Pensacola
Revision as of 19:30, 28 June 2017 | Revision as of 17:04, 9 November 2017 | |||
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* About as well-armored as a can of cola; frequently takes citadel hits from any angle | * About as well-armored as a can of cola; frequently takes citadel hits from any angle | |||
* Teeth-gritting stock grind | * Teeth-gritting stock grind | |||
+ | * While her short and mid-range AA is very strong, the long range AA has low damage and range | |||
+ | * Long reload with her main guns, longer than any other Heavy Cruiser at her Tier | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --> |
Revision as of 17:04, 9 November 2017
203 mm/55 Mk.14 on a twin mount2 х 2 / 2 х 3 pcs. |
Rate of Fire4 shots/min. |
Reload Time15 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.25 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range2.4 km. |
Maximum Speed32.5 knot |
Turning Circle Radius620 m. |
Rudder Shift Time9.1 sec. |
Surface Detectability Range13.74 km. |
Air Detectability Range6.24 km. |
Pensacola — American Tier VI cruiser.
The first cruisers of the U.S. Navy built in accordance with the guidelines outlined by the Washington Naval Treaty. To ensure sufficient firepower, ten 203 mm guns were distributed among four turrets. Due to the narrow hull, triple-gun turrets were mounted in an elevated position. During World War II, USS Pensacola played a significant role in the Battle of Midway as an escort for aircraft carriers Yorktown and Enterprise. She later participated in the campaign in the Solomon Islands, serving as an escort for aircraft carrier Hornet. During the course of the war, the ship was awarded 13 battle stars.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Affectionately called "Pepsi-cola" due to her light armor, or the "Penance-cola" or "Painsacola" due to the notion that she is a penitent for all the dastardly and evil things done by her predecessor Cleveland, the Pensacola is the first heavy cruiser within the American cruiser line---though "heavy" in this case refers strictly to her 8" guns and not to any sort of durability. The light armor of the Pensacola makes her one of the most derided cruisers of her tier, with the tendency to take heavy penetrating and citadel hits regardless of angle. A stand-up fight in Pensacola against anything larger than a destroyer will end in a pyrrhic victory at best and an instant demise at worst.
Instead, Pensacola functions best as an ambush predator. Her concealment and solid AA suite are useful tools in sneaking into a flanking position alongside an approaching enemy, whereupon Pensacola can unleash her devastating 10-gun salvo upon surprised victims. Her AP shells are particularly potent when upgraded, being able to sink cruisers that show anything resembling a broadside with just one or two well-placed salvoes. Firing over islands can also be a good way to take advantage of her firepower without risking too much damage in return. If forced to fight in the open, Pensacola can make a decent kiter with her excellent rudder shift, though she has the disconcerting habit of taking massive damage from the few shells she doesn't manage to dodge.Pros:
- Heavy salvo of 10 guns with excellent damage and ballistics
- Decent turret traverse when fully upgraded
- Solid AA, especially with Defensive Fire
- Fairly good concealment after 0.6.1
Cons:
- About as well-armored as a can of cola; frequently takes citadel hits from any angle
- Teeth-gritting stock grind
- While her short and mid-range AA is very strong, the long range AA has low damage and range
- Long reload with her main guns, longer than any other Heavy Cruiser at her Tier
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★★ |
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2 |
★★ |
★ |
★★★ |
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|
|
★★ |
★ |
3 |
★ |
★ |
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|
★★ |
★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery
References
- Wikipedia
- Historyofwar.org
- ibiblio.org
- USS Pensacola (CA-24): "The Grey Ghost" (confirmation of nickname)