Congress
Revision as of 00:41, 23 June 2021 | Revision as of 04:49, 4 August 2021 Added performance section, Updated commander skils, Added signals, verified camo, | |||
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+ | USS ''Congress'' is an American Tier VIII large cruiser design. Her design is based off the Tier IX premium ship USS ''[[Alaska]]''. Like the other large cruisers in game, ''Congress'' features large caliber guns, good armor (for a cruiser), and the sixty second fire duration. Captains would not technically be wrong if they said that ''Congress'' is a down-tiered clone of ''Alaska'' but this does not paint a complete picture. While she sports the same modules as her Tier IX counterpart, including radar, There are enough differences to distinguish the ships from each other. | |||
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+ | The hull and armor of ''Congress'' and ''Alaska'' are identical, except that ''Congress'' has fewer hit points at 51,150 compared to 60,800. Much like many of the high tier American cruisers she has 27mms of armor on her bow and stern; as well as strong deck armor. ''Congress'' benefits from having a water line citadel which helps her avoid being citadeled at close ranges. While her armor is overall decent, captains need to be mindful that she is still a cruiser. | |||
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+ | ''Congress'' is armed with seven 305mm guns with five mounted forward and two aft. These are the same 305mm/50 mk.8 rifles found on her higher tier sister but there are several differences that will impact performance. ''Congress'' has a firing range of 17.5km compared to ''Alaska’s'' 18.97. This can be offset by using the spotter plane consumable but captains do so at the risk of reducing her air defenses. Furthermore, Tier VIII ''Congress'' does not have the option of mounting the Main Battery Mod 3 to improve reload. Thus her reload is at best 22 seconds vs. ''Alaska’s'' 17.6 seconds. Combine this with ''Congress'' having two fewer rifles means that her damage output just does not keep up with her higher tier sister. That said, these 305mm rifles do still pack a punch when they find their mark on an enemy ship. | |||
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+ | One would expect that such a large ship would have amazing air defense but, sadly she is just middle of the pack for USN Cruisers. Sporting the standard 5 inch rifles of the USN gives her a decent range of 5.8kms but the majority of her AA damage comes from her dual mounted 40mm’s and her single mounted 20mm’s. The main drawback here is that the engagement range for these guns is 3.5km at best and aircraft do not spend much time in this range. This translates into very little engagement time and can see planes get through as a result. As part of a group is where her AA shines like most USN cruisers but alone her AA is just average. | |||
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+ | While she can readily contribute a decent amount of damage to enemy aircraft as a group, alone she will find herself vulnerable to a determined carrier captain. | |||
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+ | Her maneuverability is as expected. ''Congress'' is a large ship and as such has a fairly long rudder shift time of 13 seconds. Considering her top speed of 33 knots before speed flags her turning radius of 850m is surprisingly good for her size but still not great. Further, she is the most detectable cruiser at her tier. Captains should stay at range to allow her rudder the maximum time to work so that she can reduce damage by dodging shells. | |||
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+ | Much of ''Congress’s'' play style is based on choosing fights wisely. Although she has great armor for a cruiser and solid guns, she still can be out-damaged by equal and higher tier cruisers due to her slower rate of fire. Her armor will not stand against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry such an engagement. Captains should spend the early game working with their teammates like normal but, a healthy ''Congress'' really begins to show its teeth towards the end game. Captains can use her radar early game to aid in removing destroyers and other cruisers. Furthermore, being able to preserve her health via a heal is a major boon and will help her win one on one fights later in the match. Learning when ''Congress'' can safely engage targets in duels and win is an important skill for captains looking to maximize her game play. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Most health of the Tier VIII cruisers | |
+ | * Hard hitting 305mm guns at Tier VIII | |||
+ | * Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer. | |||
+ | * Has access to {{Surveillance Radar}}. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Long main battery reload at 22 seconds. | |
+ | * Increased [[Ship:Fire|fire]] duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers. | |||
+ | * Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes. | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are: | The recommended upgrades for ''{{#var:ship_name}}'' are: | |||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Surveillance Radar Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Damage Control System Modification 2}} <nowiki>*</nowiki> | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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{{Signal Flags | {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 <!-- +5% AA damage --> | |
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | India X-Ray = | + | | India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
? | | Victor Lima = | + | | Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood --> | |
? | | Hotel Yankee = | + | | Hotel Yankee = 1 <!-- ram someone --> | |
? | | November Foxtrot = | + | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |
? | | Sierra Mike = | + | | Sierra Mike = 3 <!-- +5% speed --> | |
? | | India Delta = | + | | India Delta = 3 <!-- +20% HP from Repair Party --> | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 1 <!-- -20% flood duration --> | |
? | | India Yankee = | + | | India Yankee = 3 <!-- -20% Fire duration --> | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 <!-- No Detonate --> | |
| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
? | | Sierra Bravo = | + | | Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
? | | Zulu = | + | | Zulu = 3 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 3 | |
? | | Red Dragon = | + | | Red Dragon = 3 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Scylla = | + | | Scylla = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Hydra = | + | | Hydra = 3 | |
? | | Leviathan = | + | | Leviathan = 3 | |
}} | }} | |||
Revision as of 04:49, 4 August 2021
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305 mm/50 Mk.8 in a turret2 х 2 / 1 х 3 pcs. |
Rate of Fire2.73 shots/min. |
Reload Time22 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.5 km. |
Maximum Dispersion195 m. |
HE Shell305 mm HE Mk17 mod. 1 |
Maximum HE Shell Damage4,300 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight462.3 kg. |
AP Shell305 mm AP Mk18 mod. 1 |
Maximum AP Shell Damage8,900 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight517 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount14 х 2 pcs. |
. . . Average Damage per Second158.2 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs. |
. . . Average Damage per Second72 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius850 m. |
Rudder Shift Time13 sec. |
Surface Detectability Range15.04 km. |
Air Detectability Range9.72 km. |
Congress — American special premium Tier VIII cruiser.
Following the expiration of the London Naval Treaty, the United States began designing ships specifically intended to counter enemy cruisers. The U.S. Navy High Command provided technical specifications to initiate the preliminary development of cruisers armed with six 305 mm and twelve 203 mm guns. One of the presented designs, CA2, was selected for further development, leading to the creation of several draft designs for cruisers equipped with 305 mm main battery guns. The CA2F design suggested placing seven guns in three turrets–two twin-gun turrets and one triple-gun turret.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
USS Congress is an American Tier VIII large cruiser design. Her design is based off the Tier IX premium ship USS Alaska. Like the other large cruisers in game, Congress features large caliber guns, good armor (for a cruiser), and the sixty second fire duration. Captains would not technically be wrong if they said that Congress is a down-tiered clone of Alaska but this does not paint a complete picture. While she sports the same modules as her Tier IX counterpart, including radar, There are enough differences to distinguish the ships from each other.
The hull and armor of Congress and Alaska are identical, except that Congress has fewer hit points at 51,150 compared to 60,800. Much like many of the high tier American cruisers she has 27mms of armor on her bow and stern; as well as strong deck armor. Congress benefits from having a water line citadel which helps her avoid being citadeled at close ranges. While her armor is overall decent, captains need to be mindful that she is still a cruiser.
Congress is armed with seven 305mm guns with five mounted forward and two aft. These are the same 305mm/50 mk.8 rifles found on her higher tier sister but there are several differences that will impact performance. Congress has a firing range of 17.5km compared to Alaska’s 18.97. This can be offset by using the spotter plane consumable but captains do so at the risk of reducing her air defenses. Furthermore, Tier VIII Congress does not have the option of mounting the Main Battery Mod 3 to improve reload. Thus her reload is at best 22 seconds vs. Alaska’s 17.6 seconds. Combine this with Congress having two fewer rifles means that her damage output just does not keep up with her higher tier sister. That said, these 305mm rifles do still pack a punch when they find their mark on an enemy ship.
One would expect that such a large ship would have amazing air defense but, sadly she is just middle of the pack for USN Cruisers. Sporting the standard 5 inch rifles of the USN gives her a decent range of 5.8kms but the majority of her AA damage comes from her dual mounted 40mm’s and her single mounted 20mm’s. The main drawback here is that the engagement range for these guns is 3.5km at best and aircraft do not spend much time in this range. This translates into very little engagement time and can see planes get through as a result. As part of a group is where her AA shines like most USN cruisers but alone her AA is just average.
While she can readily contribute a decent amount of damage to enemy aircraft as a group, alone she will find herself vulnerable to a determined carrier captain.
Her maneuverability is as expected. Congress is a large ship and as such has a fairly long rudder shift time of 13 seconds. Considering her top speed of 33 knots before speed flags her turning radius of 850m is surprisingly good for her size but still not great. Further, she is the most detectable cruiser at her tier. Captains should stay at range to allow her rudder the maximum time to work so that she can reduce damage by dodging shells.
Much of Congress’s play style is based on choosing fights wisely. Although she has great armor for a cruiser and solid guns, she still can be out-damaged by equal and higher tier cruisers due to her slower rate of fire. Her armor will not stand against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry such an engagement. Captains should spend the early game working with their teammates like normal but, a healthy Congress really begins to show its teeth towards the end game. Captains can use her radar early game to aid in removing destroyers and other cruisers. Furthermore, being able to preserve her health via a heal is a major boon and will help her win one on one fights later in the match. Learning when Congress can safely engage targets in duels and win is an important skill for captains looking to maximize her game play.Pros:
- Most health of the Tier VIII cruisers
- Hard hitting 305mm guns at Tier VIII
- Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
- Has access to Surveillance Radar
.
Cons:
- Long main battery reload at 22 seconds.
- Increased fire duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers.
- Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Congress are:
- Slot 1: Main Armaments Modification 1
*
- Slot 2: Surveillance Radar Modification 1
*
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
*
- Slot 5: Concealment System Modification 1
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Congress can equip the following:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
or Hydroacoustic Search
- Slot 3: Surveillance Radar
or Spotting Aircraft
or Catapult Fighter
- Slot 4: Repair Party
Camouflage
Congress comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Destroyers | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Erie • II Chester • II Albany![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |