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Belfast '43

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?''Belfast''-43-british-tier-viii-light-cruiser Ship Name: Belfast '43. +<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
?Tier, VIII (8).+<!-- Add |Ship=code for manual override -->
?Is Paper Ship: No.+{{WoWs_Ship
?Class: Light Cruiser.+|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?WG Introduction: July 30th 2020.+<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->
?Status: Premium Ship.+
?Base Value: 11000.+
?Resource Purchase: Unknown.+
?Nation: British.+
?Permoflage: Level 10 Free.+
?Current Status: WIP.+
?Hit Points: 38,400 hp.+
?Armour: 6~114 mm.+
?Citadel Fore Athwartship: 63 mm.+
?Citadel Aft Athwartship: 63 mm.+
?Citadel plating: 16 mm.+
?Citadel Armor Belt: 114 mm.+
?Citadel Deck: 6~76 mm.+
?Citadel Bottom: 40 mm.+
?Turret Plating: 51~102 mm.+
?Tonnage: 10,890 t+
  
?MAIN BATTERY+|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?4 x 3 152 mm/50 Mk XXIII:+<!-- <br><br>{{Model3DViewer|XXXX}} -->
?Max Range: 15.4 km.+
?Reload: 9.0 s.+
?180° Turn Time: 25.7 s.+
?Dispersion at Max Range: 139 m.+
?Sigma: 2.0σ.+
  
?SHELL TYPES+|Performance=<!-- write text about performance in battles below -->
 +<!--
 +PERFORMANCE SECTION GUIDELINES
 +1. Write a brief intro paragraph of 1-3 sentences.
 +2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.
 +3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 +-->
  
?HE SHELLS+|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?12 x 152 mm HE 6crh Mk IV mod.1:+*
?Alpha Damage: 2450+*
?HE Penetration: 30 mm+*
?Ammo Type: HE+*
?Air Drag Coefficient: 0.3297+
?Always Ricochet: 60.0°+
?Normalisation: 8°+
?Fusetime: 0.001 s+
?Arming Threshold: 2.0 mm+
?Shell Diameter: 0.152 m+
?Krupp: 1.0+
?Mass: 50.8 kg+
?Start Ricochet: 91.0°+
?Muzzle Velocity: 841 m/s+
?Burn Probability: 9%+
  
?AP SHELLS:+|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?12 x 152 mm AP 6crh Mk IV:+*
?Alpha Damage: 3100+*
?Ammo Type: AP+*
?Air Drag Coefficient: 0.3297+*
?Always Ricochet: 60.+
?Normalisation: 8.5°+
?Fusetime: 0.025 s+
?Arming Threshold: 25.0 mm+
?Shell Diameter: 0.152 m+
?Krupp: 2609.0+
?Mass: 50.8 kg+
?Start Ricochet: 45.0°+
?Muzzle Velocity: 841 m/s+
  
?SECONDARIES:+|Research=<!-- write text about priority sequence of research below -->
?6 x 2 102 mm HE 35 lb.:+<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?Range: 5.0 km.+* '''Main Battery:'''
?Damage: 1500.+* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.
?Chance of Fire: 6%.+* '''Torpedoes:'''
?Reload: 3.0 s.+* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.
?HE Armour Penetration: 17 mm.+* '''Propulsion:'''
?Shell Velocity: 811 m/s.+-->
  
?TORPEDO ARMAMENT:+<!-- FOR PREMIUM SHIPS:
?2 x 3 533 mm Mk IX*:+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
?Reload: 72 s.+
?180° Turn Time: 7.2 s.+
?Range: 8.0 km.+
?Damage: 15867.+
?Speed: 61 kts.+
?Visibility Distance: 1.3 km.+
?Reaction Time: 8.196 s.+
?Chance of Flood: ~265%.+
  
?AA DEFENCE:+|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?LONG RANGE:+|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
?6 x 2 102 mm/:+
?Action Zone: ~5.8 km.+
?Hit Probability: 90 %.+
?Damage Within an Explosion: 1260.+
?Continuous Damage Per Second: 81.+
?Continuous Damage: 180.+
?Number of Explosions Per Salvo: 4.+
?MID RANGE:+
?2 x 8 40 mm:+
?Action Zone: ~2.4 km.+
?Hit Probability: 90 %.+
?Continuous Damage Per Second: 81.+
?SHORT RANGE:+
?5x 2 20 mm:+
?8 x 1 20 mm:+
?Action Zone: ~2.0 km.+
?Hit Probability: 85 %.+
?Continuous Damage Per Second: 144.+
  
?MANOEUVRABILITY:+<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?Maximum Speed: 32.5 kts.+* '''Slot 1''':
?Turning Circle Radius: 680 m.+* '''Slot 2''':
?Rudder Shift Time: 9.9 s.+* '''Slot 3''':
?Propulsion: 80,000 hp.+* '''Slot 4''':
 +* '''Slot 5''':
 +* '''Slot 6''':
 +-->
  
?CONCEALMENT:+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Surface Detectability: 11.3 km.+
?Air Detectability: 7.2 km.+
?Detectability after Firing Main Guns in Smoke: 5.3 km.+
  
?CONSUMABLES:+|Consumables=<!-- write text about selection of Consumables below -->
?Slot 1: Damage Control Party:+<!--''{{#var:ship_name}}'' can equip the following consumables:
?Work Time: 5 s.+* '''Slot 1:''' {{Damage Control Party}}
?Reload Time: 60 s.+* {{Repair Party}}
 +* {{Smoke Generator}}
 +* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 +* {{Surveillance Radar}}
 +* {{Torpedo Reload Booster}}
 +* {{Main Battery Reload Booster}}
 +* {{Engine Boost}}
 +* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
 +-->
  
?Slot 2: Hydroacoustic Search:+|Camouflage=<!-- write text about useful camouflage below -->
?Charges: 3.+<!-- FOR TECH TREE SHIPS
?Action Time: 100 s.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;
?Reload Time: 120 s.+
?Torpedo Detection Range: 3.5 km.+
?Ship Detection Range: 5.0 km.+
  
?Slot 3: Smoke Generator (Short Burst):+Choose one and append after semicolon above:
?Charges 3. (Previously 2)+Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?Action time 15 s.+Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
?Smoke screen dispersion time 40 s.+
?Reload time 70 s.+
?Radius 0.60 km.+
  
?Slot 4: Catapult Fighter:+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?Charges: 3.+-->
?Action time: 60 s.+
?Reload time: 90 s.+
?Fighter Radius: 3 km.+
?Fighters: x 3.+
  
?Slot 4: Surveillance Radar:+<!--FOR PREMIUM SHIPS
?Charges: 2.+As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?Action Time: 25 s.+-->
?Reload Time: 120 s.+
?Ship Detection Range: 9.0 km.+
  
?IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.+|Signals=<!-- write text about best set of signals below -->
 + 
 +<!-- {{Signal Flags
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray =
 +| Juliet Whiskey Unaone =
 +| Victor Lima =
 +| Hotel Yankee =
 + 
 +| November Foxtrot =
 +| Sierra Mike =
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie =
 + 
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London =
 +| Zulu Hotel =
 +| Papa Papa =
 + 
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag =
 +| Ouroboros =
 +| Hydra =
 +| Basilisk =
 + 
 +| Leviathan =
 +| Scylla =
 +}} -->
 + 
 +|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 + 
 +</gallery>
 + 
 +|History=<!-- write text below -->
 + 
 +|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 + 
 +</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 + 
 +|Ref= <!-- write below -->
 + 
 +}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:57, 1 October 2020

Belfast '43
Belfast_'43_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Belfast_'43_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points38,400 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range15.42 km.
Maximum Dispersion139 m.
HE Shell152 mm HE 6crh Mk IV mod.1 
Maximum HE Shell Damage2,450 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVII on a Mk.XIX mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVII on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount5 х 2 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius680 m.
Rudder Shift Time9.9 sec.
Concealment
Surface Detectability Range11 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC528_Belfast_1943.png
Special

Belfast '43 — British special premium Tier VIII cruiser.

Commissioned in 1939, the second ship of the Edinburgh class, HMS Belfast, struck a German mine at the beginning of World War II and was subsequently under repair until 1942. After that, in 1943, the ship escorted northern convoys and participated in the sinking of Scharnhorst in the Battle of the North Cape. In 1944, she covered the landing of Allied troops in Normandy. Between 1950 and 1952, the cruiser participated in the Korean War. Since 1971, Belfast has served as a museum ship and, since 1978, as a branch of the Imperial War Museum.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount625.71392,45093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Belfast (1943)38,4006114468/5/2/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.8727.215,866618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Pros:


    Cons:

      Gallery

      Historical Gallery


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      Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
      Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
      Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
      Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín