Phoenix
Revision as of 00:59, 1 August 2018 Added small change in Performance and corrected a misspelling of Phoenix | Revision as of 01:01, 1 August 2018 Corrected minor mishandling of syntax to show the ships name correctly | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.4 makes ''{{#var:ship_name}}'' a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the ''{{#var:ship_name}}''). Meanwhile, use the high maneuverability of the | + | A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.4 makes ''{{#var:ship_name}}'' a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the ''{{#var:ship_name}}''). Meanwhile, use the high maneuverability of the ''Phoenix'' to avoid showing the broadside because a battleship can severely punish your hitpoints. | |
It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the ''Phoenix'' has a weak AA suite, so it cannot protect them against aircraft. | It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the ''Phoenix'' has a weak AA suite, so it cannot protect them against aircraft. | |||
Revision as of 01:01, 1 August 2018
152 mm/50 Mk.8 on a Mk.10 mount6 х 1 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed11 deg./sec. |
180 Degree Turn Time16.36 sec. |
Firing Range13.88 km. |
Maximum Dispersion128 m. |
HE Shell152 mm HE 105 lb |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP 105 lb |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight47.7 kg. |
533 mm Twin2 х 2 pcs. |
Rate of Fire1.36 shots/min. |
Reload Time44 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
76.2 mm/50 Mk.10 on a Mk.11 mount2 х 1 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range3 km. |
7.62 mm Hotchkiss2 х 1 pcs. |
. . . Average Damage per Second2.6 |
. . . Firing Range0.99 km. |
Maximum Speed35 knot |
Turning Circle Radius630 m. |
Rudder Shift Time7 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range5.38 km. |
Phoenix — American Tier IV cruiser.
A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Phoenix never materialized, but served as a prototype for development of the Omaha-class cruisers.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 22,000 |
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.4 makes Phoenix a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the Phoenix). Meanwhile, use the high maneuverability of the Phoenix to avoid showing the broadside because a battleship can severely punish your hitpoints. It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the Phoenix has a weak AA suite, so it cannot protect them against aircraft.
You can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used later on in game when you are in duel with a battleship, to destroy it eventually. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside when you release your torpedoes, though.Pros:
- Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
- Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
- Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time
Cons:
- Poor survivability - very thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
- Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
- Poor concealment - can be easily spotted as she can rain on her enemies
- Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance
Research
This is a suggested research path:
- Phoenix (B) Hull
- 152 mm/53 Mk14 main batteries
- Phoenix (C) Hull
- Mk4 FCS mod. 2
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
- Slot 2: Steering Gears Modification 1 - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will help prevent you giving broadsides to enemy ships and better odds of avoiding torpedoes.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
|
|
|
★★ |
|
2 |
★★ |
★★ |
★★ |
|
|
|
★★★ |
★★★ |
3 |
★ |
★ |
★★ |
|
★ |
|
★★★ |
★★ |
4 |
|
★ |
★ |
|
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Phoenix can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★★ |
★★★ |
|
|
|
★★★ |
★★ |
|
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Phoenix torpedoes devastate an enemy Wakatake.
Historical Info
Historical Gallery