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Revision as of 16:35, 9 July 2021
Formatting
Revision as of 23:10, 20 July 2021
Added a few pros to better summarize information mentioned in the core article.
Line 21:Line 21:
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE. * Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE.
 +* AP shells deal high damage and have great penetration for its gun caliber.
 * Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration. * Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration.
 * Heavy torpedo armament for high alpha strikes at short range. * Heavy torpedo armament for high alpha strikes at short range.
?* Improved German {{Hydroacoustic Search}}.+* An improved {{Engine Boost}} consumable with a longer duration and higher speed multiplier.
 +* Improved German {{Hydroacoustic Search}} with a 5.5km ship acquisition range.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Lighter bow plating than ''[[Yorck]]'', leaving ''{{#var:ship_name}}'' prone to overmatch.+* Lighter bow plating than ''[[Yorck]]'', leaving ''{{#var:ship_name}}'' prone to overmatch by guns 229mm or larger.
 * Short main battery range of only 14km. * Short main battery range of only 14km.
 * Worse than average speed and rudder shift time. * Worse than average speed and rudder shift time.

Revision as of 23:10, 20 July 2021

Weimar
Weimar_wows_main.jpg
Cruiser | Germany | Tier VII
Tech Tree Position
Weimar_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points32,000 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range14 km.
Maximum Dispersion129 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
. . . Average Damage per Second66.4 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount8 х 2 pcs.
. . . Average Damage per Second33.6 
. . . Firing Range2.01 km.
40 mm/56 Flak 28 on a single mount6 х 1 pcs.
. . . Average Damage per Second45 
. . . Firing Range3.51 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius650 m.
Rudder Shift Time8.8 sec.
Concealment
Surface Detectability Range13.16 km.
Air Detectability Range5.64 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSC517_Weimar.png
promo

Weimar — German promo premium Tier VII cruiser.

A light cruiser that carries twelve 150 mm guns. A variant of cruiser Yorck with a different artillery composition.

Weimar was first released for sale on 09 July 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount7.523.681291,70083,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Weimar32,00010150444/4/4/6/840 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 2014 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp31 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Weimar is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, Yorck, compared to which she can be regarded as a light cruiser version similar to how Mainz is a light cruiser version of Admiral Hipper.

However, there are some additional differences between the two ships which affect the play style. Most noticeably Weimar has access to the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable, allowing her to temporarily boost her maneuverability to evade fire or to allow a quick reposition maneuver. Secondly she has access to the Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km.

The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the use of IFHE. This gives Weimar better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chances also follow the rules of German shells, being below average, making Weimar unable to deal large Alpha strikes with those shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells against cruisers and battleships with thinner extremities that show enough side.

In terms of survivability Weimar comes with several downsides compared to Yorck. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that Weimar would do best to avoid getting hit in the first place.

In terms of play style Weimar is best played at range, making usage of her Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable and Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits.

Pros:

  • Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE.
  • AP shells deal high damage and have great penetration for its gun caliber.
  • Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration.
  • Heavy torpedo armament for high alpha strikes at short range.
  • An improved Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable with a longer duration and higher speed multiplier.
  • Improved German Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) with a 5.5km ship acquisition range.

Cons:

  • Lighter bow plating than Yorck, leaving Weimar prone to overmatch by guns 229mm or larger.
  • Short main battery range of only 14km.
  • Worse than average speed and rudder shift time.
  • Vulnerable to air attack.

Research

As a premium ship, Weimar has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Weimar are:

Commander Skills

Consumables

Weimar can equip the following:

Prefer Hydroacoustic Search over Defensive AA Fire and Spotting Aircraft over Catapult Fighter.

Camouflage

Weimar comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


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