Yoshino
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310 mm/50 Type 0 in a triple turret3 х 3 pcs. |
Rate of Fire3.24 shots/min. |
Reload Time18.5 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.29 km. |
Maximum Dispersion217 m. |
HE Shell310 mm HE Type92 |
Maximum HE Shell Damage5,100 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight448.8 kg. |
AP Shell310 mm AP Type92 |
Maximum AP Shell Damage8,650 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight448.8 kg. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
610 mm Quad4 х 4 pcs. |
Rate of Fire0.35 shots/min. |
Reload Time171 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 3 |
Maximum Damage23,767 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount14 х 3 pcs. |
. . . Average Damage per Second46.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount24 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second132 |
. . . Firing Range3.51 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
Maximum Speed34 knot |
Turning Circle Radius920 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range14.67 km. |
Air Detectability Range10.73 km. |
Yoshino — Japanese special premium Tier X cruiser.
A variant of the project of a large high-speed cruiser with 310 mm artillery for her main battery, torpedo armament consisting of four quadruple-tube 610 mm launchers, and enhanced anti-aircraft armament. This project was designed to counter enemy heavy cruisers.
Yoshino first became available for 248,000 Coal in the Armory on June 27th, 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Yoshino is a Japanese supercruiser at Tier X. Armed with 9x 305mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite.
Yoshino can best be described as a sort of "hybrid" between the Tier X Japanese battleship Yamato and cruiser Zao. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and BBs such as Petropavolosk. Her AP also has very good penetration and will frequently land citadel strikes broadside cruisers. This is somewhat offset by her slower reload, though it is faster than other supercruisers. If her guns wasn't scary enough, Yoshino also carries 20km torpedoes that can deal crippling damage to anything it hits. That being said, the torps have a high detection range and thus are easily dodgeable. Still, the threat of damage will force enemies to react which can set up opportunities for you or your teammates.
However, Yoshino is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, Yoshino also has issues with taking citadel hits through her poorly protected stern. However when properly angled, Yoshino will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch Yoshino 's 30mm armor and severely damage her.
Similar to her smaller cousin Zao, Yoshino 's playstyle favors mid to long range combat, whittling opponents down in preparation for a decisive counter-attack. Compared to other kiting cruisers, Yoshino is unique in that she can use both her guns and torps to stall or even defeat major pushes. Careless opponents may see their entire push obliterated by a wall of torpedoes. Even heavily armored ships may rethink their attack for fear of your HE shells ignoring their armor advantage. Yoshino can also pose a threat at very close range due to her large HP pool and torpedo armament, though she has to be extremely careful of her angling due to the ease of hitting her citadel. However, Yoshino is relatively weak at close to mid-range as higher firepower cruisers can overwhelm her defenses and BBs have no trouble hitting her vulnerable sections of armor.
Overall, Yoshino is a reliable mid to long-range kiting cruiser and will be a worthy purchase for Japanese cruiser fans or those looking for a solid high tier kiting supercruiser.Pros:
- 30mm armored midsection will bounce any AP up to a caliber of 429mm
- Relatively small superstructure, making it hard for destroyers to deal with Yoshino with their guns.
- High HE penetration value allows her to efficiently damage more heavily armored ships
- AP has high penetration, superior to most heavy cruisers
- Long main battery range that can be enhanced even farther with her Spotting Aircraft
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- Access to 16 of Shimakaze's 20 kilometer hard-hitting torpedoes, with 2 launchers of 4 torpedoes on each side
- Relatively fast with a base top speed of 34.0kts
- Starts with 1 extra Repair Party
Cons:
- Takes 60s full duration fires, similar to Battleships and other Supercruisers
- Low HP pool compared to other supercruisers, though still larger than standard cruisers
- Large exposed bow/stern sections that will frequently take full penetration damage
- Sluggish turret traverse
- Large and vulnerable citadel, frequently takes citadel hits through the stern
- Very poor handling, further exacerbating her vulnerable citadel
Research
Despite being a premium ship, Yoshino does have one upgrade choice:
Torpedoes: Yoshino is equipped with the 12km range Type93 mod. 3 torpedoes by default. It is recommended to equip the longer 20km range Type93 torpedoes instead to complement Yoshino's long-range playstyle.Optimal Configuration
Upgrades
The recommended upgrades for Yoshino are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
This is the general recommended build to give Yoshino the most versatility in her playstyle.
Players who want to use Yoshino as a dedicated long-range damage farming cruiser can take Steering Gears Modification 2 in slot 5 to enhance their dodging capabilities.
Commander Skills
Key skills for Yoshino commanders include Gun Feeder, Adrenaline Rush, and Concealment Expert.
Consumables
Yoshino can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
or Hydroacoustic Search
- Slot 3: Catapult Fighter
or Spotting Aircraft
- Slot 4: Repair Party
The choice between Defensive AA Fire or Hydroacoustic Search
is player preference. Yoshino appreciates the extra anti-air defense provided by Defensive AA Fire
while Hydroacoustic Search
will compensate for her poor maneuverability when dodging torpedoes.
Note: Yoshino starts with one extra Repair Party compared to other cruisers.
Camouflage
As a premium ship, Yoshino comes with permanent Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, increases credits earned, and increases the amount of experience she earns.
Signals
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Gallery
Historical Info
Historical Gallery
References