Phoenix
Revision as of 01:08, 18 February 2017 | Revision as of 09:44, 22 July 2019 Fixed commander skill names | |||
15 intermediate revisions by 10 users not shown | ||||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. ''Phoenix'' never materialized, but served as a prototype for development of the ''[[Omaha]]''-class cruisers.<br><br>{{Model3DViewer|3c395fd2adb44d21ba10265911bfd8b2}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | ||||
+ | A very fast cruiser with top speed of 35 knots (as fast as some destroyers), coupled with a rudder shift time of 5.4 makes ''{{#var:ship_name}}'' a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the ''{{#var:ship_name}}''). Meanwhile, use the high maneuverability of the ''{{#var:ship_name}}'' to avoid showing the broadside because a battleship can severely punish her. | |||
+ | ||||
+ | It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the ''{{#var:ship_name}}'' has a weak AA suite, so it cannot protect allies against aircraft. | |||
+ | ||||
+ | ''{{#var:ship_name}}'' can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used duel with battleships. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside, though. | |||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range | |
? | + | * Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships | ||
? | + | * Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time | ||
? | + | |||
? | * | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Poor survivability - very thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser. | |
? | * | + | * Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions | |
? | + | * Poor concealment - can be easily spotted as she can rain on her enemies | ||
? | * Poor | + | * Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance | |
? | * Underwhelming AA firepower | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | This is a suggested research path: | ||
+ | # Phoenix (B) Hull | |||
+ | # 152 mm/53 Mk14 main batteries | |||
+ | # Phoenix (C) Hull | |||
+ | # Mk4 FCS mod. 2 | |||
+ | Due to ''{{#var:ship_name}}''’s low number of main armaments and fragility, it is highly recommended to research to the (C) Hull as quickly as possible to gain access to more armaments and the {{Hydroacoustic Search}} consumable. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | *'''Slot 1:''' {{Main Armaments Modification 1}} - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament. | |||
+ | *'''Slot 2:''' {{Steering Gears Modification 1}} - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will help prevent you giving broadsides to enemy ships and better odds of avoiding torpedoes. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| Preventative Maintenance = 3 | | Preventative Maintenance = 3 | |||
| Expert Loader = 1 | | Expert Loader = 1 | |||
? | | | + | | Air Supremacy = | |
? | | Direction Center for | + | | Direction Center for Fighters = | |
? | | | + | | Improved Engine Boost = | |
| Incoming Fire Alert = 2 | | Incoming Fire Alert = 2 | |||
? | | | + | | Last Gasp = | |
| High Alert = 2 | | High Alert = 2 | |||
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| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
? | | | + | | Improved Engines = | |
| Adrenaline Rush = 3 | | Adrenaline Rush = 3 | |||
| Last Stand = 3 | | Last Stand = 3 | |||
? | ||||
| Basics of Survivability = 1 | | Basics of Survivability = 1 | |||
+ | | Survivability Expert = 1 | |||
| Torpedo Armament Expertise = 2 | | Torpedo Armament Expertise = 2 | |||
? | | | + | | Aircraft Armor = | |
| Basic Firing Training = 1 | | Basic Firing Training = 1 | |||
| Superintendent = | | Superintendent = | |||
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| Fire Prevention = 1 | | Fire Prevention = 1 | |||
| Inertia Fuse for HE Shells = 1 | | Inertia Fuse for HE Shells = 1 | |||
? | | | + | | Sight Stabilization = | |
| Advanced Firing Training = 1 | | Advanced Firing Training = 1 | |||
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | *'''Slot 1:''' {{Damage Control Party}} | |||
+ | *'''Slot 2:''' {{Hydroacoustic Search}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 1 | |||
? | | | + | | November Foxtrot = 2 | |
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = 2 | |||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:PhoenixStart.jpg | |||
+ | File:PhoenixSalvo.jpg | |||
+ | File:PhoenixBroadside.jpg | |||
+ | File:PhoenixWaka.jpg|''Phoenix'' torpedoes devastate an enemy [[ship:wakatake|''Wakatake'']]. | |||
+ | File:PhoenixWaka2.jpg | |||
+ | File:PhoenixDodges.jpg | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
? | The ''Phoenix'' is based off of a 1917 scout cruiser proposal that was planned as the successor to the ''Chester'' | + | The ''Phoenix'' is based off of a 1917 scout cruiser proposal that was planned as the successor to the ''[[Chester]] class''. They were designed to be fast, have good seaworthiness, and a top of the line observation and communication suite in order to serve as the "eyes" of battleship fleets. They were up-gunned and up-armored later in the project's development so that they could fill a destroyer pack leader role. Their comparatively high cost, as much as four destroyers, resulted in Congress flat out refusing to allocate money for their construction as they feared that they would become obsolete before construction would finish. Experience gained during the First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the ''[[Omaha]] class''. | |
The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities. | The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * Actual name is ''Scout-1917 Program''. ''Phoenix'' is actually the name of a ''Brooklyn''-class cruiser, hull number CL-46. | |||
+ | * Being a paper design, both hull upgrades are fictitious modernizations. | |||
+ | * The fictional 'C' hull has two quad 1.1-inch (28 mm) AA guns. The weapon began production in 1938 and was equipped on cruisers in 1941, which suggests that the ship is in 1941 condition. The real ''Phoenix'' was commissioned in 1938 and remained in USN service until 1946, as such it is highly unlikely that the paper design would have also carried the same name. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 09:44, 22 July 2019
152 mm/50 Mk.8 on a Mk.10 mount6 х 1 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed11 deg./sec. |
180 Degree Turn Time16.36 sec. |
Firing Range13.88 km. |
Maximum Dispersion128 m. |
HE Shell152 mm HE 105 lb |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP 105 lb |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight47.7 kg. |
533 mm Twin2 х 2 pcs. |
Rate of Fire1.36 shots/min. |
Reload Time44 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
76.2 mm/50 Mk.10 on a Mk.11 mount2 х 1 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range3 km. |
7.62 mm Hotchkiss2 х 1 pcs. |
. . . Average Damage per Second2.6 |
. . . Firing Range0.99 km. |
Maximum Speed35 knot |
Turning Circle Radius630 m. |
Rudder Shift Time7 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range5.38 km. |
Phoenix — American Tier IV cruiser.
A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Phoenix never materialized, but served as a prototype for development of the Omaha-class cruisers.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 22,000 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
A very fast cruiser with top speed of 35 knots (as fast as some destroyers), coupled with a rudder shift time of 5.4 makes Phoenix a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the Phoenix). Meanwhile, use the high maneuverability of the Phoenix to avoid showing the broadside because a battleship can severely punish her.
It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the Phoenix has a weak AA suite, so it cannot protect allies against aircraft.
Phoenix can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used duel with battleships. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside, though.Pros:
- Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
- Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
- Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time
Cons:
- Poor survivability - very thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
- Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
- Poor concealment - can be easily spotted as she can rain on her enemies
- Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance
Research
This is a suggested research path:
- Phoenix (B) Hull
- 152 mm/53 Mk14 main batteries
- Phoenix (C) Hull
- Mk4 FCS mod. 2
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
- Slot 2: Steering Gears Modification 1 - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will help prevent you giving broadsides to enemy ships and better odds of avoiding torpedoes.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
|
|
|
★★ |
|
2 |
★★ |
★★ |
★★ |
|
|
|
★★★ |
★★★ |
3 |
★ |
★ |
★★ |
|
★ |
|
★★★ |
★★ |
4 |
|
★ |
★ |
|
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Phoenix can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★★ |
★★★ |
|
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Phoenix torpedoes devastate an enemy Wakatake.
Historical Info
Historical Gallery