Danae
Revision as of 18:15, 26 January 2017 Updated skills for 0.6.0 | Latest revision as of 11:26, 15 October 2024 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
Developed from the preceding ''[[Caledon]]''-class cruiser ships. In contrast to her predecessors, she was bigger in size and had more powerful torpedoes. Apart from that, ''Danae'' featured reinforced artillery. | Developed from the preceding ''[[Caledon]]''-class cruiser ships. In contrast to her predecessors, she was bigger in size and had more powerful torpedoes. Apart from that, ''Danae'' featured reinforced artillery. | |||
+ | <!-- <br><br>{{Model3DViewer|b9c028ea4161411f9aa83f513b164f2b}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | {{AA Sidebar Warning Insert}} | ||
? | + | <h4>The Ship</h4> | ||
+ | Tier IV ''Danae'' shares many similarities with the Pan-American ''[[Cordoba]]''. Despite mounting the same weapons and consumables, there are some important differences between the two ships, with ''Danae''’s consumables and weapons having slightly different parameters. | |||
+ | A quick 6.1 second rudder shift helps her avoid incoming attacks, although her turning circle of 590m means she needs more space than ''Cordoba'' in order to change direction. ''Danae'' features improved acceleration and energy retention which aids her when turning. Unfortunately, her 30 knot top speed is slow for a Tier IV cruiser and she cannot chase down, or escape from, many opponents. ''Danae'' has a good base concealment of 10.13km which can be reduced to 9.1km when using the <u>Concealement Expert</u> skill. In open waters against other cruisers or battleships, players can often spot enemy ships long before they are spotted themselves. | |||
+ | ''Danae'' mounts a standard cruiser {{Damage Control Party}}, which is active for 5 seconds and has a 60 second cooldown between uses. She also mounts a {{Hydroacoustic Search}} and a {{Repair Party}} consumable. The Hydroacoustic Search has a 3km detection range for torpedoes and 4km for ships. It has an action time of 100 seconds and a cooldown time of 120 seconds. Her Repair Party is active for 28 seconds, and can repair up to 14% of her health including 10% of citadel damage received. ''Danae'' has three uses of her repair party as standard. | |||
+ | ||||
+ | <h4>Armor and Survivability</h4> | |||
+ | ''Danae'' has 13mm bow and stern plating, which can bounce most cruiser AP she will face but can be overmatched by battleships and heavy cruisers like ''[[Hawkins]]'', ''[[Furutaka]]'' and ''[[Exeter]]''. She also has a strip of thicker 38mm armor along her waterline up to her bow and partway towards her stern which can bounce any AP she will face if correctly angled. Her citadel is easily penetrated and rises to the upper deck level along her hull between the bridge and “X” turret. | |||
+ | Her vulnerable citadel is further emphasized by her small health pool. 20,900 HP is one of the lowest at her tier, although it is somewhat offset by her Repair Party consumable. She must be careful when exposing her side, as large volleys of AP rounds can easily result in a swift return to port | |||
+ | ||||
+ | <h4>Armament</h4> | |||
+ | ''Danae'' carries a main battery of six 152 mm guns in fast turning single centerline mounts. While this may feel underwhelming compared to some other ships, all of her guns can be rapidly brought to bear on a target on either flank. The quick rotation, ability to bring all her guns to bear and a fast reload of 7 seconds allows ''Danae'' to keep up with her rivals in gunfights. With a maximum range of 12.5km, ''Danae'' can feel rather short ranged. When shooting at maximum range, her shells lose velocity and tend to float, which can make accurate aiming difficult against agile targets. | |||
+ | ''Danae'' can only fire AP rounds from her main battery. When compared to other nation’s AP, they feature the improved ricochet angles common to the British light cruisers and Pan-American cruisers. ''Danae'' has reduced fuse timers and arming thresholds for her shells, so she will overpenetrate thinly armored targets less often than other ships. Her lack of HE rounds means that ''Danae'' can struggle to deal damage to battleships, with shots to the superstructure being the only reliable way to damage them. | |||
+ | ''Danae'' carries twelve torpedo tubes, with two triple launchers per side. She can put out a potentially devastating attack, but with only a 6km range she must get close to use these weapons and show a lot of broadside to launch them all. At 59 knots they are some of the fastest in her tier- at short ranges a well aimed spread can be difficult to avoid. | |||
+ | ||||
+ | <h4>Anti-Aircraft Armament</h4> | |||
+ | ''Danae'' has one of the highest AA ratings at Tier IV, with her total DPM almost matching that of ''[[De Ruyter]]''. Although her numbers look impressive, the weapons are short ranged, with her mid-range aura only reaching out to 2.5km. ''Danae''’s AA is only suitable for self defense and she will not be able to fight back against enemy aircraft until they are committed to an attack. | |||
+ | ||||
+ | <h4>Battle Performance</h4> | |||
+ | Her light armor and small hit point pool mean that effective use of positioning, concealment and the Repair Party are key to achieving a good result in battle. Players should pick their targets carefully, as an unexpected duel with a battleship can easily result in crippling damage. Without HE rounds it can feel challenging to deal meaningful damage to enemy ships, a situation which is made worse when ''Danae'' finds herself fighting against Tier V ships. Her lack of HE and difficulty in damaging angled targets mean that players should focus on using their concealment to reach a flanking position where they can fire into enemy ships’ broadsides. | |||
+ | ''Danae''’s good agility makes her well suited to operating around island cover where her fragility and lack of range are less of an issue. When forced to operate without cover, players should use their excellent concealment to attack an unsuspecting opponent or break away from an unfavourable fight to repair and reach a more favorable position. | |||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Fast main battery traverse and reload | |
? | * | + | * AP shells with improved penetration angles | |
? | * | + | * Large torpedo armament on each side | |
? | + | * Agile | ||
+ | * Good concealment | |||
+ | * Carries the Repair Party consumable | |||
+ | ||||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Small hit point pool | |
? | * | + | * Thin armor and a large citadel | |
? | * | + | * No access to HE shells | |
? | * | + | * Short range on her weapons | |
+ | * Slow top speed | |||
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are: | ||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Engine Room Protection}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | ''Danae'' is almost certain to encounter enemy aircraft carriers | + | ''Danae'' is almost certain to encounter enemy aircraft carriers, but her overall AA damage per second is so low that it makes sinking points into AA skills unattractive. Captains who are interested in a destroyer hunter role should consider investing points into Level 4's Radio Location. | |
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | | + | | rating12 = 1 <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 3 <!-- Last Stand --> | ||
? | + | |||
? | | | + | ||
? | | | + | | rating21 = <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Fill the Tubes --> | |
? | | | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Eye in the Sky --> | |
? | | | + | | rating25 = 3 <!-- Priority Target --> | |
? | + | | rating26 = <!-- Expert AA Marksman --> | ||
? | + | |||
? | | | + | ||
? | | | + | | rating31 = <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | + | | rating33 = 3 <!-- Adrenaline Rush --> | ||
? | | | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | | + | | rating35 = 2 <!-- Superintendent --> | |
? | | | + | | rating36 = 3 <!-- Survivability Expert --> | |
? | | | + | ||
? | + | |||
? | | | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | | + | | rating42 = <!-- Outnumbered --> | |
? | | | + | | rating43 = <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | + | | rating46 = <!-- AA Gunner --> | ||
? | + | |||
? | + | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''Danae'' equips the following consumables: | ||
? | + | * '''Slot 1''': {{Damage Control Party}} | ||
? | + | * '''Slot 2''': {{Repair Party}} - 3 charges | ||
+ | * '''Slot 3''': {{Hydroacoustic_Search}} - 3 charges | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | |||
+ | {{TT Ship Camo Insert|shiptier=4}} | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | It is viable to mount India Delta because of how fragile ''{{#var:ship_name}}'' is and the fact that she has access to a heal ability. Additionally, it is worthwhile to mount November Foxtrot. | ||
+ | {{Signal Flags | |||
+ | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
+ | ||||
+ | | Juliet Charlie = 2 <!-- No Detonate --> | |||
+ | | India Yankee = <!-- -20% Fire duration --> | |||
+ | | Hotel Yankee = 1 <!-- ram someone --> | |||
+ | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |||
+ | | Victor Lima = 0 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | ||||
+ | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
+ | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | November Echo Setteseven= <!-- +5% AA damage --> | |||
+ | | Sierra Mike = 1 <!-- +5% speed --> | |||
+ | | November Foxtrot = <!-- -5% Consumables reload --> | |||
+ | | India Delta = 0 <!-- +20% HP from Repair Party --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time --> | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
+ | <h2>HMS ''{{#var:ship_name}}'', 1930</h2> | |||
<h3>Construction</h3> | <h3>Construction</h3> | |||
? | :Armstrong Whitworth; Newcastle upon Tyne, England, United Kingdom | + | :Armstrong Whitworth; Newcastle upon Tyne,<br> England, United Kingdom | |
? | :Laid down: 1 December 1916 | + | :Laid down: 1 December 1916 | |
? | :Launched: 26 January 1918 | + | :Launched: 26 January 1918 | |
:Commissioned: 18 June 1918 | :Commissioned: 18 June 1918 | |||
---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
? | :4,850 tons displacement, standard | + | :4,850 tons displacement, standard | |
? | :143.5m length | + | :5,925 tons displacement, full load | |
? | :14.17m beam | + | :143.5m length | |
+ | :14.17m beam | |||
:4.42m draft | :4.42m draft | |||
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
? | :6 boilers | + | :6 Yarrow boilers | |
+ | :2 Brown-Curtis turbines | |||
---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | :29 knots at 40,000 shaft horsepower | + | :29 knots at 40,000 shaft horsepower | |
:6,700nm at 10 knots | :6,700nm at 10 knots | |||
---- | ---- | |||
====Armor==== | ====Armor==== | |||
? | :Main belt: | + | :Main belt: 76.2mm over machinery spaces, 57.15mm mid | |
? | :Decks: 25.4mm | + | :Belt ends: 38mm | |
+ | :Decks: 25.4mm | |||
+ | :Gun shields: 25.4mm | |||
+ | :Conning tower: 76.2mm | |||
---- | ---- | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Six (6x1) 152mm guns | + | :Six (6x1) 152mm BL Mk.XII guns | |
=====Anti-Aircraft===== | =====Anti-Aircraft===== | |||
? | :Three (3x1) 102mm guns | + | :Three (3x1) 102mm QF Mk.V guns | |
? | :Two (2x1) 40mm guns | + | :Two (2x1) 40mm QF Mk.II guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
:Twelve (4x3) 533mm torpedo tubes | :Twelve (4x3) 533mm torpedo tubes | |||
}} | }} | |||
</div> | </div> | |||
? | + | [[File:HMS Danae(1).jpg|none|frame|x400px|link=|HMS ''Danae'' returning to Melbourne, January 1937.]] | ||
===History=== | ===History=== | |||
====Design==== | ====Design==== | |||
? | + | The D class cruisers (also known as the ''Danae''-class after the lead ship) were developed from the then previous class of C class cruisers, the ''Ceres'' class, the main difference being that the D class were 20 feet (6m) longer so as to allow the fitting of a sixth 152mm (6-inch) gun between the bridge and fore funnel. The main armament therefore consisted of six BL Mk.XII 152mm guns, 'A' and 'B' guns superfiring on the bow, 'P' gun between the bridge and fore funnel, 'Q' gun between the aft funnel and aft superstructure, and 'X' and 'Y' guns super-firing aft. All the guns were mounted on the centreline, allowing for a full broadside of six guns. The larger size of the ''Danae''-class allowed for a heavier armament of torpedoes, replacing the four twin torpedo tubes of the previous ''Ceres''-class for four triple tubes, two per side. | ||
+ | ||||
+ | Additional armament consisted of a flying off platform and Sopwith Camel aircraft fitted on ''Dauntless'' and ''Dragon'', which was removed during the 1920s, along with the large box superstructure the platforms necessitated. Anti-aircraft capability was provided at first by two 76mm (3-inch)/45 QF Mk.I guns, and a pair of 40mm Vickers 2-pounder Mk.II machine guns. However, the two 76mm guns were quickly replaced by three 102mm (4-inch) QF Mk.V guns during the 1920s, while the last two ships of the class completed, ''Diomede'' and ''Despatch'' were armed with the 102mm guns from their completion in 1922. During World War 2, the ships had their anti-aircraft armament extensively upgraded with quadruple 12.7mm machine guns, single and twin 20mm 'oerlikons' and quadruple 40mm 'pompoms'. | |||
+ | ||||
+ | It was intended that some if not all of the class would be converted to anti-aircraft cruisers in a similar fashion to the previous C-class cruisers, but the outbreak of war put paid to these plans. Originally, one of the proposals was to rearm these ships with eight dual purpose 114mm (4.5-inch) guns which were later fitted to the cruisers ''Scylla'' and ''Charybdis''. In the end, only ''Delhi'' received a full refit, replacing her six 152mm guns with five American built 127mm (5-inch)/38 dual purpose guns. ''Danae'' later had a smaller refit where she landed 'P' 152mm gun and the single 102mm guns in exchange for a dual 102mm gun aft of 'X' turret and quadruple 40mm 'pompoms'. | |||
+ | ||||
+ | The ships kept the same machinery and top speed as the ''Ceres''-class. A notable difference between the ships of the class was the first three (''Danae'', ''Dauntless'' and ''Dragon'') being completed with a straight bow, while the last five ships were finished with the improved knuckled 'trawler' bow, which improved sea-keeping qualities. | |||
+ | ||||
+ | All ships of the class were ordered under the war emergency program, with the first three being ordered in September 1916, followed by three more in July 1916. A further six ships were ordered in March 1918, but only two of these were completed, the remaining four, ''Daedalus'', ''Daring'', ''Desperate'' and ''Dryad'' being cancelled shortly after the armistice in November 1918, meaning that of the twelve D class cruisers planned, eight were completed. | |||
====Service==== | ====Service==== | |||
? | ||||
? | ''Danae'' was commissioned in time to see service during the final months of World War I. She briefly served during post-war operations in the Baltic in 1919, taking part in anti-Bolshevik operations before being transferred back to Atlantic duties. ''Danae'' remained with the Atlantic forces until she was assigned to the Mediterranean in 1925, remaining until 1929. ''Danae'' then served in the Americas until she was paid off in 1935. | + | ''Danae'' was commissioned in time to see service during the final months of World War I. She briefly served during post-war operations in the Baltic in 1919, taking part in anti-Bolshevik operations before being transferred back to Atlantic duties. ''Danae'' remained with the Atlantic forces until she was assigned to the Mediterranean in 1925, remaining until 1929. ''Danae'' then served in the Americas until she was paid off in 1935. Recommissioned in 1936, ''Danae'' went east to the China station, serving until 1938 when she was again sent home to be decommissioned, but returned less than a year later to bolster Royal Navy presence as the conflict in China escalated. ''Danae'' was transferred to the Malaya Force in 1940, and served with the ABDA command during the first few months after the entry of Japan into World War II. ''Danae'' underwent a major refit and modernization in the UK, lasting from August 1942 to July 1943, then returned to the Eastern Fleet until 1944, when she took part in the Normandy landings. ''Danae'' was then lent to the Polish Navy, becoming ORP ''Conrad'', until the end of the war. Returned in 1946, she was paid off and sold for scrapping in 1948. ''Danae'' earned the Normandy battle honor during her war service. | |
? | + | ''Dauntless'' was completed after the armistice, but also participated in the Baltic operations with ''Danae'' in 1919, then served in the Americas until she was decommissioned in 1924. Reactivated in 1928, ''Dauntless'' was reassigned to her old station, but ran aground in Halifax and sustained heavy damage. Repaired and returned to the Americas, she served only a year before being placed in the naval reserve. ''Dauntless'' was returned to active status in 1930, and again returned to the Americas until 1932, then the Mediterranean until 1934. In 1935, ''Dauntless'' was again sent to reserve until 1939, and was again stationed in the Americas and South Atlantic. She remained for several months, and then was, like ''Danae'', assigned to the China station. There she remained until Japan declared war, operating with the Malaya Force, ABDA, and the eastern fleet until 1945, serving as a training ship from 1943. She was sold off for scrap in 1946. ''Dauntless'' earned the Atlantic 1939 battle honor for her service. | ||
? | '' | + | ''Dragon'' served briefly during World War I, and was active in the interwar period on Atlantic, Baltic, Mediterranean, China, and American duties. In 1939, ''Dragon'' was with the Home Fleet, but was redeployed to the South Atlantic where she was involved in the hunt for the ''[[Admiral Graf Spee]]'', captured a Vichy French merchant in 1940 and participated in operations against Vichy forces in West Africa. In 1941 and 1942, ''Dragon'' operated against Japanese forces as part of the China station, ABDA command, and finally joined the Eastern Fleet at Colombo. ''Dragon'' was paid off in late 1942, and was lent to the Polish Navy in 1943, becoming ORP Dragon. In 1944, ''Dragon'' escorted arctic convoys, and later participated in the Normandy landings, but was badly damaged by a German 'Neger' manned torpedo. It was decided that ''Dragon'' was not worth repairing, and she was declared a loss, being decommissioned shortly after, and scuttled as a block-ship in July 1944, forming part of the Mulberry harbors off the Normandy beaches. ''Dragon'' earned the battle honor; Arctic 1944 during the second World War. | |
? | ''Dehli'' continued the pattern of foreign service, deactivation, and reactivation typical of the class during the interwar years. She was on the reserve list at the beginning of World War II, but was promptly reactivated and assigned to the Northern Patrol where she saw good success, taking two German blockade runners. In 1940 ''Dehli'' briefly joined Force H in the Mediterranean and was present during attacks on Sardinia. She then participated in operations in West Africa before being sent to New York for conversion to an anti-aircraft cruiser which took most of 1941 to complete. | + | ''Dehli'' continued the pattern of foreign service, deactivation, and reactivation typical of the class during the interwar years. She was on the reserve list at the beginning of World War II, but was promptly reactivated and assigned to the Northern Patrol where she saw good success, taking two German blockade runners. In 1940 ''Dehli'' briefly joined Force H in the Mediterranean and was present during attacks on Sardinia. She then participated in operations in West Africa before being sent to New York for conversion to an anti-aircraft cruiser which took most of 1941 to complete. Returning to service in 1942 ''Dehli'' participated in the Torch landings where she was badly damaged by aircraft. Repaired, ''Dehli'' was present at the invasions in Sicily, Salerno, and Anzio, as well as for Operation Dragoon, the landings in Southern France. ''Dehli'' continued to operate in the Mediterranean, and was damaged again during a torpedo boat attack in the Adriatic off the port of Split. ''Dehli'' was made seaworthy but not repaired, and was used for target practice after the war ended, finally being sold off for scrapping in 1948. ''Delhi'' earned seven battle honors for her service. | |
? | + | ''Dunedin'' served in the Atlantic fleet until 1924, when she was placed on loan to New Zealand, being part of the New Zealand division until replaced by ''[[Leander]]'' in 1937. Active at the beginning of World War II, Dunedin was serving with the Home Fleet, where she remained until 1940. ''Dunedin'' captured two German merchants and participated in the blockade of Martinique. One of the merchants she captured later became the escort carrier HMS ''Audacity''. In 1941, Dunedin was reassigned to the South Atlantic and captured another German merchant and it's enigma codes and three Vichy French merchants in the Central Atlantic at this time. ''Dunedin'' was selected as the second ship to be converted into an anti-aircraft cruiser like ''Delhi'' but ''Dunedin'' never received the refit; as she hit by two torpedoes and sunk by the German submarine U-124 on the 24th November 1941. Like some of her sisters, ''Dunedin'' earned a solitary battle honor; Atlantic 1941. | ||
? | '' | + | ''Durban'' was completed post-war and spent her interwar years on foreign station. In reserve when World War II began, ''Durban'' was briefly assigned to the South Atlantic, then sailed for Singapore in 1940 to join the Malaya Force as tensions with Japan were rising. ''Durban'' was damaged by air attack in February of 1942 during the evacuation of Singapore while carrying refugees, and returned to Colombo for temporary repairs, moving on to New York and Portsmouth for completion and refit. She returned to the Eastern Fleet until 1943 when she was returned to the UK until 1944, joining the Allied forces for the invasion of Normandy. Due to her condition, ''Durban'' was scuttled as a block-ship for the Mulberry harbors in Normandy in June of 1944. For this, ''Durban'' earned the battle honor for Normandy. | |
? | '' | + | ''Despatch'' also spent much of her interwar service on foreign station or in naval reserve, but was reactivated after the beginning of World War II, ''Despatch'' was assigned to the Americas until 1942, where she captured three German merchants in patrols from Chile to Brazil. During 1940, she also escorted the British convoy during the Battle of Cape Spartivento against the Italians. In 1943, ''Despatch'' underwent a major refit, returning for the invasion of Normandy, becoming a headquarters ship for the landings. Placed in naval reserve before the end of the war in 1945, ''Despatch'' was sold off for scrapping in 1946. She had earned three battle honors for her service. | |
? | '' | + | ''Diomede'' was completed with an experimental enclosed single 152mm mount in place of the normal 'A' gun, and served on foreign station during the interwar period and was in reserve at the outbreak of World War II. She was also transferred from the Home fleet to the Americas, serving there until 1942 and capturing and sinking the German merchant ''Idarwald'' off Mexico. Reassigned as a training ship in 1943 due to her poor condition, she continued in that capacity until 1945, when she was placed in reserve. ''Diomede'' was sold for scrapping in 1946. | |
? | '' | + | ====Historical Inaccuracies==== | |
+ | * The model in game representing the ''Danae''-class has the 'trawler' knuckled bow of the later 5 ships of the class, while the rest of the hull is a composite aspects from the ships. | |||
+ | * The anti-aircraft armament for both hulls is ahistorical. Hull (A) uses four quadruple 12.7mm (0.5-inch) machine guns, alongside the original AA armament of two 76mm and two 40mm guns. The largest use of the 12.7mm mounts on the ''Danae''-class was when three were added to ''Durban'' during the evacuation of Singapore, long after the 76mm guns had been replaced by the 102mm guns. | |||
+ | * Hull (B) uses the same ahistorical 12.7mm machine guns, but also adds in two octuple 40mm 'pompom' mounts that none of the class ever carried. | |||
+ | * The nominal maximum speed for the ''Danae''-class was 29 knots, not 30 knots. | |||
+ | * The main armor deck was 25.4mm thick, not 19mm as it is in game. | |||
+ | * The gun shields had armor 25.4mm thick, not 76.2mm. | |||
+ | * Although ''Danae'' uses the same 152mm Mk.XXII guns as ''[[Caledon]]'' and ''[[Emerald]]'', ''Danae'' — like other regular Royal Navy light cruisers in-game — only gets access to AP shells. Historically, ships using the Mk.XXII gun were outfitted with both AP/CPBC (Common Pointed Ballistic Cap) as well as HE shells. | |||
+ | * The in game description lists the ''Danae''-class as developed from the ''Caledon''-class, however the class of cruisers before the ''Danae'' class that influenced the D class was the ''Ceres''-class. | |||
? | ||||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
File:HMS Danae июль 1943.jpg|HMS ''Danae'' underway, August 1943. | File:HMS Danae июль 1943.jpg|HMS ''Danae'' underway, August 1943. | |||
File:ORP Conrad.jpg|Polish sailors raise the Polish flag on ''Danae''’s transfer to the Polish Navy. | File:ORP Conrad.jpg|Polish sailors raise the Polish flag on ''Danae''’s transfer to the Polish Navy. | |||
? | ||||
File:HMS Danae схема.jpg|Scheme for ''Danae''. | File:HMS Danae схема.jpg|Scheme for ''Danae''. | |||
File:HMS Danae 01.jpeg|HMS ''Danae'' in Vancouver, 29 August 1934 - Photographer Walter Edwin Frost. | File:HMS Danae 01.jpeg|HMS ''Danae'' in Vancouver, 29 August 1934 - Photographer Walter Edwin Frost. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /><br /> | |||
+ | * [https://en.wikipedia.org/wiki/HMS_Danae_(D44) HMS ''Danae'' (D44) - Wikipedia] | |||
+ | * [https://en.wikipedia.org/wiki/Danae-class_cruiser ''Danae''-class cruiser - Wikipedia] | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available to supertesters in the game starting from Update 0.5.11. | |||
+ | *Introduced into the game as a researchable ship in Update 0.5.13. | |||
+ | *Update 0.6.2: | |||
+ | **Fixed model of destroyed torpedo tubes. | |||
+ | *Update 0.6.3: | |||
+ | **Experience earnings increased by +5% | |||
+ | **Credit earnings increased by +5% | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 4.71 km. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.7.10: | |||
+ | **The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 590 m to correct prior discrepancy. | |||
+ | *Update 0.9.7: | |||
+ | **The Hydroacoustic Search consumable is available for installation on the base hull. | |||
+ | *Update 0.11.11: | |||
+ | **Minor updates to geometry and textures. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 11:26, 15 October 2024
152 mm/50 BL Mk.XII on a CPXIV mount6 х 1 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range11.33 km. |
Maximum Dispersion118 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 4crh |
Maximum AP Shell Damage2,900 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight45.36 kg. |
533 mm TR Mk I4 х 3 pcs. |
Rate of Fire0.97 shots/min. |
Reload Time62 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
40 mm/39 Vickers QF Mk.II on a single mount2 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range2.01 km. |
12.7 mm Mk.III4 х 4 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range1.2 km. |
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount2 х 1 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range3 km. |
Maximum Speed30 knot |
Turning Circle Radius590 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range10.13 km. |
Air Detectability Range4.3 km. |
Danae — British Tier IV cruiser.
Developed from the preceding Caledon-class cruiser ships. In contrast to her predecessors, she was bigger in size and had more powerful torpedoes. Apart from that, Danae featured reinforced artillery.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Tier IV Danae shares many similarities with the Pan-American Cordoba. Despite mounting the same weapons and consumables, there are some important differences between the two ships, with Danae’s consumables and weapons having slightly different parameters.
A quick 6.1 second rudder shift helps her avoid incoming attacks, although her turning circle of 590m means she needs more space than Cordoba in order to change direction. Danae features improved acceleration and energy retention which aids her when turning. Unfortunately, her 30 knot top speed is slow for a Tier IV cruiser and she cannot chase down, or escape from, many opponents. Danae has a good base concealment of 10.13km which can be reduced to 9.1km when using the Concealement Expert skill. In open waters against other cruisers or battleships, players can often spot enemy ships long before they are spotted themselves.
Danae mounts a standard cruiser Damage Control Party , which is active for 5 seconds and has a 60 second cooldown between uses. She also mounts a Hydroacoustic Search
and a Repair Party
consumable. The Hydroacoustic Search has a 3km detection range for torpedoes and 4km for ships. It has an action time of 100 seconds and a cooldown time of 120 seconds. Her Repair Party is active for 28 seconds, and can repair up to 14% of her health including 10% of citadel damage received. Danae has three uses of her repair party as standard.
Armor and Survivability
Danae has 13mm bow and stern plating, which can bounce most cruiser AP she will face but can be overmatched by battleships and heavy cruisers like Hawkins, Furutaka and Exeter. She also has a strip of thicker 38mm armor along her waterline up to her bow and partway towards her stern which can bounce any AP she will face if correctly angled. Her citadel is easily penetrated and rises to the upper deck level along her hull between the bridge and “X” turret. Her vulnerable citadel is further emphasized by her small health pool. 20,900 HP is one of the lowest at her tier, although it is somewhat offset by her Repair Party consumable. She must be careful when exposing her side, as large volleys of AP rounds can easily result in a swift return to port
Armament
Danae carries a main battery of six 152 mm guns in fast turning single centerline mounts. While this may feel underwhelming compared to some other ships, all of her guns can be rapidly brought to bear on a target on either flank. The quick rotation, ability to bring all her guns to bear and a fast reload of 7 seconds allows Danae to keep up with her rivals in gunfights. With a maximum range of 12.5km, Danae can feel rather short ranged. When shooting at maximum range, her shells lose velocity and tend to float, which can make accurate aiming difficult against agile targets. Danae can only fire AP rounds from her main battery. When compared to other nation’s AP, they feature the improved ricochet angles common to the British light cruisers and Pan-American cruisers. Danae has reduced fuse timers and arming thresholds for her shells, so she will overpenetrate thinly armored targets less often than other ships. Her lack of HE rounds means that Danae can struggle to deal damage to battleships, with shots to the superstructure being the only reliable way to damage them. Danae carries twelve torpedo tubes, with two triple launchers per side. She can put out a potentially devastating attack, but with only a 6km range she must get close to use these weapons and show a lot of broadside to launch them all. At 59 knots they are some of the fastest in her tier- at short ranges a well aimed spread can be difficult to avoid.
Anti-Aircraft Armament
Danae has one of the highest AA ratings at Tier IV, with her total DPM almost matching that of De Ruyter. Although her numbers look impressive, the weapons are short ranged, with her mid-range aura only reaching out to 2.5km. Danae’s AA is only suitable for self defense and she will not be able to fight back against enemy aircraft until they are committed to an attack.
Battle Performance
Her light armor and small hit point pool mean that effective use of positioning, concealment and the Repair Party are key to achieving a good result in battle. Players should pick their targets carefully, as an unexpected duel with a battleship can easily result in crippling damage. Without HE rounds it can feel challenging to deal meaningful damage to enemy ships, a situation which is made worse when Danae finds herself fighting against Tier V ships. Her lack of HE and difficulty in damaging angled targets mean that players should focus on using their concealment to reach a flanking position where they can fire into enemy ships’ broadsides.
Danae’s good agility makes her well suited to operating around island cover where her fragility and lack of range are less of an issue. When forced to operate without cover, players should use their excellent concealment to attack an unsuspecting opponent or break away from an unfavourable fight to repair and reach a more favorable position.Pros:
- Fast main battery traverse and reload
- AP shells with improved penetration angles
- Large torpedo armament on each side
- Agile
- Good concealment
- Carries the Repair Party consumable
Cons:
- Small hit point pool
- Thin armor and a large citadel
- No access to HE shells
- Short range on her weapons
- Slow top speed
Research
Optimal Configuration
Upgrades
The recommended upgrades for Danae are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
Commander Skills
Danae is almost certain to encounter enemy aircraft carriers, but her overall AA damage per second is so low that it makes sinking points into AA skills unattractive. Captains who are interested in a destroyer hunter role should consider investing points into Level 4's Radio Location.
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Danae equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- 3 charges
- Slot 3: Hydroacoustic Search
- 3 charges
Signals
It is viable to mount India Delta because of how fragile Danae is and the fact that she has access to a heal ability. Additionally, it is worthwhile to mount November Foxtrot.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
A friendly Langley launches aircraft as the Danae prepares for battle.
Danae is dwarfed by a friendly Imperator Nikolai I.
Danae fires on a new target after helping defend the base from an ARP Kirishima battleship and Furutaka cruiser.
An armor piercing shell from Danae overpenetrates an enemy Hosho class aircraft carrier.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.11.
- Introduced into the game as a researchable ship in Update 0.5.13.
- Update 0.6.2:
- Fixed model of destroyed torpedo tubes.
- Update 0.6.3:
- Experience earnings increased by +5%
- Credit earnings increased by +5%
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.71 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 590 m to correct prior discrepancy.
- Update 0.9.7:
- The Hydroacoustic Search consumable is available for installation on the base hull.
- Update 0.11.11:
- Minor updates to geometry and textures.