Austin
Revision as of 03:43, 15 December 2021 Devblog test changes added for blog 117 | Revision as of 18:19, 1 January 2022 | |||
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The only real way to explain ''Austin'' is to compare her to her nearest counterpart in game USS ''[[Atlanta]]''. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles. | The only real way to explain ''Austin'' is to compare her to her nearest counterpart in game USS ''[[Atlanta]]''. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles. | |||
? | The main battery for ''Austin'' consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with ''[[Atlanta]]'' she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with [[Ship:Ammo#HE|high-explosive]] (HE) and [[Ship:Ammo#SAP|semi-armor piercing]] (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where ''[[Atlanta]]'' could not. Captains would be advised to stick with [[Ship:Ammo#HE|high-explosive]] if the | + | The main battery for ''Austin'' consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with ''[[Atlanta]]'' she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with [[Ship:Ammo#HE|high-explosive]] (HE) and [[Ship:Ammo#SAP|semi-armor piercing]] (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where ''[[Atlanta]]'' could not. Captains would be advised to stick with [[Ship:Ammo#HE|high-explosive]] if the battleship has more plating then 32mm. However when dealing with battleships. ''Austin'' does also get another advantage over ''[[Atlanta]]'' in the form of a {{Main Battery Reload Booster}}. This allows captains to bring her 8 second base reload, down to a sub 2 seconds and all but literally rain fire upon her enemies. | |
''Austin'' sports a pair of quintuple torpedo mounts located amid ship. Players familiar with ''[[Fletcher]]'' torpedoes will be quite comfortable with the 10.5 km range and 66 knot running speed. This gives captains a luxury not offered to many other USN cruisers. Utilizing her decent speed captains can utilize these torpedoes to flush out enemy destroyers hiding within smoke or laying an ambush of their own. Furthermore, with the right modifications and crew skills ''Austin'' can in theory fire her torpedoes without being detected but this at best gives captains only a kilometre to work with. Aside from their primary offensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from. | ''Austin'' sports a pair of quintuple torpedo mounts located amid ship. Players familiar with ''[[Fletcher]]'' torpedoes will be quite comfortable with the 10.5 km range and 66 knot running speed. This gives captains a luxury not offered to many other USN cruisers. Utilizing her decent speed captains can utilize these torpedoes to flush out enemy destroyers hiding within smoke or laying an ambush of their own. Furthermore, with the right modifications and crew skills ''Austin'' can in theory fire her torpedoes without being detected but this at best gives captains only a kilometre to work with. Aside from their primary offensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from. |
Revision as of 18:19, 1 January 2022
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127 mm/54 Mk.18 in a turret6 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed40 deg./sec. |
180 Degree Turn Time4.5 sec. |
Firing Range15 km. |
Maximum Dispersion136 m. |
HE Shell127 mm HE Mk.41 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight31.75 kg. |
Maximum SAP Shell Damage2,700 |
Initial SAP Shell Velocity808 m./s. |
533 mm Mk142 х 5 pcs. |
Rate of Fire0.57 shots/min. |
Reload Time106 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk16 mod. 1 |
Maximum Damage19,033 |
Torpedo Speed66 knot |
Torpedo Range10.5 km. |
127 mm/54 Mk.18 in a turret6 х 2 pcs. |
. . . Average Damage per Second209.4 |
. . . Firing Range5.19 km. |
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount6 х 2 pcs. |
. . . Average Damage per Second212.4 |
. . . Firing Range3.99 km. |
Maximum Speed35 knot |
Turning Circle Radius670 m. |
Rudder Shift Time7.7 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.41 km. |
Austin — American special premium Tier X cruiser.
A light cruiser project (CL-154) that was developed at the end of World War II. The ship's main armament comprised the latest 127 mm dual-purpose mounts.
Austin became available in the Armory for 29,000 Steel on 17 March 2021.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Austin | 30,700 | 6 | 225 | 6 | 6/6 | 2 | 0 | 0 |
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|---|---|
Mk16 mod. 1 | 0.6 | 106 | 7.2 | 19,033 | 66 | 10.5 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
The only real way to explain Austin is to compare her to her nearest counterpart in game USS Atlanta. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles.
The main battery for Austin consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with Atlanta she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with high-explosive (HE) and semi-armor piercing (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where Atlanta could not. Captains would be advised to stick with high-explosive if the battleship has more plating then 32mm. However when dealing with battleships. Austin does also get another advantage over Atlanta in the form of a Main Battery Reload Booster . This allows captains to bring her 8 second base reload, down to a sub 2 seconds and all but literally rain fire upon her enemies.
Austin sports a pair of quintuple torpedo mounts located amid ship. Players familiar with Fletcher torpedoes will be quite comfortable with the 10.5 km range and 66 knot running speed. This gives captains a luxury not offered to many other USN cruisers. Utilizing her decent speed captains can utilize these torpedoes to flush out enemy destroyers hiding within smoke or laying an ambush of their own. Furthermore, with the right modifications and crew skills Austin can in theory fire her torpedoes without being detected but this at best gives captains only a kilometre to work with. Aside from their primary offensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from.
Like most late tier American cruisers she brings a fantastic amount of Anti Aircraft fire to the table. With six 76mm anti aircraft guns in three turrets per broadside, Austin is already boasting decent anti aircraft power; she doubles down with dual purpose main battery guns. What this entails is that from 4km’s out she is averaging 421.8 damage per second, making her arguably the strongest USN anti air cruiser in the game as of this writing. Sadly, while she does also benefit from the Defensive AA Fire consumable, she does not have unlimited charges like the Atlanta.
Austin players will find that she has the lowest amount of hit points of all of the Tier X Cruisers with only 30,700 hit points. To put this in perspective this means that she only has 3,200 hit points more than the Atlanta found three tiers lower. With the thickest armor outside of her citadel 32mm thick she is quite fragile compared to same tier cruisers. While this is thankfully thicker than the 13mm plate found on Atlanta what this means is that shells that would normally over pen the Atlanta will arm against Austin and deal far more damage. Thankfully, she comes equipped with a Repair Party consumable allowing captains to heal back some of the health lost in battle and help extend the life time of the ship in battle.





Pros:
- Extremely quick main battery traverse speed
- Despite the gun caliber, Austin's main guns have fairly flat shell arcs and decent ballistics
- Very good HE fire chance
- SAP shells have improved penetration angles and 36mm raw penetration
- One quintuple torpedo launcher per side of the ship, equipped with Fletcher's upgraded torpedoes (good range, speed and damage)
- Hull side plating is 32mm thick, ideal to ricochet AP shells with the proper angling
- Very powerful AA defenses, aided by the Defensive AA Fire
consumable
- Improved Repair Party
consumables with one extra charge and higher than average health recovery
- The Main Battery Reload Booster
consumable has unlimited charges, and provides a massive DPM boost when active
- Excellent ship handling - high top speed, good turn radius and good rudder shift
- Very good concealment with all the relevant upgrades
Cons:
- Smallest hitpoint pool of all Tier 10 cruisers
- Unmodified, Austin's rate of fire is fairly disappointing
- Short main battery range
- Poorly armored and exposed citadel
- The Main Battery Reload Booster
has a very short activation time and a long cooldown
- Its armor is too thick to let shells overpenetrate (as it's the case with smolensk) but too thin to really give any meaningful protection. It also lacks things like a superheal, making it arguably the most fragile cruiser on tier 10.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Austin are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
*
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
for extended (17.4km) range or Main Battery Modification 3
for a more controllable rain of fire.
Steering Gears Modification 1 in Slot 4 may be preferred.
Commander Skills
Consumables
Austin equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- 4 charges
- Slot 3: Main Battery Reload Booster
- unlimited
- Slot 4: Repair Party
- 4 charges
- Slot 5: Hydroacoustic Search
- 3 charges
Camouflage
As a premium ship, Austin comes with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, halves her service cost, and increases the amount of credits and experience she earns.
Signals
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Gallery
Historical Info
Historical Gallery
Video
References
https://en.wikipedia.org/wiki/USS_Austin
Wargaming
- Armada: Austin. 26 Mar 2021.
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.0.
Testing Changes
- DevBlog 102:
- Preliminary characteristics.
- DevBlog 105:
- Number of charges of the Main Battery Reload Booster consumable changed from 1 to Unlimited.
- DevBlog 117:
- SAP shell ricochet check angle increased from 60 to 65 degrees.
- Update 0.10.2:
- Available for purchase in the Armory for 29,000 Steel.
- Update 0.10.10:
- The Shark Rage permanent camouflage was added for purchase for 3 Clan Tokens in the Armory.
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Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |