ship embodied the achievements of Italian shipbuilding of the early 1940's.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Venezia sits atop the Italian Heavy Cruiser tree as the pinnacle of the gameplay style developed throughout the line. Not only does she feature an extra three barrels over Brindisi before her, but also significantly improved armor and unique penetration angles for her SAP shells. Captains who have made it to the end of the Italian Cruiser line will find Venezia to be an absolute upgrade over previous ships in the line.
The gameplay of Venezia very much revolves around her offensive abilities. Captains who may have been put-off or disappointed in the performance of the Italian SAP shells in previous tiers should be happy to hear that Venezia has improved, albeit slightly, penetration angles compared to all previous vessels in the line; 75-80 degrees instead of 70-80 (See the Ammo page for details). While not a huge difference, the increased range of angles in which she can deal damage, combined with the extra three guns, allows her to do some noticeably larger chunks of damage with each salvo. Seeing damage numbers as high as 12-15,000 on angled cruisers and some battleships is quite common, and against lightly armored ships, numbers as high as 20,000 are completely possible. Captains shouldn't discredit her AP shells either; while lacking in penetration, a flat broadside of an enemy cruiser will always be susceptible to the monstrous weight of Venezia's broadside firepower.
Given the nature of high-tier armor schemes (namely the "all-or-nothing" scheme), the SAP shells actually end up performing quite a bit better against battleships than they would at lower tiers. Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. When facing the Tier VIII-X battleships of either nation, captains should either aim for the superstructure and high on bow/stern sections, or simply switch to AP if the enemy present flat enough side. While her 15-gun broadside is certainly impressive, her second forward-facing turret has rather poor forward angles. Captains should be wary of trying to use all three forward turrets in engagements where enemy AP is of concern.
Venezia also features some very noticeable improvements to her armor. Unlike previous ships in the line, Venezia features an internal belt and spaced armor, much like that of Henri IV. Her citadel deck is also quite a bit thicker, and her upper deck is increased from the 25 mm of Amalfi and Brindisi to a unified 30 mm over her mid-section. Her aft and stern deck and side plating remain 25 mm, but Venezia features an extended belt armor of 40 mm all the way to her bow and most of the stern. Unlike the 50 mm sections of the two previous ships, Venezia's lower-thickness plate actually extends above the waterline enough to make brawling a possibility. Venezia also enjoys a small increase to her torpedo protection compared to previous vessels.
Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. Her high speed allows her to rapidly adjust position to make better use of her SAP or to put a well-placed AP salvo into an enemy broadside. In a pinch, her above-average armor and torpedoes can even allow her to brawl enemy battleships, though this certainly isn't an ideal scenario.
By the time most captains reach Venezia, they should be somewhat aware of the differences in the playstyle of Italian cruisers to that of cruisers of other nations. Anyone who enjoyed the previous ships, or where on the fence about the SAP shells, should be pleased with the improvements of Venezia over previous ships. Play her to her strengths, and Venezia can make a huge difference in the outcome of a battle.Pros:
- With fifteen (15) 203mm guns, Venezia's broadside can be devastating
- SAP shells benefit from improved penetration angles compared to previous ships in the line
- Excellent ballistics, high shell velocity and flat arcs on both SAP and AP
- Very good speed for a vessel of this size
- The Exhaust Smoke Generator allows to quickly disengage while maintaining full speed
- Powerful AA suite
- Extended above the waterline belt reaches the tip of the bow and is 40mm thick
- Excellent turn radius
- Armed with torpedoes with long range and low detectability
Cons:
- Poor concealment
- Short base main battery range
- Horrible smoke firing penalty
- Very poor reload speed for a heavy cruiser
- Poorly armored turrets can be disabled/destroyed often
- Spotted from the air well before its AA defenses can activate
- SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
- Lacks utility tools such as Surveillance Radar
Research
Optimal Configuration
Upgrades
The recommended upgrades for Venezia are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 for Randoms Battles; Gun Fire Control System Modification 2 for competitive game modes.
Commander Skills
Venezia, like the ships before her, can somewhat afford to have a rather unique skill tree build. Skills such as Inertia Fuse for HE Shells and Demolition Expert are completely irrelevant for her, so points that would normally be allocated to those skills on other cruisers can be spent elsewhere. That being said, the remainder of the build is mostly standard for a cruiser, with the only notable skill of importance being Expert Loader, as efficient shell-type switching is one of the key aspects of her gameplay, and Radio Position Finding, which gives her an idea of which direction torpedoes are most likely coming from and some utility in hunting down destroyers, which with her powerful SAP and heavy broadside, can oneshot most full hp DDs.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★★ |
Χ |
|
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★ |
|
★ |
Χ |
★★ |
★ |
3 |
★ |
★ |
|
Χ |
★ |
★★★ |
Χ |
★★ |
4 |
Χ |
★ |
Χ |
Χ |
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Venezia can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Venezia with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Gallery
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |