Eastern Dragon
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A Ship Without a Country! Although the Eastern Dragon is based on the Japanese Myoko-class vessels, the ship itself is a non-national ship. It's a ship of its own "Dragon" nation, and can be crewed by other IJN commanders.<!-- <br><br>{{Model3DViewer|5303008909fc414992c1b7a8f050d6df}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | {{AA Sidebar Warning Insert}} | |||
+ | Tier VII ''Eastern Dragon'' is a clone of the tech tree ''[[Myōkō]]'', with accurate guns which fire some of the strongest HE shells at her tier, but poor turret traverse and weak AA. | |||
+ | ||||
+ | <h4>The Ship</h4> | |||
+ | ''Eastern Dragon'' has a top speed of 35 knots, one of the fastest at her tier, and she can outpace most opponents she will face. Her maneuverability is a mixed bag. Although her turning circle of 780 meters is rather large, her rudder shift of 7.1 seconds is one of the best at Tier VII. She will change directions quickly but needs space to complete her turns, which makes maneuvering in confined spaces difficult. Her concealment of 12.76 km is worse than ''[[Aoba]]'', and leaves her more vulnerable to being spotted. | |||
+ | ||||
+ | ''Eastern Dragon'' mounts a standard cruiser {{Damage Control Party}}, which is active for 5 seconds with a 60 second cool down. Her second slot has a choice of consumables – {{Hydroacoustic Search}} or {{Defensive AA Fire}}. Hydroacoustic Search is the optimal choice, to detect torpedoes at 3 km and ships at 4 km for 100 seconds. The Defensive AA Fire will provide a 50% boost to her continuous AA damage, but her weaker AA means the benefits are rather limited. In her third slot, ''Eastern Dragon'' carries a {{Catapult Fighter}} which launches a pair of fighters that patrol around the ship for up to 1 minute. Finally, she mounts a {{Submarine Surveillance}} which will detect submerged submarines out to 5 km for 20 seconds. | |||
+ | ||||
+ | <h4>Survivability</h4> | |||
+ | With 16 mm of plating, ''Eastern Dragon’s'' bow and stern can bounce most heavy cruiser AP when sufficiently angled. However, she is vulnerable to all calibers of HE round, as well as AP overmatch from larger cruiser and all battleship guns. Her citadel runs from the forward turrets all the way to the aft turrets. Although much of it is below the waterline, there is a large raised section between her bridge and rear superstructure. With 102 mm of citadel armor, ''Eastern Dragon’s'' citadel is vulnerable to cruiser AP at most ranges, although the presence of anti-torpedo bulges adds a small amount of extra protection. ''Eastern Dragon'' has one of the largest health pools for a Tier VII cruiser. | |||
+ | ||||
+ | <h4>Armament</h4> | |||
+ | ''Eastern Dragon'' introduces a much-improved main battery from her predecessors. With ten 203 mm guns she has better DPM despite having a slower reload. These guns will become familiar to players, as they form the main armament of the rest of the line with the possible exception of ''[[Mogami]]''. ''Eastern Dragon'' has the usual improved dispersion common to Japanese 203 mm guns, so players can expect their shells to group closer together. With her larger main battery, ''Eastern Dragon'' can land some seriously damaging salvos. A 15.6 km main battery range is decent, although ''Eastern Dragon'' faces cruisers with much greater range when downtiered. | |||
+ | ||||
+ | ''Eastern Dragon'' has typical Japanese HE rounds, with some of the highest damage at her tier and a good fire chance per shell. Between her improved dispersion and high HE damage, ''Eastern Dragon'' poses a serious threat to destroyers and even armored targets. Under ideal conditions ''Eastern Dragon'' can set up to 7 fires a minute; while this does not match the fire starting potential of many light cruisers, ''Eastern Dragon'' will cause more direct damage in between starting fires. Her AP rounds are best used against broadside cruisers, but they lack penetration compared to most 203 mm guns at Tier VII. | |||
+ | ||||
+ | As expected, ''Eastern Dragon'' mounts a powerful torpedo armament with two triple launchers on each side. A 10 km range is good, but ''Eastern Dragon'' lacks the ability to safely launch them from stealth. These also have very restrictive launch arcs, with almost nonexistent forward angles. Her torpedoes are a poor choice as an offensive option, as positioning to attack a target will require showing an almost flat broadside. As such, her torpedoes are more suited for launching at pursuing enemies. | |||
+ | ||||
+ | <h4>Anti-Air</h4> | |||
+ | ''Eastern Dragon'' has fairly poor anti-air defenses. Her long-range weapons reach out to 5.8 km but her DPS and flak count are low. She lacks any medium-range weapons, and with her light AA only starting to fire at 2.5 km, they offer little deterrent to any carriers wanting to make an attack. | |||
+ | ||||
+ | <h4>Anti-Submarine</h4> | |||
+ | ''Eastern Dragon'' has access to an ASW airstrike, allowing her to attack submarines at up to 6 km away. Each strike drops two charges, and she can have 2 attacks ready to use with a 30 second reload. She can use her {{Submarine Surveillance}} consumable to aid in spotting submerged submarines from safe distances. However, her weak armor and poor concealment mean she shouldn’t actively hunt them. | |||
+ | ||||
+ | <h4>Battle Performance</h4> | |||
+ | ''Eastern Dragon'' is poorly suited to close range combat, where her slow turret traverse means that tracking maneuvering targets is difficult. Rather she should stay at medium ranges, where she will be able to use her concealment to reach good firing positions and her improved dispersion will allow accurate attacks. | |||
+ | ||||
+ | Players will need to use effective positioning and ammunition selection in order to compensate for Eastern Dragon’s low base damage output. A well-aimed salvo can potentially cripple an enemy cruiser or destroyer, if the right ammunition is selected. For this reason, the Gun Feeder captain skill is recommended as it will allow players to more quickly switch ammunition types. | |||
+ | ||||
+ | Although her torpedoes can be devastating, their slow speed and high reaction time mean that they cannot be relied on to regularly land serious hits. Their poor launch angles also mean they are dangerous to use at close ranges. But their long range and relatively slow speed make them good area denial weapons, and they can be effective weapons when kiting away or engaging targets which are closing to engage. | |||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Guns are very accurate | |||
+ | * Large main battery | |||
+ | * Torpedoes have high damage | |||
+ | * Good fire chance for a heavy cruiser | |||
+ | * Has access to Hydroacoustic Search consumable | |||
+ | * Thick central deck armor can ricochet shells smaller than 457 mm. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her. | |||
+ | * Vulnerable citadel | |||
+ | * Poor turret traverse | |||
+ | * Restricted torpedo launch arcs | |||
+ | * Poor AA defenses | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | As a premium ship, ''Eastern Dragon'' does not have any modules to replace. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades are: | |||
? | + | * Slot 1: {{Main Armaments Modification 1}} | ||
+ | * Slot 2: {{Engine Room Protection}} | |||
+ | * Slot 3: {{Aiming Systems Modification 1}} -or- {{Main Battery Modification 2}} | |||
+ | * Slot 4: {{Propulsion Modification 1}} -or- {{Steering Gears Modification 1}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills 3 CR | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = 3<!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Swift Fish --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = 2 <!-- Gun Feeder --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 2 <!-- Last Stand --> | |||
+ | ||||
+ | | rating21 = 2 <!-- Pyrotechnician --> | |||
+ | | rating22 = <!-- Fill the Tubes --> | |||
+ | | rating23 = <!-- Consumables Enhancements --> | |||
+ | | rating24 = <!-- Eye in the Sky --> | |||
+ | | rating25 = 3 <!-- Priority Target --> | |||
+ | | rating26 = <!-- Expert AA Marksman --> | |||
+ | ||||
+ | | rating31 = <!-- Heavy HE and SAP Shells --> | |||
+ | | rating32 = <!-- Enhanced Torpedo Explosive Charge/ already does 17K+ --> | |||
+ | | rating33 = 3 <!-- Adrenaline Rush --> | |||
+ | | rating34 = <!-- Heavy AP Shells --> | |||
+ | | rating35 = 1 <!-- Superintendent --> | |||
+ | | rating36 = 2 <!-- Survivability Expert --> | |||
+ | ||||
+ | | rating41 = 1 <!-- Top Grade Gunner --> | |||
+ | | rating42 = <!-- Outnumbered --> | |||
+ | | rating43 = 1 <!-- Radio Location --> | |||
+ | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = <!-- AA Gunner --> | |||
+ | ||||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Defensive AA Fire}} – 3 charges '''or''' {{Hydroacoustic Search}} – 3 charges | |||
+ | * '''Slot 3:''' {{Catapult Fighter}} – 3 charges | |||
+ | * '''Slot 4:''' {{Submarine Surveillance}} – 3 charges | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | Mounts the [[Ship:Camouflage#Permanent_Camouflage|Eastern Dragon]] camouflage | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Myoko]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |||
? | | | + | {{Signal Flags | |
+ | | November Echo Setteseven = 2 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 2 | |||
+ | | India Delta = | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 3 | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 3 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = 2 | |||
+ | | Hydra = 2 | |||
+ | }} | |||
? | + | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | ||
? | ||||
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | </gallery> | |
+ | <!-- | |||
+ | |History= | |||
+ | ||||
+ | ||||
+ | ||||
+ | ||||
+ | ==== Arpeggio of Blue Steel -Ars Nova- ==== | |||
+ | In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, went on the offensive against humanity. Modelled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans is no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog". | |||
+ | ||||
+ | In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together. | |||
+ | ||||
+ | ''Haguro'' is one of ''[[Ship:ARP Hiei|Hiei]]''’s subordinates and the youngest of ''[[Ship:ARP Myoko|Myōkō]]''’s sisters. Her mental model appears as a high school student, in following the theme of ''Hiei''’s "student council" that governs the First Oriental Fleet. Her uniform, which she has expressed her dislike of, is asymmetrical, matching ''Myōkō''’s style, with the left side of her blazer being longer than her right, and wears a metal bracer on her right hand. She is somewhat childish and carefree, disliking being forced into doing things, and whines about the things she doesn't like. In the ''Ars Nova Cadenza'' movie, she is part of ''Hiei''’s group, along with the heavy cruisers ''Myōkō, Nachi'', and ''Ashigara'', sent to hunt down and destroy ''I-401''. | |||
+ | ||||
+ | ==== Historical ==== | |||
+ | ''Haguro'' (羽黒) was the third of the four-member Myōkō class of heavy cruiser of the Imperial Japanese Navy. She was named after Mount Haguro in Yamagata Prefecture. The other ships of her class were ''Myōkō'' (妙高), ''Nachi'' (那智), and ''Ashigara'' (足柄). ''Haguro'' saw significant service during World War II, participating in nine naval engagements. She was sunk during a fight with Royal Navy destroyers on May 30, 1945 at the battle of Mallaca Straits, becoming the last major Japanese warship to be sunk during World War II. | |||
+ | ||||
+ | --> | |||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | # [https://en.wikipedia.org/wiki/My%C5%8Dk%C5%8D-class_cruiser ''Myōkō''-class cruiser - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *The ship was made available for purchase in the Premium Shop in October 2017. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke was changed to 7.6 km. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.6.14: | |||
+ | **The reload time of the Type 90 mod. 1 torpedoes was decreased from 82 to 76 s. | |||
+ | **The appearance of the ship was improved using a special technology for improved rendering of thin elements. | |||
+ | *Update 0.7.1: | |||
+ | **The ability to dismiss ARP commanders was added. However, if done so, they could not be recovered. | |||
+ | *Update 0.7.4: | |||
+ | **The ability to sell the ship for 2,625,000 credits was added. | |||
+ | *Update 0.7.6: | |||
+ | **The appearance of the ship was improved using a special technology for improved rendering of thin elements. | |||
+ | *Update 0.7.10: | |||
+ | **The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes. | |||
+ | *Update 0.7.11: | |||
+ | **Turret traverse speed increased from 4 to 5 degrees per second. | |||
+ | **Accuracy of the main battery was improved to be similar to that of Zao. | |||
+ | *Update 0.8.10: | |||
+ | **The ship's special visual style was made into a separate permanent camouflage with standard combat bonuses, and other camouflages were made able to be mounted. When camouflages are hidden through the additional content menu, the camouflage is removed. | |||
+ | *Update 0.9.0: | |||
+ | **The ship was made into a Premium ship and received a profitability increase in credits. Economic bonuses were also applied to its permanent camouflage. | |||
+ | *Update 0.9.2: | |||
+ | **Central deck armor was reinforced from 16 to 25 mm. | |||
+ | *Update 0.10.0: | |||
+ | **The firing range of the secondary battery was increased to 5.6 km. | |||
+ | *Update 12.0: | |||
+ | **Fixed a bug in the characteristics of the Depth Charge Airstrike armament: | |||
+ | ***Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 22:33, 31 August 2024
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IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range15.58 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE Type0 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight125.85 kg. |
AP Shell203 mm AP Type91 |
Maximum AP Shell Damage4,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight125.85 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Triple4 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount26 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius780 m. |
Rudder Shift Time7.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.56 km. |
Eastern Dragon — Japanese special premium Tier VII cruiser.
A Ship Without a Country! Although the Eastern Dragon is based on the Japanese Myoko-class vessels, the ship itself is a non-national ship. It's a ship of its own "Dragon" nation, and can be crewed by other IJN commanders.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|---|---|
Type90 mod. 1 | 0.8 | 76 | 7.2 | 17,233 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VII Eastern Dragon is a clone of the tech tree Myōkō, with accurate guns which fire some of the strongest HE shells at her tier, but poor turret traverse and weak AA.
The Ship
Eastern Dragon has a top speed of 35 knots, one of the fastest at her tier, and she can outpace most opponents she will face. Her maneuverability is a mixed bag. Although her turning circle of 780 meters is rather large, her rudder shift of 7.1 seconds is one of the best at Tier VII. She will change directions quickly but needs space to complete her turns, which makes maneuvering in confined spaces difficult. Her concealment of 12.76 km is worse than Aoba, and leaves her more vulnerable to being spotted.
Eastern Dragon mounts a standard cruiser Damage Control Party , which is active for 5 seconds with a 60 second cool down. Her second slot has a choice of consumables – Hydroacoustic Search
or Defensive AA Fire
. Hydroacoustic Search is the optimal choice, to detect torpedoes at 3 km and ships at 4 km for 100 seconds. The Defensive AA Fire will provide a 50% boost to her continuous AA damage, but her weaker AA means the benefits are rather limited. In her third slot, Eastern Dragon carries a Catapult Fighter
which launches a pair of fighters that patrol around the ship for up to 1 minute. Finally, she mounts a Submarine Surveillance
which will detect submerged submarines out to 5 km for 20 seconds.
Survivability
With 16 mm of plating, Eastern Dragon’s bow and stern can bounce most heavy cruiser AP when sufficiently angled. However, she is vulnerable to all calibers of HE round, as well as AP overmatch from larger cruiser and all battleship guns. Her citadel runs from the forward turrets all the way to the aft turrets. Although much of it is below the waterline, there is a large raised section between her bridge and rear superstructure. With 102 mm of citadel armor, Eastern Dragon’s citadel is vulnerable to cruiser AP at most ranges, although the presence of anti-torpedo bulges adds a small amount of extra protection. Eastern Dragon has one of the largest health pools for a Tier VII cruiser.
Armament
Eastern Dragon introduces a much-improved main battery from her predecessors. With ten 203 mm guns she has better DPM despite having a slower reload. These guns will become familiar to players, as they form the main armament of the rest of the line with the possible exception of Mogami. Eastern Dragon has the usual improved dispersion common to Japanese 203 mm guns, so players can expect their shells to group closer together. With her larger main battery, Eastern Dragon can land some seriously damaging salvos. A 15.6 km main battery range is decent, although Eastern Dragon faces cruisers with much greater range when downtiered.
Eastern Dragon has typical Japanese HE rounds, with some of the highest damage at her tier and a good fire chance per shell. Between her improved dispersion and high HE damage, Eastern Dragon poses a serious threat to destroyers and even armored targets. Under ideal conditions Eastern Dragon can set up to 7 fires a minute; while this does not match the fire starting potential of many light cruisers, Eastern Dragon will cause more direct damage in between starting fires. Her AP rounds are best used against broadside cruisers, but they lack penetration compared to most 203 mm guns at Tier VII.
As expected, Eastern Dragon mounts a powerful torpedo armament with two triple launchers on each side. A 10 km range is good, but Eastern Dragon lacks the ability to safely launch them from stealth. These also have very restrictive launch arcs, with almost nonexistent forward angles. Her torpedoes are a poor choice as an offensive option, as positioning to attack a target will require showing an almost flat broadside. As such, her torpedoes are more suited for launching at pursuing enemies.
Anti-Air
Eastern Dragon has fairly poor anti-air defenses. Her long-range weapons reach out to 5.8 km but her DPS and flak count are low. She lacks any medium-range weapons, and with her light AA only starting to fire at 2.5 km, they offer little deterrent to any carriers wanting to make an attack.
Anti-Submarine
Eastern Dragon has access to an ASW airstrike, allowing her to attack submarines at up to 6 km away. Each strike drops two charges, and she can have 2 attacks ready to use with a 30 second reload. She can use her Submarine Surveillance consumable to aid in spotting submerged submarines from safe distances. However, her weak armor and poor concealment mean she shouldn’t actively hunt them.
Battle Performance
Eastern Dragon is poorly suited to close range combat, where her slow turret traverse means that tracking maneuvering targets is difficult. Rather she should stay at medium ranges, where she will be able to use her concealment to reach good firing positions and her improved dispersion will allow accurate attacks.
Players will need to use effective positioning and ammunition selection in order to compensate for Eastern Dragon’s low base damage output. A well-aimed salvo can potentially cripple an enemy cruiser or destroyer, if the right ammunition is selected. For this reason, the Gun Feeder captain skill is recommended as it will allow players to more quickly switch ammunition types.
Although her torpedoes can be devastating, their slow speed and high reaction time mean that they cannot be relied on to regularly land serious hits. Their poor launch angles also mean they are dangerous to use at close ranges. But their long range and relatively slow speed make them good area denial weapons, and they can be effective weapons when kiting away or engaging targets which are closing to engage.Pros:
- Guns are very accurate
- Large main battery
- Torpedoes have high damage
- Good fire chance for a heavy cruiser
- Has access to Hydroacoustic Search consumable
- Thick central deck armor can ricochet shells smaller than 457 mm.
Cons:
- Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
- Vulnerable citadel
- Poor turret traverse
- Restricted torpedo launch arcs
- Poor AA defenses
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
-or- Main Battery Modification 2
- Slot 4: Propulsion Modification 1
-or- Steering Gears Modification 1
Commander Skills
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
![]() ★★★ |
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![]() ★★ |
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![]() ★★ |
2 |
![]() ★★ |
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![]() ★★★ |
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3 |
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![]() ★★★ |
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![]() ★ |
![]() ★★ |
4 |
![]() ★ |
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![]() ★ |
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![]() ★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Eastern Dragon can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
– 3 charges or Hydroacoustic Search
– 3 charges
- Slot 3: Catapult Fighter
– 3 charges
- Slot 4: Submarine Surveillance
– 3 charges
Camouflage
Mounts the Eastern Dragon camouflage
Signals
As this ship is basically a copy of the tech tree Myoko, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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![]() ★★ |
![]() ★★ |
![]() ★★ |
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Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- The ship was made available for purchase in the Premium Shop in October 2017.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 7.6 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.6.14:
- The reload time of the Type 90 mod. 1 torpedoes was decreased from 82 to 76 s.
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.7.1:
- The ability to dismiss ARP commanders was added. However, if done so, they could not be recovered.
- Update 0.7.4:
- The ability to sell the ship for 2,625,000 credits was added.
- Update 0.7.6:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.7.10:
- The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.7.11:
- Turret traverse speed increased from 4 to 5 degrees per second.
- Accuracy of the main battery was improved to be similar to that of Zao.
- Update 0.8.10:
- The ship's special visual style was made into a separate permanent camouflage with standard combat bonuses, and other camouflages were made able to be mounted. When camouflages are hidden through the additional content menu, the camouflage is removed.
- Update 0.9.0:
- The ship was made into a Premium ship and received a profitability increase in credits. Economic bonuses were also applied to its permanent camouflage.
- Update 0.9.2:
- Central deck armor was reinforced from 16 to 25 mm.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.
- Update 12.0:
- Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
- Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2.
- Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
Destroyers | II Tachibana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | II Mikasa![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |