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Omaha

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Revision as of 09:47, 22 July 2019
Fixed commander skill names
Revision as of 03:29, 31 July 2023
12.6 description update
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.<br><br>{{Model3DViewer|4d69f074b99e4759b9a2b2adf3909f3b}}+ 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
  
 Tier V ''Omaha'' represents an incremental improvement over her predecessor, ''[[Phoenix]]''. She inherits ''Phoenix'''s unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing ''Omaha'' to maintain most of her firepower without giving a broadside. Tier V ''Omaha'' represents an incremental improvement over her predecessor, ''[[Phoenix]]''. She inherits ''Phoenix'''s unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing ''Omaha'' to maintain most of her firepower without giving a broadside.
  
?''Omaha'' is also the last torpedo-armed cruiser in the American line. While there are two launchers on each side that start off as twin-tubes, they become triple-tubes with Hull (B), and one launcher on each side is lost with Hull (C). Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, ''[[Murmansk]]'', which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or ''Omaha'' finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. +''Omaha'' is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, ''[[Murmansk]]'', which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or ''Omaha'' finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(an older version of it can be found on [[Marblehead]] ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as well as before but the good news is now they can grind faster and focus on playing against ships more.
  
 Befitting her status as a light cruiser, the armor fitted on ''Omaha'' is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. ''Omaha'' also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo. Befitting her status as a light cruiser, the armor fitted on ''Omaha'' is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. ''Omaha'' also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.
Line 19:Line 20:
 * High damage per minute, even without firing a broadside. * High damage per minute, even without firing a broadside.
 * Speed that matches destroyers of that tier and above. * Speed that matches destroyers of that tier and above.
?* Good AA for its tier.+* Good fire starting capabilities.
?* Excellent support ship for battleships.+
?* Can aim six guns forward; very good when pursuing enemy targets.+
?* Can also aim six guns to the rear (A + B Hull); very good when kiting away from enemies.+
   
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* As a light cruiser, she has only slightly more armor than a destroyer and can sustain citadel hits even from American and Russian destroyer armor-piercing shells.+* Virtually no armor: bow and stern are both 13 mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it.
?* Torpedoes are rather slow at 56 knots, having a range of only 5.5 km, and half of the torpedo tubes are lost with the (C) hull.+* Torpedoes are rather slow at 56 knots, having a range of only 5.5 km.
?* Inferior to sister-ship ''[[Murmansk]]'' in almost every respect.+* Unlike the premium counterpart Marblehead, the casemate forward guns do NOT converge exactly forward when facing the enemy bow on.
 +* Omaha has inferior rate of fire and hence damage output than Marblehead.
 +* Omaha's torpedoes have shorter range than Marblehead's.
 +* Poor AA defences especially with the removal of hull C in 0.10.3 Update.
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Early experience gains are best invested in Hull (B) — providing significant upgrade to ''Omaha''’s firepower — followed quickly by the improved 152mm guns. Boost her firing range next by picking up the Fire Control System upgrade, then unlock Hull (C). Investing the credits to equip Hull (C) is the captain's choice: it sacrifices two of her torpedo launchers for additional anti-aircraft defenses and is a downgrade to her overall firepower. For the purposes of unlocking ''[[Dallas]]'', sticking with Hull (B) is probably best. +Early experience gains are best invested in Hull (B) — providing significant upgrade to ''Omaha''’s firepower — followed quickly by the improved 152mm guns. Finally, boost her firing range next by picking up the Fire Control System upgrade.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.
?* '''Slot 2''': {{Steering Gears Modification 1}} allows the player to not have to rely on [[Ship:Commander#Last_Stand|Last Stand]].+* '''Slot 2''': {{Engine Room Protection}} keeps the engines and steering working.
 * '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits. * '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 3 
?| Expert Loader = 1 
?| Air Supremacy =  
?| Direction Center for Fighters = 2 
?| Improved Engine Boost =  
?| Incoming Fire Alert = 2 
?| Last Gasp =  
  
?| High Alert = 2+{{Commander Skills 3 CR
?| Jack of All Trades = 2+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Expert Marksman = 2+| rating11 = <!-- Grease the Gears -->
?| Torpedo Acceleration = +| rating12 = <!-- Swift Fish -->
?| Smoke Screen Expert = +| rating13 = <!-- Consumables Specialist -->
?| Improved Engines = +| rating14 = <!-- Gun Feeder -->
?| Adrenaline Rush = 2+| rating15 = 2 <!-- Incoming Fire Alert -->
?| Last Stand = 2+| rating16 = 2 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating21 = <!-- Pyrotechnician -->
?| Survivability Expert = 1+| rating22 = <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = 2+| rating23 = 2 <!-- Consumables Enhancements -->
?| Aircraft Armor = +| rating24 = <!-- Eye in the Sky -->
?| Basic Firing Training = 2+| rating25 = <!-- Priority Target -->
?| Superintendent = 2+| rating26 = <!-- Expert AA Marksman -->
?| Demolition Expert = 3+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Fire Prevention = 1+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Inertia Fuse for HE Shells = 3+| rating33 = 2 <!-- Adrenaline Rush -->
?| Sight Stabilization = +| rating34 = <!-- Heavy AP Shells -->
?| Advanced Firing Training = 2+| rating35 = 2 <!-- Superintendent -->
?| Manual Fire Control for AA Armament =+| rating36 = <!-- Survivability Expert -->
?| Radio Position Finding = 2+ 
?| Concealment Expert = 3+| rating41 = <!-- Top Grade Gunner -->
 +| rating42 = <!-- Outnumbered -->
 +| rating43 = <!-- Radio Location -->
 +| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
 +| rating45 = <!-- Concealment Expert -->
 +| rating46 = 2 <!-- AA Gunner -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''Omaha'' can equip both [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]] and a [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] in addition to the standard [[Ship:Consumables#Damage Control Party|Damage Control Party]]. Damage Control Party II is recommended for ''Omaha'' given her status as a light cruiser; modules will inevitably become disabled should she come under sustained enemy fire. +''Omaha'' equips the following
 +* '''Slot 1''': {{Damage Control Party}}
 +* '''Slot 2''': {{Hydroacoustic Search}}
 +* '''Slot 3''': {{Catapult Fighter}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+ 
  
 |Signals=<!-- write text about useful camouflage below --> |Signals=<!-- write text about useful camouflage below -->
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 | Juliet Charlie = 2 | Juliet Charlie = 2
  
?| Zulu =  
?| India Bravo Terrathree =  
?| Equal Speed Charlie London = 3 
?| Zulu Hotel = 2 
?| Papa Papa =  
? 
?| Wyvern =  
?| Red Dragon = 2 
?| Dragon Flag =  
?| Ouroboros =  
?| Hydra = 2 
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +
 +File:Omaha_Hull_A.jpg|Hull A
 +File:T523OmahaB1050ti.jpg|Hull B(best)
 +File:Omaha_Hull_C.jpg|Hull C(removed from game)
  
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +#[https://en.wikipedia.org/wiki/USS_Omaha_(CL-4) USS ''Omaha'' (CL-4) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Omaha-class_cruiser ''Omaha''-class cruiser - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.6.
 +*Update 0.2.2.5:
 +**The AA defense was replaced on the top hull: instead of 3''50 Mk22, 1''Mk2 were installed.
 +*Update 0.3.:
 +**Hull C was added.
 +*Update 0.4.0.4:
 +**The Hydroacoustic Search consumable was added to the stock hull.
 +*Update 0.5.0:
 +**Base firing range increased from 11,500 to 13,465 m.
 +**Viewing distance increased from 18,390 to 21,080 m.
 +**The Experience and Credit earnings were reduced by a value in the range of 5-10%.
 +*Update 0.5.1:
 +**The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ("Catapult Fighter II" to 3).
 +*Update 0.5.2:
 +**Fixed a bug with the torpedo view of the camera.
 +**Experience earnings increased by 5%.
 +**Credit earnings increased by 7%.
 +*Update 0.5.6:
 +**Decorative air defense installations on the main battery turrets were removed from Hull B, the game characteristics of the ship did not change.
 +*Update 0.5.8:
 +**The armor model of the hull was refined.
 +*Update 0.5.9:
 +**The thickness of the casemate closest to the bow was increased from 6 to 10 mm.
 +*Update 0.6.3:
 +**Base firing range increased to 13,830 m.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 6.87 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**Improved display of thin elements.
 +**Hull A: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
 +**Hull B: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
 +**Hull C: Forward compartment HP reduced by 200, aft compartment HP reduced by 200 HP, superstructure HP increased by 500 HP
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm and 40 mm guns.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
 +*Update 0.8.8:
 +**Updated silhouette of the ship.
 +*Update 0.9.2:
 +**HE shell penetration increased from 24 to 25 mm.
 +**Central armor reinforced from 13 to 16 mm.
 +*Update 0.10.3:
 +**Hulls A and C were removed. Hull B was renamed to Hull A. A new researchable Hull B was created on the basis of the old Hull B with a different air defense composition.
 +*Update 0.10.11:
 +**Added the Snow and Stars permanent camouflage.
 +*Update 0.11.4:
 +**Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
 +*Update 0.11.9:
 +**Minor fixes to geometry and textures of the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:29, 31 July 2023

Omaha
Omaha_wows_main.jpg
Cruiser | U.S.A. | Tier V
Tech Tree Position
Phoenix
Arrow_down.png
Omaha_icon_small.png
Arrow_down.png
Pensacola
Dallas
stock
 top
General
Research price10500 exp
Purchase price1,200,000 Credits
Hit Points23,100 
Main Battery
152 mm/53 Mk.12 on a Mk.13 casemate mount8 х 1 / 2 х 2 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.83 km.
Maximum Dispersion137 m.
HE Shell152 mm HE/HC Mk34 mod. 1 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity914 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP/SC Mk27 mod. 5 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity914 m./s.
AP Shell Weight47.6 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range2.4 km.
12.7 mm Browning on a single mount4 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius600 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range13.09 km.
Air Detectability Range5.36 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASC005_Omaha_1923.png
1,200,000

Omaha — American Tier V cruiser.

The previous design of the scout cruiser was poorly armed, so it was subjected to revision. Two twin-gun mounts were placed on the ship—one fore and one aft. To reduce her weight, the single guns located amidships were removed, and the catapult was also abandoned. For the first time in the U.S. Navy's practice, the engine and boiler rooms were arranged en échelon. During World War II, the cruiser served in the Atlantic Ocean, carrying out patrol duties and escorting Allied ships. Later, she participated in the amphibious landing operations in southern France.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount9.422.51371,750122,500 0110,000
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount10.7241371,750122,500 2,700280,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Omaha (A)23,10010768/24/84 0145,000
Omaha (B)26,80010768/210/2/64 4,700400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.9667.211,733565.5 056,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 10 090,000
Mk5 mod. 20 2,300210,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp34 084,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside.

Omaha is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(an older version of it can be found on Marblehead ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as well as before but the good news is now they can grind faster and focus on playing against ships more.

Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. Omaha also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.

As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower, and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. to see where torpedoes are coming from far in advance. Omaha also excels at chasing down and killing destroyers thanks to her high speed and unusual armament layout. Her added firepower can be a useful supplement in supporting allied destroyers.

Pros:

  • High damage per minute, even without firing a broadside.
  • Speed that matches destroyers of that tier and above.
  • Good fire starting capabilities.

Cons:

  • Virtually no armor: bow and stern are both 13 mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it.
  • Torpedoes are rather slow at 56 knots, having a range of only 5.5 km.
  • Unlike the premium counterpart Marblehead, the casemate forward guns do NOT converge exactly forward when facing the enemy bow on.
  • Omaha has inferior rate of fire and hence damage output than Marblehead.
  • Omaha's torpedoes have shorter range than Marblehead's.
  • Poor AA defences especially with the removal of hull C in 0.10.3 Update.

Research

Early experience gains are best invested in Hull (B) — providing significant upgrade to Omaha’s firepower — followed quickly by the improved 152mm guns. Finally, boost her firing range next by picking up the Fire Control System upgrade.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Omaha equips the following

Signals

Gallery

Historical Info

Historical Gallery

References

  1. USS Omaha (CL-4) - Wikipedia
  2. Omaha-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.6.
  • Update 0.2.2.5:
    • The AA defense was replaced on the top hull: instead of 350 Mk22, 1Mk2 were installed.
  • Update 0.3.:
    • Hull C was added.
  • Update 0.4.0.4:
    • The Hydroacoustic Search consumable was added to the stock hull.
  • Update 0.5.0:
    • Base firing range increased from 11,500 to 13,465 m.
    • Viewing distance increased from 18,390 to 21,080 m.
    • The Experience and Credit earnings were reduced by a value in the range of 5-10%.
  • Update 0.5.1:
    • The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ("Catapult Fighter II" to 3).
  • Update 0.5.2:
    • Fixed a bug with the torpedo view of the camera.
    • Experience earnings increased by 5%.
    • Credit earnings increased by 7%.
  • Update 0.5.6:
    • Decorative air defense installations on the main battery turrets were removed from Hull B, the game characteristics of the ship did not change.
  • Update 0.5.8:
    • The armor model of the hull was refined.
  • Update 0.5.9:
    • The thickness of the casemate closest to the bow was increased from 6 to 10 mm.
  • Update 0.6.3:
    • Base firing range increased to 13,830 m.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.87 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
    • Hull A: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
    • Hull B: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
    • Hull C: Forward compartment HP reduced by 200, aft compartment HP reduced by 200 HP, superstructure HP increased by 500 HP
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm and 40 mm guns.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.8:
    • Updated silhouette of the ship.
  • Update 0.9.2:
    • HE shell penetration increased from 24 to 25 mm.
    • Central armor reinforced from 13 to 16 mm.
  • Update 0.10.3:
    • Hulls A and C were removed. Hull B was renamed to Hull A. A new researchable Hull B was created on the basis of the old Hull B with a different air defense composition.
  • Update 0.10.11:
    • Added the Snow and Stars permanent camouflage.
  • Update 0.11.4:
    • Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • IV DD 214 • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Hughes • VII Sims BDoubloons • VIII Benson • VIII Osborne • VIII KiddDoubloons • IX Fletcher • IX Christopher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X Burrows • X SomersDoubloons • X Forrest ShermanDoubloons • X Hull • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • VIII Protector • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • IX Cambridge • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII TennesseeDoubloons • VIII North Carolina CLRDoubloons • VIII Alabama BDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX AL KearsargeDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Oregon • X Rhode IslandDoubloons • X WisconsinDoubloons • X BA MontanaDoubloons • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
Aircraft Carriers  IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • VIII AL HornetDoubloons • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. RooseveltDoubloons • X [[Ship:[Midway]|[Midway]]] •  United States
Cruisers
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • VIII VrijheidDoubloons • VIII Admiraal • VIII Statenland • IX Menno van Coehoorn • IX Johan de Witt • IX Van SpeijkDoubloons • X Utrecht • X Gouden Leeuw • X Prins van OranjeDoubloons • X Prins van Oranje Golden • X Noord-Brabant • X Vrijheid 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • VIII Protector • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • IX Cambridge • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VII GambiaDoubloons • VII River Gambra • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons • X Brisbane BDoubloons 
Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VII München BDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX BlücherDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X AL Hindenburg • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • IX Vyazma • IX Kozma MininDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk BDoubloons • X SmolenskDoubloons • X SevastopolDoubloons • X KomissarDoubloons • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk •  Novosibirsk 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VII AL GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • IX Ferrante GonzagaDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Varese • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX SuzuyaDoubloons • IX Suzuya GoldenDoubloons • IX BA TakahashiDoubloons • IX Azuma BDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • VIII Metz • IX Saint-Louis • IX Brest • IX CarnotDoubloons • IX Le Havre • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla