Colbert
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127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
Rate of Fire17.65 shots/min. |
Reload Time3.4 sec. |
Rotation Speed30 deg./sec. |
180 Degree Turn Time6 sec. |
Firing Range13.8 km. |
Maximum Dispersion118 m. |
HE Shell127 mm HE Mark 41 |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight31.5 kg. |
AP Shell127 mm AP Mark 42 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight32.5 kg. |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
. . . Average Damage per Second125.6 |
. . . Firing Range5.19 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount10 х 2 pcs. |
. . . Average Damage per Second255 |
. . . Firing Range3.81 km. |
Maximum Speed33 knot |
Turning Circle Radius620 m. |
Rudder Shift Time9.2 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range7.41 km. |
Colbert — French special premium Tier X cruiser.
According to post-war plans, the French Navy was supposed to receive six AA defense cruisers, but in the end, only two were built. One was constructed using the De Grasse hull, while the other was built from scratch according to a similar design. The project incorporated several modifications, comprising a reduced transom stern, greater hull width, and a novel armor system. Colbert was built in Brest. In the first half of the 1960s, the ship served as the flagship of the Mediterranean Squadron, and between 1970 and 1972, she was rebuilt as a missile cruiser.
Colbert first went on sale on 23 August 2019 in the Research Bureau for 57,000.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Colbert | 36,100 | 10 | 80 | 8 | 10/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Colbert proudly serves at Tier X, representing France. She is equipped with numerous small-calibre main guns sporting lightning-fast turret-traverse time and rate of fire. This blistering firepower can prove to be overwhelming to nearly any ship unlucky enough to find herself on the receiving end of a barrage from these guns.
As a French ship, Colbert is fast. She has access to the Speed Boost consumable, which is most effective when paired with a sierra-mike signal flag. Players intending to deploy Colbert in open water must utilize her speed and employ evasive manoeuvres in order to avoid being sent back to port prematurely. Colbert has a quick rate of fire, but her armour and low gun-calibre restrict her ability to hold out against more-heavily armoured ships with large-calibre guns, such as her tech-tree counterpart, Henri IV. Her stock firing range is relatively lacklustre, meaning that players should expect to devote at least four commander points and/or an upgrade module slot to extending her gun range. Colbert can be a very rewarding ship to play, but she demands a captain who will utilize her strengths to play strategically. Her speed can get her into dangerous situations very quickly--without a torpedo armament or access to a smoke screen consumable, a bold playstyle will likely be punished very harshly by the enemy. Luckily, she has access to numerous charges of the Repair Party
Pros:
- Highest AP and HE DPM in the game, excellent rate of fire and fire chance
- Extremely fast main battery traverse speed
- High shell arcs, ideal to shoot targets from behind islands
- Improved Repair Party
consumable, higher than average health restoration and one extra charge
- Has access to the same Engine Boost
consumable found on French destroyers
- Strong AA suite, aided by the Defensive AA Fire
consumable
- Good ship speed and tight turn radius
- Good concealment with all the relevant upgrades
- Rate of fire means highest fires started per minute in the game
Cons:
- Very fragile ship - small hitpoint pool, poor armour and large, poorly protected citadel
- Sluggish rudder shift for a light cruiser
- Very short main battery base range, requires the Gun Fire Control System Modification 2
to improve it
- High shell arcs and low shell velocity make hitting targets at long range difficult
- Has to rely on allied smoke and hard cover a lot, as it lacks a Smoke Generator
Research
Optimal Configuration
Upgrades
The recommended upgrades for Colbert are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
*
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
If available, Engine Boost Modification 1 should be equipped in Slot 2.
Commander Skills
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Colbert can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
or Hydroacoustic Search
- Slot 3: Engine Boost
- Slot 4: Repair Party
Camouflage
As a premium ship, Colbert comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.4.
Testing Changes
- Apr 20, 2019:
- Preliminary characteristics.
- May 27, 2019:
- Bow and stern plating thickness increased from 13 to 16 mm.
- June 13, 2019:
- Repair Party consumable changed:
- Restoration of casemate (non-citadel) damage increased from 50% to 60%.
- Restoration of citadel damage increased from 33% to 50%.
- Repair Party consumable changed:
- June 21, 2019:
- Improved initial acceleration dynamics.
- Number of charges of the Repair Party consumable increased from 2 to 3.
- July 10, 2019:
- Detectability by air increased from 6.0 to 7.41 km.
- Aug 2, 2019:
- HE shell fire chance decreased from 9 to 7%.
- Main battery reload time increased from 3 to 3.5 s.
- Main battery firing range decreased from 15.5 to 13.8 km.
- HE shell damage increased from 1,850 to 2,100.
- AP shell damage increased from 2,450 to 2,600.
- Acceleration dynamics reverted to standard values.
- Update 0.8.7:
- Available in the "Research Bureau" section of the Armory for 57,000 Research points.
- Update 0.9.2:
- Armor thicknesses changed: side armour - 21 mm, deck - 16 mm. Previously, the central part was 30 mm.
- Update 0.9.3:
- Main battery reload time decreased from 3.5 to 3.4 s.
- The amount of HP restored by the Repair Party consumable was increased from +0.5% to +0.66% of the total HP pool per second.
- Minor fixes to textures and ship model.
- Update 0.10.0:
- Improved acceleration and deceleration dynamics.
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco![]() ![]() ![]() ![]() |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | VI Béarn![]() |