Revision as of 21:23, 14 July 2016 | | Revision as of 05:26, 11 October 2016 changed things to reflect the impact of Furutaka Hull C upgrade |
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| |Performance=<!-- write text about performance in battles below --> | | | |Performance=<!-- write text about performance in battles below --> |
? | The Aoba isn't really much of a departure from her predecessor the Furutaka but she's literally a 'seat adjuster' to get you accustomed to the aspects of the Japanese heavy cruiser. If Furutaka is the seat, then Aoba is pretty much you sinking into the seat. One of the things you will notice is the more responsive turrets and improved loading time of 10 seconds at best over her predecessor and her responsiveness to fluid situations is vastly improved for a Japanese cruiser that allows you to be where you are needed and support when it is asked. it is with this that the Aoba can smash light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone. her torpedoes are also something to note as they reach 10 km but as a consequence have lower speed so it is inadvisable to fire off the torpedoes at maximum effective range as its slow speed means it can be dodged completely or the entire salvo will miss. | | + | The Aoba isn't really much of a departure from her predecessor the Furutaka. In fact, ever since the addition of the Hull C upgrade to the Furutaka, which gives the Furutaka the exact same loadout as the Aoba, the Aoba's role as a 'seat adjuster' to get you accustomed to the aspects of the Japanese heavy cruiser became redundant. That being said, if the Furutaka is the seat, then Aoba is still pretty much you sinking into the seat as it solidifies aspects of the Japanese cruisers introduced in the Furutaka. It's still an anti-ship combatant, it's still a skirmisher that specializes in medium to long ranges, it's still a ship that requires other ships to draw fire or to support in order to do well in. |
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? | its best that you let the Aoba behave as an anti-ship combatant rather than a solid AA screen so sticking with the hydroacoustic search or the improved version is a good choice for the ship as it does not really have that good an AA suite to maximize the effectiveness of the barrage skill. | | + | One of the things you will notice is the more responsive turrets and improved loading time of 10 seconds at best over her predecessor and her responsiveness to fluid situations is vastly improved for a Japanese cruiser that allows you to be where you are needed and support when it is asked. It is with this that the Aoba can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone. |
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| | + | Her torpedoes are also something to note as they reach 10 km but as a consequence have lower speed. It is therefore is inadvisable to fire off the torpedoes at maximum effective range as its slow speed means it can be dodged completely or the entire salvo will miss. Unfortunately, while the torpedoes have an increased range, the positioning of them at the rear of the ship is a sortof downgrade from the Furutaka. Granted, this makes the Aoba a dangerous ship to chase, but it also makes it more obvious for enemy players to figure out when you launch torpedoes, as the rear mounts require you to turn the ship quite hard. Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you. |
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| | + | It's best that you let the Aoba behave as an anti-ship combatant rather than a solid AA screen. Yet, considering how useless Hydroacoustic search is in detecting destroyers, it's simply better to stick with the Defensive Fire cooldown and use it to at least disrupt enemy torpedo and dive bombers. |
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| | + | That being said, while the Aoba is a anti-ship combatant, it does not have the armor or the reload speed to engage in prolonged gunnery duels with rapid firing American cruisers such as the equivalent tier Cleveland and come out unscathed. It is a threat to equivalent tier cruisers, but like the Furutaka, the Aoba is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where it can still use its maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give it breathing space. |
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| |Research=<!-- write text about priority sequence of research below --> | | | |Research=<!-- write text about priority sequence of research below --> |
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| * Reasonable AA suite | | | * Reasonable AA suite |
| * Good anti-destroyer and anti-cruiser screen | | | * Good anti-destroyer and anti-cruiser screen |
? | * Guns beat the equivalent ships of other nations, much better for dealing with battleships. | | + | * Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier. |
| | + | * Fast. It can make 34 knots and has fairly quick acceleration, allowing it to keep up, outrun and support destroyers. It's also pretty maneuverable. |
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
| * Retains the same ergonomics as her predecessor such as citadel size | | | * Retains the same ergonomics as her predecessor such as citadel size |
? | * Torpedo tubes have a very limited launching arc. | | + | * The armor is thicker, but it's still a Japanese cruiser making it dangerous to go toe to toe in prolonged engagements. |
| | + | * Torpedo tubes have a very limited launching arc. In fact, the rear mounted torpedoes make it obvious to experienced players when you're shooting them and necessitate the ship to show it's broadside to enemies. |
| * Slow speed of the torpedoes | | | * Slow speed of the torpedoes |
| * Deck armor can be smashed even with destroyer guns | | | * Deck armor can be smashed even with destroyer guns |
| | + | * Slower firing rate of guns compared to equivalent tier cruisers means it can set fires on battleships, but not as frequently as the Cleveland. |
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| |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | | | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 05:26, 11 October 2016
Aoba — Japanese Tier VI cruiser.
The Aoba-class cruisers were originally intended to be identical to the Furutaka class, but a number of changes were made to the design by the order of the Navy's General Staff. New 120 mm anti-aircraft guns were mounted instead of 76 mm ones, and a catapult for seaplanes was added between the stern superstructure and the turret. Aoba actively participated in World War II: She landed troops on Guam and Wake, escorted convoys, and fought in the Battles of the Coral Sea, Savo Island, and Cape Esperance. On July 24, 1945, she was sunk in Kure Harbor by an Allied bomber force.
Modules
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Rate of Fire (shots/min) | 180° Turn Time (sec) | Maximum Dispersion (m) | Maximum HE Shell Damage (HP) | Chance of Fire on Target Caused by HE Shell (%) | Maximum AP Shell Damage (HP) |
|
(exp) |
( ) |
203 mm/50 3rd Year Type No.2 in a Model C turret | 5.5 | 36 | 116 | 3,300 | 17 | 4,700 |
| 0 | 240,000 |
 |
Hit Points (HP) | (mm) | (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
|
(exp) |
( ) |
Aoba (A) | 30,500 | 6 | 105 | 3 | 4 | 15/2/4 | 2 | |
| 0 | 380,000 |
Aoba (B) | 31,900 | 6 | 105 | 3 | 4 | 15/2/4 | 2 | |
| 14,000 | 980,000 |
 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
|
(exp) |
( ) |
Type8 mod. 2 | 0.6 | 102 | 7.2 | 16,266 | 59 | 10 |
| 0 | 400,000 |
 |
IDS_SHIP_PARAM_SUO_INCREASE_DIST (%) | Maximum Firing Range (km) |
|
(exp) |
( ) |
Type6 mod. 1 | | 0 |
| 0 | 240,000 |
Type6 mod. 2 | | 0 |
| 6,000 | 520,000 |
 |
Maximum Speed (knot) |
|
(exp) |
( ) |
Propulsion: 102,000 hp | 35 |
| 0 | 180,000 |
Compatible Upgrades
Slot 1
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Slot 2
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Slot 3
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Slot 4
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Player Opinion
Performance
The Aoba isn't really much of a departure from her predecessor the Furutaka. In fact, ever since the addition of the Hull C upgrade to the Furutaka, which gives the Furutaka the exact same loadout as the Aoba, the Aoba's role as a 'seat adjuster' to get you accustomed to the aspects of the Japanese heavy cruiser became redundant. That being said, if the Furutaka is the seat, then Aoba is still pretty much you sinking into the seat as it solidifies aspects of the Japanese cruisers introduced in the Furutaka. It's still an anti-ship combatant, it's still a skirmisher that specializes in medium to long ranges, it's still a ship that requires other ships to draw fire or to support in order to do well in.
One of the things you will notice is the more responsive turrets and improved loading time of 10 seconds at best over her predecessor and her responsiveness to fluid situations is vastly improved for a Japanese cruiser that allows you to be where you are needed and support when it is asked. It is with this that the Aoba can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone.
Her torpedoes are also something to note as they reach 10 km but as a consequence have lower speed. It is therefore is inadvisable to fire off the torpedoes at maximum effective range as its slow speed means it can be dodged completely or the entire salvo will miss. Unfortunately, while the torpedoes have an increased range, the positioning of them at the rear of the ship is a sortof downgrade from the Furutaka. Granted, this makes the Aoba a dangerous ship to chase, but it also makes it more obvious for enemy players to figure out when you launch torpedoes, as the rear mounts require you to turn the ship quite hard. Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you.
It's best that you let the Aoba behave as an anti-ship combatant rather than a solid AA screen. Yet, considering how useless Hydroacoustic search is in detecting destroyers, it's simply better to stick with the Defensive Fire cooldown and use it to at least disrupt enemy torpedo and dive bombers.
That being said, while the Aoba is a anti-ship combatant, it does not have the armor or the reload speed to engage in prolonged gunnery duels with rapid firing American cruisers such as the equivalent tier Cleveland and come out unscathed. It is a threat to equivalent tier cruisers, but like the Furutaka, the Aoba is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where it can still use its maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give it breathing space.
Pros:
- Additional armor compared to Furutaka.
- Small magazine due to new turret grouping, hard to detonate.
- Rate of fire beats any Japanese heavy cruiser.
- Few researchable modules
- Good torpedo range for a heavy cruiser
- Reasonable AA suite
- Good anti-destroyer and anti-cruiser screen
- Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier.
- Fast. It can make 34 knots and has fairly quick acceleration, allowing it to keep up, outrun and support destroyers. It's also pretty maneuverable.
Cons:
- Retains the same ergonomics as her predecessor such as citadel size
- The armor is thicker, but it's still a Japanese cruiser making it dangerous to go toe to toe in prolonged engagements.
- Torpedo tubes have a very limited launching arc. In fact, the rear mounted torpedoes make it obvious to experienced players when you're shooting them and necessitate the ship to show it's broadside to enemies.
- Slow speed of the torpedoes
- Deck armor can be smashed even with destroyer guns
- Slower firing rate of guns compared to equivalent tier cruisers means it can set fires on battleships, but not as frequently as the Cleveland.
Research
First get the fire control and then get the upgraded hull.
Gallery