Henri IV
Revision as of 08:03, 23 September 2019 Reload time changed in 0.8.6 | Revision as of 18:50, 4 October 2019 Commander Skills 2 | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 3 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert = 1 | + | | rating21 = 1 <!-- High Alert --> | |
? | + | | rating22 = 1 <!-- Jack of All Trades --> | ||
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 3 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
Revision as of 18:50, 4 October 2019
240 mm/55 Schneider Mle 1930 in a turret3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed5.5 deg./sec. |
180 Degree Turn Time32.73 sec. |
Firing Range19.08 km. |
Maximum Dispersion164 m. |
HE Shell240 mm HE OEA Mle 1939 |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity845 m./s. |
HE Shell Weight220 kg. |
AP Shell240 mm AP OPfK Mle 1939 |
Maximum AP Shell Damage6,200 |
Initial AP Shell Velocity845 m./s. |
AP Shell Weight220 kg. |
127 mm/54 Mle 1948 on an Mle 1948 mount6 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mark 41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
550 mm tube lance-torpilles2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT |
Maximum Damage14,833 |
Torpedo Speed60 knot |
Torpedo Range9 km. |
127 mm/54 Mle 1948 on an Mle 1948 mount6 х 2 pcs. |
. . . Average Damage per Second94.2 |
. . . Firing Range5.19 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount8 х 2 pcs. |
. . . Average Damage per Second204 |
. . . Firing Range3.81 km. |
Maximum Speed35 knot |
Turning Circle Radius840 m. |
Rudder Shift Time11.2 sec. |
Surface Detectability Range16.06 km. |
Air Detectability Range8.28 km. |
Henri IV — French Tier X cruiser.
Developed from the preceding project with enhanced anti-aircraft defenses, this cruiser carried 240 mm main guns designed in the 1930s. The ship featured a powerful propulsion plant and a very high speed.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Proudly standing at the peak of the French cruisers tree, Henri IV takes her place alongside the Russian Moskva as the second “Big Gun” cruiser of Tier X. Henri IV’s key upgrades from her predecessor Saint-Louis are her speed (she is now capable of 35 knots in a straight line) and her new 3x3 240mm guns, which are 20mm bigger than those on Moskva. Her main battery shells have the highest armor piercing damage available to Tier X cruisers and tie with Zao's for the most high explosive damage. With their excellent penetration statistics, good accuracy, and great range, these guns, combined with the ship's amazing speed, make Henri IV very potent indeed.
Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have the second longest reload time, below-average shell velocity, and there are only nine of them. Henri IV is armed with a torpedo configuration that will feel familiar to veterans of the line: a single triple-tube 550mm torpedo launcher on each side of the ship, which boast a 9.0 km range married with decent reload time, low speed, and moderate damage. Henri IV captains have far fewer torpedoes available than captains of Hindenburg, Minotaur, or Zao and as such, they must be treated as a supplementary or last-ditch weapon. Henri IV’s base AA performance is lackluster, but her 57mm and 127mm guns have excellent range and decent damage when upgraded via modules and commander skills, with the latter fully benefitting from the Manual Control for AA Armament skill. Her AA is good enough for self-defense, but won’t truly be capable of defending friendly ships like most high-tier cruisers can.
While Henri IV lacks a catapult to launch reconnaissance seaplane or catapult fighter, she comes with a choice between Defensive AA Fire or Hydroacoustic Search
as well as default access to the improved French cruiser version of Engine Boost
consumable that increases her speed by a massive 20%. Combined with the Sierra Mike (
) signal flag, she is capable of reaching 43.9 knots... which is patently absurd for a cruiser. As with all high-tier cruisers, she also has access to Repair Party
. Captains have a choice between Defensive AA Fire for a massive increase in her AA performance, or Hydroacoustic Search for hunting destroyers, something the speed-demon Henri IV excels at.
Pros:
- AP shells have excellent penetration statistics and she has the highest AP damage and ties with Zao for the highest HE damage.
- Fire chance of 22% on primary HE shells is unsurpassed among cruisers.
- Leagues ahead of all other cruisers at her tier in terms of speed; with Engine Boost
active Henri IV is capable of reaching 43.9 knots, and can catch up to and even outrun high-tier destroyers.
- Mounts the biggest guns of Tier X cruisers (240mm), moving Moskva (220mm) to second place.
- Second highest health amongst Tier X cruisers.
- Armed with three torpedo tubes per broadside with decent range, speed, and reload time.
Cons:
- Poor shell velocity on both HE and AP shells; the arcs make it harder to land citadel hits at long range, even against broadside targets.
- At long range, the penetration value of her AP shells lags behind Moskva.
- Fewer number of guns plus a longer reload time reduces Henri IV’s DPM capabilities.
- Mediocre AA characteristics.
- Limited torpedo capabilities compared to other Tier X cruisers armed with torpedoes.
- Second worst concealment value, after Moskva.
- While fast in a straight line, Henri IV bleeds a lot of speed in a hard turn.
- Lacks aviation facilities for a Spotting Aircraft
or a Catapult Fighter
.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Henri IV are as follows:
- Slot 1: Main Armaments Modification 1
. Henri IV’s guns are her lifeline and this reduces the chances of them being knocked out.
- Slot 2: Damage Control System Modification 1
is the best option, as Henri IV is a large target to planes, torpedoes, and HE shells. The preferred alternate is the rare module Engine Boost Modification 1
to give her a staggering 270 seconds (4.5 minutes) of uptime on Engine Boost
.
- Slot 3: Aiming Systems Modification 1
to improve the performance of her main guns, or AA Guns Modification 1
strengthen the outer envelope of her AA defenses, as while not as good as her peers, Henri IV’s AA has decent long range AA.
- Slot 4: Steering Gears Modification 2
is recommended to improve Henri IV’s handling. Alternatively, Damage Control System Modification 2
helps reduce how long Henri IV burns and floods.
- Slot 5: Concealment System Modification 1
is vital to allowing Henri IV to properly position herself without being spotted by enemy ships and to escape enemy ships should the battle turn against her favor. Steering Gears Modification 2 (
) is also a viable choice here.
- Slot 6: Main Battery Modification 3
to reduce the reload speed of the main guns from 13 seconds to 11.4 seconds at the cost of turret traverse speed. Alternatively, Henri IV has the second longest base main gun range of 19.1 km, and Gun Fire Control System Modification 2
could raise this to a staggering 22.1km.
Commander Skills
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Henri IV can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
or Hydroacoustic Search
- Slot 3: Engine Boost
- Slot 4: Repair Party
- Slot 5: Main Battery Reload Booster
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Henri IV with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info