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Shchors

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Revision as of 05:41, 26 January 2021
Updated Commander Skills
Latest revision as of 02:20, 12 April 2024
13.3
 
10 intermediate revisions by 7 users not shown
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 <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)  <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
?-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->+-->
 +{{WoWs_Ship
 +|Promo=
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
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  <!-- <br><br>{{Model3DViewer|840baee6a3b64ae48cc767d9d9513728}}-->  <!-- <br><br>{{Model3DViewer|840baee6a3b64ae48cc767d9d9513728}}-->
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
 +{{AA Sidebar Warning Insert}}
 ''Shchors'' is widely regarded as a moderate upgrade from ''[[Budyonny]]'', featuring one more turret and more hit points. She even has less armor in some aspects compared to ''Budyonny'', losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides ''[[Yorck]]''. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because ''Shchors''’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, ''Shchors'' shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.  ''Shchors'' is widely regarded as a moderate upgrade from ''[[Budyonny]]'', featuring one more turret and more hit points. She even has less armor in some aspects compared to ''Budyonny'', losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides ''[[Yorck]]''. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because ''Shchors''’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, ''Shchors'' shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.
  
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
 * Long range (16.8 km) that can be extended to over 20 km with a {{Spotting Aircraft}}. * Long range (16.8 km) that can be extended to over 20 km with a {{Spotting Aircraft}}.
 * Rapid-fire guns that can lay down constant fire on targets. * Rapid-fire guns that can lay down constant fire on targets.
 * High explosive shells can set fires reliably due to 12% fire chance and high rate of fire. * High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
?* Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate. 
 * Fast speed at 35.5 knots. * Fast speed at 35.5 knots.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Horrid anti-aircraft suite for a Tier VII cruiser. 
 * Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.  * Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
?* Large detection radius. 
?* Torpedoes only have a 4km range, which makes them useful only in emergency situations. 
 * Armor piercing rounds don't perform all that well against other cruisers. * Armor piercing rounds don't perform all that well against other cruisers.
?* Extremely large turning radius of whopping 900 meters (even larger than most battleships!)+* Torpedoes only have a 4km range.
 +* Horrid anti-aircraft suite for a Tier VII cruiser.
 +* Huge turning radius of a whopping 900 meters (even larger than most battleships!)
 +* Large detection radius.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?''Shchors'' is incredibly vulnerable to incoming fire regardless of how many hit points he has; the Fire Control upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets. +''Shchors'' is vulnerable to incoming fire regardless of how many hit points she has; the range module upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 {{Commander Skills 3 CR {{Commander Skills 3 CR
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Grease the Gears -->+| rating11 = 1 <!-- Grease the Gears -->
 | rating12 = <!-- Swift Fish --> | rating12 = <!-- Swift Fish -->
?| rating13 = 1 <!-- Consumables Specialist -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 3 <!-- Gun Feeder -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 3 <!-- Incoming Fire Alert -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating16 = <!-- Last Stand -->+| rating16 = 3 <!-- Last Stand -->
  
?| rating21 = 3 <!-- Pyrotechnician -->+| rating21 = 2 <!-- Pyrotechnician -->
 | rating22 = <!-- Fill the Tubes --> | rating22 = <!-- Fill the Tubes -->
?| rating23 = 1 <!-- Consumables Enhancements -->+| rating23 = 2 <!-- Consumables Enhancements -->
?| rating24 = <!-- Eye in the Sky -->+| rating24 = 1 <!-- Eye in the Sky -->
 | rating25 = 1 <!-- Priority Target --> | rating25 = 1 <!-- Priority Target -->
 | rating26 = <!-- Expert AA Marksman --> | rating26 = <!-- Expert AA Marksman -->
  
?| rating31 = 3 <!-- Heavy HE and SAP Shells -->+| rating31 = 1 <!-- Heavy HE and SAP Shells/ Concealment penalty -->
 | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | rating32 = <!-- Enhanced Torpedo Explosive Charge -->
 | rating33 = 3 <!-- Adrenaline Rush --> | rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 1 <!-- Heavy AP Shells -->+| rating34 = 0 <!-- Heavy AP Shells -->
?| rating35 = 2 <!-- Superintendent -->+| rating35 = 1 <!-- Superintendent -->
?| rating36 = 3 <!-- Survivability Expert -->+| rating36 = 2 <!-- Survivability Expert -->
  
?| rating41 = 2 <!-- Top Grade Gunner -->+| rating41 = 1 <!-- Top Grade Gunner -->
 | rating42 = <!-- Outnumbered --> | rating42 = <!-- Outnumbered -->
?| rating43 = <!-- Radio Location -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = <!-- Inertial Fuse for HE Shells -->+| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
 | rating45 = 3 <!-- Concealment Expert --> | rating45 = 3 <!-- Concealment Expert -->
 | rating46 = <!-- AA Gunner --> | rating46 = <!-- AA Gunner -->
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 * '''Slot 3:''' {{Spotting Aircraft}}  * '''Slot 3:''' {{Spotting Aircraft}}
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{TT Ship Camo Insert|shiptier=7}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''Shchors'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 1+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = 3+
?| Juliet Whiskey Unaone = +
?| Victor Lima = 3+
?| Hotel Yankee = +
  
?| November Foxtrot = 1+| November Echo Setteseven = 1 <!-- +5% AA damage -->
?| Sierra Mike = 3+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = +| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Yankee Bissotwo = +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| India Yankee = 1+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 1+| Hotel Yankee = <!-- ram someone -->
  
?| Zulu = +| November Foxtrot = 1 <!-- -5% Consumables reload -->
?| India Bravo Terrathree = +| Sierra Mike = 3 <!-- +5% speed -->
?| Equal Speed Charlie London = 3+| India Delta = 0 <!-- +20% HP from Repair Party -->
?| Zulu Hotel = 3+| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Papa Papa = +| India Yankee = 1 <!-- -20% Fire duration -->
 +| Juliet Charlie = 3 <!-- No Detonate -->
  
?| Wyvern = +| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 2+| Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
?| Dragon Flag = 2+
?| Ouroboros = +
?| Hydra = +
 }}  }}
  
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 |History=<!-- write text below --> |History=<!-- write text below -->
?''Shchors'' (Щорс) is based off of the Project 28 light cruiser, an attempt by Russian designers to create a light escort cruiser that could protect larger ships from attacks by light enemy forces. Based upon a lengthened Kirov hull, she was equipped to be equipped with 152mm/57 guns over the 180mm/57 guns of her predecessor. This is due to a prioritization of fire rate over damage and to make the ship a light cruiser under the London Naval Treaty of 1936, which the USSR had been considering signing. Five ships were planned to built over a period of ten years; two were to go to the Northern flotilla and the other three were to go to the Baltic fleet. Development began in July 1936 and was headed by the Leningrad Design Institute. A preliminary draft was completed by June 1937, but the project was cancelled on October 1, 1937 in favor of the Project 68, which became the ''[[Chapayev]]'' class.+''Shchors'' (Щорс) is based off of the Project 28 light cruiser, an attempt by Russian designers to create a light escort cruiser that could protect larger ships from attacks by light enemy forces. Based upon a lengthened Kirov hull, she was to be equipped with 152mm/57 guns over the 180mm/57 guns of her predecessor. This is due to a prioritization of fire rate over damage and to make the ship a light cruiser under the London Naval Treaty of 1936, which the USSR had been considering signing. Five ships were planned to built over a period of ten years; two were to go to the Northern flotilla and the other three were to go to the Baltic fleet. Development began in July 1936 and was headed by the Leningrad Design Institute. A preliminary draft was completed by June 1937, but the project was cancelled on October 1, 1937 in favor of the Project 68, which became the ''[[Chapayev]]'' class.
  
 The ship was given the name ''Shchors'' by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries, the said person being Nikolai Shchors. The ship was given the name ''Shchors'' by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries, the said person being Nikolai Shchors.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game from Update 0.5.3.2.
 +*Introduced into the game as a researchable ship in Update 0.5.4.
 +*Update 0.5.6:
 +**The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
 +**The Type 17 permanent camouflage was added for Shchors.
 +*Update 0.5.8:
 +**The turret angles were reduced for both hulls. For Hull (A), the third main battery turret was decreased by 3 degrees. For Hull (B), the first main battery turret was reduced by 3 degrees.
 +*Update 0.5.10:
 +**The display of some decorative objects on low graphics settings was fixed.
 +*Update 0.6.8:
 +**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke was changed to 6.72 km.
 +**The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +*Update 0.6.15:
 +**The discount on post-battle repair cost on the Type 17 permanent camouflage was increased from 5 to 10%.
 +*Update 0.7.0:
 +**Stern plating was increased from 13 to 16 mm.
 +*Update 0.7.10:
 +**The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
 +*Update 0.8.5:
 +**Credit earnings increased by 5%.
 +**Experience earnings increased by 5%.
 +*Update 0.9.2:
 +**Geometry and visual components of the base hull, as well as the composition of the air defense and secondary armament, were updated, without affecting gameplay.
 +**HE shell penetration was increased from 24 to 25 mm.
 +**The central deck armor's thickness was increased from 16 to 25 mm.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 5.6 km.
 +*Update 0.10.6:
 +**Main battery firing range was increased from 15.2 to 15.7 km.
 +*Update 13.3:
 +**The number of bombs per Depth Charge drop increased from 6 to 8.
 +**Depth Charge damage decreased from 2,400 to 2,000.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 02:20, 12 April 2024

Shchors
Щорс_wows_main.jpg
Cruiser | U.S.S.R. | Tier VII
Tech Tree Position
Budyonny
Arrow_down.png
Щорс_icon_small.png
Arrow_down.png
Chapayev
Tallinn
stock
 top
General
Research price69500 exp
Purchase price5,600,000 Credits
Hit Points27,900 
Main Battery
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range15.74 km.
Maximum Dispersion141 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 39-U2 х 3 pcs.
Rate of Fire0.79 shots/min.
Reload Time76 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 1 
Maximum Damage15,100 
Torpedo Speed70 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
37 mm 66-K mount6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius900 m.
Rudder Shift Time12.4 sec.
Concealment
Surface Detectability Range12.92 km.
Air Detectability Range6.48 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSC107_Schors.png
5,600,000

Shchors — Soviet Tier VII cruiser.

This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5 mount7.5251412,200123,300 0400,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shchors (A)27,90010100444/6/42 0690,000
Shchors (B)32,20010100444/6/42 23,0001,750,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 10.61017.215,100704 0480,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 10 0505,000
GFCS VII mod. 20 15,0001,150,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 126,500 hp35.5 0440,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. She even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.

Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.

Pros:

  • Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
  • Long range (16.8 km) that can be extended to over 20 km with a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..
  • Rapid-fire guns that can lay down constant fire on targets.
  • High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
  • Fast speed at 35.5 knots.

Cons:

  • Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
  • Armor piercing rounds don't perform all that well against other cruisers.
  • Torpedoes only have a 4km range.
  • Horrid anti-aircraft suite for a Tier VII cruiser.
  • Huge turning radius of a whopping 900 meters (even larger than most battleships!)
  • Large detection radius.

Research

Shchors is vulnerable to incoming fire regardless of how many hit points she has; the range module upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets.

Optimal Configuration

Upgrades

The recommended upgrades for Shchors are as follows:

Commander Skills

Consumables

Shchors can equip the following consumables:

Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.3.2.
  • Introduced into the game as a researchable ship in Update 0.5.4.
  • Update 0.5.6:
    • The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
    • The Type 17 permanent camouflage was added for Shchors.
  • Update 0.5.8:
    • The turret angles were reduced for both hulls. For Hull (A), the third main battery turret was decreased by 3 degrees. For Hull (B), the first main battery turret was reduced by 3 degrees.
  • Update 0.5.10:
    • The display of some decorative objects on low graphics settings was fixed.
  • Update 0.6.8:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 6.72 km.
    • The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • The discount on post-battle repair cost on the Type 17 permanent camouflage was increased from 5 to 10%.
  • Update 0.7.0:
    • Stern plating was increased from 13 to 16 mm.
  • Update 0.7.10:
    • The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
    • Experience earnings increased by 5%.
  • Update 0.9.2:
    • Geometry and visual components of the base hull, as well as the composition of the air defense and secondary armament, were updated, without affecting gameplay.
    • HE shell penetration was increased from 24 to 25 mm.
    • The central deck armor's thickness was increased from 16 to 25 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 0.10.6:
    • Main battery firing range was increased from 15.2 to 15.7 km.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 8.
    • Depth Charge damage decreased from 2,400 to 2,000.

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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov • X Admiral Orlov
Cruisers
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • VIII VrijheidDoubloons • VIII Admiraal • VIII Statenland • IX Menno van Coehoorn • IX Johan de Witt • IX Van SpeijkDoubloons • X Utrecht • X Gouden Leeuw • X Prins van OranjeDoubloons • X Prins van Oranje Golden • X Noord-Brabant • X Vrijheid 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • VIII Protector • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • IX CambridgeDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VII GambiaDoubloons • VII River Gambra • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons • X Brisbane BDoubloons 
Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VII München BDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX BlücherDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X AL Hindenburg • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • IX Vyazma • IX Kozma MininDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk BDoubloons • X SmolenskDoubloons • X SevastopolDoubloons • X KomissarDoubloons • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk •  Novosibirsk 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VII AL GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • IX Ferrante GonzagaDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Varese • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX SuzuyaDoubloons • IX Suzuya GoldenDoubloons • IX BA TakahashiDoubloons • IX Azuma BDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • VIII Metz • IX Saint-Louis • IX Brest • IX CarnotDoubloons • IX Le Havre • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons • X Amiral Lartigue •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla