Yoshino
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | ''Yoshino'' | + | ''Yoshino'' became available for {{Coal}} 248,000 Coal in the Armory on 27 June 2019. | |
? | + | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | |Performance= | + | |Performance={{AA Sidebar Warning Insert}} | |
? | ''{{#var:ship_name}}'' is a Japanese supercruiser at Tier X. Armed with 9x 310mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. | + | ''{{#var:ship_name}}'' is a Japanese supercruiser at Tier X. Armed with 9x 310mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. And for her size, she is relatively quick and agile. Complementing and defending her arsenal is an effective anti-aircraft suite. | |
? | ''{{#var:ship_name}}'' can best be described as a sort of "hybrid" between the Tier X Japanese battleship ''[[Yamato]]'' and cruiser ''[[Zao]]''. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and | + | ''{{#var:ship_name}}'' can best be described as a sort of "hybrid" between the Tier X Japanese battleship ''[[Yamato]]'' and cruiser ''[[Zao]]''. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and battleships such as ''[[Petropavlovsk]]''. Her AP also has very good penetration and will frequently land citadel strikes on broadside cruisers. This is somewhat offset by her slower reload, though it is faster than other supercruisers. If her guns weren't scary enough, ''{{#var:ship_name}}'' also carries 20km torpedoes that can deal crippling damage to anything they hit. That being said, the torpedoes have a high detection range and thus are easy to dodge. Still, the threat of damage will force enemies to react, which can set up opportunities for {{#var:ship_name}} or her teammates. | |
However, ''{{#var:ship_name}}'' is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, ''{{#var:ship_name}}'' also has issues with taking citadel hits through her poorly protected stern. However when properly angled, ''{{#var:ship_name}}'' will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch ''{{#var:ship_name}}'s'' 30mm armor and severely damage her. | However, ''{{#var:ship_name}}'' is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, ''{{#var:ship_name}}'' also has issues with taking citadel hits through her poorly protected stern. However when properly angled, ''{{#var:ship_name}}'' will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch ''{{#var:ship_name}}'s'' 30mm armor and severely damage her. | |||
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* '''Slot 6''': {{Main Battery Modification 3}} | * '''Slot 6''': {{Main Battery Modification 3}} | |||
? | This is the general recommended build to give ''{{#var:ship_name}}'' the most versatility in her | + | This is the general recommended build to give ''{{#var:ship_name}}'' the most versatility in her play style. | |
Players who want to use ''{{#var:ship_name}}'' as a dedicated long-range damage farming cruiser can take {{Steering Gears Modification 2}} in slot 5 to enhance her dodging capabilities. | Players who want to use ''{{#var:ship_name}}'' as a dedicated long-range damage farming cruiser can take {{Steering Gears Modification 2}} in slot 5 to enhance her dodging capabilities. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | |||
+ | First 10 points: | |||
+ | ||||
+ | * Grease the Gears | |||
+ | * Priority Target | |||
+ | * Adrenaline Rush | |||
+ | * Concealment Expert (or Top Grade gunner for a pure damage farm build) | |||
+ | ||||
+ | ''{{#var:ship_name}}'' should always invest her first 10 points into these skills. Grease the Gears makes her sluggish turrets rotate faster, Priority Target helps players be aware of potential enemy attacks, Adrenaline Rush provides extra firepower, and Concealment Expert helps with positioning. Though Top Grade Gunner is taken if the player intends to go for full damage farm from the start. | |||
+ | ||||
+ | After taking these core skills, players should decide if they want to pursue a balanced traditional build or go the full damage farm build. The traditional build maximizes concealment while moderately buffing her firepower. It is the recommended build for most players: | |||
+ | ||||
+ | * Top Grade Gunner | |||
+ | * Survivability Expert | |||
+ | * Fill the Tubes | |||
+ | * Gun Feeder | |||
+ | * Swift Fish | |||
+ | ||||
+ | For players wanting to maximize their damage output, the following build eschews concealment for maximum firepower. Players can expect more high damage games, though they should be careful when maneuvering as they often will be turning in full view of the enemy. | |||
+ | ||||
+ | * (Top Grade Gunner is taken in lieu of Concealment Expert) | |||
+ | * Heavy HE and SAP shells | |||
+ | * Superintendent | |||
+ | * Enhanced Torpedo Explosive Charge | |||
+ | * Gun Feeder | |||
+ | * Fill the Tubes | |||
{{Commander Skills 3 CR | {{Commander Skills 3 CR | |||
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''{{#var:ship_name}}'' can equip the following consumables: | ''{{#var:ship_name}}'' can equip the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | + | * '''Slot 2:''' {{Defensive AA Fire}} - 3 charges '''or''' {{Hydroacoustic Search}} - 3 charges | |
? | * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}} | + | * '''Slot 3:''' {{Catapult Fighter}} - 3 charges '''or''' {{Spotting Aircraft}} - 4 charges | |
? | * '''Slot 4:''' {{Repair Party}} | + | * '''Slot 4:''' {{Repair Party}} - 4 charges | |
The choice between {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} is player preference. ''{{#var:ship_name}}'' appreciates the extra anti-air defense provided by {{Defensive AA Fire}} while {{Hydroacoustic Search}} will compensate for her poor maneuverability when dodging torpedoes. | The choice between {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} is player preference. ''{{#var:ship_name}}'' appreciates the extra anti-air defense provided by {{Defensive AA Fire}} while {{Hydroacoustic Search}} will compensate for her poor maneuverability when dodging torpedoes. | |||
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'''Note:''' ''{{#var:ship_name}}'' starts with one extra {{Repair Party}} charge compared to other cruisers. | '''Note:''' ''{{#var:ship_name}}'' starts with one extra {{Repair Party}} charge compared to other cruisers. | |||
? | + | |Camouflage= | ||
? | |Camouflage= | + | {{Prem Ship Camo Insert|shiptier=10}} | |
? | + | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
<br />{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/194637-premium-ship-review-127-yoshino/ LittleWhiteMouse's Premium Ship Review: Yoshino] from the NA forums'''}} | <br />{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/194637-premium-ship-review-127-yoshino/ LittleWhiteMouse's Premium Ship Review: Yoshino] from the NA forums'''}} | |||
? | ||||
<references /> | <references /> | |||
? | + | |||
{{WoWS Ship Changelog Insert|1= | {{WoWS Ship Changelog Insert|1= | |||
? | *Available for testing by supertesters in the game starting from | + | *Available for testing by supertesters in the game starting from Update 0.8.3. | |
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *<span class="plainlinks">[https://medium.com/@devblogwows/new-ships-9fab6b188e90 Mar 26, 2019]</span>: | |||
+ | **Preliminary characteristics. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/beyahv/st_changes_to_the_soviet_battleships_georgia/ Apr 19, 2019]</span>: | |||
+ | **New torpedoes added: | |||
+ | *** Reload time: 167 s. | |||
+ | *** Maximum damage: 20,967. | |||
+ | *** Speed: 62 knots. | |||
+ | *** Range: 20 km. | |||
+ | *** Detectability range: 2.5 km. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bpbnn0/st_changes_to_test_ships/ May 16, 2019]</span>: | |||
+ | **Rudder shift time decreased from 15 to 13.9 s (to match Azuma). | |||
+ | **New torpedoes added (to test having 2 types of torpedoes available on the cruiser): | |||
+ | *** Reload time: 171 s. | |||
+ | *** Maximum damage: 23,767. | |||
+ | *** Speed: 67 knots. | |||
+ | *** Range: 12 km. | |||
+ | *** Detectability range: 1.7 km. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/btltqj/st_changes_to_test_ships/ May 27, 2019]</span>: | |||
+ | **Main battery reload time decreased from 20 to 18.5 s. | |||
+ | **Fighter plane consumable added to the slot with the Spotting Aircraft consumable: | |||
+ | *** Number of charges: 2(3). | |||
+ | *** Cooldown time: 135(90) s. | |||
+ | *** Action time: 60 s. | |||
+ | *** Number of fighters: 4 | |||
+ | **Added an alternative torpedo module. Now cruiser has a choice between two torpedo types, which were tested earlier. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/c39p3s/st_changes_to_test_ships/ June 21, 2019]</span>: | |||
+ | **Number of charges of the Repair Party consumable increased from 2 to 3. | |||
+ | }} | |||
*Update 0.8.5 : | *Update 0.8.5 : | |||
? | ** | + | **Available for purchase in the Armory for 248,000 Coal. | |
*Update 0.8.7: | *Update 0.8.7: | |||
? | ** | + | **Bug with shell caliber fixed - now 310mm (was 305mm). Due to this correction the armor penetration and arming threshold of these shells increased. | |
*Update 0.8.8: | *Update 0.8.8: | |||
? | ** | + | **Fixed a bug due to which the view range could be less than the firing range. | |
*Update 0.9.3: | *Update 0.9.3: | |||
? | ** | + | **Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns. | |
*Update 0.10.0: | *Update 0.10.0: | |||
? | ** | + | **The firing range of the secondary battery was increased to 7.3 km. | |
+ | *Update 0.11.1: | |||
+ | **Minor corrections to geometry and textures of the ship. | |||
+ | *Update 0.11.10: | |||
+ | **Minor fixes to the geometry and textures of the ship. | |||
+ | *Update 12.11: | |||
+ | **The Shōgatsu permanent camouflage was added. | |||
}} | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 20:48, 4 December 2023
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310 mm/50 Type 0 in a triple turret3 х 3 pcs. |
Rate of Fire3.24 shots/min. |
Reload Time18.5 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.29 km. |
Maximum Dispersion217 m. |
HE Shell310 mm HE Type92 |
Maximum HE Shell Damage5,100 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight448.8 kg. |
AP Shell310 mm AP Type92 |
Maximum AP Shell Damage8,650 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight448.8 kg. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
610 mm Quad4 х 4 pcs. |
Rate of Fire0.35 shots/min. |
Reload Time171 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 3 |
Maximum Damage23,767 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount14 х 3 pcs. |
. . . Average Damage per Second46.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount24 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second132 |
. . . Firing Range3.51 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
Maximum Speed34 knot |
Turning Circle Radius920 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range14.67 km. |
Air Detectability Range10.73 km. |
Yoshino — Japanese special premium Tier X cruiser.
A variant of the project of a large high-speed cruiser with 310 mm artillery for her main battery, torpedo armament consisting of four quadruple-tube 610 mm launchers, and enhanced anti-aircraft armament. This project was designed to counter enemy heavy cruisers.
Yoshino became available for 248,000 Coal in the Armory on 27 June 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Yoshino is a Japanese supercruiser at Tier X. Armed with 9x 310mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. And for her size, she is relatively quick and agile. Complementing and defending her arsenal is an effective anti-aircraft suite.
Yoshino can best be described as a sort of "hybrid" between the Tier X Japanese battleship Yamato and cruiser Zao. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and battleships such as Petropavlovsk. Her AP also has very good penetration and will frequently land citadel strikes on broadside cruisers. This is somewhat offset by her slower reload, though it is faster than other supercruisers. If her guns weren't scary enough, Yoshino also carries 20km torpedoes that can deal crippling damage to anything they hit. That being said, the torpedoes have a high detection range and thus are easy to dodge. Still, the threat of damage will force enemies to react, which can set up opportunities for Yoshino or her teammates.
However, Yoshino is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, Yoshino also has issues with taking citadel hits through her poorly protected stern. However when properly angled, Yoshino will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch Yoshino's 30mm armor and severely damage her.
Similar to her smaller cousin Zao, Yoshino's play style favors mid to long range combat, whittling opponents down in preparation for a decisive counter-attack. Compared to other kiting cruisers, Yoshino is unique in that she can use both her guns and torpedoes to stall or even defeat major pushes. Careless opponents may see their entire push obliterated by a wall of torpedoes. Even heavily armored ships may rethink their attack for fear of her HE shells ignoring their armor advantage. Yoshino can also pose a threat at very close range due to her large HP pool and formidable torpedo armament, though she has to be extremely careful of her angling due to her extremely vulnerable citadel. However, Yoshino is relatively weak at close to mid-range as higher firepower cruisers can overwhelm her defenses and battleships have no trouble hitting her vulnerable sections of armor. Thus Yoshino players should focus on mid to long range combat, prioritizing out trading the enemy ships until they are weak enough to fall in one decisive push.
Overall, Yoshino is a reliable mid- to long-range kiting cruiser, and will be a worthy purchase for Japanese cruiser fans or those looking for a solid high tier kiting supercruiser.Pros:
- 30mm armored midsection will bounce any AP up to a caliber of 429mm
- Relatively small superstructure, making it hard for destroyers to deal with Yoshino with their guns.
- High HE penetration value allows her to efficiently damage more heavily armored ships
- AP has high penetration, superior to most heavy cruisers
- Long main battery range that can be enhanced even farther with her Spotting Aircraft
.
- Access to Shimakaze's 20km hard-hitting torpedoes, with 2 launchers of 4 torpedoes on each side
- Relatively fast with a base top speed of 34.0kts
- Starts with 1 extra Repair Party
charge
Cons:
- Fires burn for 60 seconds, similar to battleships and other Supercruisers
- Low HP pool compared to other supercruisers, though still larger than standard cruisers
- Does not have access to battleship survivability captain skills
- Large exposed bow/stern sections that will frequently take full penetration damage
- Sluggish turret traverse
- Large and vulnerable citadel, frequently takes citadel hits through the stern
- Very poor handling, further exacerbating her vulnerable citadel
Research
Despite being a premium ship, Yoshino does have one upgrade choice:
Torpedoes: Yoshino is equipped with the 12km Type93 mod. 3 torpedoes by default. It is recommended to equip the longer 20km Type93 torpedoes instead to complement Yoshino's long-range play style.Optimal Configuration
Upgrades
The recommended upgrades for Yoshino are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
This is the general recommended build to give Yoshino the most versatility in her play style.
Players who want to use Yoshino as a dedicated long-range damage farming cruiser can take Steering Gears Modification 2 in slot 5 to enhance her dodging capabilities.
Commander Skills
First 10 points:
- Grease the Gears
- Priority Target
- Adrenaline Rush
- Concealment Expert (or Top Grade gunner for a pure damage farm build)
Yoshino should always invest her first 10 points into these skills. Grease the Gears makes her sluggish turrets rotate faster, Priority Target helps players be aware of potential enemy attacks, Adrenaline Rush provides extra firepower, and Concealment Expert helps with positioning. Though Top Grade Gunner is taken if the player intends to go for full damage farm from the start.
After taking these core skills, players should decide if they want to pursue a balanced traditional build or go the full damage farm build. The traditional build maximizes concealment while moderately buffing her firepower. It is the recommended build for most players:
- Top Grade Gunner
- Survivability Expert
- Fill the Tubes
- Gun Feeder
- Swift Fish
For players wanting to maximize their damage output, the following build eschews concealment for maximum firepower. Players can expect more high damage games, though they should be careful when maneuvering as they often will be turning in full view of the enemy.
- (Top Grade Gunner is taken in lieu of Concealment Expert)
- Heavy HE and SAP shells
- Superintendent
- Enhanced Torpedo Explosive Charge
- Gun Feeder
- Fill the Tubes
Consumables
Yoshino can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- 3 charges or Hydroacoustic Search
- 3 charges
- Slot 3: Catapult Fighter
- 3 charges or Spotting Aircraft
- 4 charges
- Slot 4: Repair Party
- 4 charges
The choice between Defensive AA Fire or Hydroacoustic Search
is player preference. Yoshino appreciates the extra anti-air defense provided by Defensive AA Fire
while Hydroacoustic Search
will compensate for her poor maneuverability when dodging torpedoes.
Note: Yoshino starts with one extra Repair Party charge compared to other cruisers.
Camouflage
As a premium ship, Yoshino comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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![]() ★★ |
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![]() ★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.3.
Testing Changes
- Mar 26, 2019:
- Preliminary characteristics.
- Apr 19, 2019:
- New torpedoes added:
- Reload time: 167 s.
- Maximum damage: 20,967.
- Speed: 62 knots.
- Range: 20 km.
- Detectability range: 2.5 km.
- New torpedoes added:
- May 16, 2019:
- Rudder shift time decreased from 15 to 13.9 s (to match Azuma).
- New torpedoes added (to test having 2 types of torpedoes available on the cruiser):
- Reload time: 171 s.
- Maximum damage: 23,767.
- Speed: 67 knots.
- Range: 12 km.
- Detectability range: 1.7 km.
- May 27, 2019:
- Main battery reload time decreased from 20 to 18.5 s.
- Fighter plane consumable added to the slot with the Spotting Aircraft consumable:
- Number of charges: 2(3).
- Cooldown time: 135(90) s.
- Action time: 60 s.
- Number of fighters: 4
- Added an alternative torpedo module. Now cruiser has a choice between two torpedo types, which were tested earlier.
- June 21, 2019:
- Number of charges of the Repair Party consumable increased from 2 to 3.
- Update 0.8.5 :
- Available for purchase in the Armory for 248,000 Coal.
- Update 0.8.7:
- Bug with shell caliber fixed - now 310mm (was 305mm). Due to this correction the armor penetration and arming threshold of these shells increased.
- Update 0.8.8:
- Fixed a bug due to which the view range could be less than the firing range.
- Update 0.9.3:
- Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
- Update 12.11:
- The Shōgatsu permanent camouflage was added.
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