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Moskva

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Revision as of 05:12, 16 July 2016Revision as of 12:50, 2 August 2016
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 * Lack of armor despite the large HP pool * Lack of armor despite the large HP pool
 * Lacks Torpedos unlike most Russian cruisers. * Lacks Torpedos unlike most Russian cruisers.
 +* As per usual with Soviet cruisers, citadels are located high up in the hull, making hits to the citadels more often and more devastating. With the amount of citadels you take, your 65k hp won't last very long
  
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Revision as of 12:50, 2 August 2016

Moskva
Москва_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Москва_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points65,400 
Main Battery
220 mm/65 on an SM-6 mount3 х 3 pcs.
Rate of Fire5.8 shots/min.
Reload Time10.35 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.44 km.
Maximum Dispersion167 m.
HE ShellHE-23 
Maximum HE Shell Damage3,100 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity985 m./s.
HE Shell Weight176 kg.
AP ShellAP-23 
Maximum AP Shell Damage5,800 
Initial AP Shell Velocity985 m./s.
AP Shell Weight176 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount4 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount4 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.7 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4M-120 mount6 х 4 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1 050 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range9.38 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC110_Pr_66_Moskva.png
Special

Moskva — Soviet special premium Tier X cruiser.

During the course of the development of the 68-bis project, Admiral Kuznetsov proposed the creation of a cruiser with 220 mm armament. In 1951, a management meeting resulted in an order to design "medium cruisers" that would be capable of destroying American ships of the Des Moines class. The development of the project, codenamed 66, was completed in March 1953. The lead ship was supposed to be built in Leningrad, and its completion was scheduled for 1957; however, further development of Project 66 ceased after Stalin's death.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/65 on an SM-6 mount5.832.71673,100175,800 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Moskva65,40010300346/6/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 210,000 hp34.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Extended Main Battery Effective Range
Auxiliary Armaments Modification 2

Player Opinion

Performance

The Moskva, otherwise known as the "Moscow" from its rough translation, is a very unique ship to end the Russian cruiser line, acting more like a battleship than a cruiser. While the guns are only a little bigger compared to the other cruisers of the same tier, they hit like battleship guns with their insane velocity and heavy shells. It is quite possible to citadel even battleships below 10 km with them, and the HE performs just as well. However, the Moskva is also a glass cannon because it lacks armor in vital areas, relying on angling done by the player instead. Angling is not hard to achieve, as going bow-on makes you practically invincible to armor-piercing shells due to the bow angle and low profile of the ship and whatever that bow is made of. The shape of the hull can bounce even the largest battleship shells if angled correctly. The ship has its weaknesses however, as going broadside to anyone at close range will likely result in a lot of citadel hits on yourself. In addition, the ship gets detected at the same range as battleships, the AA is mediocre at best, and it turns like a truck.

Pros:

  • Huge amount of HP, equivalent to Tier VIII Battleships.
  • Powerful guns, able to even citadel battleships at close range, while setting a lot of fires as well.
  • Angling with the bow is very easy to achieve.

Cons:

  • Turns really slowly.
  • Anti-aircraft defense is bad.
  • Turrets can break very easily if penetrated.
  • Detected at 18 km.
  • Lack of armor despite the large HP pool
  • Lacks Torpedos unlike most Russian cruisers.
  • As per usual with Soviet cruisers, citadels are located high up in the hull, making hits to the citadels more often and more devastating. With the amount of citadels you take, your 65k hp won't last very long

Research

Since it is a Tier 10 cruiser, there is nothing to research.

Gallery

Historical Gallery


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