Cherbourg
305 mm/50 Mle 1930 in a turret2 х 4 pcs. |
Rate of Fire2.07 shots/min. |
Reload Time29 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range16.09 km. |
Maximum Dispersion196 m. |
HE Shell305 mm HE OEA Mle 1931 |
Maximum HE Shell Damage4,050 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity905 m./s. |
HE Shell Weight308 kg. |
AP Shell305 mm AP OPf Mle 1931 |
Maximum AP Shell Damage8,200 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight442 kg. |
130 mm/45 Mle 1932 on an Mle 1932 mount7 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell130 mm HE OEA Mle 1934 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
130 mm/45 Mle 1932 on an Mle 1932 mount7 х 2 pcs. |
. . . Average Damage per Second60.2 |
. . . Firing Range5.19 km. |
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount12 х 4 pcs. |
. . . Average Damage per Second60 |
. . . Firing Range1.2 km. |
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount6 х 2 pcs. |
. . . Average Damage per Second13.8 |
. . . Firing Range3 km. |
25 mm Hotchkiss Mle 1939 on a CAS Mle 1939 mount4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range2.49 km. |
Maximum Speed31.9 knot |
Turning Circle Radius670 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range8.46 km. |
Cherbourg — French Tier VIII cruiser.
A project of a super-heavy cruiser, close to the Dunkerque-class ships, with her main armament comprising eight 305 mm guns.
Cherbourg was first released in Early Access in Update 0.11.4.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VIII Cherbourg is the first ship in the French large cruiser tech tree, splitting off the heavy cruiser line at Tier VII Algérie. Fast, maneuverable, and sporting a heavy main battery, she performs the intermediary role between a cruiser and battleship perfectly.
Main battery
Cherbourg’s major defining feature is her massive guns for a cruiser. At Tier VIII, a cruiser with a main battery of eight 305mm guns is a fearsome prospect. With these large guns comes the benefits of high armor-piercing (AP) shell damage, high shell velocity, excellent firing range, and the ability to fire all guns directly over her bow. However, while Cherbourg is classified as a cruiser, her guns feature battlecruiser dispersion. This means that her shells will have relatively tight horizontal and vertical dispersion when compared to most standard battleship guns, but worse than standard heavy and light cruisers. She also has a lower sigma value, which means that the shells don’t tend to group closely together. This can lead to some inaccurate - and occasionally frustrating - salvoes. Cherbourg’s guns are arranged in two quadruple-barrel turrets that boast excellent firing angles but modest turret traverse speeds. Along with her excellent AP shell performance, Cherbourg also has usable high explosive (HE) ammunition. It’s not all good news for Cherbourg’s guns, though; with battleship-sized guns comes a battleship’s reload: 29 seconds! This can be temporarily improved through the use of a Main Battery Reload Booster , which will reduce her reload time by 50% and allow her to fire off two salvoes within a short time.
Another unique feature of the French large cruisers is their surprisingly powerful secondary gun battery. Cherbourg has numerous secondary turrets, and while their high explosive shell penetration is modest, they have improved accuracy. When built for secondaries, Cherbourg’s secondary guns can pose a significant threat to destroyers that stray too close.
Survivability
Cherbourg’s armor leaves a lot to be desired. For a cruiser, she has excellent protection: somewhat standard bow and stern plating for a cruiser, but thicker belt armor that will shatter all HE shells and some smaller-caliber AP shells. Captains do need to take care while engaging enemy battleships, as any 380mm or larger AP shell or larger will overmatch the bow and stern plating and possibly penetrate the citadel. Therefore, angling perfectly bow-in to engage these battleships is not advisable. Instead, she should angle slightly, to bounce shells off her thick belt armor. Note that her upper belt is still relatively thin and can be overmatched by (and receive full penetration damage from) 406mm and larger guns. Cherbourg’s citadel is narrow and protected by a slight turtleback, but captains should still take care to avoid showing broadside to enemy vessels. As a large cruiser, fires are a threat to Cherbourg given their 60 second duration, twice as long as most cruisers. She also receives twice as much damage due to floods than other cruisers. A decently large hitpoint pool means she can take more punishment than the conventional heavy cruiser. Her Repair Party consumable allows her to recover some hitpoints, but captains should do their best to avoid taking damage when possible.
Maneuverability
Cherbourg shines when it comes to speed and maneuverability. She’s fast but has a long rudder shift for a cruiser. Additionally, she has a small turning circle that will make dodging torpedoes much easier with her relatively small size. To further increase her already impressive top speed, she has access to an Engine Boost consumable that can push her top speed to just under 40 knots. Thanks to this, Cherbourg can disengage quickly or adapt to rapidly evolving combat situations with ease despite her rather large detection range. Captains should use Cherbourg’s excellent handling and speed to mitigate the amount of damage she takes.
Consumables
Cherbourg has access to a large selection of consumables that improve her combat capabilities. She uses the standard cruiser Damage Control Party consumable, which should be managed carefully as she is subject to the 60-second fires that are characteristic of most large cruisers. Captains can also choose between a Hydroacoustic Search to spot torpedoes and enemy vessels or Defensive AA Fire consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. In the third slot, captains again have a choice of consumables: either the characteristic French Engine Boost consumable or a Catapult Fighter consumable. The Engine Boost consumable improves her acceleration and increases her top speed by 20% (compared to the standard 8% of other ships), while the catapult fighter helps to repel air attack. The Repair Party consumable will prove useful when increasing the amount of damage that she can sustain, keeping her in the fight longer (See Survivability above). Lastly, she has access to a Main Battery Reload Booster to briefly improve her rate-of-fire.
Anti-Aircraft Defenses
Cherbourg’s anti-aircraft battery is unremarkable. While the long- and medium-ranged auras do mediocre damage, the short-range aura is capable of dealing large damage numbers to enemy planes. Captains that wish to increase her AA performance can swap her hydroacoustic search for the Defensive AA Fire consumable. (see Consumables).
Battle Performance
Pros:
- Large-caliber guns with high shell velocity and good damage
- Access to a Main Battery Reload Booster
- Excellent maneuverability and speed for a large cruiser
- Good survivability and armor for a cruiser
Cons:
- Long (battleship) reload on the main battery guns
- Susceptible to high explosive and semi-armor piercing (SAP) damage and overmatch
- Mediocre anti-aircraft battery
- Large detection radius for a cruiser
- 60 second (battleship-length) fire duration
Research
Researchable upgrades for Cherbourg:
- Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Brest.
- Gun Fire Control System: Upgrade to PCA no 8 Mle 2 for an extra 10% range on the main battery.
Optimal Configuration
- Should captains choose to improve her AA performance, choosing the Defensive AA Fire consumable is recommended
- Captains can choose between a Hydroacoustic Search or Defensive AA Fire consumable; the former is recommended due to its versatility
- The Engine Boost consumable is recommended to improve her acceleration and increase her top speed by 20% (compared to the standard 8% of other ships)
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1 * or Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2 or Propulsion Modification 1 * or Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Engine Boost Modification 1 is recommended in slot 2 for players that have large coal reserves, to further boost Cherbourg's Engine Boost duration. But for those short on coal, it may be better to save that upgrade for the higher tier tech tree large cruisers.
In Slot 4, both Propulsion Modification 1 and Steering Gears Modification 1 are viable options. Damage Control System Modification 2 is available for players that want to reduce her 60 second fire duration, but is less optimal.
Commander Skills
The Honoré brothers feel particularly well-suited for the French large cruisers with their improved Grease the Gears skill.
Consumables
Cherbourg equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Engine Boost or Catapult Fighter
- Slot 4: Repair Party
- Slot 5: Main Battery Reload Booster
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
★ |
★★ |
★★ |
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★ |
★ |
★★★ |
★★★ |
★★★ |
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★ |
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.2.
Testing Changes
- DevBlog 273:
- Preliminary characteristics.
- DevBlog 313:
- Main battery reload time increased from 25 to 28 s.
- DevBlog 320:
- Deck armor increased from 27 to 30 mm.
- Citadel deck armor increased from 20 to 30 mm.
- In Update 0.11.4:
- Depth Charge Airstrike reload time decreased from 90 to 45 s.
- Update 0.11.4:
- Available in early access as the final reward for completing combat missions in the French Cruisers event.
- Introduced into the game as a researchable ship in Update 0.11.6.
- Update 12.2:
- Main battery reload time increased from 28 to 29 s.
- Update 12.3:
- Fixed the geometry and textures of the ship.