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Aoba

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Revision as of 09:52, 19 May 2024
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Revision as of 09:55, 19 May 2024
Line 64:Line 64:
 Propulsion Modification 1 or Steering Gears Modification 1 can both be viable options for slot 4. Players who want to use their throttle to avoid incoming fire will want the propulsion mod. Using the Steering Gears mod will make changes of direction easier.  Propulsion Modification 1 or Steering Gears Modification 1 can both be viable options for slot 4. Players who want to use their throttle to avoid incoming fire will want the propulsion mod. Using the Steering Gears mod will make changes of direction easier.
  
?Slot 1: {{Main Armaments Modification 1}}+* Slot 1: {{Main Armaments Modification 1}}
?Slot 2: {{Engine Room Protection}}+* Slot 2: {{Engine Room Protection}}
?Slot 3: {{Aiming Systems Modification1}} -or- {{Main Battery Modification 2}} +* Slot 3: {{Aiming Systems Modification 1}} -or- {{Main Battery Modification 2}}
?Slot 4: {{Propulsion Modification 1}} -or- {{Steering Gears Modification 1}}+* Slot 4: {{Propulsion Modification 1}} -or- {{Steering Gears Modification 1}}
  
  

Revision as of 09:55, 19 May 2024

Aoba
Aoba_wows_main.jpg
Cruiser | Japan | Tier VI
Tech Tree Position
Furutaka
Arrow_down.png
Aoba_icon_small.png
Arrow_down.png
Myōkō
stock
 top
General
Research price30000 exp
Purchase price2,660,000 Credits
Hit Points30,500 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model C turret3 х 2 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range13.55 km.
Maximum Dispersion116 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
120 mm/45 10th Year Type on a Model B2 mount4 х 1 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time102 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16,267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
120 mm/45 10th Year Type on a Model B2 mount4 х 1 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range4.5 km.
13 mm/76 Type 93 on a twin mount15 х 2 pcs.
. . . Average Damage per Second30 
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a twin mount2 х 2 pcs.
. . . Average Damage per Second5.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius710 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSC007_Aoba_1943.png
2,660,000

Aoba — Japanese Tier VI cruiser.

The Aoba-class cruisers were originally intended to be identical to the Furutaka class, but a number of changes were made to the design by the order of the Navy's General Staff. New 120 mm anti-aircraft guns were mounted instead of 76 mm ones, and a catapult for seaplanes was added between the stern superstructure and the turret. Aoba actively participated in World War II: She landed troops on Guam and Wake, escorted convoys, and fought in the Battles of the Coral Sea, Savo Island, and Cape Esperance. On July 24, 1945, she was sunk in Kure Harbor by an Allied bomber force.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model C turret5.5361163,300174,700 0240,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Aoba (A)30,50061053415/2/42 0380,000
Aoba (B)31,90061053415/2/42 14,000980,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 20.61027.216,2665910 0400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0240,000
Type6 mod. 20 6,000520,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 102,000 hp35 0180,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VI Aoba is an evolution of her predecessor. In general, she does the same things that Furutaka does, but slightly more. A little bit stealthier, a little bit faster, dealing a little bit more damage. She also emphasizes the weaknesses of Furutaka, weak AA defenses and slow main battery operation.

The Ship

Her top speed of 35 knots makes Aoba one of the faster cruisers at her tier, allowing her to move about the battlefield with relative ease. Although her turning radius of 710 meters is far from the tightest, she has a fast rudder shift time of 6.5 seconds. Aoba will start turning quickly, but she needs space to make her maneuvers which makes operating in confined waters uncomfortable. Her concealment of 11.7 km can be reduced down to 10.5 km with Concealment Expert, which further helps her to safely relocate.

Aoba mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cool down. Her second slot has a choice of consumables – a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Hydroacoustic Search is the optimal choice, this will detect torpedoes at 3 km and ships at 4 km for 100 seconds. The Defensive AA Fire will provide a 50% boost to her continuous AA damage, but the weakness of her AA means the benefits are rather limited. In her third slot, Aoba carries a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. which launches a pair of fighters which patrol around the ship for up to 1 minute. Finally, she mounts a Submarine SurveillanceDetect submarines underwater. which will detect submerged submarines at 5 km range for 20 seconds.

Survivability

With 16 mm of plating, Aoba’s bow and stern can bounce heavy cruiser AP if sufficiently angled, although she is vulnerable to all calibers of HE. Her citadel runs for most of the length of the ship with a large raised section between her bridge and rear structure, although the sections below her turrets are submerged and difficult to hit. With 76 mm of armor and a large area to hit, she is vulnerable to taking citadel damage. There is also some extra protection provided by the presence of torpedo bulges along the length of her citadel, which can result in shells detonating before penetrating the main armor belt. Aoba has a rather small health pool for a heavy cruiser, with no way to replenish lost hit points players must be careful not to throw their health away.

Armament

Aoba mounts a small main battery of six 203 mm guns in three twin turrets, with the standard Japanese slow turret traverse time – only Pensacola has slower turrets. With 14.9 km of range and no way of improving it her main battery range can sometimes feel lacking, particularly when she is downtiered. Her guns have a reload of 11 seconds which allows Aoba to remain somewhat competitive with other heavy cruisers but she will not be able to match the DPM of lighter armed ships. To offset this disadvantage, her guns use destroyer dispersion rather than the usual cruiser dispersion. This means that shells will tend to group closer to the aiming point and helps to compensate for her small main battery.

On a per shell basis Aoba has some of the best HE at her tier. The shells hit hard, 3,300 damage is the highest at her tier, and have a good fire chance of 17% as well as the ability to penetrate battleship plating. In ideal conditions, players couldcan expect to set 5-6 fires per minute with sustained firing. Whilst this trails behind the potential of 152 mm armed ships, the direct damage that Aoba can do will help to offset this. Her AP shells

Aoba carries a quad torpedo launcher on each side, with hard hitting and long range torpedoes. With a 10 km range they can be used against targets at a distance. Although they hit hard, the torpedoes travel rather slowly and have a large detection range. Targets will have 9.5 seconds of reaction time to take avoiding action. These are effectively the same weapons that Furutaka mounts, but with a longer reload. Additionally, Aoba introduces players to another key feature of Japanese cruisers – restricted torpedo arcs. Her forward angles are non-existent, although she has very good angles to the rear.

Anti-Air

Aoba has weak AA defenses. She has some long-range AA guns which reach out to 5.2 km, but she only puts out a single flak cloud that is unlikely to pose much threat to enemy aircraft. Much of Aoba’s continuous DPS comes from her short-range weapons, which are limited to 2.5 km range and will not engage enemy aircraft until they are already established on an attack run. The addition of her Patrol Fighter consumable continues this trend. In theory her fighters can provide some additional protection, in reality they are just as likely to watch enemy aircraft fly past without interfering.

Anti-Submarine

Aoba carries an ASW airstrike with a range of 6 km, this drops a single depth charge per attack with 20 seconds between uses. Although it only launches a single aircraft, it does allow Aoba to engage enemy submarines with a degree of safety. Her Submarine Surveillance and Hydroacoustic Search consumables can also be an important asset to her team, allowing players to track enemy submarines for nearby allies to attack.

Battle Performance

Players will need to use effective positioning and ammunition selection in order to compensate for Aoba’s low base damage output. A well-aimed salvo can potentially cripple an enemy cruiser or destroyer, if the right ammunition is selected. For this reason, the Gun Feeder captain skill is recommended as it will allow players to more quickly switch ammunition types.

Aoba is not suited to close range fighting, where her long reload and slow turret traverse will make combat difficult. At medium ranges she will be able to use her concealment to reach good firing positions, which will combine with her improved dispersion to allow some accurate attacks. Against enemy cruisers, remaining bow-in can be a viable tactic, as she can bounce the AP rounds of most same-tier cruisers. With two-thirds of her firepower forward, she will not lose much potential DPM this way. Enemy cruisers that attempt to unmask more guns or launch torpedoes will need to risk showing broadside. Against destroyers or angled targets, HE rounds should be the usual choice.

Although her torpedoes can be devastating, their slow speed and high reaction time mean that they cannot be relied on to regularly land serious hits. Their poor launch angles also mean they are dangerous to use at close ranges. But their long range and relatively slow speed make them good area denial weapons and they can be effective weapons when kiting away or engaging targets which are closing to engage.

Pros:

  • Guns are very accurate
  • Can overmatch Tier IV and V cruiser plating
  • Torpedoes have high damage
  • Decent concealment
  • Has access to Hydroacoustic Search consumable

Cons:

  • Low DPM
  • Low health pool
  • Poor fire starting potential
  • Poor AA defenses

Research

Captains should first research Aoba's second hull for the increase in health and maneuverability it provides. Lastly, captains should research the upgraded Gun Fire Control System to increase the ship's maximum firing range.

Optimal Configuration

Upgrades

Slot 1 & 2 are both fairly standard choices for a cruiser, Main Armaments Modification 1 will keep her main battery firing - an important consideration with her small number of guns. Engine Room Protection helps to keep her moving, a stationary cruiser in open water is a tempting target for all enemies in range. Slot 3 & 4 offer some options. In slot 3, Aiming Systems Modification 1 is the safe choice and will further improve Aoba’s good accuracy. An alternative is to take Main battery Modification 2 to improve her poor turret traverse. Propulsion Modification 1 or Steering Gears Modification 1 can both be viable options for slot 4. Players who want to use their throttle to avoid incoming fire will want the propulsion mod. Using the Steering Gears mod will make changes of direction easier.

Commander Skills

If players have a trained captain for Furutaka, they will be a good match for Aoba and the rest of this line (apart from 155 mm Mogami).

Consumables

Aoba can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Aoba - Wikipedia
  2. Aoba-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.4 (alpha version).
  • Update 0.5.0:
    • The Experience and Credit earnings were reduced by a value in the range of 5-10%.
  • Update 0.5.2:
    • Experience earnings increased by 3%.
    • Credit earnings increased by 5%.
  • Update 0.5.6:
  • Hulls (A) and (B): The 4х1 120mm/40 10th Year Type mod. B2 AA mounts were replaced with 4х1 120mm/40 10th Year Type mod. B2/C mounts. As a result, the average AA damage within the 4.5km AA engagement area radius increased by 10 points (from 10 to 20 points).
  • Hull (A): the ship's HP was increased by 4,200 (from 26,300 to 30,500).
  • Hull (B): the ship's HP was increased by 1,400 (from 30,500 to 31,900).
  • Update 0.5.8:
    • The armor model of the hull was refined.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.7:
    • Credit earnings increased by 5%.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.79 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 16" permanent camouflage: a -10% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • Players who have collected the "Uniform Elements" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.7.11:
    • Accuracy of the main battery was improved to be similar to that of Zao.
  • Update 0.9.2:
    • Fixed an issue which excluded one of the 25 mm/60 Type96 guns from the short-range AA defenses for Tier VI Aoba's Hull (B).
    • The Central armor plating was reinforced from 16 mm to 25 mm.
  • Update 0.10.0 :
    • The firing range of the secondary battery was increased to 4.95 km.
  • Update 13.1:
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 5 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín