|203 mm/60 SK C/34 on an LC/34 mount4 х 2 pcs.|
|Rate of Fire5.71 shots/min.|
|Reload Time10.5 sec.|
|Rotation Speed8 deg./sec.|
|180 Degree Turn Time22.5 sec.|
|Firing Range16.08 km.|
|Maximum Dispersion143 m.|
|HE Shell203 mm Spr.Gr. L/4.7 Kz.|
|Maximum HE Shell Damage2,500|
|Chance of Fire on Target Caused by HE Shell13 %|
|Initial HE Shell Velocity925 m./s.|
|HE Shell Weight122 kg.|
|AP Shell203 mm P.Spr.Gr. L/4.4|
|Maximum AP Shell Damage5,900|
|Initial AP Shell Velocity925 m./s.|
|AP Shell Weight122 kg.|
|105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.|
|Firing Range7.6 km.|
|Rate of Fire17.91 shots/min.|
|Reload Time3.35 sec.|
|HE Shell105 mm Spr.Gr. Kz.|
|Maximum HE Shell Damage1,200|
|Initial HE Shell Velocity900 m./s.|
|Chance of Fire on Target Caused by HE Shell5 %|
|533 mm Drilling4 х 3 pcs.|
|Rate of Fire0.88 shots/min.|
|Reload Time68 sec.|
|Rotation Speed25 deg./sec.|
|180 Degree Turn Time7.2 sec.|
|Torpedo Speed64 knot|
|Torpedo Range6 km.|
|105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.|
|. . . Average Damage per Second99.6|
|. . . Firing Range4.5 km.|
|20 mm/65 C/38 on an L/30 single mount6 х 1 pcs.|
|. . . Average Damage per Second18|
|. . . Firing Range2.01 km.|
|20 mm/65 C/38 on a twin mount8 х 2 pcs.|
|. . . Average Damage per Second33.6|
|. . . Firing Range2.01 km.|
|40 mm/56 Flak 28 on a single mount6 х 1 pcs.|
|. . . Average Damage per Second45|
|. . . Firing Range3.51 km.|
|37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.|
|. . . Average Damage per Second10.4|
|. . . Firing Range3.51 km.|
|Maximum Speed32 knot|
|Turning Circle Radius740 m.|
|Rudder Shift Time15 sec.|
|Surface Detectability Range13.79 km.|
|Air Detectability Range7.18 km.|
Admiral Hipper — German Tier VIII cruiser.
A heavy cruiser that was as good as most ships of this type in terms of speed and armament power. The ship boasted distinct advantages typical of the German Navy ships, i.e. an advanced gun fire control system and a high level of survivability. Those advantages were based on the ship's decent protection, rugged construction, and elaborate subdivision into compartments.
|Rate of Fire|
|180° Turn Time|
|Maximum HE Shell Damage|
|Chance of Fire on Target Caused by HE Shell|
|Maximum AP Shell Damage
|203 mm/60 SK C/34 on an LC/34 mount||5.7||22.5||143||2,500||13||5,900||0||700,000|
|Secondary Gun Turrets|
|Admiral Hipper (A)||37,300||16||160||4||6||6/4/6/6/8||4||0||900,000|
|Admiral Hipper (B)||43,800||16||160||4||6||6/18/4||4||26,000||2,000,000|
|Rate of Fire|
|Torpedo Tubes Reload Time|
|180° Turn Time|
|Firing Range Increase|
|Maximum Firing Range
|FKS Typ 8 Mod. 1||0||16.1||0||750,000|
|FKS Typ 8 Mod. 2||10||17.7||23,000||1,800,000|
| Slot 1
| Slot 2
| Slot 3
| Slot 4
| Slot 5
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Tier VIII's Hipper is a very capable heavy cruiser. In historical terms, the Admiral Hipper class of cruisers were the most advanced designs ever commissioned by the Kriegsmarine. That legacy translates well into World of Warships: when fully upgraded, Hipper has a solid main battery, a fearsome anti-aircraft suite, best-in-class German Hydroacoustic Search , and banks of deadly torpedoes on both sides for ships that wander too close.
Like other German cruisers, Hipper’s primary strength is the superior range and favorable dispersion of her 8-inch (203 mm) guns. Her main battery is capable of dealing excellent armor piercing damage to enemy cruisers, but can also deal a surprising amount of damage to battleships exposing their flat broadside to her. The long range (nearly 5.6 km) of her Hydroacoustic Search consumable makes it very difficult to torpedo her from a distance and allows her to actively hunt down destroyers or other ships that might be stationary in a nearby cloud of smoke. Her AA guns are mediocre on her stock hull, but once Hull (B) is equipped Hipper’s AA is a true asset to herself and her team.
While Hipper has many strengths, she is not without faults. Her high explosive shells, while serviceable, will sometimes frustrate and disappoint, and the armor scheme of the ship is highly vulnerable to long-range fire. Her range is excellent by cruiser standards, but any battleship at the same tier or above will significantly outrange Hipper, which — combined with her high detectability (the worst among Tier VIII cruisers) — makes drawing attention early in a match nearly suicidal. With a top speed of 32 knots she's on the slower side for a cruiser, and while her main battery has outstanding range and shell performance, the reload time is notably slower than competing light cruisers. Hipper captains must make every shot count, as cruisers like Mikhail Kutuzov or Edinburgh put shells downrange much more quickly.Hipper is well-suited to the role of either a second-line long range support ship or part of a flanking group. She truly shines when engaging either other cruisers or a distracted target; if she finds herself dueling a battleship, a smart Hipper captain is advised to hold the range open, find some island cover or friendly smoke to duck behind, and re-engage under better circumstances. Hipper’s large health pool makes it a virtual certainty that she can survive late into games — providing her captain doesn't make any serious mistakes — and it is in the late game that she truly shines, able to flex her varied strengths and contribute to victory regardless of the situation she finds herself in.
- Largest health pool of all non-premium Tier VIII cruisers (sister ship Prinz Eugen has a few more hit points).
- Very impressive armor piercing shell damage.
- Excellent range, favorable dispersion, and high shell velocity from her main battery.
- Excellent firing angles of her main battery.
- Retains access to improved German version of Hydroacoustic Search consumable.
- Fastest main battery traverse rate of all Tier VIII cruisers (even those with smaller guns).
- Angling works well despite relatively low main armor belt value; turtleback armor scheme makes her more resilient to non-battleship AP at medium and close ranges.
- Hull (B) has an excellent anti-aircraft suite.
- Powerful torpedo armament; if Hipper is allowed to deploy her torpedoes, they can be devastating.
- Only eight (8) rifles in her main battery limits her damage output.
- Slowest Tier VIII cruiser (32 knots).
- Heavy torpedo armament is only suitable for close-range engagements and ambushes.
- Vulnerable citadel via long-range plunging fire (due to lack of deck armor).
- High explosive shell damage and fire chance are below average.
- Large detection radius makes Concealment Expert and Concealment System Modification 1 must-haves.
- Exceptionally vulnerable to long-range plunging fire.
Availability of researchable upgrades for Admiral Hipper is as follows:
- Hull: Upgrade to Hull (B) for a significant increase in her anti-aircraft suite, a large bump in her health pool, and a 35% improvement in her rudder shift speed. Research of Hull (B) unlocks progression to Roon.
- Gun Fire Control System: Upgrade to FKS Typ 8 Mod. 2 for an extra 9% range on the main battery.
The recommended upgrades for Admiral Hipper are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: AA Guns Modification 1 *
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1 *
Virtually all builds of Admiral Hipper find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 1 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.0 km. Conversely, Steering Gears Modification 2 is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 or Defensive AA Fire Modification 1 are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Hipper and the role they want her to fulfill in a given game.
Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 , which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.
Anti-Aircraft Build: Admiral Hipper’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1 in Slot 3, and maximized by assigning a captain with Basic and Advanced Firing Training, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA Fire . This does mean sacrificing the exceptional German Hydroacoustic Search , however, and is a setup that is largely wasted in games without an aircraft carrier present.
Admiral Hipper prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Adrenaline Rush at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their Anti-Aircraft Build; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns.
Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.
|Recommended Commander Skills|
Focus Fire Training
Top Grade Gunner
|Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful|
Admiral Hipper can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
The choice between Defensive AA Fire and Hydroacoustic Search depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire , or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search . Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.
Sierra Mike () will help improve her average speed, while Anti-Aircraft Build captains will want to throw on November Echo Setteseven () as well. India X-Ray () and Victor Lima () are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships.
|Recommended Signal Flags|
Juliet Whiskey Unaone
Mike Yankee Soxisix
Note: Use of the Juliet Charlie signal makes detonation impossible.
Admiral Hipper, 1939
- Builder: Blohm & Voss Shipbuilding; Hamburg,
- Laid down: 6 July 1935
- Launched: 6 February 1937
- Commissioned: 29 April 1939
- 14,050 tons displacement, standard
- 205.9m length
- 21.3m beam
- 5.8m draft (mean)
- 12 boilers, 3 turbines
- 32.5 knots at 132,000 shaft horsepower
- 6,500nm range at 17 knots
- Main belt: 70-80mm
- Torpedo bulkhead: 19mm
- Decks: 20-50mm main, 12-30mm upper deck
- Turrets: 70-105mm
- Conning tower: 50-150mm
- Eight (4x2) 203mm rifles
- Twelve (6x2) 105mm dual purpose rifles
- Twelve (6x2) 37mm guns
- Eight (8x1) 20mm guns
- Twelve (4x3) 533mm torpedo tubes
- Three (3) Ar196 float planes, one catapult
The design for Admiral Hipper began under the limitations of the Treaty of Versailles. Because Germany was forbidden from constructing heavy cruisers under the limitations of the treaty, the actual building of such ships was — in the early 1930s — politically undesirable. Planning was, however, impossible to prevent, and a design commission was authorized. In June 1935, the Anglo-German Naval Treaty was signed and Germany was authorized to build ships within a 35:100 tonnage ratio to Britain, though Germany was still to remain under the restrictions enforced by the Treaty of Versailles. At the time, Royal Navy possessed total cruiser displacement of 146,800 tons, which provided the Germans an allotment of 51,380 tons for cruisers of their own. The justification for the Admiral Hipper class was to be found under the terms of the First London Naval Treaty which limited cruiser displacement to roughly 10,000 tons per ship for all signatory nations. Though Germany was not a signatory to the First London Naval Treaty, the restrictions under Versailles made the construction of heavy cruisers politically dangerous for Germany and cruisers over 10,000 tons even more so, thus construction of the planned five cruisers of the Admiral Hipper class was begun in secret until the abrogation of the Treaty of Versailles removed that necessity.
The design requirements for the Admiral Hipper class required the ships to be comparable to the French Algérie class, faster than the Dunkerque class, and capable of long range operations in the Atlantic Ocean, while still within 10,000 tons limit. While smaller, less politically dangerous designs with diesel or turbo-electric propulsion and 150mm to 190mm guns were initially considered, the final design settled on high pressure steam propulsion and 203mm guns. While the officially stated displacement would be 10,000 tons, the actual design displacement of the Admiral Hipper-class would exceed 14,000 tons.
Having settled the specifics of the design, the first two ships of the class, Admiral Hipper and Blücher, were laid down in 1934 and 1935 respectively. Prinz Eugen was authorized in late 1935 along with two more ships — Seydlitz and Lützow — and laid down in the spring of the following year. Admiral Hipper was named after Admiral Franz von Hipper, commander of the German battlecruiser squadron during the Battle of Jutland in 1916 and later commander-in-chief of the German High Seas Fleet.
Admiral Hipper saw a significant amount of action during the war. She led the assault on Trondheim during Operation Weserübung; while en route to her objective, she sank the British destroyer HMS Glowworm. In December 1940, she broke out into the Atlantic Ocean to operate against Allied merchant shipping, though this operation ended without significant success. In February 1941, Admiral Hipper sortied again, sinking several merchant vessels before eventually returning to Germany via the Denmark Strait. The ship was then transferred to northern Norway to participate in operations against convoys to the Soviet Union, culminating in the Battle of the Barents Sea on 31 December 1942, where she sank the destroyer Achates and the minesweeper Bramble but was in turn damaged and forced to withdraw by the light cruisers HMS Sheffield and HMS Jamaica.
Disappointed by the failure to sink merchant ships in that battle, Adolf Hitler ordered the majority of the surface warships scrapped, though Admiral Karl Dönitz was able to convince Hitler to retain the surface fleet. As a result, Admiral Hipper was returned to Germany and decommissioned for repairs. The ship was never restored to operational status, however, and on 3 May 1945, Royal Air Force bombers severely damaged her while she was in Kiel. Her crew scuttled the ship at her moorings, and in July 1945 she was raised and towed to Heikendorfer Bay. She was ultimately broken up for scrap in 1948–1952; her bell resides in the National Maritime Museum in Greenwich, England.
Blücher’s career in the Kriegsmarine was much shorter and far less distinguished. Commissioned in the fall of 1939, her first combat assignment was Operation Weserübung in April 1940, loaded with combat troops as the flagship of the force assigned to capture Oslo. While proceeding up the Oslofjord in the pre-dawn hours of 9 April, she was struck by both Norweigan coastal defense batteries and torpedoes. She sank with the loss of nearly 400 men, and the flotilla she was commanding failed to reach Oslo. The Norwegians salvaged both of her anchors; they are on display today in separate locations: one in Oslo, Norway and the other near Drøbak.
Prinz Eugen, conversely, was the lone ship of the class to survive the war afloat and intact. She acquitted herself well throughout the war, participating successfully in Operation Rheinübung and the Battle of the Denmark Strait, Operation Cerberus (also known as the "Channel Dash"), and various gunnery support missions in the North and Baltic Seas. Surrendered to the Royal Navy on 7 May 1945, she became a war prize of the United States Navy and was subsequently sailed to the Philadelphia Navy Yard and stripped of some of her equipment — notably her radar and two of her forward gun barrels — before being transferred to the Pacific for Operation Crossroads. Prinz Eugen survived both atomic detonations but was severely irradiated. After being towed to Kwajalein Atoll, the ship began to take on water and list heavily. Attempts were made to keep the vessel afloat, but all were unsuccessful. On 22 December 1946, the ship capsized in the shallow waters of the atoll where she remains visible today.
A handful of artifacts from Prinz Eugen have survived into the modern era. The US Navy salvaged one of her propellers in 1977, and presented it to the German Navy League in the summer of 1979. It is on display at the German Naval Memorial in Laboe, Germany. The ship's bell was removed before she was sent to the Pacific to participate in Operation Crossroads; it resides in the collection of the National Museum of the United States Navy and can be viewed in the Washington Navy Yard in Washington, DC. One of the guns removed from turret "Anton" prior to the ship being sent to the Pacific for Operation Crossroads remains in the archives of the Naval Surface Warfare Center ballistic testing facility in Dahlgren, Virginia.
Seydlitz was laid down in 1936 and launched in January 1939, but fitting out work on her was halted upon the outbreak of war on 1 September 1939. She was estimated to be 95% complete at the time. She languished close to completion until early 1942, when the Kriegsmarine — having come to appreciate the importance of aircraft carriers after the loss of Bismarck in May 1941 and the near-loss of Tirpitz in March 1942 — elected to resume work on Graf Zeppelin and convert Seydlitz into a light aircraft carrier. With a complement of ten (10) Bf109 fighters and ten (10) Ju87 dive bombers, she would have fulfilled a role similar to that of the Royal Navy's HMS Hermes or the US Navy's Independence class. Work was halted on this conversion in June 1943 and never completed. Seydlitz was transferred to Königsberg, Germany, where she was scuttled on 29 January 1945 to prevent her capture by Soviet forces. The Soviets eventually re-floated her for salvage; she was broken up for scrap in the late 1940's.
Lützow was the last Hipper-class cruiser to be ordered. Originally designed as a light cruiser variant of the Admiral Hipper armed with twelve (12) 150mm guns, the German admiralty made the decision to match her main battery to that of her sister ships in November 1936. Her keel was laid at Deschimag in Bremen on 2 August 1937 and she was launched on 1 July 1939. In October of that year, the Soviet Union approached Germany with a proposal to purchase Lützow in her current (unfinished) state, along with all of her technical specifications, trial and testing data, and spare parts. The sale was concluded in February 1940, and Lützow was towed to Leningrad on 15 April. On 25 September 1940, the Soviet Navy re-christened her Petropavlovsk and began work to finish her outfitting. Language barriers and other issues hampered efforts, and arrangements were made for Soviet and German officers to train together aboard sister ship Seydlitz as she worked up towards commissioning in the fall of 1941. The German invasion of the Soviet Union in June 1941 put an end to such collaborative efforts.Petrapavlovsk participated in the defense of Leningrad in August 1941 as a floating battery, but took so many return hits from Wehrmacht heavy artillery that she was forced to beach herself on 17 September to avoid sinking outright. She was re-floated a year later, repaired, renamed Tallinn, and assisted in breaking the Siege of Leningrad in 1944. She was never fully completed, serving as a floating barracks and a stationary training ship before she was scrapped sometime during the 1950's.
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.0.1.
- Introduced into the game as a researchable ship in Update 0.5.0.3.
- Update 0.5.2:
- Experience earnings increased by 7%.
- Credit earnings increased by 6%.
- A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed.
- Update 0.5.3.2:
- Type 8 camouflage renamed to Type 10.
- Update 0.5.6:
- Received a new top hull with an impressive bow and reinforced AA capabilities. For Hulls (B) and (C), a more powerful HE shell type was added to replace the old one.
- Hull (A): two 20mm Flak 38 AA mounts were removed. As a result, the average AA damage within the 2km AA engagement area radius decreased by 6 points (from 30 to 24 points).
- Hull (B) was replaced by the new one, with the bow and a new set of AA defenses:
- 6x1 20mm Flak 38, 8x2 20mm Flakzwilling 38: the average AA damage within the 2km AA engagement area radius decreased by 16 points (from 68 to 52 points).
- 4x2 37mm Flakzwilling 30, 6х1 40mm L/56 Flak 28: the average AA damage within the 3.5km AA engagement area radius increased by 10 points (from 45 to 55 points).
- 6х2 105mm L/65 Dop. L. C/31: the average AA damage within the 4.5km AA engagement area radius did not change and remained 100 points.
- Added a subsequently researched Hull (C) with the bow and more powerful set of AA defenses in comparison to Hull (B):
- 4х2 20mm Flakzwilling 38, 6x4 20mm Flakvierling 38 (engagement area radius: 2km; average damage: 53 points).
- 18x1 40mm L/56 Flak 28 (engagement area radius: 3.5km; average damage: 135 points).
- 6x2 105mm L/65 Dop. L. C/31 (engagement area radius: 4.5km; average damage: 100 points).
- Hulls (B) and (C): the current 203mm Spr.gr. L/4.7 Bdz HE shell type was replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage increased by 200 points (from 2300 to 2500), and the chances of causing fire increased by 2% (from 11% to 13%).
- If Hull (B) was researched before the update was released, the new Hull (C) will be researched without any XP cost.
- If Hull (B) was purchased before the update was released and the ship is still available in the Port, the new Hull (C) will be researched and added for mounting without any cost in XP and Credits.
- Hull research and purchase prices were rebalanced in a way that the overall price of the ship research did not change.
- Fixed the position of the catapult and the plane on it to better match the historical realities.
- Update 0.5.6.1:
- Improvements of firing arcs for the old Hulls (A) and (B), and the new Hull (C) (introduced in Update 0.5.6) are designed to increase playability for the ship in all configurations.
- Hull (A):
- Main Battery 2: A “dead zone” near the ship was removed.
- Main Battery 3: Firing arc adjusted to 290 degrees.
- Hull (B):
- Main Battery 2: Firing arc adjusted to 290 degrees.
- Main Battery 3: A “dead zone” near the ship was removed.
- Hull (C):
- Main Batteries 1, 2, 3, 4: Firing arcs adjusted to 290 degrees.
- Update 0.5.8:
- The armor model of the hull was refined.
- Update 0.5.10:
- Fixed display of the shadow from the rangefinder.
- Update 0.5.11:
- Fixed camera intersection with ship geometry.
- Update 0.5.14:
- On the first and fourth main battery turrets, the rear armor thickness was increased from 60 to 90 mm.
- Update 0.6.4:
- The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm.
- Update 0.6.6:
- The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
- Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
- Update 0.6.8:
- For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- The range of the secondary battery was increased from 4.5 to 5 km.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 8.49 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.4:
- Rudder shift time of Hulls B and C reduced from 10.7 to 9.2 s.
- Main battery reload time reduced from 13 to 11.5 s.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes.
- Update 0.8.5:
- Credit earnings increased by 5%.
- Update 0.8.6:
- The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
- Update 0.9.2:
- The central armor was reinforced from 25 mm to 27 mm.
- Update 0.9.6:
- Fixed geometry and textures.
- The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.
- Update 0.9.8:
- Hull A was removed from the game.
- Hulls B and C were renamed "A" and "B," respectively.
- If players had already researched Hull B, they received compensation in the form of 22,000 ship XP.
- If players had already researched Hull C, the new Hull B was mounted on the ship instead. In other cases, Hull A was mounted on the ship.
- If players had already purchased one of the replacement hulls, they received compensation in the amount of credits paid for it.
- Update 0.9.10:
- The distribution of HP in the hull was slightly updated.
- Update 0.9.12:
- Main battery reload time decreased from 11.5 to 11 s.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.6 km.
- Update 0.11.4:
- Main battery reload time decreased from 11 to 10.5 s.
- Update 0.11.11:
- Fixed the geometry and textures of the King of the Sea XIV — Gladiator permanent camouflage.